From 1d7e829f27c196c4e5f309c6514160f345d67069 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 10 Sep 2024 14:11:28 +0800 Subject: [PATCH] =?UTF-8?q?Art=20of=20Forging=20=E4=B8=8E=20Secrets=20of?= =?UTF-8?q?=20Forging:=20Revelations=20=E7=BF=BB=E8=AF=91=E6=8F=90?= =?UTF-8?q?=E4=BA=A4=20(#3328)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * SoFr * Update projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json Co-authored-by: Fish <101028476+A-Black-Fish@users.noreply.github.com> * update * fix * update * update * update * update * update * fix quarterstaff * update * update * update * update:1.20.1 * fix:键名 * Update projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> * Update projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> * fix:审阅意见 * 中间产物 用于Azusa * fix:我要把整出这个格式的作者轰散口牙 * fix:风暴召唤者,湮灭格式稍作修改 * fix:球珠 * 删除 zh_cn-4635.json * 别看我,我只是个协作 Co-authored-by: PassManZero <177338176+PassManZero@users.noreply.github.com> --------- Co-authored-by: Fish <101028476+A-Black-Fish@users.noreply.github.com> Co-authored-by: SlimeSB <86453765+SlimeSB@users.noreply.github.com> Co-authored-by: cfpa-bot[bot] <101878103+cfpa-bot[bot]@users.noreply.github.com> Co-authored-by: PassManZero <177338176+PassManZero@users.noreply.github.com> --- .../art_of_forging/lang/zh_cn.json | 184 ++- .../lang/en_us.json | 266 ++++ .../lang/zh_cn.json | 266 ++++ .../art_of_forging/lang/en_us.json | 1206 ++++++++++++++++ .../art_of_forging/lang/zh_cn.json | 1206 ++++++++++++++++ .../lang/en_us.json | 414 ++++++ .../lang/zh_cn.json | 414 ++++++ .../art_of_forging/lang/en_us.json | 1207 +++++++++++++++++ .../art_of_forging/lang/zh_cn.json | 1207 +++++++++++++++++ 9 files changed, 6328 insertions(+), 42 deletions(-) create mode 100644 projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json create mode 100644 projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json create mode 100644 projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json create mode 100644 projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json create mode 100644 projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json create mode 100644 projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json create mode 100644 projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json create mode 100644 projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json diff --git a/projects/1.18/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json b/projects/1.18/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json index 34290269fa32..47a26fdb3cd0 100644 --- a/projects/1.18/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json +++ b/projects/1.18/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json @@ -2,283 +2,369 @@ "tetra/schematic/sword/rapier_blade.name": "迅捷剑剑刃", "tetra/schematic/sword/rapier_blade.description": "将当前剑刃替换为迅捷剑剑刃,一种优雅的剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/rapier_blade.slot1": "剑刃材料", + "tetra.module.sword/rapier_blade.item_name": "迅捷剑", "tetra.module.sword/rapier_blade.name": "迅捷剑剑刃", "tetra.module.sword/rapier_blade.description": "一种轻巧,迅捷又优雅的剑刃", "tetra.module.sword/rapier_blade.material_name": "%s迅捷剑剑刃", "tetra.module.sword/rapier_blade.prefix": "%s", + "tetra/schematic/sword/flamberge_blade.name": "焰形剑剑刃", "tetra/schematic/sword/flamberge_blade.description": "将当前剑刃替换为焰形剑剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/flamberge_blade.slot1": "剑刃材料", + "tetra.module.sword/flamberge_blade.item_name": "焰形剑", "tetra.module.sword/flamberge_blade.name": "焰形剑剑刃", "tetra.module.sword/flamberge_blade.description": "一种强力的波浪形剑刃", "tetra.module.sword/flamberge_blade.material_name": "%s焰形剑剑刃", "tetra.module.sword/flamberge_blade.prefix": "%s", - "item.tetra.scroll.tetra/flamberge_blade.prefix": "锻造之艺,第I章", + + "item.tetra.scroll.tetra/flamberge_blade.prefix": "锻造之艺,第壹章", "item.tetra.scroll.tetra/flamberge_blade.name": "焰形剑", "item.tetra.scroll.tetra/flamberge_blade.description": "记载着有关制作焰形剑剑刃的知识", - "item.tetra.scroll.tetra/flamberge_blade.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.tetra/flamberge_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra/schematic/sword/crucible_blade.name": "§c裁决剑剑刃§r", "tetra/schematic/sword/crucible_blade.description": "将当前剑刃替换为裁决剑剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/crucible_blade.slot1": "剑刃材料", + "tetra.module.sword/crucible_blade.item_name": "裁决剑", "tetra.module.sword/crucible_blade.name": "裁决剑剑刃", "tetra.module.sword/crucible_blade.description": "开膛破肚,直到完成任务", "tetra.module.sword/crucible_blade.material_name": "%s裁决剑剑刃", "tetra.module.sword/crucible_blade.prefix": "%s", - "item.tetra.scroll.tetra/crucible_blade.prefix": "锻造之艺,第V章", + + "item.tetra.scroll.tetra/crucible_blade.prefix": "锻造之艺,第伍章", "item.tetra.scroll.tetra/crucible_blade.name": "裁决剑", "item.tetra.scroll.tetra/crucible_blade.description": "记载着有关制作裁决剑剑刃的知识", - "item.tetra.scroll.tetra/crucible_blade.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.tetra/crucible_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra/schematic/double/tomahawk/tomahawk.name": "印第安战斧头", "tetra/schematic/double/tomahawk/tomahawk.description": "一个印第安战斧头,适用于扔向敌人造成伤害\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/double/tomahawk/tomahawk.slot1": "头部材料", + "tetra.module.double/tomahawk.item_name": "印第安战斧", "tetra.module.double/tomahawk.name": "印第安战斧头", "tetra.module.double/tomahawk.description": "一个印第安战斧头,可向敌人掷出以攻击", "tetra.module.double/tomahawk.material_name": "%s印第安战斧头", "tetra.module.double/tomahawk.prefix": "%s", + "tetra/schematic/single/head/halberd_head/halberd_head.name": "戟头", "tetra/schematic/single/head/halberd_head/halberd_head.description": "用所给材料制作一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器\n \n材料§f硬度§r增加§f伤害§r\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r", "tetra/schematic/single/head/halberd_head/halberd_head.slot1": "头部材料", + "tetra.module.single/halberd_head.item_name": "戟", "tetra.module.single/halberd_head.name": "戟头", "tetra.module.single/halberd_head.description": "一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器", "tetra.module.single/halberd_head.material_name": "%s戟头", "tetra.module.single/halberd_head.prefix": "%s", - "item.tetra.scroll.single/head/halberd_head/halberd_head.prefix": "锻造之艺,第II章", + + "item.tetra.scroll.single/head/halberd_head/halberd_head.prefix": "锻造之艺,第贰章", "item.tetra.scroll.single/head/halberd_head/halberd_head.name": "戟", "item.tetra.scroll.single/head/halberd_head/halberd_head.description": "记载着有关制作戟头的知识", - "item.tetra.scroll.single/head/halberd_head/halberd_head.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra/schematic/sword/saber_blade.name": "军刀刀刃", "tetra/schematic/sword/saber_blade.description": "将当前剑刃替换为军刀刀刃,一种富有皇家和军旅气息的剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/saber_blade.slot1": "刀刃材料", + "tetra.module.sword/saber_blade.item_name": "军刀", "tetra.module.sword/saber_blade.name": "军刀刀刃", "tetra.module.sword/saber_blade.description": "一种富有皇家和军旅气息的剑刃", "tetra.module.sword/saber_blade.material_name": "%s军刀刀刃", "tetra.module.sword/saber_blade.prefix": "%s", + "tetra/schematic/sword/key_guard.name": "键刃护手", "tetra/schematic/sword/key_guard.description": "制作一个键刃护手,既能保护双手,又非常有格调\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值", "tetra/schematic/sword/key_guard.slot1": "护手材料", + "tetra.module.sword/key_guard.name": "键刃护手", "tetra.module.sword/key_guard.description": "一个键刃护手,既能保护双手,又非常有格调", "tetra.module.sword/key_guard.material_name": "%s键刃护手", - "item.tetra.scroll.sword/key_guard.prefix": "锻造之艺,第III章", + + "item.tetra.scroll.sword/key_guard.prefix": "锻造之艺,第叁章", "item.tetra.scroll.sword/key_guard.name": "键刃护手", "item.tetra.scroll.sword/key_guard.description": "记载着有关制作键刃护手的知识", - "item.tetra.scroll.sword/key_guard.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.sword/key_guard.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra/schematic/single/head/mace_head/mace_head.name": "钉锤头", "tetra/schematic/single/head/mace_head/mace_head.description": "用所给材料锻造一个钉锤头。钉锤是极为强力的近战武器,能击晕敌人并破坏其盔甲\n \n材料§f硬度§r增加§f伤害§r\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r", "tetra/schematic/single/head/mace_head/mace_head.slot1": "头部材料", + "tetra.module.single/mace_head.item_name": "钉锤", "tetra.module.single/mace_head.name": "钉锤头", "tetra.module.single/mace_head.description": "一个钉锤头。钉锤是极为强力的近战武器,能击晕敌人并破坏其盔甲", "tetra.module.single/mace_head.material_name": "%s钉锤头", "tetra.module.single/mace_head.prefix": "%s", - "item.tetra.scroll.single/head/mace_head/mace_head.prefix": "锻造之艺,第IV章", + + "item.tetra.scroll.single/head/mace_head/mace_head.prefix": "锻造之艺,第肆章", "item.tetra.scroll.single/head/mace_head/mace_head.name": "钉锤", "item.tetra.scroll.single/head/mace_head/mace_head.description": "记载着有关制作钉锤头的知识", - "item.tetra.scroll.single/head/mace_head/mace_head.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.single/head/mace_head/mace_head.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra.module.bow/dreadnought_stave.item_name": "无畏弓", "tetra.module.bow/dreadnought_stave.name": "无畏弓弓材", "tetra.module.bow/dreadnought_stave.description": "一把无畏弓的弓材,无畏弓弓材比普通弓材更为强力", "tetra.module.bow/dreadnought_stave.material_name": "%s无畏弓弓材", "tetra.module.bow/dreadnought_stave.prefix": "%s", + "tetra/schematic/bow/stave/dreadnought_stave.name": "无畏弓弓材", "tetra/schematic/bow/stave/dreadnought_stave.description": "用所给材料制作的无畏弓弓材替换当前弓材。无畏弓弓材比普通弓材更为强力\n \n材料§f硬度§r增加§f拉弓力量§r和§f拉弓耗时§r\n材料§f弹性§r增加§f拉弓力量§r并略微减少§f拉弓耗时§r", "tetra/schematic/bow/stave/dreadnought_stave.slot1": "材料", + "tetra.variant.sword_socket/nether_star": "镶嵌[§e下界之星§r]", - "tetra.variant.sword_socket/nether_star.description": "一颗下界之星, 被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无瑕,能提供所有宝石的组合效果", + "tetra.variant.sword_socket/nether_star.description": "一颗下界之星, 被装进剑刃与剑柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无暇,能提供所有宝石的组合效果", + "tetra.variant.double_socket/nether_star": "镶嵌[§e下界之星§r]", - "tetra.variant.double_socket/nether_star.description": "一颗下界之星, 被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无瑕,能提供所有宝石的组合效果", + "tetra.variant.double_socket/nether_star.description": "一颗下界之星, 被装进工具的顶端。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无暇,能提供所有宝石的组合效果", + "tetra.variant.single_socket/nether_star": "镶嵌[§e下界之星§r]", - "tetra.variant.single_socket/nether_star.description": "一颗下界之星, 被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无瑕,能提供所有宝石的组合效果", + "tetra.variant.single_socket/nether_star.description": "一颗下界之星, 被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无暇,能提供所有宝石的组合效果", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.name": "虚空蠕虫镐", "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.description": "用虚空蠕虫大颚做的镐头,这无关私人恩怨,小子", "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.slot1": "虚空蠕虫镐", + "tetra.module.double/void_worm_pickaxe.item_name": "虚空蠕虫镐", "tetra.module.double/void_worm_pickaxe.name": "镐头", "tetra.module.double/void_worm_pickaxe.description": "用虚空蠕虫大颚做的镐头,这无关私人恩怨,小子", "tetra.variant.void_worm_pickaxe/void_worm_pickaxe": "虚空蠕虫镐", + "tetra.variant.sword_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", "tetra.variant.sword_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进剑刃与剑柄的连接处\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + "tetra.variant.double_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", "tetra.variant.double_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进工具的顶端\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + "tetra.variant.single_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", "tetra.variant.single_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进头部与手柄的连接处\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + "tetra/schematic/sword/void_worm_cleaver.name": "虚空蠕虫劈刀", "tetra/schematic/sword/void_worm_cleaver.description": "用神明吞噬——我的意思是,虚空蠕虫的大颚做的剑刃", "tetra/schematic/sword/void_worm_cleaver.slot1": "虚空蠕虫劈刀", + "tetra.module.sword/void_worm_cleaver.item_name": "虚空蠕虫劈刀", "tetra.module.sword/void_worm_cleaver.name": "虚空蠕虫劈刀", "tetra.module.sword/void_worm_cleaver.description": "你永远无法屠戮神", "tetra.variant.void_worm_cleaver/void_worm_cleaver": "虚空蠕虫劈刀", + "tetra/schematic/sword/shifting_blade.name": "§d变化之刃§r", "tetra/schematic/sword/shifting_blade.description": "用紫水晶块做的一种奇怪剑刃。它的特性使剑刃带有魔法气息", "tetra/schematic/sword/shifting_blade.slot1": "§d变化之刃§r", + "tetra.module.sword/shifting_blade.item_name": "§d变化之刃§r", "tetra.module.sword/shifting_blade.name": "§d变化之刃§r", "tetra.module.sword/shifting_blade.description": "用紫水晶块做的一种奇怪剑刃。它的特性使剑刃带有魔法气息", "tetra.variant.shifting_blade/shifting_blade": "§d变化之刃§r", + "tetra.advancements.upgrades.rapier_upgrade.title": "荣耀尖针", "tetra.advancements.upgrades.rapier_upgrade.description": "制作一把迅捷剑", + "tetra.advancements.upgrades.flamberge_upgrade.title": "热浪之剑", "tetra.advancements.upgrades.flamberge_upgrade.description": "制作一把焰形剑", + "tetra.advancements.upgrades.crucible_upgrade.title": "它们唯一畏惧的……", "tetra.advancements.upgrades.crucible_upgrade.description": "制作传说级的裁决剑", + "tetra.advancements.upgrades.dreadnought_upgrade.title": "地狱之火倾盆而下", "tetra.advancements.upgrades.dreadnought_upgrade.description": "制作一把无畏弓", + "tetra.advancements.upgrades.tomahawk_upgrade.title": "Here's Johnny!", "tetra.advancements.upgrades.tomahawk_upgrade.description": "制作一把印第安战斧", + "tetra.advancements.scrolls.find_scroll_halberd.title": "封建战争", "tetra.advancements.scrolls.find_scroll_halberd.description": "找到记载着戟的制作方法的卷轴", + "tetra.advancements.scrolls.find_scroll_key_guard.title": "王国之心", "tetra.advancements.scrolls.find_scroll_key_guard.description": "找到记载着键刃护手的制作方法的卷轴", + "tetra.advancements.scrolls.find_scroll_mace.title": "侮辱重击", "tetra.advancements.scrolls.find_scroll_mace.description": "找到记载着钉锤的制作方法的卷轴", + "tetra.advancements.scrolls.root.title": "秘密(§eAoF§r)", "tetra.advancements.scrolls.root.description": "找到锻造之艺的各工艺图纸", + "tetra/schematic/sword/bastard_blade.name": "变种剑剑刃", "tetra/schematic/sword/bastard_blade.description": "将当前剑刃替换为变种剑剑刃,一种实用的剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/bastard_blade.slot1": "剑刃材料", + "tetra.module.sword/bastard_blade.item_name": "变种剑", "tetra.module.sword/bastard_blade.name": "变种剑剑刃", "tetra.module.sword/bastard_blade.description": "一种实用的剑刃", "tetra.module.sword/bastard_blade.material_name": "%s变种剑剑刃", "tetra.module.sword/bastard_blade.prefix": "%s", + "tetra.advancements.upgrades.bastard_upgrade.title": "变种锻造", "tetra.advancements.upgrades.bastard_upgrade.description": "制作一把变种剑", + "tetra/schematic/sword/executioner_blade.name": "行刑剑剑刃", "tetra/schematic/sword/executioner_blade.description": "将当前剑刃替换为行刑剑剑刃,一种可怖的剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/executioner_blade.slot1": "剑刃材料", + "tetra.module.sword/executioner_blade.item_name": "行刑剑", "tetra.module.sword/executioner_blade.name": "行刑剑剑刃", "tetra.module.sword/executioner_blade.description": "一种可怖的剑刃", "tetra.module.sword/executioner_blade.material_name": "%s行刑剑剑刃", "tetra.module.sword/executioner_blade.prefix": "%s", + "tetra.advancements.upgrades.executioner_upgrade.title": "砍下他们的头!", "tetra.advancements.upgrades.executioner_upgrade.description": "制作一把行刑剑", + "tetra.advancements.scrolls.craft_scroll_flamberge.title": "你能忍受这热度吗?", "tetra.advancements.scrolls.craft_scroll_flamberge.description": "合成一个焰形剑卷轴", + "tetra.advancements.scrolls.craft_scroll_crucible.title": "地狱远征", "tetra.advancements.scrolls.craft_scroll_crucible.description": "合成传说级的裁决剑卷轴", + "tetra/schematic/sword/rending_scissor_red.name": "§4片剪太刀[红]§r", "tetra/schematic/sword/rending_scissor_red.description": "用硬化的生命纤维制成的剪刀形剑刃", "tetra/schematic/sword/rending_scissor_red.slot1": "片剪太刀", + "tetra.module.sword/rending_scissor_red.item_name": "片剪太刀", "tetra.module.sword/rending_scissor_red.name": "片剪太刀", "tetra.module.sword/rending_scissor_red.description": "用硬化的生命纤维制成的剪刀形剑刃", "tetra.variant.rending_scissor_red/rending_scissor_red": "§4片剪太刀[红]§r", + "tetra/schematic/sword/rending_scissor_purple.name": "§5片剪太刀[紫]§r", "tetra/schematic/sword/rending_scissor_purple.description": "用硬化的生命纤维制成的剪刀形剑刃", "tetra/schematic/sword/rending_scissor_purple.slot1": "片剪太刀", + "tetra.module.sword/rending_scissor_purple.item_name": "片剪太刀", "tetra.module.sword/rending_scissor_purple.name": "片剪太刀", "tetra.module.sword/rending_scissor_purple.description": "用硬化的生命纤维制成的剪刀形剑刃", "tetra.variant.rending_scissor_purple/rending_scissor_purple": "§5片剪太刀[紫]§r", + "tetra.advancements.upgrades.rending_scissor_red_upgrade.title": "保持内心坚定!", "tetra.advancements.upgrades.rending_scissor_red_upgrade.description": "制作一把红色片剪太刀", + "tetra.advancements.upgrades.rending_scissor_purple_upgrade.title": "不要叫我可爱的女人", "tetra.advancements.upgrades.rending_scissor_purple_upgrade.description": "制作一把紫色片剪太刀", - "item.tetra.scroll.tetra/rending_scissor_purple.prefix": "锻造之艺,第?章", + + "item.tetra.scroll.tetra/rending_scissor_purple.prefix": "锻造之艺,第?章", "item.tetra.scroll.tetra/rending_scissor_purple.name": "断斩之剪", "item.tetra.scroll.tetra/rending_scissor_purple.description": "记载着有关制作断斩之剪的异世界知识", - "item.tetra.scroll.tetra/rending_scissor_purple.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", - "item.tetra.scroll.bow/stave/dreadnought_stave.prefix": "锻造之艺,第VI章", + "item.tetra.scroll.tetra/rending_scissor_purple.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + + "item.tetra.scroll.bow/stave/dreadnought_stave.prefix": "锻造之艺,第陆章", "item.tetra.scroll.bow/stave/dreadnought_stave.name": "无畏弓", - "item.tetra.scroll.bow/stave/dreadnought_stave.description": "记载着有关制作无畏弓弓体的知识", - "item.tetra.scroll.bow/stave/dreadnought_stave.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.bow/stave/dreadnought_stave.description": "记载着有关制作无畏弓弓材的知识", + "item.tetra.scroll.bow/stave/dreadnought_stave.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.title": "把火炮运过来!", "tetra.advancements.scrolls.find_scroll_dreadnought_stave.description": "找到记载着无畏弓的制作方法的卷轴", + "tetra/schematic/sword/katana/katana_blade.name": "武士刀刀刃", "tetra/schematic/sword/katana/katana_blade.description": "将当前剑刃替换为武士刀刀刃,一种荣耀的剑刃\n \n材料§f硬度§r增加§f伤害§r", "tetra/schematic/sword/katana/katana_blade.slot1": "刀刃材料", + "tetra.module.sword/katana_blade.item_name": "武士刀", "tetra.module.sword/katana_blade.name": "武士刀刀刃", "tetra.module.sword/katana_blade.description": "一种荣耀的剑刃", "tetra.module.sword/katana_blade.material_name": "%s武士刀刀刃", "tetra.module.sword/katana_blade.prefix": "%s", - "item.tetra.scroll.sword/katana/katana_blade.prefix": "锻造之艺,第VII章", + + "item.tetra.scroll.sword/katana/katana_blade.prefix": "锻造之艺,第柒章", "item.tetra.scroll.sword/katana/katana_blade.name": "武士刀", "item.tetra.scroll.sword/katana/katana_blade.description": "记载着有关制作武士刀刀刃的知识", - "item.tetra.scroll.sword/katana/katana_blade.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.sword/katana/katana_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra.advancements.upgrades.katana_upgrade.title": "武士刀之道", "tetra.advancements.upgrades.katana_upgrade.description": "制作一把武士刀", + "tetra/schematic/shield/plate/kite.name": "鸢盾盾面", "tetra/schematic/shield/plate/kite.description": "制作一个鸢盾盾面,鸢盾可以一直被举起,其能力冷却时间比塔盾的更短", "tetra/schematic/shield/plate/kite.slot1": "材料", + "tetra.module.shield/kite.item_name": "鸢盾", "tetra.module.shield/kite.name": "鸢盾盾面", "tetra.module.shield/kite.description": "一种可以一直举起的,又长又细的盾牌", "tetra.module.shield/kite.material_name": "%s鸢盾盾面", "tetra.module.shield/kite.prefix": "%s", - "item.tetra.scroll.sword/katana/murasama_blade.prefix": "锻造之艺,第?章", - "item.tetra.scroll.sword/katana/murasama_blade.name": "鬼妖村正", - "item.tetra.scroll.sword/katana/murasama_blade.description": "记载着有关制作鬼妖村正的异世界知识", - "item.tetra.scroll.sword/katana/murasama_blade.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", - "tetra/schematic/katana/murasama_blade.name": "鬼妖村正", - "tetra/schematic/katana/murasama_blade.description": "将你的武士刀升级为传说级的鬼妖村正", - "tetra/schematic/katana/murasama_blade.slot1": "鬼妖村正", - "tetra.improvement.sword/murasama_imprv.name": "鬼妖村正", - "tetra.improvement.sword/murasama_imprv.description": "将你的武士刀被淬炼锻造成鬼妖村正", + + "item.tetra.scroll.sword/katana/murasama_blade.prefix": "锻造之艺,第?章", + "item.tetra.scroll.sword/katana/murasama_blade.name": "村雨", + "item.tetra.scroll.sword/katana/murasama_blade.description": "记载着有关制作村雨的异世界知识", + "item.tetra.scroll.sword/katana/murasama_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + + "tetra/schematic/katana/murasama_blade.name": "村雨", + "tetra/schematic/katana/murasama_blade.description": "将你的武士刀升级为传说级的村雨", + "tetra/schematic/katana/murasama_blade.slot1": "村雨", + + "tetra.improvement.sword/murasama_imprv.name": "村雨", + "tetra.improvement.sword/murasama_imprv.description": "将你的武士刀被淬炼锻造成村雨", + "tetra/schematic/single/head/cane_head/cane_head.name": "拐杖头", "tetra/schematic/single/head/cane_head/cane_head.description": "用所给材料制作一个拐杖头。拐杖是一种多功能工具,能在旅行时提升速度\n \n材料§f硬度§r增加§f伤害§r\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r", "tetra/schematic/single/head/cane_head/cane_head.slot1": "头部材料", + "tetra.module.single/cane_head.item_name": "拐杖", "tetra.module.single/cane_head.name": "拐杖头", "tetra.module.single/cane_head.description": "拐杖是辅助行动用的多功能工具,持有能让你在走动时速度更快", "tetra.module.single/cane_head.material_name": "%s拐杖头", "tetra.module.single/cane_head.prefix": "%s", + "tetra/schematic/crossbow/stave/burst_stave.name": "爆发弓弓材", "tetra/schematic/crossbow/stave/burst_stave.description": "用平面稳定器制成的弓材,适用于弩。WIP", "tetra/schematic/crossbow/stave/burst_stave.slot1": "爆发弓弓材", + "tetra.module./crossbow/burst_stave.item_name": "爆发弓", "tetra.module./crossbow/burst_stave.name": "爆发弓弓材", "tetra.module./crossbow/burst_stave.description": "用平面稳定器制成的弓材,适用于弩。WIP", "tetra.variant.burst_stave/burst_stave": "爆发弓弓材", - "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.name": "四分棍端", - "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.description": "用所给材料制作一个四分棍端。四分棍适用于近身格斗,攻击迅猛并能阻挡敌方攻击\n \n材料§f硬度§r增加§f伤害§r\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r", + + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.name": "锤头棍端", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.description": "用所给材料制作一个锤头棍端。锤头棍适用于近身格斗,攻击迅猛并能阻挡敌方攻击\n \n材料§f硬度§r增加§f伤害§r\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r", "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.slot1": "头部材料", - "tetra.module.single/quarter_staff_head.item_name": "四分棍", - "tetra.module.single/quarter_staff_head.name": "四分棍端", - "tetra.module.single/quarter_staff_head.description": "四分棍,适用于近身格斗,攻击迅猛并能阻挡敌方攻击,也能击晕敌方一段时间", - "tetra.module.single/quarter_staff_head.material_name": "%s四分棍端", + + "tetra.module.single/quarter_staff_head.item_name": "锤头棍", + "tetra.module.single/quarter_staff_head.name": "锤头棍端", + "tetra.module.single/quarter_staff_head.description": "锤头棍,适用于近身格斗,攻击迅猛并能阻挡敌方攻击,也能击晕敌方一段时间", + "tetra.module.single/quarter_staff_head.material_name": "%s锤头棍端", "tetra.module.single/quarter_staff_head.prefix": "%s", + "tetra.module.bow/compound_string.name": "复合弓弦", "tetra.module.bow/compound_string.description": "复合弓弦,比普通弓弦更为强力", "tetra.module.bow/compound_string.material_name": "%s复合弓弦", + "tetra/schematic/bow/string/compound_string.name": "复合弓弦", "tetra/schematic/bow/string/compound_string.description": "用所给材料制成的复合弓弦替换当前弓弦。复合弓弦比普通弓弦更为强力。弓弦是弓完整度的主要来源", "tetra/schematic/bow/string/compound_string.slot1": "材料", + "tetra.variant.compound_string/string": "基础复合弓弦", "tetra.variant.compound_string/hide": "双重兔皮绳", "tetra.variant.compound_string/leather": "双重皮革绳", "tetra.variant.compound_string/phantom_membrane": "双重拧制幻翼膜", "tetra.variant.compound_string/dragon_sinew": "复合龙筋", + "tetra.material.warped_muscle": "诡异肌", "tetra.material.warped_muscle.prefix": "诡异肌", - "item.tetra.scroll.bow/string/compound_string.prefix": "锻造之艺,第VIII章", + + "item.tetra.scroll.bow/string/compound_string.prefix": "锻造之艺,第捌章", "item.tetra.scroll.bow/string/compound_string.name": "复合弓弦", "item.tetra.scroll.bow/string/compound_string.description": "记载着有关制作复合弓弦的知识", - "item.tetra.scroll.bow/string/compound_string.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", + "item.tetra.scroll.bow/string/compound_string.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + "tetra.module.crossbow/dreadnought_cross_stave.item_name": "无畏弩", "tetra.module.crossbow/dreadnought_cross_stave.name": "无畏弓弓材", "tetra.module.crossbow/dreadnought_cross_stave.description": "一个无畏弩弓材。无畏弓弓材比普通弓材更为强力", "tetra.module.crossbow/dreadnought_cross_stave.material_name": "%s无畏弓弓材", "tetra.module.crossbow/dreadnought_cross_stave.prefix": "%s", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.name": "无畏弓弓材", "tetra/schematic/crossbow/stave/dreadnought_cross_stave.description": "用所给材料制作的无畏弓弓材替换当前弓材。无畏弓弓材比普通弓材更为强力", "tetra/schematic/crossbow/stave/dreadnought_cross_stave.slot1": "材料", + "tetra.variant.spike/serrated_tooth": "鲨鱼锯齿", + "tetra.material.diabolium_ingot": "恶魔锭", "tetra.material.diabolium_ingot.prefix": "恶魔", + "tetra/schematic/crossbow/socket.name": "镶嵌", "tetra/schematic/crossbow/socket.description": "在弓材上镶嵌一枚宝石,不同的宝石提供不同的效果", "tetra/schematic/crossbow/socket.slot1": "宝石", "tetra.module.crossbow/socket.name": "镶嵌", "tetra.module.crossbow/socket.description": "一颗宝石,被精心镶在弩的弓材上。这颗宝石附有魔咒,会为持有者提供魔法增益", + "tetra.variant.crossbow_socket/diamond": "镶嵌[§b钻石§r]", "tetra.variant.crossbow_socket/emerald": "镶嵌[§a绿宝石§r]", "tetra.variant.crossbow_socket/lapis": "镶嵌[§9青金石§r]", @@ -291,25 +377,34 @@ "tetra.variant.crossbow_socket/pristine_lapis.description": "一颗宝石,被精心镶在弩的弓材上。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的增益效果", "tetra.variant.crossbow_socket/mana_rune": "镶嵌[§d魔力符文§r]", "tetra.variant.crossbow_socket/mana_rune.description": "一个符文,被精心镶在弩的弓材上。这个符文会随时间使用魔力修复物品", + "tetra.variant.crossbow_socket/nether_star": "镶嵌[§e下界之星§r]", - "tetra.variant.crossbow_socket/nether_star.description": "一颗下界之星,被精心镶在弩的弓材上。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无瑕,能提供所有宝石的组合效果", + "tetra.variant.crossbow_socket/nether_star.description": "一颗下界之星,被精心镶在弩的弓材上。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗下界之星质地无暇,能提供所有宝石的组合效果", + "tetra.variant.crossbow_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", "tetra.variant.crossbow_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼,被安在弩的弓材上\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + "tetra.module.crossbow/compound_cross_string.name": "复合弓弦", "tetra.module.crossbow/compound_cross_string.description": "复合弓弦,比普通弓弦更为强力", "tetra.module.crossbow/compound_cross_string.material_name": "%s复合弓弦", + "tetra/schematic/crossbow/string/compound_cross_string.name": "复合弓弦", "tetra/schematic/crossbow/string/compound_cross_string.description": "用所给材料制成的复合弓弦替换当前弓弦。复合弓弦比普通弓弦更为强力。弓弦是弓完整度的主要来源", "tetra/schematic/crossbow/string/compound_cross_string.slot1": "材料", + "tetra.variant.compound_cross_string/string": "基础复合弓弦", "tetra.variant.compound_cross_string/hide": "双重兔皮绳", "tetra.variant.compound_cross_string/leather": "双重皮革绳", "tetra.variant.compound_cross_string/phantom_membrane": "双重拧制幻翼膜", "tetra.variant.compound_cross_string/dragon_sinew": "复合龙筋", + "tetra/schematic/double/basic_hammer/utilize.name": "复用", "tetra/schematic/double/basic_hammer/utilize.description": "复用工具头部以发掘该模块的全新专长", + "tetra.synergy.double/quarry_hammer": "采石锤", + "tetra.improvement.double/utilized.name": "复用", + "tetra/schematic/double/basic_hammer/hone_radius_1.name": "深掘", "tetra/schematic/double/basic_hammer/hone_radius_1.description": "增加锤的挖掘深度", "tetra/schematic/double/basic_hammer/hone_radius_2.name": "打磨:深掘 II", @@ -320,13 +415,18 @@ "tetra/schematic/double/basic_hammer/hone_radius_4.description": "进一步提升挖掘深度。同时挖掘的方块数提升至45", "tetra/schematic/double/basic_hammer/hone_radius_5.name": "打磨:深掘 V", "tetra/schematic/double/basic_hammer/hone_radius_5.description": "进一步提升挖掘深度。同时挖掘的方块数提升至54", + "tetra.improvement.head_hone/radius_tier.name": "深掘", "tetra.improvement.head_hone/radius_tier.prefix": "深掘", "tetra.improvement.head_hone/radius_tier.description": "增加挖掘深度", - "item.tetra.scroll.utilize/hammer.prefix": "锻造之艺,第IX章", + + "item.tetra.scroll.utilize/hammer.prefix": "锻造之艺,第玖章", "item.tetra.scroll.utilize/hammer.name": "采石锤", "item.tetra.scroll.utilize/hammer.description": "记载着有关如何将锤复用于挖掘隧道的知识", - "item.tetra.scroll.utilize/hammer.description_extended": "§7[§8Shift+右击§7]§8浏览更多信息", - "item.tetra.scroll.art_of_forging.details": "§l§n锻造之艺§r\\n锻造,将金属塑形之艺。在此之前,制造独属自己的工具是仅有上古铁匠们才能掌握的艺术,但如今,我已寻得此术秘法。我将向你传授我的知识,希冀于你能完成独属于你的大作。\r§l§n焰形剑§r\\n焰形剑。本身设计引人注目,作战时亦表现极佳。其标志性的波浪形剑刃能使你的对手饱受流血之苦。\r§l§n戟§r\\n强大而又经典的武器。主要在围攻时使用,且极适用于这种战斗。这把武器综合了剑刃、斧刃和长柄武器的特色,能极好地穿透敌人的盔甲。\r§l§n钉锤§r\\n钉锤,盔甲的克星。这种钝器会无视盔甲,从而造成伤害性极强的重击。当然,攻击速度会受到影响。钉锤是你武器库中极度危险的武器,也是战场上的常胜将军。\r§l§n无畏弓§r\\n你是不是以为我会漏掉远程武器?不存在的!无畏弓弓体是速度与狂怒的完美综合体,弓手能用这种弓向敌人射出雨点般密集的箭矢。击杀拦路敌人的绝配,也是复仇的绝配。普通弓和弩都能使用这种弓体。\r§l§n武士刀§r\\n来自大陆极东的饱受赞誉的刀剑。刃身平衡且工艺精细,是欲求高质量刀剑者的不二之选。武士刀能将任何事物斩作碎片。\r§l§n复合弓弦§r\\n复合弓弦,由两根弓弦共同拧制而成。虽然它会降低拉弓速度,但相应地,弓的伤害会增加,射出的箭比普通弓弦所射出的更具冲击力。其与无畏弓弓体配合使用则是远程作战武器的绝妙组合。\r§l§n采石锤§r\\n锤子本身拥有特殊潜能。若是复用其某种特殊性质,就得到了采石锤。这种锤子是挖掘隧道和开孔的理想工具,只费些许工夫就能撕裂大地。如果你想要一把能迅速处理石头和矿石的工具,采石锤便是最佳选择。\r§c§l§n裁决剑§r\\n§c它们认为它们能放逐我?它们认为它们有权力无视我的造物还朝我脸吐唾沫?!我会让它们知道,就和它们期待的一样。这就是我的杰作,毁灭的化身。我将背水一战。我将成为歼灭者。", + "item.tetra.scroll.utilize/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多信息", + + + "item.tetra.scroll.art_of_forging.details": "§l§n锻造之艺§r\\n锻造,将金属塑形之艺。在此之前,制造独属自己的工具是仅有上古铁匠们才能掌握的艺术,但如今,我已寻得此术秘法。我将向你传授我的知识,希冀于你能完成独属于你的大作。\r§l§n焰形剑§r\\n焰形剑。本身设计引人注目,作战时亦表现极佳。其标志性的波浪形剑刃能使你的对手饱受流血之苦。\r§l§n戟§r\\n强大而又经典的武器。主要在围攻时使用,且极适用于这种战斗。这把武器综合了剑刃、斧刃和长柄武器的特色,能极好地穿透敌人的盔甲。\r§l§n钉锤§r\\n钉锤,盔甲的克星。这种钝器会无视盔甲,从而造成伤害性极强的重击。当然,攻击速度会受到影响。钉锤是你武器库中极度危险的武器,也是战场上的常胜将军。\r§l§n无畏弓§r\\n你是不是以为我会漏掉远程武器?不存在的!无畏弓弓材是速度与狂怒的完美综合体,弓手能用这种弓向敌人射出雨点般密集的箭矢。击杀拦路敌人的绝配,也是复仇的绝配。普通弓和弩都能使用这种弓材。\r§l§n武士刀§r\\n来自大陆极东的饱受赞誉的刀剑。刃身平衡且工艺精细,是欲求高质量刀剑者的不二之选。武士刀能将任何事物斩作碎片。\r§l§n复合弓弦§r\\n复合弓弦,由两根弓弦共同拧制而成。虽然它会降低拉弓速度,但相应地,弓的伤害会增加,射出的箭比普通弓弦所射出的更具冲击力。其与无畏弓弓材配合使用则是远程作战武器的绝妙组合。\r§l§n采石锤§r\\n锤子本身拥有特殊潜能。若是复用其某种特殊性质,就得到了采石锤。这种锤子是挖掘隧道和开孔的理想工具,只费些许工夫就能撕裂大地。如果你想要一把能迅速处理石头和矿石的工具,采石锤便是最佳选择。\r§c§l§n裁决剑§r\\n§c它们认为它们能放逐我?它们认为它们有权力无视我的造物还朝我脸吐唾沫?!我会让它们知道,就和它们期待的一样。这就是我的杰作,毁灭的化身。我将背水一战。我将成为歼灭者。", + "item.tetra.scroll.otherworldly.details": "§l§n异世界§r\\n在随意玩弄某座废弃传送门之后,我借此现实的异类领域成功找到了联通这个世界与其他世界的通路。" -} \ No newline at end of file +} diff --git a/projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json b/projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json new file mode 100644 index 000000000000..1299ed567ec8 --- /dev/null +++ b/projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json @@ -0,0 +1,266 @@ +{ + "tetra/schematic/sword/stiletto_blade.name": "Stiletto blade", + "tetra/schematic/sword/stiletto_blade.description": "Replace the current sword blade with a stiletto blade. Not to be confused with the high heel stilettoes.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/stiletto_blade.slot1": "Blade material", + + "tetra.module.sword/stiletto_blade.item_name": "Stiletto", + "tetra.module.sword/stiletto_blade.name": "Stiletto", + "tetra.module.sword/stiletto_blade.description": "A sharp, piercing dagger. Not the shoe.", + "tetra.module.sword/stiletto_blade.material_name": "%s stiletto", + "tetra.module.sword/stiletto_blade.prefix": "%s", + + "tetra/schematic/sword/straight_guard.name": "Straight guard", + "tetra/schematic/sword/straight_guard.description": "Craft a straight guard that protects the hand of the user.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/sword/straight_guard.slot1": "Guard material", + + "tetra.module.sword/straight_guard.name": "Straight guard", + "tetra.module.sword/straight_guard.description": "A straight guard that protects the hand of the user.", + "tetra.module.sword/straight_guard.material_name": "%s straight guard", + + "tetra/schematic/greatsword/straight_guard.name": "Straight guard", + "tetra/schematic/greatsword/straight_guard.description": "Craft a straight guard that protects the hand of the user.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/greatsword/straight_guard.slot1": "Guard material", + + "tetra.module.greatsword/straight_guard.name": "Straight guard", + "tetra.module.greatsword/straight_guard.description": "A straight guard that protects the hand of the user.", + "tetra.module.greatsword/straight_guard.material_name": "%s straight guard", + + "tetra/schematic/sword/chillrend_blade.name": "Chillrend", + "tetra/schematic/sword/chillrend_blade.description": "An icy blade than can freeze opponents solid.", + "tetra/schematic/sword/chillrend_blade.slot1": "Chillrend", + + "tetra.module.sword/chillrend_blade.item_name": "Chillrend", + "tetra.module.sword/chillrend_blade.name": "Chillrend", + "tetra.module.sword/chillrend_blade.description": "An icy blade hailing from land where the mountian rims meet the sky.", + "tetra.variant.chillrend_blade/chillrend_blade": "Chillrend", + + "tetra/schematic/greatsword/longsword_blade.name": "Longsword blade", + "tetra/schematic/greatsword/longsword_blade.description": "Replace the current sword blade with a longsword blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/greatsword/longsword_blade.slot1": "Blade material", + + "tetra.module.greatsword/longsword_blade.item_name": "Longsword", + "tetra.module.greatsword/longsword_blade.name": "Longsword", + "tetra.module.greatsword/longsword_blade.description": "A longsword, a robust dual-handed blade.", + "tetra.module.greatsword/longsword_blade.material_name": "%s longsword", + "tetra.module.greatsword/longsword_blade.prefix": "%s", + + "tetra/schematic/greatsword/claymore_blade.name": "Claymore blade", + "tetra/schematic/greatsword/claymore_blade.description": "Replace the current sword blade with a claymore blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/greatsword/claymore_blade.slot1": "Blade material", + + "tetra.module.greatsword/claymore_blade.item_name": "Claymore", + "tetra.module.greatsword/claymore_blade.name": "Claymore", + "tetra.module.greatsword/claymore_blade.description": "A claymore, a powerful and distinct blade.", + "tetra.module.greatsword/claymore_blade.material_name": "%s claymore", + "tetra.module.greatsword/claymore_blade.prefix": "%s", + + + "tetra.slot.polearm/head": "Head", + "tetra.slot.polearm/handle": "Handle", + "tetra.slot.polearm/binding": "Binding", + "tetra.synergy.polearm/javelin": "Javelin", + + "tetra/schematic/polearm/handle/basic_handle.name": "Basic handle", + "tetra/schematic/polearm/handle/basic_handle.description": "Replace the handle with a basic handle crafted from the given materials.", + "tetra/schematic/polearm/handle/basic_handle.slot1": "Handle material", + + "tetra.module.polearm/basic_handle.name": "Basic handle", + "tetra.module.polearm/basic_handle.description": "A basic handle. Handles are the primary source of integrity.", + "tetra.module.polearm/basic_handle.material_name": "%s handle", + + "tetra/schematic/polearm/handle/light_handle.name": "Light handle", + "tetra/schematic/polearm/handle/light_handle.description": "Replace the handle with a lighter handle that allows the item to be thrown, but it provides less durability than other handles.", + "tetra/schematic/polearm/handle/light_handle.slot1": "Handle material", + + "tetra.module.polearm/light_handle.name": "Light handle", + "tetra.module.polearm/light_handle.description": "A lighter handle that provides less durability but allows the item to be thrown. Handles are the primary source of integrity.", + "tetra.module.polearm/light_handle.material_name": "Light %s handle", + "tetra.variant.light_handle/prismarine": "Prismarine light handle", + "tetra.variant.light_handle/stick": "Flimsy light handle", + + "tetra/schematic/polearm/handle/long_handle.name": "Long handle", + "tetra/schematic/polearm/handle/long_handle.description": "Replace the handle with a longer handle that yields longer reach.", + "tetra/schematic/polearm/handle/long_handle.slot1": "Handle material", + + "tetra.module.polearm/long_handle.name": "Long handle", + "tetra.module.polearm/long_handle.description": "A longer handle that yields longer reach. Handles are the primary source of integrity.", + "tetra.module.polearm/long_handle.material_name": "Long %s handle", + "tetra.variant.long_handle/stick": "Flimsy long handle", + + "tetra/schematic/polearm/handle/wrap_handle.name": "Wrap handle", + "tetra/schematic/polearm/handle/wrap_handle.slot1": "Material", + "tetra/schematic/polearm/handle/wrap_handle.description": "Wrap the handle using the provided materials. Slightly increases damage and speed, and reduces negative effects potentially caused by the handle.", + + "tetra.improvement.polearm_handle/wrap.name": "%s wrap", + "tetra.improvement.polearm_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", + + "tetra/schematic/polearm/handle/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/polearm/handle/hone_speed_1.description": "Hone the handle to increase the swing speed.", + "tetra/schematic/polearm/handle/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/polearm/handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/handle/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/polearm/handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/handle/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/polearm/handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/handle/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/polearm/handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + + "tetra/schematic/polearm/socket.name": "Socket", + "tetra/schematic/polearm/socket.description": "Attach a gem where the head meets the handle. Different gems provide different effects.", + + "tetra/schematic/polearm/socket.slot1": "Gem", + "tetra.module.polearm/socket.name": "Socket", + "tetra.module.polearm/socket.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.", + + "tetra.variant.polearm_socket/diamond": "Socket [§bDiamond§r]", + "tetra.variant.polearm_socket/emerald": "Socket [§aEmerald§r]", + "tetra.variant.polearm_socket/lapis": "Socket [§9Lapis§r]", + "tetra.variant.polearm_socket/amber": "Socket [§6Amber§r]", + + "tetra.variant.polearm_socket/pristine_diamond": "Socket [§bDiamond+§r]", + "tetra.variant.polearm_socket/pristine_diamond.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.polearm_socket/pristine_emerald": "Socket [§aEmerald+§r]", + "tetra.variant.polearm_socket/pristine_emerald.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.polearm_socket/pristine_lapis": "Socket [§9Lapis+§r]", + "tetra.variant.polearm_socket/pristine_lapis.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.\n \nThe gem is of pristine quality and provides increased effects.", + "tetra.variant.polearm_socket/mana_rune": "Socket [§dMana§r]", + "tetra.variant.polearm_socket/mana_rune.description": "A rune, attached where the head meets the handle. The rune uses mana to repair the item over time.", + + "tetra/schematic/polearm/binding.name": "Binding", + "tetra/schematic/polearm/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/polearm/binding.slot1": "Material", + + "tetra.module.polearm/binding.name": "Binding", + "tetra.module.polearm/binding.description": "Tightly bound fibre strengthen the head's attachment to the handle.", + "tetra.module.polearm/binding.material_name": "%s binding", + + "tetra.variant.polearm_binding/prismarine": "Prismarine binding", + "tetra.variant.polearm_binding/prismarine.description": "A strange prismarine clasp, the clasp strengthens the the head's attachment to the handle.", + + "tetra.variant.polearm_binding/bolt": "Bolted", + "tetra.variant.polearm_binding/bolt.description": "An adjustable bolt attaches the tool head to the handle.", + "tetra.tweak.polearm_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.polearm_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.polearm_tweak/binding_bolt.left": "Loose", + "tetra.tweak.polearm_tweak/binding_bolt.right": "Tight", + + "tetra/schematic/polearm/head/spearhead/spearhead.name": "Spearhead", + "tetra/schematic/polearm/head/spearhead/spearhead.description": "Craft a spearhead from the given material, which can typically be used to cause damage to others.", + "tetra/schematic/polearm/head/spearhead/spearhead.slot1": "Head material", + + "tetra.module.polearm/spearhead.item_name": "Spear", + "tetra.module.polearm/spearhead.name": "Spearhead", + "tetra.module.polearm/spearhead.description": "A basic spearhead which can be used to cause damage to others.", + "tetra.module.polearm/spearhead.material_name": "%s spearhead", + "tetra.module.polearm/spearhead.prefix": "%s", + + "tetra/schematic/polearm/head/trident/trident.name": "Trident", + "tetra/schematic/polearm/head/trident/trident.description": "Craft a trident from the given material, the knowledge of how one is made has been recently rediscovered.", + "tetra/schematic/polearm/head/trident/trident.slot1": "Head material", + + "tetra.module.polearm/trident.item_name": "Trident", + "tetra.module.polearm/trident.name": "Trident", + "tetra.module.polearm/trident.description": "A trident, the knowledge of how one is made has been recently rediscovered.", + "tetra.module.polearm/trident.material_name": "%s trident", + "tetra.module.polearm/trident.prefix": "%s", + + "tetra/schematic/polearm/head/spearhead/serrated_1.name": "Serrate", + "tetra/schematic/polearm/head/spearhead/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + + "tetra/schematic/polearm/head/spearhead/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/polearm/head/spearhead/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", + "tetra/schematic/polearm/head/spearhead/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/polearm/head/spearhead/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", + + "tetra.improvement.spearhead/serrated.name": "Serrated", + "tetra.improvement.spearhead/serrated.prefix": "Serrated", + "tetra.improvement.spearhead/serrated.description": "Attacks may inflict bleed", + + "tetra/schematic/polearm/head/spearhead/tempered_1.name": "Temper", + "tetra/schematic/polearm/head/spearhead/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + + "tetra/schematic/polearm/head/spearhead/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/polearm/head/spearhead/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", + "tetra/schematic/polearm/head/spearhead/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/polearm/head/spearhead/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", + + "tetra.improvement.spearhead/tempered.name": "Tempered", + "tetra.improvement.spearhead/tempered.prefix": "Tempered", + "tetra.improvement.spearhead/tempered.description": "Attacks partially ignore armor", + + "tetra.improvement.spearhead_hone/damage.name": "Hone: Damage", + "tetra.improvement.spearhead_hone/damage.description": "Increases damage dealt", + + "tetra/schematic/polearm/head/halberd/halberd_head.name": "Halberd head", + "tetra/schematic/polearm/head/halberd/halberd_head.description": "Forge a halberd head from the given material. Halberds make for an ideal ranged melee weapon, granting stun and armor penetration.", + "tetra/schematic/polearm/head/halberd/halberd_head.slot1": "Head material", + + "tetra.module.polearm/halberd_head.item_name": "Halberd", + "tetra.module.polearm/halberd_head.name": "Halberd head", + "tetra.module.polearm/halberd_head.description": "A halberd head, an ideal ranged melee weapon that grants stun and armor penetration.", + "tetra.module.polearm/halberd_head.material_name": "%s halberd", + "tetra.module.polearm/halberd_head.prefix": "%s", + + "tetra/schematic/polearm/head/pike_head/pike_head.name": "Pike head", + "tetra/schematic/polearm/head/pike_head/pike_head.description": "Forge a pike head from the given material. Pikes are long ranged weapons used to help penetrate armor and bring down foes.", + "tetra/schematic/polearm/head/pike_head/pike_head.slot1": "Head material", + + "tetra.module.polearm/pike_head.item_name": "Pike", + "tetra.module.polearm/pike_head.name": "Pike head", + "tetra.module.polearm/pike_head.description": "A pike head, used to help penetrate armor and skewer unarmed opponents.", + "tetra.module.polearm/pike_head.material_name": "%s pike", + "tetra.module.polearm/pike_head.prefix": "%s", + + "tetra/schematic/polearm/head/glaive_head/glaive_head.name": "Glaive head", + "tetra/schematic/polearm/head/glaive_head/glaive_head.description": "Forge a glaive head from the given material. Glaives are a longer ranged melee weapon used to cut foes down at a distance.", + "tetra/schematic/polearm/head/glaive_head/glaive_head.slot1": "Head material", + + "tetra.module.polearm/glaive_head.item_name": "Glaive", + "tetra.module.polearm/glaive_head.name": "Glaive head", + "tetra.module.polearm/glaive_head.description": "A glaive head, a longer ranged melee weapon used to cut foes down at a distance and to gain fury.", + "tetra.module.polearm/glaive_head.material_name": "%s glaive", + "tetra.module.polearm/glaive_head.prefix": "%s", + + "tetra/schematic/polearm/head/lance_head/lance_head.name": "Lance head", + "tetra/schematic/polearm/head/lance_head/lance_head.description": "Forge a lance head from the given material. Lances are large weapons typically used for mounted jousting, and perfect for impaling opponents.", + "tetra/schematic/polearm/head/lance_head/lance_head.slot1": "Head material", + + "tetra.module.polearm/lance_head.item_name": "Lance", + "tetra.module.polearm/lance_head.name": "Lance head", + "tetra.module.polearm/lance_head.description": "A lance head, large weapons typically used for mounted jousting, and perfect for impaling opponents as well as penetrating armor.", + "tetra.module.polearm/lance_head.material_name": "%s lance", + "tetra.module.polearm/lance_head.prefix": "%s", + + "tetra/schematic/polearm/head/naginata_head/naginata_head.name": "Naginata head", + "tetra/schematic/polearm/head/naginata_head/naginata_head.description": "Forge a naginata head from the given material. Naginatas are a forged similar to the katana blade, with the blade now used as a polearm. Popular with female warriors.", + "tetra/schematic/polearm/head/naginata_head/naginata_head.slot1": "Head material", + + "tetra.module.polearm/naginata_head.item_name": "Naginata", + "tetra.module.polearm/naginata_head.name": "Naginata head", + "tetra.module.polearm/naginata_head.description": "A naginata head, forged similar to the katana blade, with the blade now used as a polearm. Popular with female warriors.", + "tetra.module.polearm/naginata_head.material_name": "%s naginata", + "tetra.module.polearm/naginata_head.prefix": "%s", + + "tetra/schematic/polearm/head/scythe_head/scythe_head.name": "Scythe head", + "tetra/schematic/polearm/head/scythe_head/scythe_head.description": "Forge a scythe head from the given material. Scythes are powerful weapons due to their leverage; they're most notable for their sweeping attacks.", + "tetra/schematic/polearm/head/scythe_head/scythe_head.slot1": "Head material", + + "tetra.module.polearm/scythe_head.item_name": "Scythe", + "tetra.module.polearm/scythe_head.name": "Scythe head", + "tetra.module.polearm/scythe_head.description": "A scythe head, a powerful weapon due to its leverage; scythes most notable for their sweeping attacks.", + "tetra.module.polearm/scythe_head.material_name": "%s scythe", + "tetra.module.polearm/scythe_head.prefix": "%s", + + "secrets_of_forging_revelations.effect.infernal.name": "Infernal", + "secrets_of_forging_revelations.effect.infernal.tooltip": "Sets target on fire for §e%s seconds.", + "tetra.variant.sword_socket/infernal": "Infernal Cell [§6Blaze Powder§r]", + "tetra.variant.sword_socket/infernal.prefix": "§6Infernal§r", + "tetra.variant.double_socket/infernal": "Infernal Cell [§6Blaze Powder§r]", + "tetra.variant.double_socket/infernal.prefix": "§6Infernal§r", + "tetra.variant.single_socket/infernal": "Infernal Cell [§6Blaze Powder§r]", + "tetra.variant.single_socket/infernal.prefix": "§6Infernal§r", + "tetra.variant.polearm_socket/infernal": "Infernal Cell [§6Blaze Powder§r]", + "tetra.variant.polearm_socket/infernal.prefix": "§6Infernal§r", + "tetra.variant.greatsword_socket/infernal": "Infernal Cell [§6Blaze Powder§r]", + "tetra.variant.greatsword_socket/infernal.prefix": "§6Infernal§r" +} \ No newline at end of file diff --git a/projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json b/projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json new file mode 100644 index 000000000000..6f66d65d1c0a --- /dev/null +++ b/projects/1.18/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json @@ -0,0 +1,266 @@ +{ + "tetra/schematic/sword/stiletto_blade.name": "锥剑剑刃", + "tetra/schematic/sword/stiletto_blade.description": "将当前剑刃替换为锥剑剑刃。和真的锥子还是不一样的\n \n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/sword/stiletto_blade.slot1": "剑刃材料", + + "tetra.module.sword/stiletto_blade.item_name": "锥剑", + "tetra.module.sword/stiletto_blade.name": "锥剑剑刃", + "tetra.module.sword/stiletto_blade.description": "一种锋利尖锐的匕首,和锥子不一样", + "tetra.module.sword/stiletto_blade.material_name": "%s锥剑剑刃", + "tetra.module.sword/stiletto_blade.prefix": "%s", + + "tetra/schematic/sword/straight_guard.name": "直形护手", + "tetra/schematic/sword/straight_guard.description": "制作一个直形护手以保护使用者的手部\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值", + "tetra/schematic/sword/straight_guard.slot1": "护手材料", + + "tetra.module.sword/straight_guard.name": "直形护手", + "tetra.module.sword/straight_guard.description": "能保护使用者手部的直形护手", + "tetra.module.sword/straight_guard.material_name": "%s直形护手", + + "tetra/schematic/greatsword/straight_guard.name": "直形护手", + "tetra/schematic/greatsword/straight_guard.description": "制作一个直形护手以保护使用者的手部\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值", + "tetra/schematic/greatsword/straight_guard.slot1": "护手材料", + + "tetra.module.greatsword/straight_guard.name": "直形护手", + "tetra.module.greatsword/straight_guard.description": "能保护使用者手部的直形护手", + "tetra.module.greatsword/straight_guard.material_name": "%s直形护手", + + "tetra/schematic/sword/chillrend_blade.name": "寒裂", + "tetra/schematic/sword/chillrend_blade.description": "一种冰冷的剑刃,能把敌人冻结", + "tetra/schematic/sword/chillrend_blade.slot1": "寒裂", + + "tetra.module.sword/chillrend_blade.item_name": "寒裂", + "tetra.module.sword/chillrend_blade.name": "寒裂", + "tetra.module.sword/chillrend_blade.description": "一种冰冷的剑刃,来自山脉耸立至天际的地方", + "tetra.variant.chillrend_blade/chillrend_blade": "寒裂", + + "tetra/schematic/greatsword/longsword_blade.name": "长剑剑刃", + "tetra/schematic/greatsword/longsword_blade.description": "将当前剑刃替换为长剑剑刃\n \n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/greatsword/longsword_blade.slot1": "剑刃材料", + + "tetra.module.greatsword/longsword_blade.item_name": "长剑", + "tetra.module.greatsword/longsword_blade.name": "长剑剑刃", + "tetra.module.greatsword/longsword_blade.description": "一把长剑,有着坚固的双持剑刃", + "tetra.module.greatsword/longsword_blade.material_name": "%s长剑剑刃", + "tetra.module.greatsword/longsword_blade.prefix": "%s", + + "tetra/schematic/greatsword/claymore_blade.name": "阔剑剑刃", + "tetra/schematic/greatsword/claymore_blade.description": "将当前剑刃替换为阔剑剑刃\n \n材料§f硬度§r增加§f伤害§r", + "tetra/schematic/greatsword/claymore_blade.slot1": "剑刃材料", + + "tetra.module.greatsword/claymore_blade.item_name": "阔剑", + "tetra.module.greatsword/claymore_blade.name": "阔剑剑刃", + "tetra.module.greatsword/claymore_blade.description": "一把阔剑,有着强力而独特的剑刃", + "tetra.module.greatsword/claymore_blade.material_name": "%s阔剑剑刃", + "tetra.module.greatsword/claymore_blade.prefix": "%s", + + + "tetra.slot.polearm/head": "头部", + "tetra.slot.polearm/handle": "手柄", + "tetra.slot.polearm/binding": "绑定", + "tetra.synergy.polearm/javelin": "投枪", + + "tetra/schematic/polearm/handle/basic_handle.name": "基础手柄", + "tetra/schematic/polearm/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄", + "tetra/schematic/polearm/handle/basic_handle.slot1": "手柄材料", + + "tetra.module.polearm/basic_handle.name": "基础手柄", + "tetra.module.polearm/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源", + "tetra.module.polearm/basic_handle.material_name": "%s手柄", + + "tetra/schematic/polearm/handle/light_handle.name": "轻手柄", + "tetra/schematic/polearm/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度", + "tetra/schematic/polearm/handle/light_handle.slot1": "手柄材料", + + "tetra.module.polearm/light_handle.name": "轻手柄", + "tetra.module.polearm/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源", + "tetra.module.polearm/light_handle.material_name": "%s轻手柄", + "tetra.variant.light_handle/prismarine": "海晶石轻手柄", + "tetra.variant.light_handle/stick": "脆弱的轻手柄", + + "tetra/schematic/polearm/handle/long_handle.name": "长手柄", + "tetra/schematic/polearm/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围", + "tetra/schematic/polearm/handle/long_handle.slot1": "手柄材料", + + "tetra.module.polearm/long_handle.name": "长手柄", + "tetra.module.polearm/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源", + "tetra.module.polearm/long_handle.material_name": "%s长手柄", + "tetra.variant.long_handle/stick": "脆弱的长手柄", + + "tetra/schematic/polearm/handle/wrap_handle.name": "裹柄", + "tetra/schematic/polearm/handle/wrap_handle.slot1": "材料", + "tetra/schematic/polearm/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果", + + "tetra.improvement.polearm_handle/wrap.name": "%s裹柄", + "tetra.improvement.polearm_handle/wrap.description": "略微增加伤害和挥动速度,并减轻手柄导致的负面效果", + + "tetra/schematic/polearm/handle/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/polearm/handle/hone_speed_1.description": "打磨手柄,增加总体挥动速度", + "tetra/schematic/polearm/handle/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/polearm/handle/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/polearm/handle/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/polearm/handle/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/polearm/handle/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/polearm/handle/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益", + "tetra/schematic/polearm/handle/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/polearm/handle/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益", + + "tetra/schematic/polearm/socket.name": "镶嵌", + "tetra/schematic/polearm/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果", + + "tetra/schematic/polearm/socket.slot1": "宝石", + "tetra.module.polearm/socket.name": "镶嵌", + "tetra.module.polearm/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益", + + "tetra.variant.polearm_socket/diamond": "镶嵌[§b钻石§r]", + "tetra.variant.polearm_socket/emerald": "镶嵌[§a绿宝石§r]", + "tetra.variant.polearm_socket/lapis": "镶嵌[§9青金石§r]", + "tetra.variant.polearm_socket/amber": "镶嵌[§6琥珀§r]", + + "tetra.variant.polearm_socket/pristine_diamond": "镶嵌[§b钻石+§r]", + "tetra.variant.polearm_socket/pristine_diamond.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.polearm_socket/pristine_emerald": "镶嵌[§a绿宝石+§r]", + "tetra.variant.polearm_socket/pristine_emerald.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.polearm_socket/pristine_lapis": "镶嵌[§9青金石+§r]", + "tetra.variant.polearm_socket/pristine_lapis.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益\n \n这颗宝石质地无瑕,能提供更好的效果", + "tetra.variant.polearm_socket/mana_rune": "镶嵌[§d魔力符文§r]", + "tetra.variant.polearm_socket/mana_rune.description": "一个符文,被装进头部与手柄的连接处。这个符文会随时间使用魔力修复物品", + + "tetra/schematic/polearm/binding.name": "绑定", + "tetra/schematic/polearm/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合", + "tetra/schematic/polearm/binding.slot1": "材料", + + "tetra.module.polearm/binding.name": "绑定", + "tetra.module.polearm/binding.description": "强韧的纤维加强了头部和手柄之间的连接", + "tetra.module.polearm/binding.material_name": "%s绑定", + + "tetra.variant.polearm_binding/prismarine": "海晶石绑定", + "tetra.variant.polearm_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接", + + "tetra.variant.polearm_binding/bolt": "螺栓", + "tetra.variant.polearm_binding/bolt.description": "用可调节螺栓将工具头部连接到手柄上", + "tetra.tweak.polearm_tweak/binding_bolt.label": "螺栓松紧", + "tetra.tweak.polearm_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率\n§e拧松§r螺栓,工具更有韧性,增加耐久度", + "tetra.tweak.polearm_tweak/binding_bolt.left": "松", + "tetra.tweak.polearm_tweak/binding_bolt.right": "紧", + + "tetra/schematic/polearm/head/spearhead/spearhead.name": "矛头", + "tetra/schematic/polearm/head/spearhead/spearhead.description": "用所给材料制作一个矛头,常用于造成伤害", + "tetra/schematic/polearm/head/spearhead/spearhead.slot1": "头部材料", + + "tetra.module.polearm/spearhead.item_name": "矛", + "tetra.module.polearm/spearhead.name": "矛头", + "tetra.module.polearm/spearhead.description": "一个基础矛头,可以造成伤害", + "tetra.module.polearm/spearhead.material_name": "%s矛头", + "tetra.module.polearm/spearhead.prefix": "%s", + + "tetra/schematic/polearm/head/trident/trident.name": "三叉戟头", + "tetra/schematic/polearm/head/trident/trident.description": "用所给材料制作一个三叉戟头,它的制作方式最近终得重见天日", + "tetra/schematic/polearm/head/trident/trident.slot1": "头部材料", + + "tetra.module.polearm/trident.item_name": "三叉戟", + "tetra.module.polearm/trident.name": "三叉戟头", + "tetra.module.polearm/trident.description": "一个三叉戟头,它的制作方式最近终得重见天日", + "tetra.module.polearm/trident.material_name": "%s三叉戟头", + "tetra.module.polearm/trident.prefix": "%s", + + "tetra/schematic/polearm/head/spearhead/serrated_1.name": "锯齿", + "tetra/schematic/polearm/head/spearhead/serrated_1.description": "给头部附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效", + + "tetra/schematic/polearm/head/spearhead/serrated_2.name": "打磨:锯齿 II", + "tetra/schematic/polearm/head/spearhead/serrated_2.description": "打磨锯齿,将伤害提高至8", + "tetra/schematic/polearm/head/spearhead/serrated_3.name": "打磨:锯齿 III", + "tetra/schematic/polearm/head/spearhead/serrated_3.description": "进一步打磨锯齿,将伤害提高至16", + + "tetra.improvement.spearhead/serrated.name": "锯齿", + "tetra.improvement.spearhead/serrated.prefix": "锯齿", + "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", + + "tetra/schematic/polearm/head/spearhead/tempered_1.name": "回火", + "tetra/schematic/polearm/head/spearhead/tempered_1.description": "对刃部进行回火,极大地提升硬度。能够无视护甲造成一些伤害", + + "tetra/schematic/polearm/head/spearhead/tempered_2.name": "打磨:回火 II", + "tetra/schematic/polearm/head/spearhead/tempered_2.description": "进一步回火,将穿透护甲的伤害提高至3", + "tetra/schematic/polearm/head/spearhead/tempered_3.name": "打磨:回火 III", + "tetra/schematic/polearm/head/spearhead/tempered_3.description": "进一步回火,将穿透护甲的伤害提高至5", + + "tetra.improvement.spearhead/tempered.name": "回火", + "tetra.improvement.spearhead/tempered.prefix": "回火", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", + + "tetra.improvement.spearhead_hone/damage.name": "打磨:伤害", + "tetra.improvement.spearhead_hone/damage.description": "增加伤害", + + "tetra/schematic/polearm/head/halberd/halberd_head.name": "戟头", + "tetra/schematic/polearm/head/halberd/halberd_head.description": "用所给材料制作一个长柄枪头。长柄枪是能穿甲击倒敌人的长距近战武器", + "tetra/schematic/polearm/head/halberd/halberd_head.slot1": "头部材料", + + "tetra.module.polearm/halberd_head.item_name": "戟", + "tetra.module.polearm/halberd_head.name": "戟头", + "tetra.module.polearm/halberd_head.description": "一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器", + "tetra.module.polearm/halberd_head.material_name": "%s戟头", + "tetra.module.polearm/halberd_head.prefix": "%s", + + "tetra/schematic/polearm/head/pike_head/pike_head.name": "长柄枪头", + "tetra/schematic/polearm/head/pike_head/pike_head.description": "用所给材料制作一个长柄枪头。长柄枪是能穿甲击倒敌人的长距近战武器", + "tetra/schematic/polearm/head/pike_head/pike_head.slot1": "头部材料", + + "tetra.module.polearm/pike_head.item_name": "长柄枪", + "tetra.module.polearm/pike_head.name": "长柄枪头", + "tetra.module.polearm/pike_head.description": "一个长柄枪头。长柄枪擅长穿甲和刺穿无护甲的对手,能积攒怒意", + "tetra.module.polearm/pike_head.material_name": "%s长柄枪头", + "tetra.module.polearm/pike_head.prefix": "%s", + + "tetra/schematic/polearm/head/glaive_head/glaive_head.name": "长柄刀头", + "tetra/schematic/polearm/head/glaive_head/glaive_head.description": "用所给材料制作一个长柄刀头。长柄刀是能击倒远处敌人的长距近战武器", + "tetra/schematic/polearm/head/glaive_head/glaive_head.slot1": "头部材料", + + "tetra.module.polearm/glaive_head.item_name": "长柄刀", + "tetra.module.polearm/glaive_head.name": "长柄刀头", + "tetra.module.polearm/glaive_head.description": "一个长柄刀头。长柄刀是能击倒远处敌人的长距近战武器", + "tetra.module.polearm/glaive_head.material_name": "%s长柄刀头", + "tetra.module.polearm/glaive_head.prefix": "%s", + + "tetra/schematic/polearm/head/lance_head/lance_head.name": "骑枪头", + "tetra/schematic/polearm/head/lance_head/lance_head.description": "用所给材料制作一个骑枪头。骑枪是常用于马上长矛比武的大型武器,也极擅长刺穿敌人", + "tetra/schematic/polearm/head/lance_head/lance_head.slot1": "头部材料", + + "tetra.module.polearm/lance_head.item_name": "骑枪", + "tetra.module.polearm/lance_head.name": "骑枪头", + "tetra.module.polearm/lance_head.description": "一个骑枪头。骑枪是常用于马上长矛比武的大型武器,也极擅长穿甲和刺穿敌人", + "tetra.module.polearm/lance_head.material_name": "%s骑枪头", + "tetra.module.polearm/lance_head.prefix": "%s", + + "tetra/schematic/polearm/head/naginata_head/naginata_head.name": "薙刀头", + "tetra/schematic/polearm/head/naginata_head/naginata_head.description": "用所给材料制作一个薙刀头。薙刀的形制类似武士刀,但薙刀是一种长柄武器。颇受女性武士欢迎", + "tetra/schematic/polearm/head/naginata_head/naginata_head.slot1": "头部材料", + + "tetra.module.polearm/naginata_head.item_name": "薙刀", + "tetra.module.polearm/naginata_head.name": "薙刀头", + "tetra.module.polearm/naginata_head.description": "一个薙刀头。薙刀的形制类似武士刀,但薙刀是一种长柄武器。颇受女性武士欢迎", + "tetra.module.polearm/naginata_head.material_name": "%s薙刀头", + "tetra.module.polearm/naginata_head.prefix": "%s", + + "tetra/schematic/polearm/head/scythe_head/scythe_head.name": "巨镰头", + "tetra/schematic/polearm/head/scythe_head/scythe_head.description": "用所给材料制作一个巨镰头。巨镰因其杠杆作用而极为强力,它们最显著的特点则是其横扫攻击", + "tetra/schematic/polearm/head/scythe_head/scythe_head.slot1": "头部材料", + + "tetra.module.polearm/scythe_head.item_name": "巨镰", + "tetra.module.polearm/scythe_head.name": "巨镰头", + "tetra.module.polearm/scythe_head.description": "一个巨镰头。巨镰因其杠杆作用而极为强力,它们最显著的特点则是其横扫攻击", + "tetra.module.polearm/scythe_head.material_name": "%s巨镰头", + "tetra.module.polearm/scythe_head.prefix": "%s", + + "secrets_of_forging_revelations.effect.infernal.name": "炼狱", + "secrets_of_forging_revelations.effect.infernal.tooltip": "使目标着火§e%s秒", + "tetra.variant.sword_socket/infernal": "炼狱单元[§6烈焰粉§r]", + "tetra.variant.sword_socket/infernal.prefix": "§6炼狱§r", + "tetra.variant.double_socket/infernal": "炼狱单元[§6烈焰粉§r]", + "tetra.variant.double_socket/infernal.prefix": "§6炼狱§r", + "tetra.variant.single_socket/infernal": "炼狱单元[§6烈焰粉§r]", + "tetra.variant.single_socket/infernal.prefix": "§6炼狱§r", + "tetra.variant.polearm_socket/infernal": "炼狱单元[§6烈焰粉§r]", + "tetra.variant.polearm_socket/infernal.prefix": "§6炼狱§r", + "tetra.variant.greatsword_socket/infernal": "炼狱单元[§6烈焰粉§r]", + "tetra.variant.greatsword_socket/infernal.prefix": "§6炼狱§r" +} \ No newline at end of file diff --git a/projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json b/projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json new file mode 100644 index 000000000000..a7335c99b8cc --- /dev/null +++ b/projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json @@ -0,0 +1,1206 @@ +{ + "art_of_forging.effect.decaying.name": "Decaying", + "art_of_forging.effect.decaying.tooltip": "Applies a withering effect to the target at §e%s potency§r for §e%s seconds§r.", + "tetra.stats.art_of_forging:decaying": "Decaying", + "tetra.stats.art_of_forging:decaying.tooltip_short": "Applies the withering effect", + + "art_of_forging.effect.stormcaller.name": "Storm Caller", + "art_of_forging.effect.stormcaller.tooltip": "Summon §e%s lightning bolts§r at the same time at hit with a §e%s chance§r.", + "tetra.stats.art_of_forging:stormcaller": "Storm Caller", + "tetra.stats.art_of_forging:stormcaller.tooltip_short": "Summons lightning bolts§r at the same time at hit", + + "art_of_forging.effect.evoking_maw.name": "Evoking Maw", + "art_of_forging.effect.evoking_maw.tooltip": "Summons §e%s evoker fangs at the same time at hit.", + "tetra.stats.art_of_forging:evoking_maw": "Evoking Maw", + "tetra.stats.art_of_forging:evoking_maw.tooltip_short": "Summons evoker fangs at the same time at hit", + + "art_of_forging.effect.life_steal.name": "Life Steal", + "art_of_forging.effect.life_steal.tooltip": "Chance to gain §e%s health§r back after a successful hit (§e%s chance).", + "tetra.stats.art_of_forging:life_steal": "Life Steal", + "tetra.stats.art_of_forging:life_steal.tooltip_short": "Chance to gain health back after a successful hit", + + "art_of_forging.effect.knockback.name": "Knockback", + "art_of_forging.effect.knockback.tooltip": "Knocks back target by an additional §e%s strength§r (This effect can also be reversed to drag targets in).", + "tetra.stats.art_of_forging:knockback": "Knockback", + "tetra.stats.art_of_forging:knockback.tooltip_short": "Knocks back target by an additional amount", + + "art_of_forging.effect.life_fiber_loss.name": "Life Fiber Loss", + "art_of_forging.effect.life_fiber_loss.tooltip": "On the death of your opponent, you get buffed for §e%s seconds.", + "tetra.stats.art_of_forging:life_fiber_loss": "Life Fiber Loss", + "tetra.stats.art_of_forging:life_fiber_loss.tooltip_short": "On the death of your opponent, you gain buffs", + + "art_of_forging.effect.cavalry.name": "Cavalry", + "art_of_forging.effect.cavalry.tooltip": "Does an bonus §e%s damage§r while riding an entity.", + "tetra.stats.art_of_forging:cavalry": "Cavalry", + "tetra.stats.art_of_forging:cavalry.tooltip_short": "Does an bonus damage while riding an entity", + + "art_of_forging.effect.dismounting.name": "Dismounting", + "art_of_forging.effect.dismounting.tooltip": "Does an bonus §e%s damage§r to mounted entities, with a §e%s chance§r to dismount them.", + "tetra.stats.art_of_forging:dismounting": "Dismounting", + "tetra.stats.art_of_forging:dismounting.tooltip_short": "Does an bonus damage to mounted entities, with a chance to dismount them", + + "art_of_forging.effect.dragon_mist.name": "Draconic Mist", + "art_of_forging.effect.dragon_mist.tooltip": "A mist that lasts for §e%s seconds§r with a §e%s chance§r to be summoned.", + "tetra.stats.art_of_forging:dragon_mist": "Draconic Mist", + "tetra.stats.art_of_forging:dragon_mist.tooltip_short": "A mist that has a chance to be summoned", + + "art_of_forging.effect.disorienting.name": "Disorienting", + "art_of_forging.effect.disorienting.tooltip": "Inflicts slowness, weakness and confusion at §e%s potency§r for 5 seconds, with a §e%s chance§r to take effect.", + "tetra.stats.art_of_forging:disorienting": "Disorienting", + "tetra.stats.art_of_forging:disorienting.tooltip_short": "Inflicts slowness, weakness and confusion at §e%s potency§r for 5 seconds, with a §e%s chance§r to take effect", + + "art_of_forging.effect.vengeance.name": "Vengeance", + "art_of_forging.effect.vengeance.tooltip": "You deal §e%s percent more damage§r, at §e%s hearts or less§r.", + "tetra.stats.art_of_forging:vengeance": "Vengeance", + "tetra.stats.art_of_forging:vengeance.tooltip_short": "You deal more damage at low health", + + "art_of_forging.effect.resolve.name": "Resolve", + "art_of_forging.effect.resolve.tooltip": "You gain strength and resistance for §e%s seconds§r, at §e%s hearts or less§r.", + "tetra.stats.art_of_forging:resolve": "Resolve", + "tetra.stats.art_of_forging:resolve.tooltip_short": "You gain strength and resistance at low health", + + "art_of_forging.effect.devouring.name": "Curse of Devouring", + "art_of_forging.effect.devouring.tooltip": "If you do not attack any entity for a period of time, your item will begin to consume your life force.", + "tetra.stats.art_of_forging:devouring": "Curse of Devouring", + "tetra.stats.art_of_forging:devouring.tooltip_short": "If you do not attack any entity for a period of time, your item will begin to consume your life force", + + "art_of_forging.effect.infernal_rebuke.name": "Infernal Rebuke", + "art_of_forging.effect.infernal_rebuke.tooltip": "Sets enemies on fire for §e%s seconds§r and knocks them back, with a §e%s chance§r to do so.", + "tetra.stats.art_of_forging:infernal_rebuke": "Infernal Rebuke", + "tetra.stats.art_of_forging:infernal_rebuke.tooltip_short": "Sets enemies on fire and knocks them back, with a chance to do so", + + "art_of_forging.effect.hubris.name": "Curse of Hubris", + "art_of_forging.effect.hubris.tooltip": "At 90 percent health or greater, you deal §e%s extra damage§r. However, upon losing health, your weapon damage decreases until more than half its original damage at 30 percent or lower.", + "tetra.stats.art_of_forging:hubris": "Curse of Hubris", + "tetra.stats.art_of_forging:hubris.tooltip_short": "At full health you deal extra damage, however, the lower your health is the less damage you deal", + + "art_of_forging.effect.slaughtering.name": "Slaughtering", + "art_of_forging.effect.slaughtering.tooltip": "You deal §e%s extra damage§r when your target is above §e%s percent health§r.", + "tetra.stats.art_of_forging:slaughtering": "Slaughtering", + "tetra.stats.art_of_forging:slaughtering.tooltip_short": "You deal extra damage when your target is above a certain amount of health", + + "art_of_forging.effect.carnage.name": "Carnage", + "art_of_forging.effect.carnage.tooltip": "As you attack your target, you gain a 10 percent bonus in damage. For each consecutive attack, 10 percent more damage is added up to 40 percent. This stack is lost upon death.", + "tetra.stats.art_of_forging:carnage": "Carnage", + "tetra.stats.art_of_forging:carnage.tooltip_short": "As you attack your target, you gain bonus damage that is stacked for each attack until your death", + + "art_of_forging.effect.judgement.name": "Judgement", + "art_of_forging.effect.judgement.tooltip": "If you enemy is below §e%s health§r, you have a §e%s percent chance§r to instantly kill them.", + "tetra.stats.art_of_forging:judgement": "Judgement", + "tetra.stats.art_of_forging:judgement.tooltip_short": "If you enemy is below a certain amount of health, you have a chance to instantly kill them", + + "art_of_forging.effect.retribution.name": "Retribution", + "art_of_forging.effect.retribution.tooltip": "You deal §e%s damage§r when you are attacked, with a §e%s percent chance§r harm your attacker.", + "tetra.stats.art_of_forging:retribution": "Retribution", + "tetra.stats.art_of_forging:retribution.tooltip_short": "You deal more damage when you are attacked, with a chance harm your attacker", + + "art_of_forging.effect.esoteric_edge.name": "Esoteric Edge", + "art_of_forging.effect.esoteric_edge.tooltip": "§e%s percent of your damage§r is converted into magic damage.", + "tetra.stats.art_of_forging:esoteric_edge": "Esoteric Edge", + "tetra.stats.art_of_forging:esoteric_edge.tooltip_short": "A percentage of your damage is converted into magic damage", + + "art_of_forging.effect.feasting.name": "Feasting", + "art_of_forging.effect.feasting.tooltip": "Regain hunger by §e%s amount§r, with a §e%s percent§r to take effect.", + "tetra.stats.art_of_forging:feasting": "Feasting", + "tetra.stats.art_of_forging:feasting.tooltip_short": "Regain hunger by a certain amount with a chance to take effect", + + "art_of_forging.effect.nano_fused.name": "Nano-Fused", + "art_of_forging.effect.nano_fused.tooltip": "You have a §e%s chance§r to have an altered drops from certain mobs.", + "tetra.stats.art_of_forging:nano_fused": "Nano-Fused", + "tetra.stats.art_of_forging:nano_fused.tooltip_short": "You have a chance to have an altered drops from certain mobs", + + "art_of_forging.effect.beheading.name": "Beheading", + "art_of_forging.effect.beheading.tooltip": "You have a §e%s chance§r to drop a mob or player skull upon death.", + "tetra.stats.art_of_forging:beheading": "Beheading", + "tetra.stats.art_of_forging:beheading.tooltip_short": "You have a chance to drop a mob or player skull upon death", + + "art_of_forging.effect.soul_charged.name": "Soul Charged", + "art_of_forging.effect.soul_charged.tooltip": "Upon killing an entity, you gain 1 soul charge point. Once you gain 5 points, you are able to release a wave of fire and magic damage in a radius around you. Requires ability level 2 or greater.", + "tetra.stats.art_of_forging:soul_charged": "Soul Charged", + "tetra.stats.art_of_forging:soul_charged.tooltip_short": "Upon killing an entity, you gain 1 charge point. On gaining max points, release a wave of fire and magic damage around you", + + "art_of_forging.effect.sonic_shock.name": "Sonic Shock", + "art_of_forging.effect.sonic_shock.tooltip": "Release a sonic boom attack that deals §e%s damage§r to the target.", + "tetra.stats.art_of_forging:sonic_shock": "Sonic Shock", + "tetra.stats.art_of_forging:sonic_shock.tooltip_short": "Release a sonic boom attack", + + "art_of_forging.effect.flame_protection.name": "Fire Protection", + "art_of_forging.effect.flame_protection.tooltip": "Grants fire resistance §e%s§r upon wearing.", + "tetra.stats.art_of_forging:flame_protection": "Fire Protection", + "tetra.stats.art_of_forging:flame_protection.tooltip_short": "Grants fire resistance upon wearing", + + "art_of_forging.effect.arcane_protection.name": "Arcane Protection", + "art_of_forging.effect.arcane_protection.tooltip": "Reduces incoming magic damage by §e%s§r upon wearing.", + "tetra.stats.art_of_forging:arcane_protection": "Arcane Protection", + "tetra.stats.art_of_forging:arcane_protection.tooltip_short": "Reduces incoming magic damage upon wearing", + + "art_of_forging.effect.strength_infused.name": "Strength Infused", + "art_of_forging.effect.strength_infused.tooltip": "Grants strength §e%s§r upon wearing.", + "tetra.stats.art_of_forging:strength_infused": "Strength Infused", + "tetra.stats.art_of_forging:strength_infused.tooltip_short": "Grants strength upon wearing", + + "art_of_forging.effect.healing_infused.name": "Healing Infused", + "art_of_forging.effect.healing_infused.tooltip": "Grants regeneration §e%s§r upon wearing.", + "tetra.stats.art_of_forging:healing_infused": "Healing Infused", + "tetra.stats.art_of_forging:healing_infused.tooltip_short": "Grants regeneration upon wearing", + + "art_of_forging.effect.karma_infused.name": "Karma Infused", + "art_of_forging.effect.karma_infused.tooltip": "Based on what you've killed, you will receive luck or bad luck for §e%s§r seconds upon wearing, each with increasing potency for your deeds.", + "tetra.stats.art_of_forging:karma_infused": "Karma Infused", + "tetra.stats.art_of_forging:karma_infused.tooltip_short": "Based on what you've killed, you will receive either good luck or bad luck", + + "art_of_forging.effect.haste_infused.name": "Haste Infused", + "art_of_forging.effect.haste_infused.tooltip": "Grants haste §e%s§r upon wearing.", + "tetra.stats.art_of_forging:haste_infused": "Haste Infused", + "tetra.stats.art_of_forging:haste_infused.tooltip_short": "Grants haste upon wearing", + + "art_of_forging.effect.third_sight.name": "Hunter's Mark", + "art_of_forging.effect.third_sight.tooltip": "Grants glowing for §e%s§r seconds on any living entity you have damaged.", + "tetra.stats.art_of_forging:third_sight": "Hunter's Mark", + "tetra.stats.art_of_forging:third_sight.tooltip_short": "Grants glowing on any living entity you have damaged", + + "art_of_forging.effect.conquering.name": "Conquering", + "art_of_forging.effect.conquering.tooltip": "Holding this weapon grants you strength, while weakening your opponents on hit. When reaching the max amount of kills, you gain increased strength at the cost of reduced max health.", + "tetra.stats.art_of_forging:conquering": "Conquering", + "tetra.stats.art_of_forging:conquering.tooltip_short": "Holding this weapon grants you strength, while weakening your opponents on hit.", + + "art_of_forging.effect.subjugation.name": "Subjugation", + "art_of_forging.effect.subjugation.tooltip": "Constantly attacking a target for 10 hits straight allows you to unleash a charged, targeted attack, giving the target blindness, slowness, and weakness. This attack also heals you.", + "tetra.stats.art_of_forging:subjugation": "Subjugation", + "tetra.stats.art_of_forging:subjugation.tooltip_short": "Constantly attacking a target allows you to unleash a targeted attack that inflicts debuffs and steals their life", + + "art_of_forging.effect.goliath_slayer.name": "Goliath Slayer", + "art_of_forging.effect.goliath_slayer.tooltip": "Deals §e%s§r more damage to bosses or boss-like entities.", + "tetra.stats.art_of_forging:goliath_slayer": "Goliath Slayer", + "tetra.stats.art_of_forging:goliath_slayer.tooltip_short": "Deals more damage to bosses or boss-like entities", + + + + "itemGroup.art_of_forging_tab": "Art of Forging", + + + + "effect.art_of_forging.devouring": "Devoured", + "effect.art_of_forging.evoking_maw": "Evoking Maw", + "effect.art_of_forging.defuse_creeper": "Defused", + "effect.art_of_forging.mortal_wounds": "Mortal Wounds", + "effect.art_of_forging.targeted": "Targeted", + + + + "item.art_of_forging.curious_artifact": "Curious Artifact", + + "item.art_of_forging.resonant_alloy": "Resonant Alloy", + "item.art_of_forging.forged_steel_ingot": "Forged Steel Ingot", + "item.art_of_forging.vobrite_crystal": "Vobrite Crystal", + "item.art_of_forging.vobrivium_ingot": "Vobrivium Ingot", + "item.art_of_forging.endsteel_ingot": "Endsteel Ingot", + + "item.art_of_forging.life_fiber": "Life Fibers", + "item.art_of_forging.fang_charm": "Evoker Fang Charm", + "item.art_of_forging.sigil_of_eden": "Sigil of Eden", + "item.art_of_forging.enigmatic_construct": "Enigmatic Construct", + "item.art_of_forging.ancient_axe": "Ancient Axe", + "item.art_of_forging.ancient_blade": "Ancient Blade", + "item.art_of_forging.ancient_flail": "Ancient Flail", + "item.art_of_forging.demonic_axe": "Annihilated Axe", + "item.art_of_forging.demonic_blade": "Cataclysmic Blade", + "item.art_of_forging.demonic_flail": "Grievous Flail", + "item.art_of_forging.rending_scissor_red": "Rending Scissor [Red]", + "item.art_of_forging.rending_scissor_purple": "Rending Scissor [Purple]", + "item.art_of_forging.rending_scissor_complete": "Rending Scissors", + + "item.art_of_forging.nano_insectoid": "Nano-Insectoid", + "item.art_of_forging.encoded_canister": "Encoded Canister", + "item.art_of_forging.esoteric_codex": "Esoteric Codex", + "item.art_of_forging.mark_of_the_architect": "The Architect's Apocrypha", + "item.art_of_forging.shockwave_chamber": "Shockwave Chamber", + "item.art_of_forging.devils_soul_gem": "Dark Orb", + + "item.art_of_forging.dragon_soul": "Dragon Soul", + "item.art_of_forging.shards_of_malice": "Shards of Malice", + "item.art_of_forging.potent_mixture": "Potent Mixture", + "item.art_of_forging.heart_of_ender": "Heart of Ender", + "item.art_of_forging.eerie_shard": "Eerie Shard", + "item.art_of_forging.soul_ember": "Soul Ember", + "item.art_of_forging.fragment_of_eden": "Fragment of Eden", + + + + "item.enigmatic_construct.tooltip": "A strange machination constructed from the maimed soul of the Ender Dragon. It feels wrong.", + "item.life_fiber.tooltip": "A synthetic replica of the real deal.", + "item.ancient_item.tooltip": "An weapon forged long ago. It requires malicious energy to be reawakened.", + "item.sigil_of_eden.tooltip": "What have you done.", + + + + "tetra.material.forged_steel_ingot": "Forged Steel", + "tetra.material.forged_steel_ingot.prefix": "Forged Steel", + + "tetra.material.vobrivium_ingot": "Vobrivium", + "tetra.material.vobrivium_ingot.prefix": "Vobrivium", + + "tetra.material.vobrite_crystal": "Vobrite Crystal", + "tetra.material.vobrite_crystal.prefix": "§bVobrite Crystal§r", + + "tetra.material.sigil_of_eden": "Sigil of Eden", + "tetra.material.sigil_of_eden.prefix": "§4Sigil of Eden§r", + + "tetra.material.fang_charm": "Fang Charm", + "tetra.material.fang_charm.prefix": "§eFang Charm§r", + + "tetra.material.endsteel_ingot": "Endsteel", + "tetra.material.endsteel_ingot.prefix": "Endsteel", + + "tetra.material.life_fiber": "Life Fiber", + "tetra.material.life_fiber.prefix": "§cLife Fiber§r", + + "tetra.material.socket_heart_of_ender": "Heart of Ender", + "tetra.material.socket_heart_of_ender.prefix": "§dHeart of Ender§r", + + "tetra.material.shard_of_malice": "Shard of Malice", + "tetra.material.shard_of_malice.prefix": "§cShard of Malice§r", + + "tetra.material.socket_shard_of_malice": "Shard of Malice", + "tetra.material.socket_shard_of_malice.prefix": "§cShard of Malice§r", + + + + "tetra.slot.artifact/casing": "Casing", + "tetra.slot.artifact/internal": "Internal", + "tetra.slot.artifact/attachment": "Attachment", + + + + "tetra/schematic/sword/rapier_blade.name": "Rapier blade", + "tetra/schematic/sword/rapier_blade.description": "Replace the current sword blade with a rapier, an elegant blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/rapier_blade.slot1": "Blade material", + + "tetra.module.sword/rapier_blade.item_name": "Rapier", + "tetra.module.sword/rapier_blade.name": "Rapier", + "tetra.module.sword/rapier_blade.description": "A light, swift and elegant blade.", + "tetra.module.sword/rapier_blade.material_name": "%s rapier", + "tetra.module.sword/rapier_blade.prefix": "%s", + + "tetra/schematic/sword/flamberge/flamberge_blade.name": "Flamberge blade", + "tetra/schematic/sword/flamberge/flamberge_blade.description": "Replace the current sword blade with a flamberge.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/flamberge/flamberge_blade.slot1": "Blade material", + + "tetra.module.sword/flamberge_blade.item_name": "Flamberge", + "tetra.module.sword/flamberge_blade.name": "Flamberge", + "tetra.module.sword/flamberge_blade.description": "A wavy, yet powerful blade.", + "tetra.module.sword/flamberge_blade.material_name": "%s flamberge", + "tetra.module.sword/flamberge_blade.prefix": "%s", + + "tetra/schematic/sword/crucible/crucible_blade.name": "§cCrucible Blade§r", + "tetra/schematic/sword/crucible/crucible_blade.description": "Replace the current sword blade with a crucible blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/crucible/crucible_blade.slot1": "Blade material", + + "tetra.module.sword/crucible_blade.item_name": "Crucible", + "tetra.module.sword/crucible_blade.name": "Crucible", + "tetra.module.sword/crucible_blade.description": "Rip and Tear, until it is done.", + "tetra.module.sword/crucible_blade.material_name": "%s crucible", + "tetra.module.sword/crucible_blade.prefix": "%s", + + "tetra/schematic/double/tomahawk/tomahawk.name": "Tomahawk head", + "tetra/schematic/double/tomahawk/tomahawk.description": "A tomahawk axe head. Used from throwing at others.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/double/tomahawk/tomahawk.slot1": "Head material", + + "tetra.module.double/tomahawk.item_name": "Tomahawk", + "tetra.module.double/tomahawk.name": "Tomahawk head", + "tetra.module.double/tomahawk.description": "A tomahawk axe head, can be thrown at enemies to attack them", + "tetra.module.double/tomahawk.material_name": "%s tomahawk", + "tetra.module.double/tomahawk.prefix": "%s", + + "tetra/schematic/single/head/halberd_head/halberd_head.name": "Halberd head", + "tetra/schematic/single/head/halberd_head/halberd_head.description": "Forge a halberd head from the given material. Halberds make for an ideal ranged melee weapon, granting stun and armor penetration.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/halberd_head/halberd_head.slot1": "Head material", + + "tetra.module.single/halberd_head.item_name": "Halberd", + "tetra.module.single/halberd_head.name": "Halberd head", + "tetra.module.single/halberd_head.description": "A halberd head, an ideal ranged melee weapon that grants stun and armor penetration.", + "tetra.module.single/halberd_head.material_name": "%s halberd", + "tetra.module.single/halberd_head.prefix": "%s", + + "tetra/schematic/sword/saber_blade.name": "Saber blade", + "tetra/schematic/sword/saber_blade.description": "Replace the current sword blade with a saber, a regal and militant blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/saber_blade.slot1": "Blade material", + + "tetra.module.sword/saber_blade.item_name": "Saber", + "tetra.module.sword/saber_blade.name": "Saber", + "tetra.module.sword/saber_blade.description": "A regal and militant blade.", + "tetra.module.sword/saber_blade.material_name": "%s saber", + "tetra.module.sword/saber_blade.prefix": "%s", + + "tetra/schematic/sword/key_guard.name": "Key guard", + "tetra/schematic/sword/key_guard.description": "Craft a key guard which protects the hand, as well as giving the player a special moxxy.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/sword/key_guard.slot1": "Guard material", + + "tetra.module.sword/key_guard.name": "Key guard", + "tetra.module.sword/key_guard.description": "A key guard which both protects the hand, as well as gives the player a special moxxy in their attitude.", + "tetra.module.sword/key_guard.material_name": "%s key guard", + + "tetra/schematic/single/head/mace_head/mace_head.name": "Mace head", + "tetra/schematic/single/head/mace_head/mace_head.description": "Forge a mace head from the given material. Maces are a strong melee weapon, stuning enemies and crushing their armor.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/mace_head/mace_head.slot1": "Head material", + + "tetra.module.single/mace_head.item_name": "Mace", + "tetra.module.single/mace_head.name": "Mace head", + "tetra.module.single/mace_head.description": "A mace head, a strong melee weapon, capabile of stunning enemies and crushing their armor.", + "tetra.module.single/mace_head.material_name": "%s mace", + "tetra.module.single/mace_head.prefix": "%s", + + "tetra.module.bow/dreadnought_stave.item_name": "Dreadnought bow", + "tetra.module.bow/dreadnought_stave.name": "Dreadnought stave", + "tetra.module.bow/dreadnought_stave.description": "A dreadnought bow stave. Dreadnought staves are more powerful than typical bow staves.", + "tetra.module.bow/dreadnought_stave.material_name": "%s dreadnought stave", + "tetra.module.bow/dreadnought_stave.prefix": "%s", + + "tetra/schematic/bow/stave/dreadnought_stave.name": "Dreadnought stave", + "tetra/schematic/bow/stave/dreadnought_stave.description": "Replaces the stave with a dreadnought stave crafted from the given materials. Dreadnought staves are more powerful than typical bow staves.\n \nMaterial §fhardness§r increases §fstrength§r and §fdraw time§r.\nMaterial §fflexibility§r increases §fstrength§r and slightly decreases §fdraw time§r.", + "tetra/schematic/bow/stave/dreadnought_stave.slot1": "Material", + + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.name": "Void Worm Pickaxe", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.description": "A pickaxe head made from the Void Worm mandibles, nothing personal kid.", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.slot1": "Void Worm Pickaxe", + + "tetra.module.double/void_worm_pickaxe.item_name": "Void Worm Pickaxe", + "tetra.module.double/void_worm_pickaxe.name": "Void Worm Pickaxe", + "tetra.module.double/void_worm_pickaxe.description": "A pickaxe head made from the Void Worm mandibles, nothing personal kid.", + "tetra.variant.void_worm_pickaxe/void_worm_pickaxe": "Void Worm Pickaxe", + + "tetra/schematic/sword/void_worm_cleaver.name": "Void Worm Cleaver", + "tetra/schematic/sword/void_worm_cleaver.description": "A blade made from the mandible of the Devourer-I mean-Void Worm.", + "tetra/schematic/sword/void_worm_cleaver.slot1": "Void Worm Cleaver", + + "tetra.module.sword/void_worm_cleaver.item_name": "Void Worm Cleaver", + "tetra.module.sword/void_worm_cleaver.name": "Void Worm Cleaver", + "tetra.module.sword/void_worm_cleaver.description": "YOU CANNOT BUTCHER A GOD.", + "tetra.variant.void_worm_cleaver/void_worm_cleaver": "Void Worm Cleaver", + + "tetra/schematic/sword/shifting_blade.name": "§dShifting Blade§r", + "tetra/schematic/sword/shifting_blade.description": "A strange blade made from amethyst blocks. Its properties give it a magical edge.", + "tetra/schematic/sword/shifting_blade.slot1": "§dShifting Blade§r", + + "tetra.module.sword/shifting_blade.item_name": "§dShifting Blade§r", + "tetra.module.sword/shifting_blade.name": "§dShifting Blade§r", + "tetra.module.sword/shifting_blade.description": "A strange blade made from amethyst blocks. Its properties give it a magical edge.", + "tetra.variant.shifting_blade/shifting_blade": "§dShifting Blade§r", + + "tetra/schematic/sword/bastard_blade.name": "Bastard blade", + "tetra/schematic/sword/bastard_blade.description": "Replace the current sword blade with a bastard blade, a practical sword.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/bastard_blade.slot1": "Blade material", + + "tetra.module.sword/bastard_blade.item_name": "Bastard Blade", + "tetra.module.sword/bastard_blade.name": "Bastard Blade", + "tetra.module.sword/bastard_blade.description": "A practical blade.", + "tetra.module.sword/bastard_blade.material_name": "%s bastard blade", + "tetra.module.sword/bastard_blade.prefix": "%s", + + "tetra/schematic/sword/executioner_blade.name": "Executioner blade", + "tetra/schematic/sword/executioner_blade.description": "Replace the current sword blade with an executioner blade, a formidable sword.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/executioner_blade.slot1": "Blade material", + + "tetra.module.sword/executioner_blade.item_name": "Executioner blade", + "tetra.module.sword/executioner_blade.name": "Executioner blade", + "tetra.module.sword/executioner_blade.description": "A formidable blade.", + "tetra.module.sword/executioner_blade.material_name": "%s executioner blade", + "tetra.module.sword/executioner_blade.prefix": "%s", + + "tetra/schematic/sword/rending_scissor_red.name": "§4Rending Scissor [Red]§r", + "tetra/schematic/sword/rending_scissor_red.description": "A scissor blade made from hardened Life Fibers", + "tetra/schematic/sword/rending_scissor_red.slot1": "Rending Scissor", + + "tetra.module.sword/rending_scissor_red.item_name": "Rending Scissor", + "tetra.module.sword/rending_scissor_red.name": "Rending Scissor", + "tetra.module.sword/rending_scissor_red.description": "A scissor blade made from hardened Life Fibers.", + "tetra.variant.rending_scissor_red/rending_scissor_red": "§4Rending Scissor [Red]§r", + + "tetra/schematic/sword/rending_scissor_purple.name": "§5Rending Scissor [Purple]§r", + "tetra/schematic/sword/rending_scissor_purple.description": "A scissor blade made from hardened Life Fibers", + "tetra/schematic/sword/rending_scissor_purple.slot1": "Rending Scissor", + + "tetra.module.sword/rending_scissor_purple.item_name": "Rending Scissor", + "tetra.module.sword/rending_scissor_purple.name": "Rending Scissor", + "tetra.module.sword/rending_scissor_purple.description": "A scissor blade made from hardened Life Fibers.", + "tetra.variant.rending_scissor_purple/rending_scissor_purple": "§5Rending Scissor [Purple]§r", + + "tetra/schematic/sword/katana/katana_blade.name": "Katana blade", + "tetra/schematic/sword/katana/katana_blade.description": "Replace the current sword blade with a katana blade, an honorable sword.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/katana/katana_blade.slot1": "Blade material", + + "tetra.module.sword/katana_blade.item_name": "Katana", + "tetra.module.sword/katana_blade.name": "Katana", + "tetra.module.sword/katana_blade.description": "An honorable blade.", + "tetra.module.sword/katana_blade.material_name": "%s katana", + "tetra.module.sword/katana_blade.prefix": "%s", + + "tetra/schematic/shield/plate/kite.name": "Kite plate", + "tetra/schematic/shield/plate/kite.description": "Craft a kite shield plate, kite shields can block for an indefinite with no cooldown, and has a lower ability cooldown that a tower shield.", + "tetra/schematic/shield/plate/kite.slot1": "Material", + + "tetra.module.shield/kite.item_name": "Kite shield", + "tetra.module.shield/kite.name": "Kite shield", + "tetra.module.shield/kite.description": "A long, thin shield that can block indefinitely without cooldown.", + "tetra.module.shield/kite.material_name": "%s kite shield", + "tetra.module.shield/kite.prefix": "%s", + + "tetra/schematic/single/head/cane_head/cane_head.name": "Walking Cane", + "tetra/schematic/single/head/cane_head/cane_head.description": "Forge a cane head from the given material. Canes are a versatile utility tool, increasing movement speed for travel.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/cane_head/cane_head.slot1": "Head material", + + "tetra.module.single/cane_head.item_name": "Cane", + "tetra.module.single/cane_head.name": "Walking cane", + "tetra.module.single/cane_head.description": "A walking cane, a verastile utility tool used to aid in movement. Holding it allows you to increase your movement speed for travel", + "tetra.module.single/cane_head.material_name": "%s cane", + "tetra.module.single/cane_head.prefix": "%s", + + "tetra/schematic/crossbow/stave/burst_stave.name": "Burst Stave", + "tetra/schematic/crossbow/stave/burst_stave.description": "A crossbow stave made from a planar stabilizer. This stave can fire multiple arrows at once, as well as dragging entities towards you.", + "tetra/schematic/crossbow/stave/burst_stave.slot1": "Burst Stave", + + "tetra.module.crossbow/burst_stave.item_name": "Burst Stave", + "tetra.module.crossbow/burst_stave.name": "Burst Stave", + "tetra.module.crossbow/burst_stave.description": "A crossbow stave made from a planar stabilizer. This stave can fire multiple arrows at once, as well as dragging entities towards you.", + "tetra.variant.burst_stave/burst_stave": "Burst Stave", + + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.name": "Quarter Staff", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.description": "Forge a quarter staff from the given material. Quarter Staffs are good for close combat, allowing for quick strikes and the ability to block.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.slot1": "Head material", + + "tetra.module.single/quarter_staff_head.item_name": "Quarter Staff", + "tetra.module.single/quarter_staff_head.name": "Quarter Staff", + "tetra.module.single/quarter_staff_head.description": "A quarter staff, used for close combat for quick strikes and the ability to block. It can also stun opponents for a short amount of time", + "tetra.module.single/quarter_staff_head.material_name": "%s quarter staff", + "tetra.module.single/quarter_staff_head.prefix": "%s", + + "tetra.module.bow/compound_string.name": "Compound String", + "tetra.module.bow/compound_string.description": "A compound string. It is more powerful than typical bow strings.", + "tetra.module.bow/compound_string.material_name": "%s compound string", + + "tetra/schematic/bow/string/compound_string.name": "Compound string", + "tetra/schematic/bow/string/compound_string.description": "Replaces the current string with a compound string crafted from the given materials. Compound strings are more powerful than normal bow strings. The bowstring is the primary source of integrity for bows.", + "tetra/schematic/bow/string/compound_string.slot1": "Material", + + "tetra.module.crossbow/dreadnought_cross_stave.item_name": "Dreadnought crossbow", + "tetra.module.crossbow/dreadnought_cross_stave.name": "Dreadnought stave", + "tetra.module.crossbow/dreadnought_cross_stave.description": "A dreadnought crossbow stave. Dreadnought staves are more powerful than typical crossbow staves.", + "tetra.module.crossbow/dreadnought_cross_stave.material_name": "%s dreadnought stave", + "tetra.module.crossbow/dreadnought_cross_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.name": "Dreadnought stave", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.description": "Replaces the stave with a dreadnought stave crafted from the given materials. Dreadnought staves are more powerful than typical crossbow staves.", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.slot1": "Material", + + "tetra/schematic/crossbow/socket.name": "Socket", + "tetra/schematic/crossbow/socket.description": "Solder a crossbow by carefully placing gemstones onto the stave, providing different effects depending on the gem.", + "tetra/schematic/crossbow/socket.slot1": "Gem", + "tetra.module.crossbow/socket.name": "Socket", + "tetra.module.crossbow/socket.description": "A gem, soldered carefully onto the stave of the crossbow. The gem is enchanted and provides magical boons to the wielder of the crossbow.", + "tetra.module.crossbow/socket.material_name": "Socket [%s]", + + "tetra.module.crossbow/compound_cross_string.name": "Compound String", + "tetra.module.crossbow/compound_cross_string.description": "A compound string. It is more powerful than typical bow strings.", + "tetra.module.crossbow/compound_cross_string.material_name": "%s compound string", + + "tetra/schematic/crossbow/string/compound_cross_string.name": "Compound string", + "tetra/schematic/crossbow/string/compound_cross_string.description": "Replaces the current string with a compound string crafted from the given materials. Compound strings are more powerful than normal bow strings. The bowstring is the primary source of integrity for bows.", + "tetra/schematic/crossbow/string/compound_cross_string.slot1": "Material", + + "tetra/schematic/sword/echo_fuller.name": "Echo Fuller", + "tetra/schematic/sword/echo_fuller.description": "A fuller crafted from an echo shard. It might spread sculk taint.", + "tetra/schematic/sword/echo_fuller.slot1": "Echo Fuller", + + "tetra.module.sword/echo_fuller.name": "§1Echo Fuller§r", + "tetra.module.sword/echo_fuller.description": "A fuller crafted from an echo shard. It might spread sculk taint.", + "tetra.variant.echo_fuller/echo_fuller": "§1Echo Fuller§r", + + "tetra/schematic/sword/euclidean_dagger.name": "§6Euclidean Dagger§r", + "tetra/schematic/sword/euclidean_dagger.description": "An ancient dagger forged from a fragment of Eden. The night belongs to you.", + "tetra/schematic/sword/euclidean_dagger.slot1": "§6Euclidean Dagger§r", + + "tetra.module.sword/euclidean_dagger.item_name": "§6Euclidean Dagger§r", + "tetra.module.sword/euclidean_dagger.name": "§6Euclidean Dagger§r", + "tetra.module.sword/euclidean_dagger.description": "An ancient dagger forged from a fragment of Eden. The night belongs to you.", + "tetra.variant.euclidean_dagger/euclidean_dagger": "§6Euclidean Dagger§r", + + "tetra/schematic/double/annihilator_axe/annihilator_axe.name": "§4Annihilator§r", + "tetra/schematic/double/annihilator_axe/annihilator_axe.description": "An axe head forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/double/annihilator_axe/annihilator_axe.slot1": "§4Annihilator§r", + + "tetra.module.double/annihilator_axe.item_name": "§4Annihilator§r", + "tetra.module.double/annihilator_axe.name": "§4Annihilator Axe Head§r", + "tetra.module.double/annihilator_axe.description": "An axe head forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.annihilator_axe/annihilator_axe": "§cAnnihilator§r", + + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.name": "§4Cataclysm§r", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.description": "A blade forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.slot1": "§4Cataclysm§r", + + "tetra.module.sword/cataclysm_blade.item_name": "§4Cataclysm§r", + "tetra.module.sword/cataclysm_blade.name": "§4Cataclysm§r", + "tetra.module.sword/cataclysm_blade.description": "A blade forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.cataclysm_blade/cataclysm_blade": "§cCataclysm§r", + + "tetra/schematic/single/head/mourning_star/mourning_star.name": "§4Mourning Star§r", + "tetra/schematic/single/head/mourning_star/mourning_star.description": "A flail forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/single/head/mourning_star/mourning_star.slot1": "§4Mourning Star§r", + + "tetra.module.single/mourning_star.item_name": "§4Mourning Star§r", + "tetra.module.single/mourning_star.name": "§4Mourning Star§r", + "tetra.module.single/mourning_star.description": "A flail forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.mourning_star/mourning_star": "§cMourning Star§r", + + "tetra/schematic/double/reaping_scythe/reaping_scythe.name": "Reaping Scythe head", + "tetra/schematic/double/reaping_scythe/reaping_scythe.description": "A reaping scythe head. Used from beheading opponents.\n \nMaterial §fhardness§r increases §fdamage and chance of beheading§r.", + "tetra/schematic/double/reaping_scythe/reaping_scythe.slot1": "Head material", + + "tetra.module.double/reaping_scythe.item_name": "Reaping Scythe", + "tetra.module.double/reaping_scythe.name": "Reaping Scythe head", + "tetra.module.double/reaping_scythe.description": "A reaping scythe head, can be used to behead enemies to take their skulls.", + "tetra.module.double/reaping_scythe.material_name": "%s reaping scythe", + "tetra.module.double/reaping_scythe.prefix": "%s", + + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.name": "Soul Fire Scythe", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.description": "A scythe forged from the pure embers emitted from the Soul Sand Valley. All burns around it.", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.slot1": "Soul Fire Scythe", + + "tetra.module.double/soul_fire_scythe.item_name": "Soul Fire Scythe", + "tetra.module.double/soul_fire_scythe.name": "Soul Fire Scythe", + "tetra.module.double/soul_fire_scythe.description": "A scythe forged from the pure embers emitted from the Soul Sand Valley. All burns around it.", + "tetra.variant.soul_fire_scythe/soul_fire_scythe": "Soul Fire Scythe", + + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.name": "Shockwave Hammer", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.description": "A hammer head forged from the shockwave chamber. It knocks enemies back and has a powerful slam attack, along with a chance to summon lightning.", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.slot1": "Shockwave Hammer", + + "tetra.module.double/shockwave_hammer.item_name": "Shockwave Hammer", + "tetra.module.double/shockwave_hammer.name": "Shockwave Hammer", + "tetra.module.double/shockwave_hammer.description": "A hammer head forged from the shockwave chamber. It knocks enemies back and has a powerful slam attack, along with a chance to summon lightning.", + "tetra.variant.shockwave_hammer/shockwave_hammer": "Shockwave Hammer", + + "tetra/schematic/double/slime_hammer/slime_hammer.name": "Slime Hammer", + "tetra/schematic/double/slime_hammer/slime_hammer.description": "A hammer head made from fun, squishy slime. Not intended as a weapon.", + "tetra/schematic/double/slime_hammer/slime_hammer.slot1": "Slime Hammer", + + "tetra.module.double/slime_hammer.item_name": "Slime Hammer", + "tetra.module.double/slime_hammer.name": "Slime Hammer", + "tetra.module.double/slime_hammer.description": "A hammer head made from fun, squishy slime. Not intended as a weapon.", + "tetra.variant.slime_hammer/slime_hammer": "Slime Hammer", + + "tetra/schematic/sword/eerie_fuller.name": "Eerie Fuller", + "tetra/schematic/sword/eerie_fuller.description": "A fuller crafted from an eerie shard dropped by the Warden. It allows the user to produce their own sonic boom.", + "tetra/schematic/sword/eerie_fuller.slot1": "Eerie Fuller", + + "tetra.module.sword/eerie_fuller.name": "§3Eerie Fuller§r", + "tetra.module.sword/eerie_fuller.description": "A fuller crafted from an eerie shard dropped by the Warden. It allows the user to produce their own sonic boom.", + "tetra.variant.eerie_fuller/eerie_fuller": "§3Eerie Fuller§r", + + "tetra/schematic/sword/tonal_blade.name": "Tonal blade", + "tetra/schematic/sword/tonal_blade.description": "Replace the current sword blade with a tonal blade, a sword tuned into the resonant frequency of living beings.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/tonal_blade.slot1": "Blade material", + + "tetra.module.sword/tonal_blade.item_name": "Tonal blade", + "tetra.module.sword/tonal_blade.name": "Tonal blade", + "tetra.module.sword/tonal_blade.description": "A blade tuned into the resonant frequency of living beings.", + "tetra.module.sword/tonal_blade.material_name": "%s tonal blade", + "tetra.module.sword/tonal_blade.prefix": "%s", + + "tetra/schematic/bow/stave/remembrance_stave.name": "Remembrance", + "tetra/schematic/bow/stave/remembrance_stave.description": "A bow crafted using the strange magics of a foreign law. Used to fight and protect the world She cared about.", + "tetra/schematic/bow/stave/remembrance_stave.slot1": "Remember Her", + + "tetra.module.bow/remembrance_stave.item_name": "The Remembrance", + "tetra.module.bow/remembrance_stave.name": "The Remembrance", + "tetra.module.bow/remembrance_stave.description": "A bow crafted using the strange magics of a foreign law. Used to fight and protect the world She cared about.", + "tetra.variant.remembrance_stave/remembrance_stave": "The Remembrance", + + "tetra/schematic/sword/rending_scissor_complete.name": "§cRending Scissors§r", + "tetra/schematic/sword/rending_scissor_complete.description": "A complete scissor blade made from hardened Life Fibers", + "tetra/schematic/sword/rending_scissor_complete.slot1": "Rending Scissors", + + "tetra.module.sword/rending_scissor_complete.item_name": "Rending Scissors", + "tetra.module.sword/rending_scissor_complete.name": "Rending Scissors", + "tetra.module.sword/rending_scissor_complete.description": "A complete scissor blade made from hardened Life Fibers.", + "tetra.variant.rending_scissor_complete/rending_scissor_complete": "§cRending Scissors§r", + + "tetra/schematic/sword/scissor_blade_left.name": "Left Scissor Blade", + "tetra/schematic/sword/scissor_blade_left.description": "Replace the current sword blade with a scissor blade, a sword made to render fabric and sinew.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/scissor_blade_left.slot1": "Blade material", + + "tetra.module.sword/scissor_blade_left.item_name": "Scissor Blade", + "tetra.module.sword/scissor_blade_left.name": "Scissor Blade", + "tetra.module.sword/scissor_blade_left.description": "A blade made to render fabric and sinew.", + "tetra.module.sword/scissor_blade_left.material_name": "%s scissor blade", + "tetra.module.sword/scissor_blade_left.prefix": "%s", + + "tetra/schematic/sword/scissor_blade_right.name": "Right Scissor Blade", + "tetra/schematic/sword/scissor_blade_right.description": "Replace the current sword blade with a scissor blade, a sword made to render fabric and sinew.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/scissor_blade_right.slot1": "Blade material", + + "tetra.module.sword/scissor_blade_right.item_name": "Scissor Blade", + "tetra.module.sword/scissor_blade_right.name": "Scissor Blade", + "tetra.module.sword/scissor_blade_right.description": "A blade made to render fabric and sinew.", + "tetra.module.sword/scissor_blade_right.material_name": "%s scissor blade", + "tetra.module.sword/scissor_blade_right.prefix": "%s", + + "tetra/schematic/artifact/casing/bell.name": "Bell Artifact", + "tetra/schematic/artifact/casing/bell.description": "Replace the current artifact casing with a bell.", + "tetra/schematic/artifact/casing/bell.slot1": "Artifact material", + + "tetra.module.artifact/casing/bell.item_name": "Bell Artifact", + "tetra.module.artifact/casing/bell.name": "Bell Artifact", + "tetra.module.artifact/casing/bell.description": "A bell artifact.", + "tetra.module.artifact/casing/bell.material_name": "%s bell artifact", + "tetra.module.artifact/casing/bell.prefix": "%s", + + "tetra/schematic/artifact/casing/machination.name": "Machination Artifact", + "tetra/schematic/artifact/casing/machination.description": "Replace the current artifact casing with a machination.", + "tetra/schematic/artifact/casing/machination.slot1": "Artifact material", + + "tetra.module.artifact/casing/machination.item_name": "Machination Artifact", + "tetra.module.artifact/casing/machination.name": "Machination Artifact", + "tetra.module.artifact/casing/machination.description": "A machination artifact.", + "tetra.module.artifact/casing/machination.material_name": "%s machination artifact", + "tetra.module.artifact/casing/machination.prefix": "%s", + + "tetra/schematic/artifact/casing/relic.name": "Relic Artifact", + "tetra/schematic/artifact/casing/relic.description": "Replace the current artifact casing with a relic.", + "tetra/schematic/artifact/casing/relic.slot1": "Artifact material", + + "tetra.module.artifact/casing/relic.item_name": "Relic Artifact", + "tetra.module.artifact/casing/relic.name": "Relic Artifact", + "tetra.module.artifact/casing/relic.description": "A relic artifact.", + "tetra.module.artifact/casing/relic.material_name": "%s relic artifact", + "tetra.module.artifact/casing/relic.prefix": "%s", + + "tetra/schematic/artifact/internal/orb.name": "Orb Component", + "tetra/schematic/artifact/internal/orb.description": "Replace the current artifact internal with an orb, an internal component that applies passive buffs.", + "tetra/schematic/artifact/internal/orb.slot1": "Orb material", + + "tetra.module.artifact/internal/orb.name": "Orb component", + "tetra.module.artifact/internal/orb.description": "An orb internal component.", + "tetra.module.artifact/internal/orb.material_name": "%s orb component", + + "tetra/schematic/artifact/attachment/binding.name": "Binding", + "tetra/schematic/artifact/attachment/binding.description": "Replace the current artifact attachment with some bindings, a cosmetic feature.", + "tetra/schematic/artifact/attachment/binding.slot1": "Binding material", + + "tetra.module.artifact/attachment/binding.name": "Binding", + "tetra.module.artifact/attachment/binding.description": "A binding attachment.", + "tetra.module.artifact/attachment/binding.material_name": "%s binding", + + "tetra.module.crossbow/light_stave.item_name": "Light crossbow", + "tetra.module.crossbow/light_stave.name": "Light stave", + "tetra.module.crossbow/light_stave.description": "A light crossbow stave. This stave is lighter than most crossbow staves, having a faster draw time at the cost of decreased damage.", + "tetra.module.crossbow/light_stave.material_name": "%s light stave", + "tetra.module.crossbow/light_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/light_stave.name": "Light stave", + "tetra/schematic/crossbow/stave/light_stave.description": "Replaces the stave with a light crossbow stave crafted from the given materials. This stave is lighter than most crossbow staves, having a faster draw time at the cost of decreased damage.", + "tetra/schematic/crossbow/stave/light_stave.slot1": "Material", + + "tetra.module.crossbow/heavy_stave.item_name": "Heavy crossbow", + "tetra.module.crossbow/heavy_stave.name": "Heavy stave", + "tetra.module.crossbow/heavy_stave.description": "A heavy crossbow stave. This stave is heavy than most crossbow staves, having increased damage at the cost of slower draw time.", + "tetra.module.crossbow/heavy_stave.material_name": "%s heavy stave", + "tetra.module.crossbow/heavy_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/heavy_stave.name": "Heavy stave", + "tetra/schematic/crossbow/stave/heavy_stave.description": "Replaces the stave with a heavy crossbow stave crafted from the given materials. This stave is heavy than most crossbow staves, having increased damage at the cost of slower draw time.", + "tetra/schematic/crossbow/stave/heavy_stave.slot1": "Material", + + "tetra.module.crossbow/light_stock.name": "Light stock", + "tetra.module.crossbow/light_stock.description": "A light crossbow stock. This lighter stock provides some integrity and hosts several of the mechanical parts of the crossbow. The lighter stock provides faster draw time, at the cost of lower durability and damage.", + "tetra.module.crossbow/light_stock.material_name": "%s light stock", + + "tetra/schematic/crossbow/stock/light_stock.name": "Light stock", + "tetra/schematic/crossbow/stock/light_stock.description": "Replaces the stock with a one crafted from the given materials.", + "tetra/schematic/crossbow/stock/light_stock.slot1": "Material", + + "tetra/schematic/sword/tsuba_guard.name": "Tsuba guard", + "tetra/schematic/sword/tsuba_guard.description": "Craft a tsuba guard which protects the hand, as well as granting the player extra armor toughness.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/sword/tsuba_guard.slot1": "Guard material", + + "tetra.module.sword/tsuba_guard.name": "Tsuba guard", + "tetra.module.sword/tsuba_guard.description": "A tsube guard which both protects the hand, as well well as granting the player extra armor toughness. Typically used in conjunction with katana blades.", + "tetra.module.sword/tsuba_guard.material_name": "%s tsuba guard", + + + + "tetra.synergy.double/quarry_hammer": "Quarry Hammer", + "tetra.synergy.double/mjolnir": "Mjolnir", + "tetra.synergy.double/dual_throwing_axe": "Double-Bit Axe", + "tetra.synergy.sword/murasama": "Murasama Blade", + "tetra.synergy.sword/architects_crucible": "Architect's Crucible", + "tetra.synergy.sword/thousand_cold_nights": "Thousand Cold Nights", + + + + "tetra/schematic/katana/murasama_blade.name": "Murasama", + "tetra/schematic/katana/murasama_blade.description": "Improve your katana into the legendary Murasama blade.", + "tetra/schematic/katana/murasama_blade.slot1": "Murasama Blade", + + "tetra.improvement.sword/murasama_imprv.name": "Murasama-ified", + "tetra.improvement.sword/murasama_imprv.description": "Allow your katana to take on the mantle of Murasama", + + "tetra/schematic/double/basic_hammer/utilize.name": "Utilize", + "tetra/schematic/double/basic_hammer/utilize.description": "Utilize the head of tool to unlock a unique specialty within the module", + + "tetra.improvement.double/utilized.name": "Utilized", + + "tetra.improvement.head_hone/radius_tier.name": "Depth", + "tetra.improvement.head_hone/radius_tier.prefix": "Depth", + "tetra.improvement.head_hone/radius_tier.description": "Increases tunnel depth", + + "tetra/schematic/double/basic_hammer/hone_radius_1.name": "Depth", + "tetra/schematic/double/basic_hammer/hone_radius_1.description": "Increase the depth at which your hammer can tunnel.", + "tetra/schematic/double/basic_hammer/hone_radius_2.name": "Hone: Depth II", + "tetra/schematic/double/basic_hammer/hone_radius_2.description": "Hone the depth improvement. The effect is increased to 27.", + "tetra/schematic/double/basic_hammer/hone_radius_3.name": "Hone: Depth III", + "tetra/schematic/double/basic_hammer/hone_radius_3.description": "Further hone the depth improvement. The effect is increased to 36.", + "tetra/schematic/double/basic_hammer/hone_radius_4.name": "Hone: Depth IV", + "tetra/schematic/double/basic_hammer/hone_radius_4.description": "Further hone the depth improvement. The effect is increased to 45.", + "tetra/schematic/double/basic_hammer/hone_radius_5.name": "Hone: Depth V", + "tetra/schematic/double/basic_hammer/hone_radius_5.description": "Further hone the depth improvement. The effect is increased to 54.", + + "tetra.improvement.blade/vengeance_tier.name": "Wrathful", + "tetra.improvement.blade/vengeance_tier.prefix": "Wrathful", + "tetra.improvement.blade/vengeance_tier.description": "Increases vengeance damage", + + "tetra/schematic/sword/crucible/hone_vengeance_1.name": "Path: Wrath", + "tetra/schematic/sword/crucible/hone_vengeance_1.description": "Increase vengeance damage by 5 percent at low health.", + "tetra/schematic/sword/crucible/hone_vengeance_2.name": "Hone: Wrathful II", + "tetra/schematic/sword/crucible/hone_vengeance_2.description": "Hone the vengeance improvement. Damage is up to 15 percent at low health.", + "tetra/schematic/sword/crucible/hone_vengeance_3.name": "Hone: Wrathful III", + "tetra/schematic/sword/crucible/hone_vengeance_3.description": "Further hone the vengeance improvement. Damage is up to 20 percent at low health.", + + "tetra.improvement.blade/infernal.name": "Infernal", + "tetra.improvement.blade/infernal.prefix": "Infernal", + "tetra.improvement.blade/infernal.description": "Chance to set enemies ablaze and knock them back when hit.", + + "tetra/schematic/sword/flamberge/hone_infernal_1.name": "Infernal Rebuke", + "tetra/schematic/sword/flamberge/hone_infernal_1.description": "Set enemies ablaze for 3 seconds, with a 15 percent chance to occur.", + "tetra/schematic/sword/flamberge/hone_infernal_2.name": "Hone: Infernal II", + "tetra/schematic/sword/flamberge/hone_infernal_2.description": "Hone the infernal improvement. Set enemies ablaze for 4 seconds, with a 20 percent chance to occur.", + "tetra/schematic/sword/flamberge/hone_infernal_3.name": "Hone: Infernal III", + "tetra/schematic/sword/flamberge/hone_infernal_3.description": "Further hone the infernal improvement. Set enemies ablaze for 5 seconds, with a 25 percent chance to occur", + "tetra/schematic/sword/flamberge/hone_infernal_4.name": "Hone: Infernal IV", + "tetra/schematic/sword/flamberge/hone_infernal_4.description": "Further hone the infernal improvement. Set enemies ablaze for 6 seconds, with a 30 percent chance to occur", + + "tetra.improvement.soul_fire_hone/soul_fire.name": "Soul Blazed", + "tetra.improvement.soul_fire_hone/soul_fire.description": "Increases fire and magic damage dealt", + + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.name": "Soul Blazed", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.description": "Increases fire and magic damage dealt by the ability by 1.", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.name": "Hone: Blazed II", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.description": "Hone the soul fire improvement. Enemies stay on fire for 8 seconds (14 if double honed), while magic damage increases to 6 (9 if double honed).", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.name": "Hone: Blazed III", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.description": "Further hone the soul fire improvement. Enemies stay on fire for 10 (16 if double honed) seconds, while magic damage increases to 7 (10 if double honed).", + + "tetra/schematic/crucible/architects_crucible.name": "Architect's Crucible", + "tetra/schematic/crucible/architects_crucible.description": "Improve your crucible into the true Architect's Crucible.", + "tetra/schematic/crucible/architects_crucible.slot1": "Architect's Crucible", + + "tetra.improvement.sword/architect_imprv.name": "Forbidden Architecture", + "tetra.improvement.sword/architect_imprv.description": "Allow your crucible to take on the mantle of the Architect's Crucible.", + + "tetra.improvement.blade/esoteric_tier.name": "Esoteric", + "tetra.improvement.blade/esoteric_tier.prefix": "Esoteric", + "tetra.improvement.blade/esoteric_tier.description": "Increases esoteric edge damage", + + "tetra/schematic/sword/crucible/hone_esoteric_1.name": "Path: Esotericism", + "tetra/schematic/sword/crucible/hone_esoteric_1.description": "Increase esoteric edge damage by 5 percent.", + "tetra/schematic/sword/crucible/hone_esoteric_2.name": "Hone: Esoteric II", + "tetra/schematic/sword/crucible/hone_esoteric_2.description": "Hone the esoteric edge improvement. Esoteric edge damage is up to 10 percent.", + "tetra/schematic/sword/crucible/hone_esoteric_3.name": "Hone: Esoteric III", + "tetra/schematic/sword/crucible/hone_esoteric_3.description": "Further hone the esoteric edge improvement. Esoteric edge damage is up to 15 percent.", + + "tetra.improvement.nano_fused.name": "Nano-Infused", + "tetra.improvement.nano_fused.description": "Infuse the weapon with a nano-insectoid, altering loot drops for specific mobs.", + + "tetra/schematic/shared/hone_nano_fused_1.name": "Nano-Infused", + "tetra/schematic/shared/hone_nano_fused_1.description": "Infuse the weapon with a nano-insectoid, altering loot drops for specific mobs.", + "tetra/schematic/shared/hone_nano_fused_1.slot1": "Infuse", + + "tetra/schematic/katana/thousand_cold_nights.name": "Thousand Cold Nights", + "tetra/schematic/katana/thousand_cold_nights.description": "Corrupt your katana into the legendary Thousand Cold Nights blade.", + "tetra/schematic/katana/thousand_cold_nights.slot1": "Thousand Cold Nights", + + "tetra.improvement.sword/thousand_cold_nights_imprv.name": "Demonic", + "tetra.improvement.sword/thousand_cold_nights_imprv.description": "Allow your katana to become the Thousand Cold Nights blade.", + + + "tetra.variant.compound_string/string": "Basic compound string", + "tetra.variant.compound_string/hide": "Hide dual cord", + "tetra.variant.compound_string/leather": "Leather dual cord", + "tetra.variant.compound_string/phantom_membrane": "Double-twined phantom membrane", + "tetra.variant.compound_string/dragon_sinew": "Dragon sinew compound", + + "tetra.variant.compound_cross_string/string": "Basic compound string", + "tetra.variant.compound_cross_string/hide": "Hide dual cord", + "tetra.variant.compound_cross_string/leather": "Leather dual cord", + "tetra.variant.compound_cross_string/phantom_membrane": "Double-twined phantom membrane", + "tetra.variant.compound_cross_string/dragon_sinew": "Dragon sinew compound", + + "tetra/schematic/single/head/halberd_head/serrated_1.name": "Serrate", + "tetra/schematic/single/head/halberd_head/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + "tetra/schematic/single/head/halberd_head/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/single/head/halberd_head/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", + "tetra/schematic/single/head/halberd_head/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/single/head/halberd_head/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", + + "tetra.improvement.halberd_head/serrated.name": "Serrated", + "tetra.improvement.halberd_head/serrated.prefix": "Serrated", + "tetra.improvement.halberd_head/serrated.description": "Attacks may inflict bleed", + + "tetra/schematic/single/head/halberd_head/tempered_1.name": "Temper", + "tetra/schematic/single/head/halberd_head/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + "tetra/schematic/single/head/halberd_head/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/single/head/halberd_head/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", + "tetra/schematic/single/head/halberd_head/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/single/head/halberd_head/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", + + "tetra.improvement.halberd_head/tempered.name": "Tempered", + "tetra.improvement.halberd_head/tempered.prefix": "Tempered", + "tetra.improvement.halberd_head/tempered.description": "Attacks partially ignore armor", + + "tetra/schematic/crossbow/stave/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/crossbow/stave/hone_damage_1.description": "Hone the module to increase the overall damage.", + "tetra/schematic/crossbow/stave/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/crossbow/stave/hone_damage_2.description": "Further hone the damage improvement for this module.", + "tetra/schematic/crossbow/stave/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/crossbow/stave/hone_damage_3.description": "Further hone the damage improvement for this module.", + "tetra/schematic/crossbow/stave/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/crossbow/stave/hone_damage_4.description": "Further hone the damage improvement for this module.", + "tetra/schematic/crossbow/stave/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/crossbow/stave/hone_damage_5.description": "Further hone the damage improvement for this module.", + + "tetra.improvement.crossbow_stave_hone/damage.name": "Hone: Damage", + "tetra.improvement.crossbow_stave_hone/damage.description": "Increases damage dealt", + + "tetra/schematic/crossbow/stave/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/crossbow/stave/hone_speed_1.description": "Hone the module to increase the overall draw speed.", + "tetra/schematic/crossbow/stave/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/crossbow/stave/hone_speed_2.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/crossbow/stave/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/crossbow/stave/hone_speed_3.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/crossbow/stave/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/crossbow/stave/hone_speed_4.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/crossbow/stave/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/crossbow/stave/hone_speed_5.description": "Further hone the draw speed improvement for this module.", + + "tetra.improvement.crossbow_stave_hone/speed.name": "Hone: Speed", + "tetra.improvement.crossbow_stave_hone/speed.description": "Increases draw speed", + + "tetra.improvement.halberd_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.halberd_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.tomahawk_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.tomahawk_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.annihilator_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.annihilator_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.reaping_scythe_hone/damage.name": "Hone: Damage", + "tetra.improvement.reaping_scythe_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.soul_fire_hone/damage.name": "Hone: Damage", + "tetra.improvement.soul_fire_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.mourning_star_hone/damage.name": "Hone: Damage", + "tetra.improvement.mourning_star_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.shockwave_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.shockwave_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.blade/goliath_tier.name": "Goliath", + "tetra.improvement.blade/goliath_tier.description": "Increases damage against bosses", + + "tetra/schematic/sword/crucible/hone_goliath_1.name": "Path: The Goliath", + "tetra/schematic/sword/crucible/hone_goliath_1.description": "Increase damage against bosses by 25 percent.", + "tetra/schematic/sword/crucible/hone_goliath_2.name": "Hone: Goliath II", + "tetra/schematic/sword/crucible/hone_goliath_2.description": "Hone the goliath slayer improvement. Damage against bosses is up to 50 percent.", + "tetra/schematic/sword/crucible/hone_goliath_3.name": "Hone: Goliath III", + "tetra/schematic/sword/crucible/hone_goliath_3.description": "Further hone the goliath slayer improvement. Damage against bosses is up to 75 percent.", + + + + "tetra.variant_category.reagent.label": "Reagent", + + "tetra.material.warped_muscle": "Warped Muscle", + "tetra.material.warped_muscle.prefix": "Warped Muscle", + + "tetra.variant.spike/serrated_tooth": "Serrated Shark Tooth", + + "tetra.material.diabolium_ingot": "Diabolium", + "tetra.material.diabolium_ingot.prefix": "Diabolium", + + "tetra.material.echo_shard": "Echo Shard", + "tetra.material.echo_shard.prefix": "Echo Shard", + + "tetra.material.socket_void_worm_eye": "Void Worm Eye", + "tetra.material.socket_void_worm_eye.prefix": "§dVoid Worm Eye§r", + + "tetra.material.blaze_powder": "Blaze Powder", + "tetra.material.blaze_powder.prefix": "§6Blaze Powder§r", + + "tetra.material.ghast_tear": "Ghast Tear", + "tetra.material.ghast_tear.prefix": "§fGhast Tear§r", + + "tetra.material.glass": "Glass", + "tetra.material.glass.prefix": "§fGlass§r", + + "tetra.material.glowstone_dust": "Glowstone Dust", + "tetra.material.glowstone_dust.prefix": "§eGlowstone Dust§r", + + "tetra.material.magma_cream": "Magma Cream", + "tetra.material.magma_cream.prefix": "§cMagma Cream§r", + + "tetra.material.redstone_dust": "Redstone Dust", + "tetra.material.redstone_dust.prefix": "§4Redstone Dust§r", + + "tetra.material.reagent_emerald": "Emerald", + "tetra.material.reagent_emerald.prefix": "§aEmerald§r", + + + + "item.tetra.scroll.tetra/flamberge_blade.prefix": "Art of Forging, Chapter 1", + "item.tetra.scroll.tetra/flamberge_blade.name": "Flamberges", + "item.tetra.scroll.tetra/flamberge_blade.description": "Contains knowledge on how to forge flamberge blades", + "item.tetra.scroll.tetra/flamberge_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.single/head/halberd_head/halberd_head.prefix": "Art of Forging, Chapter 2", + "item.tetra.scroll.single/head/halberd_head/halberd_head.name": "Halberds", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description": "Contains knowledge on how to forge halberd heads", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/key_guard.prefix": "Art of Forging, Chapter 3", + "item.tetra.scroll.sword/key_guard.name": "Key guards", + "item.tetra.scroll.sword/key_guard.description": "Contains knowledge on how to forge key guards", + "item.tetra.scroll.sword/key_guard.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.single/head/mace_head/mace_head.prefix": "Art of Forging, Chapter 4", + "item.tetra.scroll.single/head/mace_head/mace_head.name": "Maces", + "item.tetra.scroll.single/head/mace_head/mace_head.description": "Contains knowledge on how to forge mace heads", + "item.tetra.scroll.single/head/mace_head/mace_head.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.tetra/crucible_blade.prefix": "Art of Forging, Chapter 5", + "item.tetra.scroll.tetra/crucible_blade.name": "The Crucible", + "item.tetra.scroll.tetra/crucible_blade.description": "Contains knowledge on how to forge the Crucible", + "item.tetra.scroll.tetra/crucible_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.bow/stave/dreadnought_stave.prefix": "Art of Forging, Chapter 6", + "item.tetra.scroll.bow/stave/dreadnought_stave.name": "Dreadnought Stave", + "item.tetra.scroll.bow/stave/dreadnought_stave.description": "Contains knowledge on how to craft the dreadnought bow stave", + "item.tetra.scroll.bow/stave/dreadnought_stave.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/katana/katana_blade.prefix": "Art of Forging, Chapter 7", + "item.tetra.scroll.sword/katana/katana_blade.name": "Katana Blade", + "item.tetra.scroll.sword/katana/katana_blade.description": "Contains knowledge on how to forge a katana blade and a matching tsuba guard", + "item.tetra.scroll.sword/katana/katana_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.bow/string/compound_string.prefix": "Art of Forging, Chapter 8", + "item.tetra.scroll.bow/string/compound_string.name": "Compound String", + "item.tetra.scroll.bow/string/compound_string.description": "Contains knowledge on how to twine a compounded bow string", + "item.tetra.scroll.bow/string/compound_string.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.utilize/hammer.prefix": "Art of Forging: Chapter 9", + "item.tetra.scroll.utilize/hammer.name": "Quarry Hammer", + "item.tetra.scroll.utilize/hammer.description": "Contains knowledge on how to utilize a hammer head to dig tunnels", + "item.tetra.scroll.utilize/hammer.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/tonal_blade.prefix": "Art of Forging, Chapter 10", + "item.tetra.scroll.sword/tonal_blade.name": "Tonal Blade", + "item.tetra.scroll.sword/tonal_blade.description": "Contains knowledge on how to forge a tonal blade", + "item.tetra.scroll.sword/tonal_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.tetra/rending_scissor_complete.prefix": "Art of Forging, Chapter ?", + "item.tetra.scroll.tetra/rending_scissor_complete.name": "Rending Scissors Complete", + "item.tetra.scroll.tetra/rending_scissor_complete.description": "Contains knowledge from a different world on how to create the Rending Scissors", + "item.tetra.scroll.tetra/rending_scissor_complete.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/katana/murasama_blade.prefix": "Art of Forging, Chapter ?", + "item.tetra.scroll.sword/katana/murasama_blade.name": "Murasama", + "item.tetra.scroll.sword/katana/murasama_blade.description": "Contains knowledge from a different world on how create the Murasama", + "item.tetra.scroll.sword/katana/murasama_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/crucible/architects_crucible_blade.prefix": "Art of Forging, Chapter 0", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.name": "Architect's Crucible", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description": "Contains forbidden knowledge on how to forge the Architect's True Crucible", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/thousand_cold_nights.prefix": "Art of Forging, Chapter ?", + "item.tetra.scroll.sword/thousand_cold_nights.name": "Thousand Cold Nights", + "item.tetra.scroll.sword/thousand_cold_nights.description": "Contains demonic knowledge on how to recreate the Thousand Cold Nights", + "item.tetra.scroll.sword/thousand_cold_nights.description_extended": "§7[§8shift + rmb§7]§8 read more", + + + + "tetra.variant.sword_socket/void_worm_eye": "Bound [§dVoid Worm Eye§r]", + "tetra.variant.sword_socket/void_worm_eye.description": "A legendary Void Worm Eye, bound onto the sword where the blade meets the hilt.\n \nA god does not fear death, thus provinding all of combined effects of the gems.", + + "tetra.variant.double_socket/void_worm_eye": "Bound [§dVoid Worm Eye§r]", + "tetra.variant.double_socket/void_worm_eye.description": "A legendary Void Worm Eye, bound onto the side of the tool head.\n \nA god does not fear death, thus provinding all of combined effects of the gems.", + + "tetra.variant.single_socket/void_worm_eye": "Bound [§dVoid Worm Eye§r]", + "tetra.variant.single_socket/void_worm_eye.description": "A legendary Void Worm Eye, bound where the head meets the handle.\n \nA god does not fear death, thus provinding all of combined effects of the gems.", + + + + "tetra.advancements.art_of_forging.intro.title": "Intro To Forging (§eAoF§r)", + "tetra.advancements.art_of_forging.intro.description": "Delve into the art of forging modules", + + "tetra.advancements.scrolls.root.title": "Hidden Secrets (§eAoF§r)", + "tetra.advancements.scrolls.root.description": "Find a scroll, the locate the Art of Forging schematics", + + "art_of_forging.advancements.materials.root.title": "Materium Compendium (§eAoF§r)", + "art_of_forging.advancements.materials.root.description": "Create a resonant alloy mixture to begin forging new materials.", + + + "tetra.advancements.art_of_forging.rapier_upgrade.title": "Glorified Needle", + "tetra.advancements.art_of_forging.rapier_upgrade.description": "Craft a rapier", + + "tetra.advancements.art_of_forging.flamberge_upgrade.title": "Heat-Waved Blade", + "tetra.advancements.art_of_forging.flamberge_upgrade.description": "Craft a flamberge", + + "tetra.advancements.art_of_forging.crucible_upgrade.title": "The Only Thing They Fear", + "tetra.advancements.art_of_forging.crucible_upgrade.description": "Craft the legendary crucible blade", + + "tetra.advancements.art_of_forging.dreadnought_upgrade.title": "Let It Rain Hellfire", + "tetra.advancements.art_of_forging.dreadnought_upgrade.description": "Craft a dreadnought stave", + + "tetra.advancements.art_of_forging.tomahawk_upgrade.title": "Here's Johnny!", + "tetra.advancements.art_of_forging.tomahawk_upgrade.description": "Craft a tomahawk head", + + "tetra.advancements.upgrades.bastard_upgrade.title": "Premarital Smithing", + "tetra.advancements.upgrades.bastard_upgrade.description": "Craft a bastard blade", + + "tetra.advancements.upgrades.executioner_upgrade.title": "Off with their heads!", + "tetra.advancements.upgrades.executioner_upgrade.description": "Craft an executioner blade", + + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.title": "Don't Lose Your Way!", + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.description": "Craft the red rending scissor blade.", + + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.title": "I'm Not Your Cute Woman", + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.description": "Craft the purple rending scissor blade", + + "tetra.advancements.art_of_forging.katana_upgrade.title": "Way Of The Blade", + "tetra.advancements.art_of_forging.katana_upgrade.description": "Craft a katana blade", + + "tetra.advancements.art_of_forging.echo_fuller.title": "I Used To Be Divinity", + "tetra.advancements.art_of_forging.echo_fuller.description": "Find an echo shard and use it as a sword fuller!", + + "tetra.advancements.art_of_forging.eerie_fuller.title": "The Sound of Silence", + "tetra.advancements.art_of_forging.eerie_fuller.description": "Slay a Warden using a nano-infused weapon, and take its coveted shard as a sword fuller!", + + "tetra.advancements.art_of_forging.architects_crucible.title": "Total Absolution", + "tetra.advancements.art_of_forging.architects_crucible.description": "Upgrade your Crucible blade to reveal its true power, into The Architect's Crucible", + + "tetra.advancements.art_of_forging.murasama_blade.title": "There Will Be Bloodshed", + "tetra.advancements.art_of_forging.murasama_blade.description": "Upgrade the katana blade into the legendary Murasama", + + "tetra.advancements.art_of_forging.remembrance_upgrade.title": "You Are Not Alone", + "tetra.advancements.art_of_forging.remembrance_upgrade.description": "Craft a Remembrance stave using a Dark Orb", + + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.title": "The Night Belongs To You", + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.description": "Craft a Euclidean Dagger using a Sigil of Eden", + + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.title": "Dressed To Kill!", + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.description": "Craft a completed Rending Scissor blade", + + + "tetra.advancements.scrolls.find_scroll_halberd.title": "Feudal Warfare", + "tetra.advancements.scrolls.find_scroll_halberd.description": "Find a halberd scroll", + + "tetra.advancements.scrolls.find_scroll_key_guard.title": "Kingdom Hearts", + "tetra.advancements.scrolls.find_scroll_key_guard.description": "Find a key guard scroll", + + "tetra.advancements.scrolls.find_scroll_mace.title": "Degrading Blows", + "tetra.advancements.scrolls.find_scroll_mace.description": "Find a mace scroll", + + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.title": "Send The Artillery!", + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.description": "Find a dreadnought stave scroll", + + "tetra.advancements.scrolls.get_scroll_flamberge.title": "Can You Take The Heat?", + "tetra.advancements.scrolls.get_scroll_flamberge.description": "Obtain a flamberge scroll", + + "tetra.advancements.scrolls.get_scroll_crucible.title": "A Hellish Endeavor", + "tetra.advancements.scrolls.get_scroll_crucible.description": "Obtain the legendary Crucible scroll", + + "tetra.advancements.scrolls.find_scroll_compound_string.title": "Prepare For Trouble, And Make It Double!", + "tetra.advancements.scrolls.find_scroll_compound_string.description": "Find a compound bow string scroll", + + "tetra.advancements.scrolls.find_scroll_tonal_blade.title": "What's That Sound?", + "tetra.advancements.scrolls.find_scroll_tonal_blade.description": "Find a tonal blade scroll", + + "tetra.advancements.scrolls.get_scroll_katana.title": "Study The Sword", + "tetra.advancements.scrolls.get_scroll_katana.description": "Obtain a katana scroll", + + "tetra.advancements.scrolls.get_scroll_murasama.title": "Memories Broken", + "tetra.advancements.scrolls.get_scroll_murasama.description": "Obtain the legendary Murasama scroll", + + "tetra.advancements.scrolls.get_scroll_quarry_hammer.title": "Mountains Into Ant Hills", + "tetra.advancements.scrolls.get_scroll_quarry_hammer.description": "Obtains a quarry hammer scroll", + + "tetra.advancements.scrolls.get_scroll_rending_scissors.title": "If Only I Had Thorns Like A Thistle", + "tetra.advancements.scrolls.get_scroll_rending_scissors.description": "Obtain the legendary Rending Scissors scroll", + + "tetra.advancements.scrolls.get_scroll_architects_crucible.title": "The Art of Forging", + "tetra.advancements.scrolls.get_scroll_architects_crucible.description": "Obtain the ascendant Architect's Crucible scroll", + + + "art_of_forging.advancements.materials.forged_steel.title": "Steel of The Ancients", + "art_of_forging.advancements.materials.forged_steel.description": "Smelt down some resonant alloy to created a Forged Steel ingot", + + "art_of_forging.advancements.materials.vobrite_crystal.title": "Crystallized Storm Clouds", + "art_of_forging.advancements.materials.vobrite_crystal.description": "Find a vobrite crystal in a shipwreck", + + "art_of_forging.advancements.materials.vobrivium_ingot.title": "Thunderstruck", + "art_of_forging.advancements.materials.vobrivium_ingot.description": "Create a Vobrivium ingot by infusing a Forged Steel ingot with a vobrite crystal", + + "art_of_forging.advancements.materials.endsteel_ingot.title": "Endgame Materials", + "art_of_forging.advancements.materials.endsteel_ingot.description": "Create an Endsteel ingot by infusing a Forged Steel ingot with dragon's breath", + + "art_of_forging.advancements.materials.find_demonic_item.title": "Ancient And Malicious", + "art_of_forging.advancements.materials.find_demonic_item.description": "Find a demonic item in an Ancient City chest", + + "art_of_forging.advancements.materials.find_all_demonic_items.title": "Evil Delights Breed Evil Ends", + "art_of_forging.advancements.materials.find_all_demonic_items.description": "Obtain all three of the demonic artifacts", + + "art_of_forging.advancements.materials.sigil_of_eden.title": "Take Me Back To Eden", + "art_of_forging.advancements.materials.sigil_of_eden.description": "Obtain a Sigil of Eden, occasionally dropped by the Wither", + + + "tetra.advancements.spelunking.find_nano_insectoid.title": "Nano Machines", + "tetra.advancements.spelunking.find_nano_insectoid.description": "Loot a forged container and find a nano-insectoid", + + "tetra.advancements.spelunking.craft_shockwave_chamber.title": "Hardware Overdrive", + "tetra.advancements.spelunking.craft_shockwave_chamber.description": "Craft a shockwave chamber using a combustion chamber, planar stablizer and vobrite crystals", + + "tetra.advancements.spelunking.find_canister.title": "Encoded Secrets", + "tetra.advancements.spelunking.find_canister.description": "Find an Encoded Canister in a forged container", + + "tetra.advancements.spelunking.find_codex.title": "Hidden Truths", + "tetra.advancements.spelunking.find_codex.description": "Find an Esoteric Codex in a forged container", + + "tetra.advancements.spelunking.craft_architects_mark.title": "Forbidden Knowledge", + "tetra.advancements.spelunking.craft_architects_mark.description": "Craft The Architect's Apocrypha using an Encoded Canister and an Esoteric Codex", + + "tetra.advancements.spelunking.shockwave_hammer.title": "Lightning In A Hammer", + "tetra.advancements.spelunking.shockwave_hammer.description": "Craft a Shockwave Hammer using a shockwave chamber", + + "tetra.advancements.spelunking.devils_soul_gem.title": "Ai Yo", + "tetra.advancements.spelunking.devils_soul_gem.description": "Obtain a Dark Orb by defeating the Wither using a nano-infused item", + + "tetra.advancements.spelunking.eerie_shard.title": "To Defeat The Undefeatable", + "tetra.advancements.spelunking.eerie_shard.description": "Kill a Warden and obtain its eerie shard using a nano-infused item", + + + + "item.tetra.scroll.art_of_forging.details": "§l§nThe Art of Forging§r\\n Forging, the practice of forming metal into anything you desire. While previously a coveted practice that only the Ancient Smiths and Forge God could partake in, I have discovered a new method of creating your own tools. I release my knowledge onto you, in hopes that you will eventually forge your own masterpieces. \r§l§nFlamberges§r\\n The flamberge. Not only impressive in use of battle but also one of stunning design. It carries the iconic waved blade, perfect for landing a blow that leaves your opponent bleeding. Perhaps of intentional, or unintentional design, one may hone the blade to set enemies ablaze once harmed. \r§l§nHalberds§r\\n A strong, and classic weapon. Used primarily for siege, and for good reason; this weapon combines the traits of a blade, axe, and polearm into one. Best for penetrating the armor of your foes, as well as dismounting and damaging enemies from their mounts. \r§l§nMaces§r\\n Maces; a deadly weapon to any armored opponent. This bludgeoning will ignore armor, leaving devastating blows. At the cost of speed, of course. A nasty weapon to have in your arsenal, a conqueror on the battlefield. \r§l§nDreadnought§r\\n The dreadnought stave is the perfect blend of speed and fury, allowing the ranger to send down a barrage of arrows upon their enemies. Perfect for knocking down those who stand in your way, and perfect for enacting vengeance. This can be used on both standard bows and crossbows. \r§l§nKatana§r\\n A blade hailing from the eastern most corners of this world. The combination of a balanced blade and careful craftsmanship, this blade is suitable for anyone wanting an quality weapon. A katana can cut down anything into shreds and shards. \r§l§nCompound String§r\\n Compound strings, made by twining two bowstrings rather than just one. Although it slows down draw speed, it makes up for it with raw power, giving arrows a harder impact than a typical bowstring. Combining with a dreadnought stave is the perfect combination for ranged warfare. \r§l§nQuarry Hammer§r\\n The hammer has hidden potential within it. By utilizing a specific niche within it, you can unlock the Quarry Hammer. This hammer is ideal for boring tunnels and holes, able to tear up the earth with little effort. If you want a tool that can make quick work of stones and ores, then you have found the perfect item for you. \n§l§nTonal Blade§r\\n A blade, carefully formed with resemblance to an instrument, this weapon makes up for its low damage with it's unique ability. The blade is able to tune into an enemies' resonant frequencies, causing them to be disoriented for quite some time. \r§c§l§nThe Crucible§r\\n §kThe page is incomprehensible and torn. Perhaps something is missing?§r", + + "item.tetra.scroll.otherworldly.details": "§l§nOTHERWORLDLY§r\\n After toying with an abandoned ruined portal, I have managed to find a link between this world and other worlds across this foreign realm of reality.", + + "item.tetra.scroll.true_crucible.details": "§c§l§nThe Crucible§r\\n The Crucible, a powerful blade forged from malice and spite. While a potent weapon on its own, forging it in the same fashion as The Architect did allows the blade to gain esoteric properties, coverting part of it's physical damage into the metaphysical." +} \ No newline at end of file diff --git a/projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json b/projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json new file mode 100644 index 000000000000..d9e6bae91ff4 --- /dev/null +++ b/projects/1.19/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json @@ -0,0 +1,1206 @@ +{ + "art_of_forging.effect.decaying.name": "衰朽", + "art_of_forging.effect.decaying.tooltip": "给予目标§e%2$s秒§r的§e%1$s级§r凋零效果。", + "tetra.stats.art_of_forging:decaying": "衰朽", + "tetra.stats.art_of_forging:decaying.tooltip_short": "给予目标凋零效果", + + "art_of_forging.effect.stormcaller.name": "风暴召唤者", + "art_of_forging.effect.stormcaller.tooltip": "有§e%2$s%%概率§r在攻击时召唤§e%1$s束闪电§r。", + "tetra.stats.art_of_forging:stormcaller": "风暴召唤者", + "tetra.stats.art_of_forging:stormcaller.tooltip_short": "攻击时召唤闪电束", + + "art_of_forging.effect.evoking_maw.name": "唤魔巨口", + "art_of_forging.effect.evoking_maw.tooltip": "在攻击时召唤§e%s个唤魔者尖牙§r。", + "tetra.stats.art_of_forging:evoking_maw": "唤魔巨口", + "tetra.stats.art_of_forging:evoking_maw.tooltip_short": "攻击时召唤唤魔者尖牙", + + "art_of_forging.effect.life_steal.name": "生命偷取", + "art_of_forging.effect.life_steal.tooltip": "有§e%2$s%%概率§r在攻击击中后恢复§e%1$s点生命值§r。", + "tetra.stats.art_of_forging:life_steal": "生命偷取", + "tetra.stats.art_of_forging:life_steal.tooltip_short": "有概率在攻击击中后恢复生命值", + + "art_of_forging.effect.knockback.name": "击退", + "art_of_forging.effect.knockback.tooltip": "击退目标的力量额外增加§e%s级§r(拉近目标的力量也会增加)。", + "tetra.stats.art_of_forging:knockback": "击退", + "tetra.stats.art_of_forging:knockback.tooltip_short": "增加击退敌人的力量", + + "art_of_forging.effect.life_fiber_loss.name": "生命纤维损失", + "art_of_forging.effect.life_fiber_loss.tooltip": "对手倒下时,你会获得§e%s秒§r的增益。", + "tetra.stats.art_of_forging:life_fiber_loss": "生命纤维损失", + "tetra.stats.art_of_forging:life_fiber_loss.tooltip_short": "对手倒下时获得增益", + + "art_of_forging.effect.cavalry.name": "骑兵", + "art_of_forging.effect.cavalry.tooltip": "骑乘实体时额外造成§e%s点伤害§r。", + "tetra.stats.art_of_forging:cavalry": "骑兵", + "tetra.stats.art_of_forging:cavalry.tooltip_short": "骑乘实体时额外造成伤害", + + "art_of_forging.effect.dismounting.name": "卸座", + "art_of_forging.effect.dismounting.tooltip": "对骑乘中的实体额外造成§e%s点伤害§r,同时有§e%s%%概率§r将其卸下。", + "tetra.stats.art_of_forging:dismounting": "卸座", + "tetra.stats.art_of_forging:dismounting.tooltip_short": "对骑乘中的实体额外造成伤害,同时有概率将其卸下", + + "art_of_forging.effect.dragon_mist.name": "龙雾", + "art_of_forging.effect.dragon_mist.tooltip": "有§e%2$s%%概率§r召唤持续§e%1$s秒§r的迷雾。", + "tetra.stats.art_of_forging:dragon_mist": "龙雾", + "tetra.stats.art_of_forging:dragon_mist.tooltip_short": "有概率召唤迷雾", + + "art_of_forging.effect.disorienting.name": "迷失", + "art_of_forging.effect.disorienting.tooltip": "有§e%2$s%%概率§r给予目标5秒的§e%1$s级§r缓慢、虚弱,和反胃效果。", + "tetra.stats.art_of_forging:disorienting": "迷失", + "tetra.stats.art_of_forging:disorienting.tooltip_short": "有§e%2$s%%概率§r给予目标5秒的§e%1$s级§r缓慢、虚弱,和反胃效果", + + "art_of_forging.effect.vengeance.name": "复仇", + "art_of_forging.effect.vengeance.tooltip": "在生命值§e小于等于%2$s颗心§r时伤害§e+%1$s%%§r。", + "tetra.stats.art_of_forging:vengeance": "复仇", + "tetra.stats.art_of_forging:vengeance.tooltip_short": "低生命值时造成更多伤害", + + "art_of_forging.effect.resolve.name": "决心", + "art_of_forging.effect.resolve.tooltip": "在生命值§e小于等于%2$s颗心§r时获得§e%1$s秒§r的力量和抗性提升效果。", + "tetra.stats.art_of_forging:resolve": "决心", + "tetra.stats.art_of_forging:resolve.tooltip_short": "低生命值时获得力量和抗性提升", + + "art_of_forging.effect.devouring.name": "吞噬诅咒", + "art_of_forging.effect.devouring.tooltip": "如果一段时间内没有攻击过任何实体,物品就会开始汲取你的生命力。", + "tetra.stats.art_of_forging:devouring": "吞噬诅咒", + "tetra.stats.art_of_forging:devouring.tooltip_short": "如果一段时间内没有攻击过任何实体,物品就会开始汲取你的生命力", + + "art_of_forging.effect.infernal_rebuke.name": "灼狱之斥", + "art_of_forging.effect.infernal_rebuke.tooltip": "有§e%2$s%%概率§r击退敌人并将其点燃§e%1$s秒§r。", + "tetra.stats.art_of_forging:infernal_rebuke": "灼狱之斥", + "tetra.stats.art_of_forging:infernal_rebuke.tooltip_short": "有概率点燃并击退敌人", + + "art_of_forging.effect.hubris.name": "狂妄诅咒", + "art_of_forging.effect.hubris.tooltip": "生命值大于90%%时,额外造成§e%s点伤害§r。失去生命时伤害同时降低,最低在30%%或更低生命值时降至原有伤害的一半。", + "tetra.stats.art_of_forging:hubris": "狂妄诅咒", + "tetra.stats.art_of_forging:hubris.tooltip_short": "满生命值时额外造成伤害,生命值越低造成的伤害越少", + + "art_of_forging.effect.slaughtering.name": "宰杀", + "art_of_forging.effect.slaughtering.tooltip": "目标生命值高于§e%2$s%%§r时额外造成§e%1$s点伤害§r。", + "tetra.stats.art_of_forging:slaughtering": "宰杀", + "tetra.stats.art_of_forging:slaughtering.tooltip_short": "目标生命值高于特定值时额外造成伤害", + + "art_of_forging.effect.carnage.name": "屠戮", + "art_of_forging.effect.carnage.tooltip": "攻击目标时伤害+10%%。每连续攻击一次,伤害即+10%%,最多+40%%。此效果会在死亡后失去。", + "tetra.stats.art_of_forging:carnage": "屠戮", + "tetra.stats.art_of_forging:carnage.tooltip_short": "每次攻击敌人时获得伤害增益,效果叠加计算,死亡时清空", + + "art_of_forging.effect.judgement.name": "审判", + "art_of_forging.effect.judgement.tooltip": "如果敌人的生命值低于§e%s点§r,则你有§e%s%%概率§r立即击杀它们。", + "tetra.stats.art_of_forging:judgement": "审判", + "tetra.stats.art_of_forging:judgement.tooltip_short": "敌人生命值低于特定值时有概率立即击杀它们", + + "art_of_forging.effect.retribution.name": "报偿", + "art_of_forging.effect.retribution.tooltip": "受攻击时你造成§e%s点伤害§r,同时有§e%s%%概率§r对攻击者造成伤害。", + "tetra.stats.art_of_forging:retribution": "报偿", + "tetra.stats.art_of_forging:retribution.tooltip_short": "受攻击时造成更多伤害,同时有概率对攻击者造成伤害", + + "art_of_forging.effect.esoteric_edge.name": "奥秘利刃", + "art_of_forging.effect.esoteric_edge.tooltip": "§e你伤害的%s%%§r转换为魔法伤害。", + "tetra.stats.art_of_forging:esoteric_edge": "奥秘利刃", + "tetra.stats.art_of_forging:esoteric_edge.tooltip_short": "将一部分伤害转换为魔法伤害", + + "art_of_forging.effect.feasting.name": "享宴", + "art_of_forging.effect.feasting.tooltip": "有§e%2$s%%概率§r恢复§e%1$s点§r饥饿值。", + "tetra.stats.art_of_forging:feasting": "享宴", + "tetra.stats.art_of_forging:feasting.tooltip_short": "有概率恢复饥饿值", + + "art_of_forging.effect.nano_fused.name": "纳米融合", + "art_of_forging.effect.nano_fused.tooltip": "有§e%s%%概率§r改变某些生物的掉落物。", + "tetra.stats.art_of_forging:nano_fused": "纳米融合", + "tetra.stats.art_of_forging:nano_fused.tooltip_short": "有概率改变某些生物的掉落物", + + "art_of_forging.effect.beheading.name": "斩首", + "art_of_forging.effect.beheading.tooltip": "有§e%s%%概率§r使生物和玩家在死亡时掉落头颅。", + "tetra.stats.art_of_forging:beheading": "斩首", + "tetra.stats.art_of_forging:beheading.tooltip_short": "有概率使生物和玩家在死亡时掉落头颅", + + "art_of_forging.effect.soul_charged.name": "灵魂充能", + "art_of_forging.effect.soul_charged.tooltip": "击杀实体时获得1点灵魂充能。获得5点后,即可施放一道火焰并对距你一定范围内目标造成魔法伤害。需要至少II级。", + "tetra.stats.art_of_forging:soul_charged": "灵魂充能", + "tetra.stats.art_of_forging:soul_charged.tooltip_short": "击杀实体时获得1点灵魂充能,积攒满后可对周围造成火焰和魔法伤害", + + "art_of_forging.effect.sonic_shock.name": "音波尖啸", + "art_of_forging.effect.sonic_shock.tooltip": "释放一道音波,对目标造成§e%s点伤害§r。", + "tetra.stats.art_of_forging:sonic_shock": "音波尖啸", + "tetra.stats.art_of_forging:sonic_shock.tooltip_short": "释放音波尖啸攻击", + + "art_of_forging.effect.flame_protection.name": "火焰保护", + "art_of_forging.effect.flame_protection.tooltip": "佩戴时给予火焰保护§e%s§r。", + "tetra.stats.art_of_forging:flame_protection": "火焰保护", + "tetra.stats.art_of_forging:flame_protection.tooltip_short": "佩戴时给予火焰保护", + + "art_of_forging.effect.arcane_protection.name": "奥术保护", + "art_of_forging.effect.arcane_protection.tooltip": "佩戴时受到的魔法伤害§e-%s%%§r。", + "tetra.stats.art_of_forging:arcane_protection": "奥术保护", + "tetra.stats.art_of_forging:arcane_protection.tooltip_short": "佩戴时减少受到的魔法伤害", + + "art_of_forging.effect.strength_infused.name": "力量灌注", + "art_of_forging.effect.strength_infused.tooltip": "佩戴时给予力量§e%s§r。", + "tetra.stats.art_of_forging:strength_infused": "力量灌注", + "tetra.stats.art_of_forging:strength_infused.tooltip_short": "佩戴时给予力量", + + "art_of_forging.effect.healing_infused.name": "治疗灌注", + "art_of_forging.effect.healing_infused.tooltip": "佩戴时给予生命恢复§e%s§r。", + "tetra.stats.art_of_forging:healing_infused": "治疗灌注", + "tetra.stats.art_of_forging:healing_infused.tooltip_short": "佩戴时给予生命恢复", + + "art_of_forging.effect.karma_infused.name": "业力灌注", + "art_of_forging.effect.karma_infused.tooltip": "根据你所击杀的事物,佩戴时你会获得§e%s§r秒的幸运或霉运,击杀行为越多,效果等级越强。", + "tetra.stats.art_of_forging:karma_infused": "业力灌注", + "tetra.stats.art_of_forging:karma_infused.tooltip_short": "根据你所击杀的事物获得幸运或霉运", + + "art_of_forging.effect.haste_infused.name": "急迫灌注", + "art_of_forging.effect.haste_infused.tooltip": "佩戴时给予急迫§e%s§r。", + "tetra.stats.art_of_forging:haste_infused": "急迫灌注", + "tetra.stats.art_of_forging:haste_infused.tooltip_short": "佩戴时给予急迫", + + "art_of_forging.effect.third_sight.name": "猎人标记", + "art_of_forging.effect.third_sight.tooltip": "给予你攻击过的生物§e%s§r秒的发光。", + "tetra.stats.art_of_forging:third_sight": "猎人标记", + "tetra.stats.art_of_forging:third_sight.tooltip_short": "给予你攻击过的生物发光", + + "art_of_forging.effect.conquering.name": "征服", + "art_of_forging.effect.conquering.tooltip": "持有此武器时会获得力量,同时击中敌人会削弱它们。击杀数达到上限时,力量效果强度提升,但最大生命值下降。", + "tetra.stats.art_of_forging:conquering": "征服", + "tetra.stats.art_of_forging:conquering.tooltip_short": "持有此武器时会获得力量,同时击中敌人会削弱它们", + + "art_of_forging.effect.subjugation.name": "镇压", + "art_of_forging.effect.subjugation.tooltip": "持续攻击目标10次后,即可释放一次充能锁定攻击,给予目标失明、缓慢、虚弱,同时治疗自身。", + "tetra.stats.art_of_forging:subjugation": "镇压", + "tetra.stats.art_of_forging:subjugation.tooltip_short": "持续攻击目标后即可释放一次充能锁定攻击,给予目标负面效果并偷取它们的生命", + + "art_of_forging.effect.goliath_slayer.name": "歌利亚杀手", + "art_of_forging.effect.goliath_slayer.tooltip": "对Boss和类Boss实体造成的伤害§e+%s§r。", + "tetra.stats.art_of_forging:goliath_slayer": "歌利亚杀手", + "tetra.stats.art_of_forging:goliath_slayer.tooltip_short": "对Boss和类Boss实体造成更多伤害", + + + + "itemGroup.art_of_forging_tab": "锻造之艺", + + + + "effect.art_of_forging.devouring": "吞噬", + "effect.art_of_forging.evoking_maw": "唤魔巨口", + "effect.art_of_forging.defuse_creeper": "引信拆除", + "effect.art_of_forging.mortal_wounds": "致命伤口", + "effect.art_of_forging.targeted": "锁定", + + + + "item.art_of_forging.curious_artifact": "奇异饰件", + + "item.art_of_forging.resonant_alloy": "谐振合金", + "item.art_of_forging.forged_steel_ingot": "锻造钢锭", + "item.art_of_forging.vobrite_crystal": "白澜水晶", + "item.art_of_forging.vobrivium_ingot": "白澜钢锭", + "item.art_of_forging.endsteel_ingot": "末地钢锭", + + "item.art_of_forging.life_fiber": "生命纤维", + "item.art_of_forging.fang_charm": "唤魔者尖牙护符", + "item.art_of_forging.sigil_of_eden": "伊甸印记", + "item.art_of_forging.enigmatic_construct": "神秘构件", + "item.art_of_forging.ancient_axe": "远古斧头", + "item.art_of_forging.ancient_blade": "远古剑刃", + "item.art_of_forging.ancient_flail": "远古链锤", + "item.art_of_forging.demonic_axe": "湮灭斧头", + "item.art_of_forging.demonic_blade": "灾祸剑刃", + "item.art_of_forging.demonic_flail": "悲痛链锤", + "item.art_of_forging.rending_scissor_red": "断斩之剪[红]", + "item.art_of_forging.rending_scissor_purple": "断斩之剪[紫]", + "item.art_of_forging.rending_scissor_complete": "断斩之剪", + + "item.art_of_forging.nano_insectoid": "纳米类虫体", + "item.art_of_forging.encoded_canister": "加密罐筒", + "item.art_of_forging.esoteric_codex": "奥秘法典", + "item.art_of_forging.mark_of_the_architect": "缔造者伪经", + "item.art_of_forging.shockwave_chamber": "震击室", + "item.art_of_forging.devils_soul_gem": "黑暗宝珠", + + "item.art_of_forging.dragon_soul": "龙魂", + "item.art_of_forging.shards_of_malice": "恶意碎片", + "item.art_of_forging.potent_mixture": "高能混合物", + "item.art_of_forging.heart_of_ender": "末影之心", + "item.art_of_forging.eerie_shard": "怪异碎片", + "item.art_of_forging.soul_ember": "灵魂余烬", + "item.art_of_forging.fragment_of_eden": "伊甸碎片", + + + + "item.enigmatic_construct.tooltip": "用末影龙残破的灵魂制造的奇怪机械构件。很是诡异。", + "item.life_fiber.tooltip": "真品的人工复制件。", + "item.ancient_item.tooltip": "长久之前锻造而成的武器。需要邪恶能量才可唤醒。", + "item.sigil_of_eden.tooltip": "你都做了什么。", + + + + "tetra.material.forged_steel_ingot": "锻造钢", + "tetra.material.forged_steel_ingot.prefix": "锻造钢", + + "tetra.material.vobrivium_ingot": "白澜钢", + "tetra.material.vobrivium_ingot.prefix": "白澜钢", + + "tetra.material.vobrite_crystal": "白澜水晶", + "tetra.material.vobrite_crystal.prefix": "§b白澜水晶§r", + + "tetra.material.sigil_of_eden": "伊甸印记", + "tetra.material.sigil_of_eden.prefix": "§4伊甸印记§r", + + "tetra.material.fang_charm": "尖牙护符", + "tetra.material.fang_charm.prefix": "§e尖牙护符§r", + + "tetra.material.endsteel_ingot": "末地钢", + "tetra.material.endsteel_ingot.prefix": "末地钢", + + "tetra.material.life_fiber": "生命纤维", + "tetra.material.life_fiber.prefix": "§c生命纤维§r", + + "tetra.material.socket_heart_of_ender": "末影之心", + "tetra.material.socket_heart_of_ender.prefix": "§d末影之心§r", + + "tetra.material.shard_of_malice": "恶意碎片", + "tetra.material.shard_of_malice.prefix": "§c恶意碎片§r", + + "tetra.material.socket_shard_of_malice": "恶意碎片", + "tetra.material.socket_shard_of_malice.prefix": "§c恶意碎片§r", + + + + "tetra.slot.artifact/casing": "外壳", + "tetra.slot.artifact/internal": "核心", + "tetra.slot.artifact/attachment": "配件", + + + + "tetra/schematic/sword/rapier_blade.name": "迅捷剑剑刃", + "tetra/schematic/sword/rapier_blade.description": "将当前剑刃替换为迅捷剑剑刃,一种优雅的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/rapier_blade.slot1": "剑刃材料", + + "tetra.module.sword/rapier_blade.item_name": "迅捷剑", + "tetra.module.sword/rapier_blade.name": "迅捷剑剑刃", + "tetra.module.sword/rapier_blade.description": "一种轻巧,迅捷又优雅的剑刃。", + "tetra.module.sword/rapier_blade.material_name": "%s迅捷剑剑刃", + "tetra.module.sword/rapier_blade.prefix": "%s", + + "tetra/schematic/sword/flamberge/flamberge_blade.name": "焰形剑剑刃", + "tetra/schematic/sword/flamberge/flamberge_blade.description": "将当前剑刃替换为焰形剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/flamberge/flamberge_blade.slot1": "剑刃材料", + + "tetra.module.sword/flamberge_blade.item_name": "焰形剑", + "tetra.module.sword/flamberge_blade.name": "焰形剑剑刃", + "tetra.module.sword/flamberge_blade.description": "一种强力的波浪形剑刃。", + "tetra.module.sword/flamberge_blade.material_name": "%s焰形剑剑刃", + "tetra.module.sword/flamberge_blade.prefix": "%s", + + "tetra/schematic/sword/crucible/crucible_blade.name": "§c裁决剑剑刃§r", + "tetra/schematic/sword/crucible/crucible_blade.description": "将当前剑刃替换为裁决剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/crucible/crucible_blade.slot1": "剑刃材料", + + "tetra.module.sword/crucible_blade.item_name": "裁决剑", + "tetra.module.sword/crucible_blade.name": "裁决剑剑刃", + "tetra.module.sword/crucible_blade.description": "开膛破肚,直到完成任务。", + "tetra.module.sword/crucible_blade.material_name": "%s裁决剑剑刃", + "tetra.module.sword/crucible_blade.prefix": "%s", + + "tetra/schematic/double/tomahawk/tomahawk.name": "印第安战斧头", + "tetra/schematic/double/tomahawk/tomahawk.description": "一个印第安战斧头,适用于扔向敌人造成伤害。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/tomahawk/tomahawk.slot1": "头部材料", + + "tetra.module.double/tomahawk.item_name": "印第安战斧", + "tetra.module.double/tomahawk.name": "印第安战斧头", + "tetra.module.double/tomahawk.description": "一个印第安战斧头,可向敌人掷出以攻击。", + "tetra.module.double/tomahawk.material_name": "%s印第安战斧头", + "tetra.module.double/tomahawk.prefix": "%s", + + "tetra/schematic/single/head/halberd_head/halberd_head.name": "戟头", + "tetra/schematic/single/head/halberd_head/halberd_head.description": "用所给材料制作一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/halberd_head/halberd_head.slot1": "头部材料", + + "tetra.module.single/halberd_head.item_name": "戟", + "tetra.module.single/halberd_head.name": "戟头", + "tetra.module.single/halberd_head.description": "一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器。", + "tetra.module.single/halberd_head.material_name": "%s戟头", + "tetra.module.single/halberd_head.prefix": "%s", + + "tetra/schematic/sword/saber_blade.name": "军刀刀刃", + "tetra/schematic/sword/saber_blade.description": "将当前剑刃替换为军刀刀刃,一种富有皇家和军旅气息的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/saber_blade.slot1": "刀刃材料", + + "tetra.module.sword/saber_blade.item_name": "军刀", + "tetra.module.sword/saber_blade.name": "军刀刀刃", + "tetra.module.sword/saber_blade.description": "一种富有皇家和军旅气息的剑刃。", + "tetra.module.sword/saber_blade.material_name": "%s军刀刀刃", + "tetra.module.sword/saber_blade.prefix": "%s", + + "tetra/schematic/sword/key_guard.name": "键刃护手", + "tetra/schematic/sword/key_guard.description": "制作一个键刃护手,既能保护双手,又非常有格调。\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值。", + "tetra/schematic/sword/key_guard.slot1": "护手材料", + + "tetra.module.sword/key_guard.name": "键刃护手", + "tetra.module.sword/key_guard.description": "一个键刃护手,既能保护双手,又非常有格调。", + "tetra.module.sword/key_guard.material_name": "%s键刃护手", + + "tetra/schematic/single/head/mace_head/mace_head.name": "钉锤头", + "tetra/schematic/single/head/mace_head/mace_head.description": "用所给材料锻造一个钉锤头。钉锤是极为强力的近战武器,能击晕敌人并破坏其盔甲。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/mace_head/mace_head.slot1": "头部材料", + + "tetra.module.single/mace_head.item_name": "钉锤", + "tetra.module.single/mace_head.name": "钉锤头", + "tetra.module.single/mace_head.description": "一个钉锤头。钉锤是极为强力的近战武器,能击晕敌人并破坏其盔甲。", + "tetra.module.single/mace_head.material_name": "%s钉锤头", + "tetra.module.single/mace_head.prefix": "%s", + + "tetra.module.bow/dreadnought_stave.item_name": "无畏弓", + "tetra.module.bow/dreadnought_stave.name": "无畏弓弓材", + "tetra.module.bow/dreadnought_stave.description": "一把无畏弓的弓材,无畏弓弓材比普通弓材更为强力。", + "tetra.module.bow/dreadnought_stave.material_name": "%s无畏弓弓材", + "tetra.module.bow/dreadnought_stave.prefix": "%s", + + "tetra/schematic/bow/stave/dreadnought_stave.name": "无畏弓弓材", + "tetra/schematic/bow/stave/dreadnought_stave.description": "用所给材料制作的无畏弓弓材替换当前弓材。无畏弓弓材比普通弓材更为强力。\n \n材料§f硬度§r增加§f拉弓力量§r和§f拉弓耗时§r。\n材料§f弹性§r增加§f拉弓力量§r并略微减少§f拉弓耗时§r。", + "tetra/schematic/bow/stave/dreadnought_stave.slot1": "材料", + + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.name": "虚空蠕虫镐", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.description": "用虚空蠕虫大颚做的镐头,这无关私人恩怨,小子。", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.slot1": "虚空蠕虫镐", + + "tetra.module.double/void_worm_pickaxe.item_name": "虚空蠕虫镐", + "tetra.module.double/void_worm_pickaxe.name": "虚空蠕虫镐", + "tetra.module.double/void_worm_pickaxe.description": "用虚空蠕虫大颚做的镐头,这无关私人恩怨,小子。", + "tetra.variant.void_worm_pickaxe/void_worm_pickaxe": "虚空蠕虫镐", + + "tetra/schematic/sword/void_worm_cleaver.name": "虚空蠕虫劈刀", + "tetra/schematic/sword/void_worm_cleaver.description": "用神明吞噬——我的意思是,虚空蠕虫的大颚做的剑刃。", + "tetra/schematic/sword/void_worm_cleaver.slot1": "虚空蠕虫劈刀", + + "tetra.module.sword/void_worm_cleaver.item_name": "虚空蠕虫劈刀", + "tetra.module.sword/void_worm_cleaver.name": "虚空蠕虫劈刀", + "tetra.module.sword/void_worm_cleaver.description": "你永远无法屠戮神。", + "tetra.variant.void_worm_cleaver/void_worm_cleaver": "虚空蠕虫劈刀", + + "tetra/schematic/sword/shifting_blade.name": "§d变化之刃§r", + "tetra/schematic/sword/shifting_blade.description": "用紫水晶块做的一种奇怪剑刃。它的特性使剑刃带有魔法气息。", + "tetra/schematic/sword/shifting_blade.slot1": "§d变化之刃§r", + + "tetra.module.sword/shifting_blade.item_name": "§d变化之刃§r", + "tetra.module.sword/shifting_blade.name": "§d变化之刃§r", + "tetra.module.sword/shifting_blade.description": "用紫水晶块做的一种奇怪剑刃。它的特性使剑刃带有魔法气息。", + "tetra.variant.shifting_blade/shifting_blade": "§d变化之刃§r", + + "tetra/schematic/sword/bastard_blade.name": "变种剑剑刃", + "tetra/schematic/sword/bastard_blade.description": "将当前剑刃替换为变种剑剑刃,一种实用的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/bastard_blade.slot1": "剑刃材料", + + "tetra.module.sword/bastard_blade.item_name": "变种剑", + "tetra.module.sword/bastard_blade.name": "变种剑剑刃", + "tetra.module.sword/bastard_blade.description": "一种实用的剑刃。", + "tetra.module.sword/bastard_blade.material_name": "%s变种剑剑刃", + "tetra.module.sword/bastard_blade.prefix": "%s", + + "tetra/schematic/sword/executioner_blade.name": "行刑剑剑刃", + "tetra/schematic/sword/executioner_blade.description": "将当前剑刃替换为行刑剑剑刃,一种可怖的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/executioner_blade.slot1": "剑刃材料", + + "tetra.module.sword/executioner_blade.item_name": "行刑剑", + "tetra.module.sword/executioner_blade.name": "行刑剑剑刃", + "tetra.module.sword/executioner_blade.description": "一种可怖的剑刃。", + "tetra.module.sword/executioner_blade.material_name": "%s行刑剑剑刃", + "tetra.module.sword/executioner_blade.prefix": "%s", + + "tetra/schematic/sword/rending_scissor_red.name": "§4断斩之剪[红]§r", + "tetra/schematic/sword/rending_scissor_red.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra/schematic/sword/rending_scissor_red.slot1": "断斩之剪", + + "tetra.module.sword/rending_scissor_red.item_name": "断斩之剪", + "tetra.module.sword/rending_scissor_red.name": "断斩之剪", + "tetra.module.sword/rending_scissor_red.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra.variant.rending_scissor_red/rending_scissor_red": "§4断斩之剪[红]§r", + + "tetra/schematic/sword/rending_scissor_purple.name": "§5断斩之剪[紫]§r", + "tetra/schematic/sword/rending_scissor_purple.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra/schematic/sword/rending_scissor_purple.slot1": "断斩之剪", + + "tetra.module.sword/rending_scissor_purple.item_name": "断斩之剪", + "tetra.module.sword/rending_scissor_purple.name": "断斩之剪", + "tetra.module.sword/rending_scissor_purple.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra.variant.rending_scissor_purple/rending_scissor_purple": "§5断斩之剪[紫]§r", + + "tetra/schematic/sword/katana/katana_blade.name": "武士刀刀刃", + "tetra/schematic/sword/katana/katana_blade.description": "将当前剑刃替换为武士刀刀刃,一种荣耀的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/katana/katana_blade.slot1": "刀刃材料", + + "tetra.module.sword/katana_blade.item_name": "武士刀", + "tetra.module.sword/katana_blade.name": "武士刀刀刃", + "tetra.module.sword/katana_blade.description": "一种荣耀的剑刃。", + "tetra.module.sword/katana_blade.material_name": "%s武士刀刀刃", + "tetra.module.sword/katana_blade.prefix": "%s", + + "tetra/schematic/shield/plate/kite.name": "鸢盾盾面", + "tetra/schematic/shield/plate/kite.description": "制作一个鸢盾盾面,鸢盾可以一直被举起,其能力冷却时间比塔盾的更短。", + "tetra/schematic/shield/plate/kite.slot1": "材料", + + "tetra.module.shield/kite.item_name": "鸢盾", + "tetra.module.shield/kite.name": "鸢盾盾面", + "tetra.module.shield/kite.description": "一种可以一直举起的,又长又细的盾牌。", + "tetra.module.shield/kite.material_name": "%s鸢盾盾面", + "tetra.module.shield/kite.prefix": "%s", + + "tetra/schematic/single/head/cane_head/cane_head.name": "拐杖头", + "tetra/schematic/single/head/cane_head/cane_head.description": "用所给材料制作一个拐杖头。拐杖是一种多功能工具,能在旅行时提升速度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/cane_head/cane_head.slot1": "头部材料", + + "tetra.module.single/cane_head.item_name": "拐杖", + "tetra.module.single/cane_head.name": "拐杖头", + "tetra.module.single/cane_head.description": "拐杖是辅助行动用的多功能工具,持有能让你在走动时速度更快。", + "tetra.module.single/cane_head.material_name": "%s拐杖头", + "tetra.module.single/cane_head.prefix": "%s", + + "tetra/schematic/crossbow/stave/burst_stave.name": "爆发弓弓材", + "tetra/schematic/crossbow/stave/burst_stave.description": "用平面稳定器制成的弓材,适用于弩。这种弓材能同时发射多支箭,也能将实体拉向你。", + "tetra/schematic/crossbow/stave/burst_stave.slot1": "爆发弓弓材", + + "tetra.module.crossbow/burst_stave.item_name": "爆发弓", + "tetra.module.crossbow/burst_stave.name": "爆发弓弓材", + "tetra.module.crossbow/burst_stave.description": "用平面稳定器制成的弓材,适用于弩。这种弓材能同时发射多支箭,也能将实体拉向你。", + "tetra.variant.burst_stave/burst_stave": "爆发弓弓材", + + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.name": "锤头棍端", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.description": "用所给材料制作一个锤头棍端。锤头棍适用于近身格斗,攻击迅猛并能阻挡敌方攻击。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.slot1": "头部材料", + + "tetra.module.single/quarter_staff_head.item_name": "锤头棍", + "tetra.module.single/quarter_staff_head.name": "锤头棍端", + "tetra.module.single/quarter_staff_head.description": "锤头棍,适用于近身格斗,攻击迅猛并能阻挡敌方攻击,也能击晕敌方一段时间。", + "tetra.module.single/quarter_staff_head.material_name": "%s锤头棍端", + "tetra.module.single/quarter_staff_head.prefix": "%s", + + "tetra.module.bow/compound_string.name": "复合弓弦", + "tetra.module.bow/compound_string.description": "复合弓弦,比普通弓弦更为强力。", + "tetra.module.bow/compound_string.material_name": "%s复合弓弦", + + "tetra/schematic/bow/string/compound_string.name": "复合弓弦", + "tetra/schematic/bow/string/compound_string.description": "用所给材料制成的复合弓弦替换当前弓弦。复合弓弦比普通弓弦更为强力。弓弦是弓完整度的主要来源。", + "tetra/schematic/bow/string/compound_string.slot1": "材料", + + "tetra.module.crossbow/dreadnought_cross_stave.item_name": "无畏弩", + "tetra.module.crossbow/dreadnought_cross_stave.name": "无畏弓弓材", + "tetra.module.crossbow/dreadnought_cross_stave.description": "一个无畏弩弓材。无畏弓弓材比普通弓材更为强力。", + "tetra.module.crossbow/dreadnought_cross_stave.material_name": "%s无畏弓弓材", + "tetra.module.crossbow/dreadnought_cross_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.name": "无畏弓弓材", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.description": "用所给材料制作的无畏弓弓材替换当前弓材。无畏弓弓材比普通弓材更为强力。", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.slot1": "材料", + + "tetra/schematic/crossbow/socket.name": "镶嵌", + "tetra/schematic/crossbow/socket.description": "在弓材上镶嵌一枚宝石,不同的宝石提供不同的效果。", + "tetra/schematic/crossbow/socket.slot1": "宝石", + "tetra.module.crossbow/socket.name": "镶嵌", + "tetra.module.crossbow/socket.description": "一颗宝石,被精心镶在弩的弓材上。这颗宝石附有魔咒,会为持有者提供魔法增益。", + "tetra.module.crossbow/socket.material_name": "镶嵌[%s]", + + "tetra.module.crossbow/compound_cross_string.name": "复合弓弦", + "tetra.module.crossbow/compound_cross_string.description": "复合弓弦,比普通弓弦更为强力。", + "tetra.module.crossbow/compound_cross_string.material_name": "%s复合弓弦", + + "tetra/schematic/crossbow/string/compound_cross_string.name": "复合弓弦", + "tetra/schematic/crossbow/string/compound_cross_string.description": "用所给材料制成的复合弓弦替换当前弓弦。复合弓弦比普通弓弦更为强力。弓弦是弓完整度的主要来源。", + "tetra/schematic/crossbow/string/compound_cross_string.slot1": "材料", + + "tetra/schematic/sword/echo_fuller.name": "回响附层", + "tetra/schematic/sword/echo_fuller.description": "用回响碎片制成的附层。可能会散播幽匿侵染。", + "tetra/schematic/sword/echo_fuller.slot1": "回响附层", + + "tetra.module.sword/echo_fuller.name": "§1回响附层§r", + "tetra.module.sword/echo_fuller.description": "用回响碎片制成的附层。可能会散播幽匿侵染。", + "tetra.variant.echo_fuller/echo_fuller": "§1回响附层§r", + + "tetra/schematic/sword/euclidean_dagger.name": "§6欧几里得匕首§r", + "tetra/schematic/sword/euclidean_dagger.description": "由伊甸园的碎片锻造而成的远古匕首。夜晚是你的天地。", + "tetra/schematic/sword/euclidean_dagger.slot1": "§6欧几里得匕首§r", + + "tetra.module.sword/euclidean_dagger.item_name": "§6欧几里得匕首§r", + "tetra.module.sword/euclidean_dagger.name": "§6欧几里得匕首§r", + "tetra.module.sword/euclidean_dagger.description": "由伊甸园的碎片锻造而成的远古匕首。夜晚是你的天地。", + "tetra.variant.euclidean_dagger/euclidean_dagger": "§6欧几里得匕首§r", + + "tetra/schematic/double/annihilator_axe/annihilator_axe.name": "§4湮灭§r", + "tetra/schematic/double/annihilator_axe/annihilator_axe.description": "由固化的恶魔精华锻造而得的斧头。它渴求血液。", + "tetra/schematic/double/annihilator_axe/annihilator_axe.slot1": "§4湮灭斧头§r", + + "tetra.module.double/annihilator_axe.item_name": "§4湮灭§r", + "tetra.module.double/annihilator_axe.name": "§4湮灭§r", + "tetra.module.double/annihilator_axe.description": "由固化的恶魔精华锻造而得的斧头。它渴求血液。", + "tetra.variant.annihilator_axe/annihilator_axe": "§c湮灭§r", + + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.name": "§4灾祸§r", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.description": "由固化的恶魔精华锻造而得的剑刃。它渴求血液。", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.slot1": "§4灾祸剑刃§r", + + "tetra.module.sword/cataclysm_blade.item_name": "§4灾祸§r", + "tetra.module.sword/cataclysm_blade.name": "§4灾祸§r", + "tetra.module.sword/cataclysm_blade.description": "由固化的恶魔精华锻造而得的剑刃。它渴求血液。", + "tetra.variant.cataclysm_blade/cataclysm_blade": "§c灾祸§r", + + "tetra/schematic/single/head/mourning_star/mourning_star.name": "§4哀星§r", + "tetra/schematic/single/head/mourning_star/mourning_star.description": "由固化的恶魔精华锻造而得的链锤。它渴求血液。", + "tetra/schematic/single/head/mourning_star/mourning_star.slot1": "§4哀星§r", + + "tetra.module.single/mourning_star.item_name": "§4哀星§r", + "tetra.module.single/mourning_star.name": "§4哀星§r", + "tetra.module.single/mourning_star.description": "由固化的恶魔精华锻造而得的链锤。它渴求血液。", + "tetra.variant.mourning_star/mourning_star": "§c哀星§r", + + "tetra/schematic/double/reaping_scythe/reaping_scythe.name": "收割镰刀头", + "tetra/schematic/double/reaping_scythe/reaping_scythe.description": "一个收割镰刀头。能够斩下对手的首级。\n \n材料§f硬度§r增加§f伤害和斩首概率§r。", + "tetra/schematic/double/reaping_scythe/reaping_scythe.slot1": "头部材料", + + "tetra.module.double/reaping_scythe.item_name": "收割镰刀", + "tetra.module.double/reaping_scythe.name": "收割镰刀头", + "tetra.module.double/reaping_scythe.description": "一个收割镰刀头,能够斩首敌人,用于获取头颅。", + "tetra.module.double/reaping_scythe.material_name": "%s收割镰刀头", + "tetra.module.double/reaping_scythe.prefix": "%s", + + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.name": "魂火镰刀头", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.description": "以灵魂沙峡谷散发的纯粹余烬锻造而成的镰刀。会燃尽四周一切事物。", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.slot1": "魂火镰刀", + + "tetra.module.double/soul_fire_scythe.item_name": "魂火镰刀", + "tetra.module.double/soul_fire_scythe.name": "魂火镰刀头", + "tetra.module.double/soul_fire_scythe.description": "以灵魂沙峡谷散发的纯粹余烬锻造而成的镰刀。会燃尽四周一切事物。", + "tetra.variant.soul_fire_scythe/soul_fire_scythe": "魂火镰刀头", + + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.name": "震击锤头", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.description": "用震击室锻造而成的锤。它能击退敌人,拥有强力的猛击攻击,且有概率召唤闪电。", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.slot1": "震击锤头", + + "tetra.module.double/shockwave_hammer.item_name": "震击锤", + "tetra.module.double/shockwave_hammer.name": "震击锤头", + "tetra.module.double/shockwave_hammer.description": "用震击室锻造而成的锤。它能击退敌人,拥有强力的猛击攻击,且有概率召唤闪电。", + "tetra.variant.shockwave_hammer/shockwave_hammer": "震击锤头", + + "tetra/schematic/double/slime_hammer/slime_hammer.name": "黏液锤头", + "tetra/schematic/double/slime_hammer/slime_hammer.description": "用柔软又弹性十足的黏性制成的锤头。并非作为武器设计。", + "tetra/schematic/double/slime_hammer/slime_hammer.slot1": "黏液锤头", + + "tetra.module.double/slime_hammer.item_name": "黏液锤", + "tetra.module.double/slime_hammer.name": "黏液锤头", + "tetra.module.double/slime_hammer.description": "用柔软又弹性十足的黏性制成的锤头。并非作为武器设计。", + "tetra.variant.slime_hammer/slime_hammer": "黏液锤头", + + "tetra/schematic/sword/eerie_fuller.name": "怪异附层", + "tetra/schematic/sword/eerie_fuller.description": "用监守者掉落的怪异碎片制作的附层。使用者可借此释放音波冲击。", + "tetra/schematic/sword/eerie_fuller.slot1": "怪异附层", + + "tetra.module.sword/eerie_fuller.name": "§3怪异附层§r", + "tetra.module.sword/eerie_fuller.description": "用监守者掉落的怪异碎片制作的附层。使用者可借此释放音波冲击。", + "tetra.variant.eerie_fuller/eerie_fuller": "§3怪异附层§r", + + "tetra/schematic/sword/tonal_blade.name": "音调剑剑刃", + "tetra/schematic/sword/tonal_blade.description": "将当前剑刃替换为音调剑剑刃,一种调谐至生物共振频率的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/tonal_blade.slot1": "剑刃材料", + + "tetra.module.sword/tonal_blade.item_name": "音调剑", + "tetra.module.sword/tonal_blade.name": "音调剑剑刃", + "tetra.module.sword/tonal_blade.description": "一种调谐至生物共振频率的剑刃。", + "tetra.module.sword/tonal_blade.material_name": "%s音调剑剑刃", + "tetra.module.sword/tonal_blade.prefix": "%s", + + "tetra/schematic/bow/stave/remembrance_stave.name": "忆念", + "tetra/schematic/bow/stave/remembrance_stave.description": "以异域的奇特魔法制成的弓。曾用于保卫她所关心的世界。", + "tetra/schematic/bow/stave/remembrance_stave.slot1": "记住她", + + "tetra.module.bow/remembrance_stave.item_name": "忆念", + "tetra.module.bow/remembrance_stave.name": "忆念", + "tetra.module.bow/remembrance_stave.description": "以异域的奇特魔法制成的弓。曾用于保卫她所关心的世界。", + "tetra.variant.remembrance_stave/remembrance_stave": "忆念", + + "tetra/schematic/sword/rending_scissor_complete.name": "§c断斩之剪§r", + "tetra/schematic/sword/rending_scissor_complete.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra/schematic/sword/rending_scissor_complete.slot1": "断斩之剪", + + "tetra.module.sword/rending_scissor_complete.item_name": "断斩之剪", + "tetra.module.sword/rending_scissor_complete.name": "断斩之剪", + "tetra.module.sword/rending_scissor_complete.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra.variant.rending_scissor_complete/rending_scissor_complete": "§c断斩之剪§r", + + "tetra/schematic/sword/scissor_blade_left.name": "左片剪太刀", + "tetra/schematic/sword/scissor_blade_left.description": "将当前剑刃替换为片剪太刀,一种用来斩断纤维和筋腱的剑。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/scissor_blade_left.slot1": "刀刃材料", + + "tetra.module.sword/scissor_blade_left.item_name": "片剪太刀", + "tetra.module.sword/scissor_blade_left.name": "片剪太刀", + "tetra.module.sword/scissor_blade_left.description": "一种用来斩断纤维和筋腱的剑刃。", + "tetra.module.sword/scissor_blade_left.material_name": "%s片剪太刀", + "tetra.module.sword/scissor_blade_left.prefix": "%s", + + "tetra/schematic/sword/scissor_blade_right.name": "右片剪太刀", + "tetra/schematic/sword/scissor_blade_right.description": "将当前剑刃替换为片剪太刀,一种用来斩断纤维和筋腱的剑。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/scissor_blade_right.slot1": "刀刃材料", + + "tetra.module.sword/scissor_blade_right.item_name": "片剪太刀", + "tetra.module.sword/scissor_blade_right.name": "片剪太刀", + "tetra.module.sword/scissor_blade_right.description": "一种用来斩断纤维和筋腱的剑刃。", + "tetra.module.sword/scissor_blade_right.material_name": "%s片剪太刀", + "tetra.module.sword/scissor_blade_right.prefix": "%s", + + "tetra/schematic/artifact/casing/bell.name": "钟形饰件", + "tetra/schematic/artifact/casing/bell.description": "将当前饰件外壳替换为钟形。", + "tetra/schematic/artifact/casing/bell.slot1": "饰件材料", + + "tetra.module.artifact/casing/bell.item_name": "钟形饰件", + "tetra.module.artifact/casing/bell.name": "钟形饰件", + "tetra.module.artifact/casing/bell.description": "一个钟形的饰件。", + "tetra.module.artifact/casing/bell.material_name": "%s钟形饰件", + "tetra.module.artifact/casing/bell.prefix": "%s", + + "tetra/schematic/artifact/casing/machination.name": "奇械饰件", + "tetra/schematic/artifact/casing/machination.description": "将当前饰件外壳替换为奇械。", + "tetra/schematic/artifact/casing/machination.slot1": "饰件材料", + + "tetra.module.artifact/casing/machination.item_name": "奇械饰件", + "tetra.module.artifact/casing/machination.name": "奇械饰件", + "tetra.module.artifact/casing/machination.description": "一个奇械饰件。", + "tetra.module.artifact/casing/machination.material_name": "%s奇械饰件", + "tetra.module.artifact/casing/machination.prefix": "%s", + + "tetra/schematic/artifact/casing/relic.name": "器物饰件", + "tetra/schematic/artifact/casing/relic.description": "将当前饰件外壳替换为器物。", + "tetra/schematic/artifact/casing/relic.slot1": "饰件材料", + + "tetra.module.artifact/casing/relic.item_name": "器物饰件", + "tetra.module.artifact/casing/relic.name": "器物饰件", + "tetra.module.artifact/casing/relic.description": "一个器物饰件。", + "tetra.module.artifact/casing/relic.material_name": "%s器物饰件", + "tetra.module.artifact/casing/relic.prefix": "%s", + + "tetra/schematic/artifact/internal/orb.name": "球珠组件", + "tetra/schematic/artifact/internal/orb.description": "将当前饰件核心替换为球珠,这种核心组件能给予被动增益。", + "tetra/schematic/artifact/internal/orb.slot1": "球珠材料", + + "tetra.module.artifact/internal/orb.name": "球珠组件", + "tetra.module.artifact/internal/orb.description": "一个球珠核心组件。", + "tetra.module.artifact/internal/orb.material_name": "%s球珠组件", + + "tetra/schematic/artifact/attachment/binding.name": "绑定", + "tetra/schematic/artifact/attachment/binding.description": "将当前饰件配件替换为绑定结,仅作装饰使用。", + "tetra/schematic/artifact/attachment/binding.slot1": "绑定材料", + + "tetra.module.artifact/attachment/binding.name": "绑定", + "tetra.module.artifact/attachment/binding.description": "一个绑定配件。", + "tetra.module.artifact/attachment/binding.material_name": "%s绑定", + + "tetra.module.crossbow/light_stave.item_name": "轻型弩", + "tetra.module.crossbow/light_stave.name": "轻型弓材", + "tetra.module.crossbow/light_stave.description": "一个轻型弩用弓材。这种弓材比大多数弩用弓材轻巧,拉弦速度快但伤害较低。", + "tetra.module.crossbow/light_stave.material_name": "%s轻型弓材", + "tetra.module.crossbow/light_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/light_stave.name": "轻型弓材", + "tetra/schematic/crossbow/stave/light_stave.description": "用所给材料制作的轻型弓材替换当前弓材。这种弓材比大多数弩用弓材轻巧,拉弦速度快但伤害较低。", + "tetra/schematic/crossbow/stave/light_stave.slot1": "材料", + + "tetra.module.crossbow/heavy_stave.item_name": "重型弩", + "tetra.module.crossbow/heavy_stave.name": "重型弓材", + "tetra.module.crossbow/heavy_stave.description": "一个重型弩用弓材。这种弓材比大多数弩用弓材轻巧,伤害高但拉弦速度较低。", + "tetra.module.crossbow/heavy_stave.material_name": "%s重型弓材", + "tetra.module.crossbow/heavy_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/heavy_stave.name": "重型弓材", + "tetra/schematic/crossbow/stave/heavy_stave.description": "用所给材料制作的重型弓材替换当前弓材。这种弓材比大多数弩用弓材轻巧,伤害高但拉弦速度较低。", + "tetra/schematic/crossbow/stave/heavy_stave.slot1": "材料", + + "tetra.module.crossbow/light_stock.name": "轻型弩身", + "tetra.module.crossbow/light_stock.description": "一个轻型弩身。轻型弩身提供部分完整度并能装载一些机械构件。轻型弩身加快了拉弦速度,但耐久度和伤害较低。", + "tetra.module.crossbow/light_stock.material_name": "%s轻型弩身", + + "tetra/schematic/crossbow/stock/light_stock.name": "轻型弩身", + "tetra/schematic/crossbow/stock/light_stock.description": "用所给材料制作的轻型弩身替换当前弩身。", + "tetra/schematic/crossbow/stock/light_stock.slot1": "材料", + + "tetra/schematic/sword/tsuba_guard.name": "刀镡", + "tetra/schematic/sword/tsuba_guard.description": "制作一个刀镡用于保护手部,同时额外给予玩家盔甲韧性。\n \n材料§f硬度§r和§f弹性§r增加所提供的盔甲韧性。", + "tetra/schematic/sword/tsuba_guard.slot1": "护手材料", + + "tetra.module.sword/tsuba_guard.name": "刀镡", + "tetra.module.sword/tsuba_guard.description": "刀镡,用于保护手部,以及给予玩家盔甲韧性。通常与武士刀刀刃搭配使用。", + "tetra.module.sword/tsuba_guard.material_name": "%s刀镡", + + + + "tetra.synergy.double/quarry_hammer": "采石锤", + "tetra.synergy.double/mjolnir": "雷神之锤", + "tetra.synergy.double/dual_throwing_axe": "双刃斧", + "tetra.synergy.sword/murasama": "村雨", + "tetra.synergy.sword/architects_crucible": "缔造者裁决剑", + "tetra.synergy.sword/thousand_cold_nights": "十千夜寒", + + + + "tetra/schematic/katana/murasama_blade.name": "村雨", + "tetra/schematic/katana/murasama_blade.description": "将你的武士刀改进为传说级的村雨。", + "tetra/schematic/katana/murasama_blade.slot1": "村雨", + + "tetra.improvement.sword/murasama_imprv.name": "村雨", + "tetra.improvement.sword/murasama_imprv.description": "将你的武士刀淬炼锻造成村雨。", + + "tetra/schematic/double/basic_hammer/utilize.name": "复用", + "tetra/schematic/double/basic_hammer/utilize.description": "复用工具头部以发掘该模块的全新专长。", + + "tetra.improvement.double/utilized.name": "复用", + + "tetra.improvement.head_hone/radius_tier.name": "深掘", + "tetra.improvement.head_hone/radius_tier.prefix": "深掘", + "tetra.improvement.head_hone/radius_tier.description": "增加挖掘深度", + + "tetra/schematic/double/basic_hammer/hone_radius_1.name": "深掘", + "tetra/schematic/double/basic_hammer/hone_radius_1.description": "增加锤的挖掘深度。", + "tetra/schematic/double/basic_hammer/hone_radius_2.name": "打磨:深掘 II", + "tetra/schematic/double/basic_hammer/hone_radius_2.description": "提升深掘深度。同时挖掘的方块数提升至27。", + "tetra/schematic/double/basic_hammer/hone_radius_3.name": "打磨:深掘 III", + "tetra/schematic/double/basic_hammer/hone_radius_3.description": "进一步提升挖掘深度。同时挖掘的方块数提升至36。", + "tetra/schematic/double/basic_hammer/hone_radius_4.name": "打磨:深掘 IV", + "tetra/schematic/double/basic_hammer/hone_radius_4.description": "进一步提升挖掘深度。同时挖掘的方块数提升至45。", + "tetra/schematic/double/basic_hammer/hone_radius_5.name": "打磨:深掘 V", + "tetra/schematic/double/basic_hammer/hone_radius_5.description": "进一步提升挖掘深度。同时挖掘的方块数提升至54。", + + "tetra.improvement.blade/vengeance_tier.name": "暴怒", + "tetra.improvement.blade/vengeance_tier.prefix": "暴怒", + "tetra.improvement.blade/vengeance_tier.description": "增加复仇伤害", + + "tetra/schematic/sword/crucible/hone_vengeance_1.name": "道途:暴怒", + "tetra/schematic/sword/crucible/hone_vengeance_1.description": "低生命值时复仇伤害+5%%。", + "tetra/schematic/sword/crucible/hone_vengeance_2.name": "打磨:暴怒 II", + "tetra/schematic/sword/crucible/hone_vengeance_2.description": "打磨暴怒改进。低生命值时伤害+15%%。", + "tetra/schematic/sword/crucible/hone_vengeance_3.name": "打磨:暴怒 III", + "tetra/schematic/sword/crucible/hone_vengeance_3.description": "进一步打磨暴怒改进。低生命值时伤害+20%%。", + + "tetra.improvement.blade/infernal.name": "灼狱", + "tetra.improvement.blade/infernal.prefix": "灼狱", + "tetra.improvement.blade/infernal.description": "攻击有概率点燃并击退敌人", + + "tetra/schematic/sword/flamberge/hone_infernal_1.name": "灼狱之斥", + "tetra/schematic/sword/flamberge/hone_infernal_1.description": "有15%%概率将敌人点燃3秒。", + "tetra/schematic/sword/flamberge/hone_infernal_2.name": "打磨:灼狱 II", + "tetra/schematic/sword/flamberge/hone_infernal_2.description": "打磨灼狱改进。有20%%概率将敌人点燃4秒。", + "tetra/schematic/sword/flamberge/hone_infernal_3.name": "打磨:灼狱 III", + "tetra/schematic/sword/flamberge/hone_infernal_3.description": "进一步打磨灼狱改进。有25%%概率将敌人点燃5秒。", + "tetra/schematic/sword/flamberge/hone_infernal_4.name": "打磨:灼狱 IV", + "tetra/schematic/sword/flamberge/hone_infernal_4.description": "进一步打磨灼狱改进。有30%%概率将敌人点燃6秒。", + + "tetra.improvement.soul_fire_hone/soul_fire.name": "灵魂烈焰", + "tetra.improvement.soul_fire_hone/soul_fire.description": "增加火焰和魔法伤害", + + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.name": "灵魂烈焰", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.description": "能力造成的火焰和魔法伤害+1。", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.name": "打磨:魂焰 II", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.description": "打磨灵魂烈焰改进。敌人会着火8秒(两处打磨则为14秒),魔法伤害提升至6点(两处打磨则为9点)。", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.name": "打磨:魂焰 III", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.description": "进一步打磨灵魂烈焰改进。敌人会着火10秒(两处打磨则为16秒),魔法伤害提升至7点(两处打磨则为10点)。", + + "tetra/schematic/crucible/architects_crucible.name": "缔造者裁决剑", + "tetra/schematic/crucible/architects_crucible.description": "将你的裁决剑改进为真正的缔造者裁决剑。", + "tetra/schematic/crucible/architects_crucible.slot1": "缔造者裁决剑", + + "tetra.improvement.sword/architect_imprv.name": "禁忌缔造", + "tetra.improvement.sword/architect_imprv.description": "赋予你的裁决剑以缔造者裁决剑的核心。", + + "tetra.improvement.blade/esoteric_tier.name": "奥秘", + "tetra.improvement.blade/esoteric_tier.prefix": "奥秘", + "tetra.improvement.blade/esoteric_tier.description": "增加奥秘利刃伤害", + + "tetra/schematic/sword/crucible/hone_esoteric_1.name": "道途:奥秘", + "tetra/schematic/sword/crucible/hone_esoteric_1.description": "奥秘利刃伤害+5%%。", + "tetra/schematic/sword/crucible/hone_esoteric_2.name": "打磨:奥秘 II", + "tetra/schematic/sword/crucible/hone_esoteric_2.description": "打磨奥秘利刃改进。奥秘利刃伤害+10%%。", + "tetra/schematic/sword/crucible/hone_esoteric_3.name": "打磨:奥秘 III", + "tetra/schematic/sword/crucible/hone_esoteric_3.description": "进一步打磨奥秘利刃改进。奥秘利刃伤害+15%%。", + + "tetra.improvement.nano_fused.name": "纳米融合", + "tetra.improvement.nano_fused.description": "将武器与纳米类虫体融合,以此改变某些生物的掉落物。", + + "tetra/schematic/shared/hone_nano_fused_1.name": "纳米融合", + "tetra/schematic/shared/hone_nano_fused_1.description": "将武器与纳米类虫体融合,以此改变某些生物的掉落物。", + "tetra/schematic/shared/hone_nano_fused_1.slot1": "融合", + + "tetra/schematic/katana/thousand_cold_nights.name": "十千夜寒", + "tetra/schematic/katana/thousand_cold_nights.description": "将你的武士刀腐化为传说级的十千夜寒。", + "tetra/schematic/katana/thousand_cold_nights.slot1": "十千夜寒", + + "tetra.improvement.sword/thousand_cold_nights_imprv.name": "恶魔", + "tetra.improvement.sword/thousand_cold_nights_imprv.description": "将你的武士刀变为十千夜寒。", + + + "tetra.variant.compound_string/string": "基础复合弓弦", + "tetra.variant.compound_string/hide": "双重兔皮绳", + "tetra.variant.compound_string/leather": "双重皮革绳", + "tetra.variant.compound_string/phantom_membrane": "双重拧制幻翼膜", + "tetra.variant.compound_string/dragon_sinew": "复合龙筋", + + "tetra.variant.compound_cross_string/string": "基础复合弓弦", + "tetra.variant.compound_cross_string/hide": "双重兔皮绳", + "tetra.variant.compound_cross_string/leather": "双重皮革绳", + "tetra.variant.compound_cross_string/phantom_membrane": "双重拧制幻翼膜", + "tetra.variant.compound_cross_string/dragon_sinew": "复合龙筋", + + "tetra/schematic/single/head/halberd_head/serrated_1.name": "锯齿", + "tetra/schematic/single/head/halberd_head/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效。", + "tetra/schematic/single/head/halberd_head/serrated_2.name": "打磨:锯齿 II", + "tetra/schematic/single/head/halberd_head/serrated_2.description": "打磨锯齿,将伤害增加至8。", + "tetra/schematic/single/head/halberd_head/serrated_3.name": "打磨:锯齿 III", + "tetra/schematic/single/head/halberd_head/serrated_3.description": "打磨锯齿,将伤害增加至16。", + + "tetra.improvement.halberd_head/serrated.name": "锯齿", + "tetra.improvement.halberd_head/serrated.prefix": "锯齿", + "tetra.improvement.halberd_head/serrated.description": "攻击能够造成流血效果", + + "tetra/schematic/single/head/halberd_head/tempered_1.name": "回火", + "tetra/schematic/single/head/halberd_head/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害。", + "tetra/schematic/single/head/halberd_head/tempered_2.name": "打磨:回火 II", + "tetra/schematic/single/head/halberd_head/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3。", + "tetra/schematic/single/head/halberd_head/tempered_3.name": "打磨:回火 III", + "tetra/schematic/single/head/halberd_head/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5。", + + "tetra.improvement.halberd_head/tempered.name": "回火", + "tetra.improvement.halberd_head/tempered.prefix": "回火", + "tetra.improvement.halberd_head/tempered.description": "攻击无视部分护甲", + + "tetra/schematic/crossbow/stave/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/crossbow/stave/hone_damage_1.description": "打磨组件,增加伤害。", + "tetra/schematic/crossbow/stave/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/crossbow/stave/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/crossbow/stave/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/crossbow/stave/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/crossbow/stave/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/crossbow/stave/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/crossbow/stave/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/crossbow/stave/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益。", + + "tetra.improvement.crossbow_stave_hone/damage.name": "打磨:伤害", + "tetra.improvement.crossbow_stave_hone/damage.description": "增加伤害", + + "tetra/schematic/crossbow/stave/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/crossbow/stave/hone_speed_1.description": "打磨组件,增加拉弓速度。", + "tetra/schematic/crossbow/stave/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/crossbow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度改进。", + "tetra/schematic/crossbow/stave/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/crossbow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度改进。", + "tetra/schematic/crossbow/stave/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/crossbow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度改进。", + "tetra/schematic/crossbow/stave/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/crossbow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度改进。", + + "tetra.improvement.crossbow_stave_hone/speed.name": "打磨:速度", + "tetra.improvement.crossbow_stave_hone/speed.description": "增加拉弓速度", + + "tetra.improvement.halberd_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.halberd_head_hone/damage.description": "增加伤害", + + "tetra.improvement.tomahawk_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.tomahawk_head_hone/damage.description": "增加伤害", + + "tetra.improvement.annihilator_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.annihilator_head_hone/damage.description": "增加伤害", + + "tetra.improvement.reaping_scythe_hone/damage.name": "打磨:伤害", + "tetra.improvement.reaping_scythe_hone/damage.description": "增加伤害", + + "tetra.improvement.soul_fire_hone/damage.name": "打磨:伤害", + "tetra.improvement.soul_fire_hone/damage.description": "增加伤害", + + "tetra.improvement.mourning_star_hone/damage.name": "打磨:伤害", + "tetra.improvement.mourning_star_hone/damage.description": "增加伤害", + + "tetra.improvement.shockwave_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.shockwave_head_hone/damage.description": "增加伤害", + + "tetra.improvement.blade/goliath_tier.name": "歌利亚", + "tetra.improvement.blade/goliath_tier.description": "增加对Boss伤害", + + "tetra/schematic/sword/crucible/hone_goliath_1.name": "道途:歌利亚", + "tetra/schematic/sword/crucible/hone_goliath_1.description": "对Boss的伤害+25%%。", + "tetra/schematic/sword/crucible/hone_goliath_2.name": "打磨:歌利亚 II", + "tetra/schematic/sword/crucible/hone_goliath_2.description": "打磨歌利亚杀手改进。对Boss的伤害+50%%。", + "tetra/schematic/sword/crucible/hone_goliath_3.name": "打磨:歌利亚 III", + "tetra/schematic/sword/crucible/hone_goliath_3.description": "进一步打磨歌利亚杀手改进。对Boss的伤害+75%%。", + + + + "tetra.variant_category.reagent.label": "反应核心", + + "tetra.material.warped_muscle": "诡异肌", + "tetra.material.warped_muscle.prefix": "诡异肌", + + "tetra.variant.spike/serrated_tooth": "鲨鱼锯齿", + + "tetra.material.diabolium_ingot": "恶魔锭", + "tetra.material.diabolium_ingot.prefix": "恶魔", + + "tetra.material.echo_shard": "回响碎片", + "tetra.material.echo_shard.prefix": "回响碎片", + + "tetra.material.socket_void_worm_eye": "虚空蠕虫之眼", + "tetra.material.socket_void_worm_eye.prefix": "§d虚空蠕虫之眼§r", + + "tetra.material.blaze_powder": "烈焰粉", + "tetra.material.blaze_powder.prefix": "§6烈焰粉§r", + + "tetra.material.ghast_tear": "恶魂之泪", + "tetra.material.ghast_tear.prefix": "§f恶魂之泪§r", + + "tetra.material.glass": "玻璃", + "tetra.material.glass.prefix": "§f玻璃§r", + + "tetra.material.glowstone_dust": "荧石粉", + "tetra.material.glowstone_dust.prefix": "§e荧石粉§r", + + "tetra.material.magma_cream": "岩浆膏", + "tetra.material.magma_cream.prefix": "§c岩浆膏§r", + + "tetra.material.redstone_dust": "红石粉", + "tetra.material.redstone_dust.prefix": "§4红石粉§r", + + "tetra.material.reagent_emerald": "绿宝石", + "tetra.material.reagent_emerald.prefix": "§a绿宝石§r", + + + + "item.tetra.scroll.tetra/flamberge_blade.prefix": "锻造之艺,第壹章", + "item.tetra.scroll.tetra/flamberge_blade.name": "焰形剑", + "item.tetra.scroll.tetra/flamberge_blade.description": "记载着有关制作焰形剑剑刃的知识", + "item.tetra.scroll.tetra/flamberge_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.single/head/halberd_head/halberd_head.prefix": "锻造之艺,第贰章", + "item.tetra.scroll.single/head/halberd_head/halberd_head.name": "戟", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description": "记载着有关制作戟头的知识", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/key_guard.prefix": "锻造之艺,第叁章", + "item.tetra.scroll.sword/key_guard.name": "键刃护手", + "item.tetra.scroll.sword/key_guard.description": "记载着有关制作键刃护手的知识", + "item.tetra.scroll.sword/key_guard.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.single/head/mace_head/mace_head.prefix": "锻造之艺,第肆章", + "item.tetra.scroll.single/head/mace_head/mace_head.name": "钉锤", + "item.tetra.scroll.single/head/mace_head/mace_head.description": "记载着有关制作钉锤头的知识", + "item.tetra.scroll.single/head/mace_head/mace_head.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.tetra/crucible_blade.prefix": "锻造之艺,第伍章", + "item.tetra.scroll.tetra/crucible_blade.name": "裁决剑", + "item.tetra.scroll.tetra/crucible_blade.description": "记载着有关制作裁决剑剑刃的知识", + "item.tetra.scroll.tetra/crucible_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.bow/stave/dreadnought_stave.prefix": "锻造之艺,第陆章", + "item.tetra.scroll.bow/stave/dreadnought_stave.name": "无畏弓", + "item.tetra.scroll.bow/stave/dreadnought_stave.description": "记载着有关制作无畏弓弓材的知识", + "item.tetra.scroll.bow/stave/dreadnought_stave.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/katana/katana_blade.prefix": "锻造之艺,第柒章", + "item.tetra.scroll.sword/katana/katana_blade.name": "武士刀", + "item.tetra.scroll.sword/katana/katana_blade.description": "记载着有关制作武士刀刀刃与配套刀镡的知识", + "item.tetra.scroll.sword/katana/katana_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.bow/string/compound_string.prefix": "锻造之艺,第捌章", + "item.tetra.scroll.bow/string/compound_string.name": "复合弓弦", + "item.tetra.scroll.bow/string/compound_string.description": "记载着有关制作复合弓弦的知识", + "item.tetra.scroll.bow/string/compound_string.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.utilize/hammer.prefix": "锻造之艺,第玖章", + "item.tetra.scroll.utilize/hammer.name": "采石锤", + "item.tetra.scroll.utilize/hammer.description": "记载着有关如何将锤复用于挖掘隧道的知识", + "item.tetra.scroll.utilize/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/tonal_blade.prefix": "锻造之艺,第拾章", + "item.tetra.scroll.sword/tonal_blade.name": "音调剑", + "item.tetra.scroll.sword/tonal_blade.description": "记载着有关制作音调剑剑刃的知识", + "item.tetra.scroll.sword/tonal_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.tetra/rending_scissor_complete.prefix": "锻造之艺,第?章", + "item.tetra.scroll.tetra/rending_scissor_complete.name": "断斩之剪", + "item.tetra.scroll.tetra/rending_scissor_complete.description": "记载着有关制作断斩之剪的异世界知识", + "item.tetra.scroll.tetra/rending_scissor_complete.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/katana/murasama_blade.prefix": "锻造之艺,第?章", + "item.tetra.scroll.sword/katana/murasama_blade.name": "村雨", + "item.tetra.scroll.sword/katana/murasama_blade.description": "记载着有关制作村雨的异世界知识", + "item.tetra.scroll.sword/katana/murasama_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/crucible/architects_crucible_blade.prefix": "锻造之艺,第零章", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.name": "缔造者裁决剑", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description": "记载着有关制作真正的缔造者裁决剑的禁忌知识", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/thousand_cold_nights.prefix": "锻造之艺,第?章", + "item.tetra.scroll.sword/thousand_cold_nights.name": "十千夜寒", + "item.tetra.scroll.sword/thousand_cold_nights.description": "记载着有关复刻十千夜寒的恶魔知识", + "item.tetra.scroll.sword/thousand_cold_nights.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + + + "tetra.variant.sword_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", + "tetra.variant.sword_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进剑刃与剑柄的连接处\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + + "tetra.variant.double_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", + "tetra.variant.double_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进工具的顶端\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + + "tetra.variant.single_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", + "tetra.variant.single_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进头部与手柄的连接处\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + + + + "tetra.advancements.art_of_forging.intro.title": "初识锻造(§eAoF§r)", + "tetra.advancements.art_of_forging.intro.description": "探索锻造之艺的各组件", + + "tetra.advancements.scrolls.root.title": "秘密(§eAoF§r)", + "tetra.advancements.scrolls.root.description": "找到锻造之艺的各工艺图纸", + + "art_of_forging.advancements.materials.root.title": "材料总汇(§eAoF§r)", + "art_of_forging.advancements.materials.root.description": "制造一份谐振合金混合物,以此开启锻造新材料之途。", + + + "tetra.advancements.art_of_forging.rapier_upgrade.title": "荣耀尖针", + "tetra.advancements.art_of_forging.rapier_upgrade.description": "制作一把迅捷剑", + + "tetra.advancements.art_of_forging.flamberge_upgrade.title": "热浪之剑", + "tetra.advancements.art_of_forging.flamberge_upgrade.description": "制作一把焰形剑", + + "tetra.advancements.art_of_forging.crucible_upgrade.title": "它们唯一畏惧的……", + "tetra.advancements.art_of_forging.crucible_upgrade.description": "制作传说级的裁决剑", + + "tetra.advancements.art_of_forging.dreadnought_upgrade.title": "地狱之火倾盆而下", + "tetra.advancements.art_of_forging.dreadnought_upgrade.description": "制作一把无畏弓", + + "tetra.advancements.art_of_forging.tomahawk_upgrade.title": "Here's Johnny!", + "tetra.advancements.art_of_forging.tomahawk_upgrade.description": "制作一把印第安战斧", + + "tetra.advancements.upgrades.bastard_upgrade.title": "变种锻造", + "tetra.advancements.upgrades.bastard_upgrade.description": "制作一把变种剑", + + "tetra.advancements.upgrades.executioner_upgrade.title": "砍下他们的头!", + "tetra.advancements.upgrades.executioner_upgrade.description": "制作一把行刑剑", + + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.title": "保持内心坚定!", + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.description": "制作一把红色断斩之剪", + + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.title": "别叫我可爱女人", + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.description": "制作一把紫色断斩之剪", + + "tetra.advancements.art_of_forging.katana_upgrade.title": "武士刀之道", + "tetra.advancements.art_of_forging.katana_upgrade.description": "制作一把武士刀", + + "tetra.advancements.art_of_forging.echo_fuller.title": "我也曾不可一世", + "tetra.advancements.art_of_forging.echo_fuller.description": "找到回响碎片并将其制成剑刃附层!", + + "tetra.advancements.art_of_forging.eerie_fuller.title": "寂静之声", + "tetra.advancements.art_of_forging.eerie_fuller.description": "用纳米融合武器击杀监守者,再用它那人人觊觎的碎片制成刀剑附层!", + + "tetra.advancements.art_of_forging.architects_crucible.title": "大赦天下", + "tetra.advancements.art_of_forging.architects_crucible.description": "升级你的裁决剑,释放其真正力量,制成缔造者裁决剑", + + "tetra.advancements.art_of_forging.murasama_blade.title": "此处将要鲜血四溅", + "tetra.advancements.art_of_forging.murasama_blade.description": "将武士刀升级为传说级的村雨", + + "tetra.advancements.art_of_forging.remembrance_upgrade.title": "你并不孤单", + "tetra.advancements.art_of_forging.remembrance_upgrade.description": "用黑暗宝珠制作忆念弓材", + + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.title": "夜晚是你的天地", + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.description": "用伊甸印记制作欧几里得匕首", + + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.title": "斩服少女!", + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.description": "制作完整的断斩之剪", + + + "tetra.advancements.scrolls.find_scroll_halberd.title": "封建战争", + "tetra.advancements.scrolls.find_scroll_halberd.description": "找到戟卷轴", + + "tetra.advancements.scrolls.find_scroll_key_guard.title": "王国之心", + "tetra.advancements.scrolls.find_scroll_key_guard.description": "找到键刃护手卷轴", + + "tetra.advancements.scrolls.find_scroll_mace.title": "侮辱重击", + "tetra.advancements.scrolls.find_scroll_mace.description": "找到钉锤卷轴", + + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.title": "把火炮运过来!", + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.description": "找到无畏弓卷轴", + + "tetra.advancements.scrolls.get_scroll_flamberge.title": "你能忍受这热度吗?", + "tetra.advancements.scrolls.get_scroll_flamberge.description": "获得焰形剑卷轴", + + "tetra.advancements.scrolls.get_scroll_crucible.title": "地狱远征", + "tetra.advancements.scrolls.get_scroll_crucible.description": "获得传说级的裁决剑卷轴", + + "tetra.advancements.scrolls.find_scroll_compound_string.title": "那我们就大发慈悲地来双倍吧!", + "tetra.advancements.scrolls.find_scroll_compound_string.description": "找到复合弓弦卷轴", + + "tetra.advancements.scrolls.find_scroll_tonal_blade.title": "那是什么声音?", + "tetra.advancements.scrolls.find_scroll_tonal_blade.description": "找到音调剑卷轴", + + "tetra.advancements.scrolls.get_scroll_katana.title": "研究刀剑", + "tetra.advancements.scrolls.get_scroll_katana.description": "获得武士刀卷轴", + + "tetra.advancements.scrolls.get_scroll_murasama.title": "回忆已经破碎", + "tetra.advancements.scrolls.get_scroll_murasama.description": "获得传说级的村雨卷轴", + + "tetra.advancements.scrolls.get_scroll_quarry_hammer.title": "山脉化作蚁丘", + "tetra.advancements.scrolls.get_scroll_quarry_hammer.description": "获得采石锤卷轴", + + "tetra.advancements.scrolls.get_scroll_rending_scissors.title": "若如荆棘般锋芒毕露", + "tetra.advancements.scrolls.get_scroll_rending_scissors.description": "获得传说级的断斩之剪卷轴", + + "tetra.advancements.scrolls.get_scroll_architects_crucible.title": "锻造之艺", + "tetra.advancements.scrolls.get_scroll_architects_crucible.description": "获得极其强大的缔造者裁决剑卷轴", + + + "art_of_forging.advancements.materials.forged_steel.title": "上古精钢", + "art_of_forging.advancements.materials.forged_steel.description": "烧炼谐振合金,制作锻造钢锭", + + "art_of_forging.advancements.materials.vobrite_crystal.title": "晶态暴雨云", + "art_of_forging.advancements.materials.vobrite_crystal.description": "在沉船中找到白澜水晶", + + "art_of_forging.advancements.materials.vobrivium_ingot.title": "雷击", + "art_of_forging.advancements.materials.vobrivium_ingot.description": "将锻造钢与白澜水晶融合,制成白澜钢锭", + + "art_of_forging.advancements.materials.endsteel_ingot.title": "游戏后期材料", + "art_of_forging.advancements.materials.endsteel_ingot.description": "将锻造钢与龙息融合,制成末地钢锭", + + "art_of_forging.advancements.materials.find_demonic_item.title": "古老而邪恶", + "art_of_forging.advancements.materials.find_demonic_item.description": "在远古城市箱子中找到恶魔物品", + + "art_of_forging.advancements.materials.find_all_demonic_items.title": "邪恶之乐滋生邪恶事端", + "art_of_forging.advancements.materials.find_all_demonic_items.description": "获得所有三件恶魔物件", + + "art_of_forging.advancements.materials.sigil_of_eden.title": "带我回到伊甸园", + "art_of_forging.advancements.materials.sigil_of_eden.description": "获得伊甸印记,凋灵偶尔会掉落它", + + + "tetra.advancements.spelunking.find_nano_insectoid.title": "纳米机器", + "tetra.advancements.spelunking.find_nano_insectoid.description": "在遗迹的锻造容器中找到纳米类虫体", + + "tetra.advancements.spelunking.craft_shockwave_chamber.title": "硬件过载", + "tetra.advancements.spelunking.craft_shockwave_chamber.description": "用燃烧室、平面稳定器、白澜水晶制作震击室", + + "tetra.advancements.spelunking.find_canister.title": "加密之秘", + "tetra.advancements.spelunking.find_canister.description": "在锻造容器中找到加密罐筒", + + "tetra.advancements.spelunking.find_codex.title": "隐藏的真相", + "tetra.advancements.spelunking.find_codex.description": "在锻造容器中找到奥秘法典", + + "tetra.advancements.spelunking.craft_architects_mark.title": "禁忌知识", + "tetra.advancements.spelunking.craft_architects_mark.description": "用加密罐筒和奥秘法典制作缔造者伪经", + + "tetra.advancements.spelunking.shockwave_hammer.title": "锤中闪电", + "tetra.advancements.spelunking.shockwave_hammer.description": "用震击室制作震击锤", + + "tetra.advancements.spelunking.devils_soul_gem.title": "哎哟", + "tetra.advancements.spelunking.devils_soul_gem.description": "用纳米融合物品击杀凋灵,并获得黑暗宝珠", + + "tetra.advancements.spelunking.eerie_shard.title": "击败不败之物", + "tetra.advancements.spelunking.eerie_shard.description": "用纳米融合物品击杀监守者,并获得怪异碎片", + + + + "item.tetra.scroll.art_of_forging.details": "§l§n锻造之艺§r\\n锻造,将金属塑形之艺。在此之前,制造独属自己的工具是仅有上古铁匠们和锻造之神才能掌握的艺术,但如今,我已寻得此术新途。我将向你传授我的知识,希冀于你最终能锻造出独属于你的大作。\r§l§n焰形剑§r\\n焰形剑。本身设计引人注目,作战时亦表现极佳。其标志性的波浪形剑刃能使你的对手饱受流血之苦。不知是否为刻意设计,这种剑可打磨为击中即点燃敌人。\r§l§n戟§r\\n强大而又经典的武器。主要在围攻时使用,且极适用于这种战斗。这把武器综合了剑刃、斧刃和长柄武器的特色,能极好地穿透敌人的盔甲,也能攻击卸下坐在坐骑上的敌人。\r§l§n钉锤§r\\n钉锤,盔甲的克星。这种钝器会无视盔甲,从而造成伤害性极强的重击。当然,攻击速度会受到影响。钉锤是你武器库中极度危险的武器,也是战场上的常胜将军。\r§l§n无畏弓§r\\n无畏弓弓材是速度与狂怒的完美综合体,弓手能用这种弓向敌人倾泻箭雨。是击杀拦路敌人的绝配,也是复仇的绝配。普通弓和弩都能使用这种弓材。\r§l§n武士刀§r\\n饱受赞誉的刀剑,来自世界极东。刃身平衡且工艺精细,是欲求高质量武器者的不二之选。武士刀能将任何事物斩作碎片。\r§l§n复合弓弦§r\\n复合弓弦,由两根弓弦共同拧制而成。虽然它会降低拉弓速度,但相应地,弓的伤害会增加,射出的箭比普通弓弦所射出的更具冲击力。其与无畏弓弓材配合使用则是远程作战武器的绝妙组合。\r§l§n采石锤§r\\n锤子本身拥有特殊潜能。若是复用其某种特殊性质,就得到了采石锤。这种锤子是挖掘隧道和开孔的理想工具,只费些许工夫就能撕裂大地。如果你想要一把能迅速处理石头和矿石的工具,采石锤便是最佳选择。\n§l§n音调剑§r\\n具有做工精致、形如乐器的剑刃。这种武器的独特能力平衡了其伤害的低下。此类剑能调谐至敌人的共振频率,从而令其迷失一段时间。\r§c§l§n裁决剑§r\\n§k这一页破烂不堪,完全无法解读。也许缺了什么东西?§r", + + "item.tetra.scroll.otherworldly.details": "§l§n异世界§r\\n在随意玩弄某座废弃传送门之后,我借此现实的异类领域成功找到了联通这个世界与其他世界的通路。", + + "item.tetra.scroll.true_crucible.details": "§c§l§n裁决剑§r\\n裁决剑,以恶意与怨念锻铸而成的强大剑刃。直接使用已是强力武器,若以缔造者所用的同样步骤再加锻造,更能令其获得奥秘能力,让部分物理伤害超越物理桎梏。" +} diff --git a/projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json b/projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json new file mode 100644 index 000000000000..c87eaad1f692 --- /dev/null +++ b/projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/en_us.json @@ -0,0 +1,414 @@ +{ + "effect.secrets_of_forging_revelations.freezing": "Frigid", + + "secrets_of_forging_revelations.effect.freezing.name": "Freezing", + "secrets_of_forging_revelations.effect.freezing.tooltip": "Applies a stacking freezing effect for §e%s seconds.", + "tetra.stats.secrets_of_forging_revelations:freezing": "Freezing", + "tetra.stats.secrets_of_forging_revelations:freezing.tooltip_short": "Applies a stacking freezing effect", + + "secrets_of_forging_revelations.effect.infernal.name": "Infernal", + "secrets_of_forging_revelations.effect.infernal.tooltip": "Sets target on fire for §e%s seconds.", + "tetra.stats.secrets_of_forging_revelations:infernal": "Infernal", + "tetra.stats.secrets_of_forging_revelations:infernal.tooltip_short": "Sets target on fire", + + "secrets_of_forging_revelations.effect.blizzard.name": "Eternal Blizzard", + "secrets_of_forging_revelations.effect.blizzard.tooltip": "In cold biomes, you are granted various buffs to your strength and speed, however, in warmer biomes you are weakened significantly. You are immune to the frigid effect", + "tetra.stats.secrets_of_forging_revelations:blizzard": "Eternal Blizzard", + "tetra.stats.secrets_of_forging_revelations:blizzard.tooltip_short": "Gain buffs in colder biomes and debuffs in warmer biomes.", + + + + "tetra.slot.polearm/head": "Head", + "tetra.slot.polearm/handle": "Handle", + "tetra.slot.polearm/binding": "Binding", + "tetra.synergy.polearm/javelin": "Javelin", + + "tetra.improvement.polearm_handle/wrap.name": "%s wrap", + "tetra.improvement.polearm_handle/wrap.description": "Slightly increases damage and speed, reduces negative handle effects.", + + "tetra/schematic/polearm/handle/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/polearm/handle/hone_speed_1.description": "Hone the handle to increase the swing speed.", + "tetra/schematic/polearm/handle/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/polearm/handle/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/handle/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/polearm/handle/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/handle/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/polearm/handle/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/handle/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/polearm/handle/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + + "tetra/schematic/polearm/head/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/polearm/head/hone_speed_1.description": "Hone the handle to increase the swing speed.", + "tetra/schematic/polearm/head/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/polearm/head/hone_speed_2.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/head/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/polearm/head/hone_speed_3.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/head/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/polearm/head/hone_speed_4.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + "tetra/schematic/polearm/head/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/polearm/head/hone_speed_5.description": "Further hone the swing speed improvement for this module, increasing the speed bonus.", + + "tetra/schematic/polearm/shared_head/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/polearm/shared_head/hone_damage_1.description": "Hone the module to increase the damage dealt.", + "tetra/schematic/polearm/shared_head/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/polearm/shared_head/hone_damage_2.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/polearm/shared_head/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/polearm/shared_head/hone_damage_3.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/polearm/shared_head/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/polearm/shared_head/hone_damage_4.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + "tetra/schematic/polearm/shared_head/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/polearm/shared_head/hone_damage_5.description": "Further hone the damage improvement for this module, increasing the damage bonus.", + + "tetra/schematic/polearm/shared_head/hone_durability_1.name": "Hone: Durability I", + "tetra/schematic/polearm/shared_head/hone_durability_1.description": "Hone the module to increase the durability it provides.", + "tetra/schematic/polearm/shared_head/hone_durability_2.name": "Hone: Durability II", + "tetra/schematic/polearm/shared_head/hone_durability_2.description": "Further hone the durability improvement for this module.", + "tetra/schematic/polearm/shared_head/hone_durability_3.name": "Hone: Durability III", + "tetra/schematic/polearm/shared_head/hone_durability_3.description": "Further hone the durability improvement for this module.", + "tetra/schematic/polearm/shared_head/hone_durability_4.name": "Hone: Durability IV", + "tetra/schematic/polearm/shared_head/hone_durability_4.description": "Further hone the durability improvement for this module.", + "tetra/schematic/polearm/shared_head/hone_durability_5.name": "Hone: Durability V", + "tetra/schematic/polearm/shared_head/hone_durability_5.description": "Further hone the durability improvement for this module.", + + "tetra/schematic/polearm/head/shared_head/serrated_1.name": "Serrate", + "tetra/schematic/polearm/head/shared_head/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + + "tetra/schematic/polearm/head/shared_head/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/polearm/head/shared_head/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", + "tetra/schematic/polearm/head/shared_head/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/polearm/head/shared_head/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", + + "tetra.improvement.spearhead/serrated.name": "Serrated", + "tetra.improvement.spearhead/serrated.prefix": "Serrated", + "tetra.improvement.spearhead/serrated.description": "Attacks may inflict bleed", + + "tetra/schematic/polearm/head/shared_head/tempered_1.name": "Temper", + "tetra/schematic/polearm/head/shared_head/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + + "tetra/schematic/polearm/head/shared_head/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/polearm/head/shared_head/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", + "tetra/schematic/polearm/head/shared_head/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/polearm/head/shared_head/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", + + "tetra.improvement.spearhead/tempered.name": "Tempered", + "tetra.improvement.spearhead/tempered.prefix": "Tempered", + "tetra.improvement.spearhead/tempered.description": "Attacks partially ignore armor", + + + + "tetra/schematic/polearm/socket.name": "Socket", + "tetra/schematic/polearm/socket.description": "Attach a gem where the head meets the handle. Different gems provide different effects.", + + "tetra/schematic/polearm/socket.slot1": "Gem", + "tetra.module.polearm/socket.name": "Socket", + "tetra.module.polearm/socket.description": "A gem, attached where the head meets the handle. The gem is enchanted and provides magical boons to the wielder.", + "tetra.module.polearm/socket.material_name": "Socket [%s]", + + + + "tetra/schematic/sword/stiletto_blade.name": "Stiletto blade", + "tetra/schematic/sword/stiletto_blade.description": "Replace the current sword blade with a stiletto blade. Not to be confused with the high heel stilettoes.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/stiletto_blade.slot1": "Blade material", + + "tetra/schematic/sword/straight_guard.name": "Straight guard", + "tetra/schematic/sword/straight_guard.description": "Craft a straight guard that protects the hand of the user.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/sword/straight_guard.slot1": "Guard material", + + "tetra/schematic/greatsword/straight_guard.name": "Straight guard", + "tetra/schematic/greatsword/straight_guard.description": "Craft a straight guard that protects the hand of the user.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/greatsword/straight_guard.slot1": "Guard material", + + "tetra/schematic/sword/chillrend_blade.name": "Chillrend", + "tetra/schematic/sword/chillrend_blade.description": "An icy blade than can freeze opponents solid.", + "tetra/schematic/sword/chillrend_blade.slot1": "Chillrend", + + "tetra/schematic/greatsword/longsword_blade.name": "Longsword blade", + "tetra/schematic/greatsword/longsword_blade.description": "Replace the current sword blade with a longsword blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/greatsword/longsword_blade.slot1": "Blade material", + + "tetra/schematic/greatsword/claymore_blade.name": "Claymore blade", + "tetra/schematic/greatsword/claymore_blade.description": "Replace the current sword blade with a claymore blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/greatsword/claymore_blade.slot1": "Blade material", + + "tetra/schematic/polearm/handle/basic_handle.name": "Basic handle", + "tetra/schematic/polearm/handle/basic_handle.description": "Replace the handle with a basic handle crafted from the given materials.", + "tetra/schematic/polearm/handle/basic_handle.slot1": "Handle material", + + "tetra/schematic/polearm/handle/light_handle.name": "Light handle", + "tetra/schematic/polearm/handle/light_handle.description": "Replace the handle with a lighter handle that allows the item to be thrown, but it provides less durability than other handles.", + "tetra/schematic/polearm/handle/light_handle.slot1": "Handle material", + + "tetra/schematic/polearm/handle/long_handle.name": "Long handle", + "tetra/schematic/polearm/handle/long_handle.description": "Replace the handle with a longer handle that yields longer reach.", + "tetra/schematic/polearm/handle/long_handle.slot1": "Handle material", + + "tetra/schematic/polearm/handle/wrap_handle.name": "Wrap handle", + "tetra/schematic/polearm/handle/wrap_handle.slot1": "Material", + "tetra/schematic/polearm/handle/wrap_handle.description": "Wrap the handle using the provided materials. Slightly increases damage and speed, and reduces negative effects potentially caused by the handle.", + + "tetra/schematic/polearm/binding.name": "Binding", + "tetra/schematic/polearm/binding.description": "Bind the tool head to the handle by binding it with rope or straps, or by using completely different materials and methods.", + "tetra/schematic/polearm/binding.slot1": "Material", + + "tetra/schematic/polearm/head/spearhead/spearhead.name": "Spearhead", + "tetra/schematic/polearm/head/spearhead/spearhead.description": "Craft a spearhead from the given material, which can typically be used to cause damage to others.", + "tetra/schematic/polearm/head/spearhead/spearhead.slot1": "Head material", + + "tetra/schematic/polearm/head/trident/trident.name": "Trident", + "tetra/schematic/polearm/head/trident/trident.description": "Craft a trident from the given material, the knowledge of how one is made has been recently rediscovered.", + "tetra/schematic/polearm/head/trident/trident.slot1": "Head material", + + "tetra/schematic/polearm/head/halberd/halberd_head.name": "Halberd head", + "tetra/schematic/polearm/head/halberd/halberd_head.description": "Forge a halberd head from the given material. Halberds make for an ideal ranged melee weapon, granting stun and armor penetration.", + "tetra/schematic/polearm/head/halberd/halberd_head.slot1": "Head material", + + "tetra/schematic/polearm/head/pike_head/pike_head.name": "Pike head", + "tetra/schematic/polearm/head/pike_head/pike_head.description": "Forge a pike head from the given material. Pikes are long ranged weapons used to help penetrate armor and bring down foes.", + "tetra/schematic/polearm/head/pike_head/pike_head.slot1": "Head material", + + "tetra/schematic/polearm/head/glaive_head/glaive_head.name": "Glaive head", + "tetra/schematic/polearm/head/glaive_head/glaive_head.description": "Forge a glaive head from the given material. Glaives are a longer ranged melee weapon used to cut foes down at a distance.", + "tetra/schematic/polearm/head/glaive_head/glaive_head.slot1": "Head material", + + "tetra/schematic/polearm/head/lance_head/lance_head.name": "Lance head", + "tetra/schematic/polearm/head/lance_head/lance_head.description": "Forge a lance head from the given material. Lances are large weapons typically used for mounted jousting, and perfect for impaling opponents.", + "tetra/schematic/polearm/head/lance_head/lance_head.slot1": "Head material", + + "tetra/schematic/polearm/head/naginata_head/naginata_head.name": "Naginata head", + "tetra/schematic/polearm/head/naginata_head/naginata_head.description": "Forge a naginata head from the given material. Naginatas are a forged similar to the katana blade, with the blade now used as a polearm. Popular with female warriors.", + "tetra/schematic/polearm/head/naginata_head/naginata_head.slot1": "Head material", + + "tetra/schematic/polearm/head/scythe_head/scythe_head.name": "Scythe head", + "tetra/schematic/polearm/head/scythe_head/scythe_head.description": "Forge a scythe head from the given material. Scythes are powerful weapons due to their leverage; they're most notable for their sweeping attacks.", + "tetra/schematic/polearm/head/scythe_head/scythe_head.slot1": "Head material", + + "tetra/schematic/polearm/head/vice_of_eden/vice_of_eden.name": "Vice of Eden", + "tetra/schematic/polearm/head/vice_of_eden/vice_of_eden.description": "An ancient scythe blade forged from a fragment of Eden. You have travelled far beyond the path of reason for it.", + "tetra/schematic/polearm/head/vice_of_eden/vice_of_eden.slot1": "Vice of Eden", + + "tetra/schematic/greatsword/crucible/crucible_blade.name": "§cCrucible Blade§r", + "tetra/schematic/greatsword/crucible/crucible_blade.description": "Replace the current sword blade with a crucible blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/greatsword/crucible/crucible_blade.slot1": "Blade material", + + "tetra/schematic/polearm/head/soul_fire_scythe/soul_fire_scythe.name": "Soul Fire Scythe", + "tetra/schematic/polearm/head/soul_fire_scythe/soul_fire_scythe.description": "A scythe forged from the pure embers emitted from the Soul Sand Valley. All burns around it.", + "tetra/schematic/polearm/head/soul_fire_scythe/soul_fire_scythe.slot1": "Soul Fire Scythe", + + "tetra/schematic/polearm/head/sanguisuga/sanguisuga.name": "Sanguisuga", + "tetra/schematic/polearm/head/sanguisuga/sanguisuga.description": "An ancient demonic glaive crafted from shards of malice. It has powerful vampiric abilities, at the cost of an insatiable urge for blood.", + "tetra/schematic/polearm/head/sanguisuga/sanguisuga.slot1": "Sanguisuga", + + "tetra/schematic/bow/stave/winter_stave.name": "Winter", + "tetra/schematic/bow/stave/winter_stave.description": "An ancient demonic bow crafted from shards of malice. Winter has dominion over ice and frost, causing targets to freeze over. It yearns for blood.", + "tetra/schematic/bow/stave/winter_stave.slot1": "Winter", + + "tetra/schematic/greatsword/tsuba_guard.name": "Tsuba guard", + "tetra/schematic/greatsword/tsuba_guard.description": "Craft a tsuba guard which protects the hand, as well as granting the player extra armor toughness.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/greatsword/tsuba_guard.slot1": "Guard material", + + "tetra/schematic/greatsword/cataclysm_blade/cataclysm_blade.name": "§4Cataclysm§r", + "tetra/schematic/greatsword/cataclysm_blade/cataclysm_blade.description": "A blade forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/greatsword/cataclysm_blade/cataclysm_blade.slot1": "§4Cataclysm§r", + + "tetra/schematic/greatsword/flamberge/flamberge_blade.name": "Flamberge blade", + "tetra/schematic/greatsword/flamberge/flamberge_blade.description": "Replace the current sword blade with a flamberge.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/greatsword/flamberge/flamberge_blade.slot1": "Blade material", + + + + "tetra.module.sword/stiletto_blade.item_name": "Stiletto", + "tetra.module.sword/stiletto_blade.name": "Stiletto", + "tetra.module.sword/stiletto_blade.description": "A sharp, piercing dagger. Not the shoe.", + "tetra.module.sword/stiletto_blade.material_name": "%s stiletto", + "tetra.module.sword/stiletto_blade.prefix": "%s", + + "tetra.module.sword/straight_guard.name": "Straight guard", + "tetra.module.sword/straight_guard.description": "A straight guard that protects the hand of the user.", + "tetra.module.sword/straight_guard.material_name": "%s straight guard", + + "tetra.module.greatsword/straight_guard.name": "Straight guard", + "tetra.module.greatsword/straight_guard.description": "A straight guard that protects the hand of the user.", + "tetra.module.greatsword/straight_guard.material_name": "%s straight guard", + + "tetra.module.sword/chillrend_blade.item_name": "Chillrend", + "tetra.module.sword/chillrend_blade.name": "Chillrend", + "tetra.module.sword/chillrend_blade.description": "An icy blade hailing from land where the mountian rims meet the sky.", + "tetra.variant.chillrend_blade/chillrend_blade": "Chillrend", + + "tetra.module.greatsword/longsword_blade.item_name": "Longsword", + "tetra.module.greatsword/longsword_blade.name": "Longsword", + "tetra.module.greatsword/longsword_blade.description": "A longsword, a robust dual-handed blade.", + "tetra.module.greatsword/longsword_blade.material_name": "%s longsword", + "tetra.module.greatsword/longsword_blade.prefix": "%s", + + "tetra.module.greatsword/claymore_blade.item_name": "Claymore", + "tetra.module.greatsword/claymore_blade.name": "Claymore", + "tetra.module.greatsword/claymore_blade.description": "A claymore, a powerful and distinct blade.", + "tetra.module.greatsword/claymore_blade.material_name": "%s claymore", + "tetra.module.greatsword/claymore_blade.prefix": "%s", + + "tetra.module.polearm/basic_handle.name": "Basic handle", + "tetra.module.polearm/basic_handle.description": "A basic handle. Handles are the primary source of integrity.", + "tetra.module.polearm/basic_handle.material_name": "%s handle", + + "tetra.module.polearm/light_handle.name": "Light handle", + "tetra.module.polearm/light_handle.description": "A lighter handle that provides less durability but allows the item to be thrown. Handles are the primary source of integrity.", + "tetra.module.polearm/light_handle.material_name": "Light %s handle", + "tetra.variant.light_handle/prismarine": "Prismarine light handle", + "tetra.variant.light_handle/stick": "Flimsy light handle", + + "tetra.module.polearm/long_handle.name": "Long handle", + "tetra.module.polearm/long_handle.description": "A longer handle that yields longer reach. Handles are the primary source of integrity.", + "tetra.module.polearm/long_handle.material_name": "Long %s handle", + "tetra.variant.long_handle/stick": "Flimsy long handle", + + "tetra.module.polearm/binding.name": "Binding", + "tetra.module.polearm/binding.description": "Tightly bound fibre strengthen the head's attachment to the handle.", + "tetra.module.polearm/binding.material_name": "%s binding", + + "tetra.variant.polearm_binding/prismarine": "Prismarine binding", + "tetra.variant.polearm_binding/prismarine.description": "A strange prismarine clasp, the clasp strengthens the the head's attachment to the handle.", + + "tetra.variant.polearm_binding/bolt": "Bolted", + "tetra.variant.polearm_binding/bolt.description": "An adjustable bolt attaches the tool head to the handle.", + "tetra.tweak.polearm_tweak/binding_bolt.label": "Bolt tightness", + "tetra.tweak.polearm_tweak/binding_bolt.tooltip": "§eTighten§r the bolt to make the tool more rigid, increasing harvest efficiency.\n§eLoosen§r the bolt to allow for a softer rebound, effectively increasing durability.", + "tetra.tweak.polearm_tweak/binding_bolt.left": "Loose", + "tetra.tweak.polearm_tweak/binding_bolt.right": "Tight", + + "tetra.module.polearm/spearhead.item_name": "Spear", + "tetra.module.polearm/spearhead.name": "Spearhead", + "tetra.module.polearm/spearhead.description": "A basic spearhead which can be used to cause damage to others.", + "tetra.module.polearm/spearhead.material_name": "%s spearhead", + "tetra.module.polearm/spearhead.prefix": "%s", + + "tetra.module.polearm/trident.item_name": "Trident", + "tetra.module.polearm/trident.name": "Trident", + "tetra.module.polearm/trident.description": "A trident, the knowledge of how one is made has been recently rediscovered.", + "tetra.module.polearm/trident.material_name": "%s trident", + "tetra.module.polearm/trident.prefix": "%s", + + "tetra.module.polearm/halberd_head.item_name": "Halberd", + "tetra.module.polearm/halberd_head.name": "Halberd head", + "tetra.module.polearm/halberd_head.description": "A halberd head, an ideal ranged melee weapon that grants stun and armor penetration.", + "tetra.module.polearm/halberd_head.material_name": "%s halberd", + "tetra.module.polearm/halberd_head.prefix": "%s", + + "tetra.module.polearm/pike_head.item_name": "Pike", + "tetra.module.polearm/pike_head.name": "Pike head", + "tetra.module.polearm/pike_head.description": "A pike head, used to help penetrate armor and skewer unarmed opponents.", + "tetra.module.polearm/pike_head.material_name": "%s pike", + "tetra.module.polearm/pike_head.prefix": "%s", + + "tetra.module.polearm/glaive_head.item_name": "Glaive", + "tetra.module.polearm/glaive_head.name": "Glaive head", + "tetra.module.polearm/glaive_head.description": "A glaive head, a longer ranged melee weapon used to cut foes down at a distance and to gain fury.", + "tetra.module.polearm/glaive_head.material_name": "%s glaive", + "tetra.module.polearm/glaive_head.prefix": "%s", + + "tetra.module.polearm/lance_head.item_name": "Lance", + "tetra.module.polearm/lance_head.name": "Lance head", + "tetra.module.polearm/lance_head.description": "A lance head, large weapons typically used for mounted jousting, and perfect for impaling opponents as well as penetrating armor.", + "tetra.module.polearm/lance_head.material_name": "%s lance", + "tetra.module.polearm/lance_head.prefix": "%s", + + "tetra.module.polearm/naginata_head.item_name": "Naginata", + "tetra.module.polearm/naginata_head.name": "Naginata head", + "tetra.module.polearm/naginata_head.description": "A naginata head, forged similar to the katana blade, with the blade now used as a polearm. Popular with female warriors.", + "tetra.module.polearm/naginata_head.material_name": "%s naginata", + "tetra.module.polearm/naginata_head.prefix": "%s", + + "tetra.module.polearm/scythe_head.item_name": "Scythe", + "tetra.module.polearm/scythe_head.name": "Scythe head", + "tetra.module.polearm/scythe_head.description": "A scythe head, a powerful weapon due to its leverage; scythes most notable for their sweeping attacks.", + "tetra.module.polearm/scythe_head.material_name": "%s scythe", + "tetra.module.polearm/scythe_head.prefix": "%s", + + "tetra.module.polearm/vice_of_eden.item_name": "§6Vice of Eden§r", + "tetra.module.polearm/vice_of_eden.name": "§6Vice of Eden§r", + "tetra.module.polearm/vice_of_eden.description": "An ancient scythe blade forged from a fragment of Eden. You have travelled far beyond the path of reason for it.", + "tetra.variant.vice_of_eden/vice_of_eden": "§6Vice of Eden§r", + + "tetra.module.greatsword/crucible_blade.item_name": "Crucible", + "tetra.module.greatsword/crucible_blade.name": "Crucible", + "tetra.module.greatsword/crucible_blade.description": "Rip and Tear, until it is done.", + "tetra.module.greatsword/crucible_blade.material_name": "%s crucible", + "tetra.module.greatsword/crucible_blade.prefix": "%s", + + "tetra.module.polearm/soul_fire_scythe.item_name": "Soul Fire Scythe", + "tetra.module.polearm/soul_fire_scythe.name": "Soul Fire Scythe", + "tetra.module.polearm/soul_fire_scythe.description": "A scythe forged from the pure embers emitted from the Soul Sand Valley. All burns around it.", + "tetra.variant.soul_fire_scythe/soul_fire_scythe": "Soul Fire Scythe", + + "tetra.module.polearm/sanguisuga.item_name": "§4Sanguisuga§r", + "tetra.module.polearm/sanguisuga.name": "§4Sanguisuga§r", + "tetra.module.polearm/sanguisuga.description": "An ancient demonic glaive crafted from shards of malice. It has powerful vampiric abilities, at the cost of an insatiable urge for blood.", + "tetra.variant.sanguisuga/sanguisuga": "§4Sanguisuga§r", + + "tetra.module.bow/winter_stave.item_name": "§4Winter§r", + "tetra.module.bow/winter_stave.name": "§4Winter§r", + "tetra.module.bow/winter_stave.description": "An ancient demonic bow crafted from shards of malice. Winter has dominion over ice and frost, causing targets to freeze over. It yearns for blood.", + "tetra.variant.winter_stave/winter_stave": "§4Winter§r", + + "tetra.module.greatsword/tsuba_guard.name": "Tsuba Guard", + "tetra.module.greatsword/tsuba_guard.description": "A tsube guard which both protects the hand, as well well as granting the player extra armor toughness. Typically used in conjunction with katana blades.", + "tetra.module.greatsword/tsuba_guard.material_name": "%s tsuba guard", + + "tetra.module.greatsword/cataclysm_blade.item_name": "§4Cataclysm§r", + "tetra.module.greatsword/cataclysm_blade.name": "§4Cataclysm§r", + "tetra.module.greatsword/cataclysm_blade.description": "A blade forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.cataclysm_blade/cataclysm_blade": "§cCataclysm§r", + + "tetra.module.greatsword/flamberge_blade.item_name": "Flamberge", + "tetra.module.greatsword/flamberge_blade.name": "Flamberge", + "tetra.module.greatsword/flamberge_blade.description": "A wavy, yet powerful blade.", + "tetra.module.greatsword/flamberge_blade.material_name": "%s flamberge", + "tetra.module.greatsword/flamberge_blade.prefix": "%s", + + + + "tetra.material.socket_thermal_cell": "Thermal Cell", + "tetra.material.socket_thermal_cell.prefix": "§6Thermal Cell§r", + + "tetra.synergy.greatsword/architects_crucible": "Architect's Crucible", + + "tetra/schematic/greatsword/crucible/hone_vengeance_1.name": "Path: Wrath", + "tetra/schematic/greatsword/crucible/hone_vengeance_1.description": "Increase vengeance damage by 5 percent at low health.", + "tetra/schematic/greatsword/crucible/hone_vengeance_2.name": "Hone: Wrathful II", + "tetra/schematic/greatsword/crucible/hone_vengeance_2.description": "Hone the vengeance improvement. Damage is up to 15 percent at low health.", + "tetra/schematic/greatsword/crucible/hone_vengeance_3.name": "Hone: Wrathful III", + "tetra/schematic/greatsword/crucible/hone_vengeance_3.description": "Further hone the vengeance improvement. Damage is up to 20 percent at low health.", + + "tetra/schematic/greatsword/crucible/hone_esoteric_1.name": "Path: Esotericism", + "tetra/schematic/greatsword/crucible/hone_esoteric_1.description": "Increase esoteric edge damage by 5 percent.", + "tetra/schematic/greatsword/crucible/hone_esoteric_2.name": "Hone: Esoteric II", + "tetra/schematic/greatsword/crucible/hone_esoteric_2.description": "Hone the esoteric edge improvement. Esoteric edge damage is up to 10 percent.", + "tetra/schematic/greatsword/crucible/hone_esoteric_3.name": "Hone: Esoteric III", + "tetra/schematic/greatsword/crucible/hone_esoteric_3.description": "Further hone the esoteric edge improvement. Esoteric edge damage is up to 15 percent.", + + "tetra/schematic/greatsword/crucible/hone_goliath_1.name": "Path: The Goliath", + "tetra/schematic/greatsword/crucible/hone_goliath_1.description": "Increase damage against bosses by 25 percent.", + "tetra/schematic/greatsword/crucible/hone_goliath_2.name": "Hone: Goliath II", + "tetra/schematic/greatsword/crucible/hone_goliath_2.description": "Hone the goliath slayer improvement. Damage against bosses is up to 50 percent.", + "tetra/schematic/greatsword/crucible/hone_goliath_3.name": "Hone: Goliath III", + "tetra/schematic/greatsword/crucible/hone_goliath_3.description": "Further hone the goliath slayer improvement. Damage against bosses is up to 75 percent.", + + "tetra.improvement.soul_fire_hone/soul_fire.name": "Soul Blazed", + "tetra.improvement.soul_fire_hone/soul_fire.description": "Increases fire and magic damage dealt", + + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_1.name": "Soul Blazed", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_1.description": "Increases fire and magic damage dealt by the ability by 1.", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_2.name": "Hone: Blazed II", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_2.description": "Hone the soul fire improvement. Enemies stay on fire for 8 seconds (14 if double honed), while magic damage increases to 6 (9 if double honed).", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_3.name": "Hone: Blazed III", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_3.description": "Further hone the soul fire improvement. Enemies stay on fire for 10 (16 if double honed) seconds, while magic damage increases to 7 (10 if double honed).", + + "tetra/schematic/greatsword/flamberge/hone_infernal_1.name": "Infernal Rebuke", + "tetra/schematic/greatsword/flamberge/hone_infernal_1.description": "Set enemies ablaze for 3 seconds, with a 15 percent chance to occur.", + "tetra/schematic/greatsword/flamberge/hone_infernal_2.name": "Hone: Infernal II", + "tetra/schematic/greatsword/flamberge/hone_infernal_2.description": "Hone the infernal improvement. Set enemies ablaze for 4 seconds, with a 20 percent chance to occur.", + "tetra/schematic/greatsword/flamberge/hone_infernal_3.name": "Hone: Infernal III", + "tetra/schematic/greatsword/flamberge/hone_infernal_3.description": "Further hone the infernal improvement. Set enemies ablaze for 5 seconds, with a 25 percent chance to occur", + "tetra/schematic/greatsword/flamberge/hone_infernal_4.name": "Hone: Infernal IV", + "tetra/schematic/greatsword/flamberge/hone_infernal_4.description": "Further hone the infernal improvement. Set enemies ablaze for 6 seconds, with a 30 percent chance to occur" +} \ No newline at end of file diff --git a/projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json b/projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json new file mode 100644 index 000000000000..6bc70d04a0f6 --- /dev/null +++ b/projects/1.19/assets/secrets-of-forging-revelations-a-tetra-addon/secrets_of_forging_revelations/lang/zh_cn.json @@ -0,0 +1,414 @@ +{ + "effect.secrets_of_forging_revelations.freezing": "寒冷", + + "secrets_of_forging_revelations.effect.freezing.name": "寒霜", + "secrets_of_forging_revelations.effect.freezing.tooltip": "给予§e%s秒§r可叠加的寒冷效果。", + "tetra.stats.secrets_of_forging_revelations:freezing": "寒霜", + "tetra.stats.secrets_of_forging_revelations:freezing.tooltip_short": "给予可叠加的寒冷效果", + + "secrets_of_forging_revelations.effect.infernal.name": "炼狱", + "secrets_of_forging_revelations.effect.infernal.tooltip": "使目标着火§e%s秒。", + "tetra.stats.secrets_of_forging_revelations:infernal": "炼狱", + "tetra.stats.secrets_of_forging_revelations:infernal.tooltip_short": "点燃目标", + + "secrets_of_forging_revelations.effect.blizzard.name": "永恒暴雪", + "secrets_of_forging_revelations.effect.blizzard.tooltip": "在寒冷生物群系中获得力量与速度提升,但在温暖生物群系中则会显著削弱它们。你会免疫寒冷效果。", + "tetra.stats.secrets_of_forging_revelations:blizzard": "永恒暴雪", + "tetra.stats.secrets_of_forging_revelations:blizzard.tooltip_short": "寒冷生物群系中获得增益,温暖生物群系中获得减益", + + + + "tetra.slot.polearm/head": "头部", + "tetra.slot.polearm/handle": "手柄", + "tetra.slot.polearm/binding": "绑定", + "tetra.synergy.polearm/javelin": "投枪", + + "tetra.improvement.polearm_handle/wrap.name": "%s裹柄", + "tetra.improvement.polearm_handle/wrap.description": "略微增加伤害和挥动速度,并减轻手柄导致的负面效果。", + + "tetra/schematic/polearm/handle/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/polearm/handle/hone_speed_1.description": "打磨手柄,增加总体挥动速度。", + "tetra/schematic/polearm/handle/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/polearm/handle/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益。", + "tetra/schematic/polearm/handle/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/polearm/handle/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益。", + "tetra/schematic/polearm/handle/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/polearm/handle/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益。", + "tetra/schematic/polearm/handle/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/polearm/handle/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益。", + + "tetra/schematic/polearm/head/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/polearm/head/hone_speed_1.description": "打磨组件,增加总体挥动速度。", + "tetra/schematic/polearm/head/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/polearm/head/hone_speed_2.description": "进一步提升组件的挥动速度改进,增加速度增益。", + "tetra/schematic/polearm/head/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/polearm/head/hone_speed_3.description": "进一步提升组件的挥动速度改进,增加速度增益。", + "tetra/schematic/polearm/head/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/polearm/head/hone_speed_4.description": "进一步提升组件的挥动速度改进,增加速度增益。", + "tetra/schematic/polearm/head/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/polearm/head/hone_speed_5.description": "进一步提升组件的挥动速度改进,增加速度增益。", + + "tetra/schematic/polearm/shared_head/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/polearm/shared_head/hone_damage_1.description": "打磨组件,增加伤害。", + "tetra/schematic/polearm/shared_head/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/polearm/shared_head/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/polearm/shared_head/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/polearm/shared_head/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/polearm/shared_head/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/polearm/shared_head/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/polearm/shared_head/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/polearm/shared_head/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益。", + + "tetra/schematic/polearm/shared_head/hone_durability_1.name": "打磨:耐久 I", + "tetra/schematic/polearm/shared_head/hone_durability_1.description": "打磨组件,增加其提供的耐久度。", + "tetra/schematic/polearm/shared_head/hone_durability_2.name": "打磨:耐久 II", + "tetra/schematic/polearm/shared_head/hone_durability_2.description": "进一步提升组件的耐久度增益。", + "tetra/schematic/polearm/shared_head/hone_durability_3.name": "打磨:耐久 III", + "tetra/schematic/polearm/shared_head/hone_durability_3.description": "进一步提升组件的耐久度增益。", + "tetra/schematic/polearm/shared_head/hone_durability_4.name": "打磨:耐久 IV", + "tetra/schematic/polearm/shared_head/hone_durability_4.description": "进一步提升组件的耐久度增益。", + "tetra/schematic/polearm/shared_head/hone_durability_5.name": "打磨:耐久 V", + "tetra/schematic/polearm/shared_head/hone_durability_5.description": "进一步提升组件的耐久度增益。", + + "tetra/schematic/polearm/head/shared_head/serrated_1.name": "锯齿", + "tetra/schematic/polearm/head/shared_head/serrated_1.description": "给头部附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效。", + + "tetra/schematic/polearm/head/shared_head/serrated_2.name": "打磨:锯齿 II", + "tetra/schematic/polearm/head/shared_head/serrated_2.description": "打磨锯齿,将伤害提高至8。", + "tetra/schematic/polearm/head/shared_head/serrated_3.name": "打磨:锯齿 III", + "tetra/schematic/polearm/head/shared_head/serrated_3.description": "进一步打磨锯齿,将伤害提高至16。", + + "tetra.improvement.spearhead/serrated.name": "锯齿", + "tetra.improvement.spearhead/serrated.prefix": "锯齿", + "tetra.improvement.spearhead/serrated.description": "攻击能够造成流血效果", + + "tetra/schematic/polearm/head/shared_head/tempered_1.name": "回火", + "tetra/schematic/polearm/head/shared_head/tempered_1.description": "对刃部进行回火,极大地提升硬度。能够无视护甲造成一些伤害。", + + "tetra/schematic/polearm/head/shared_head/tempered_2.name": "打磨:回火 II", + "tetra/schematic/polearm/head/shared_head/tempered_2.description": "进一步回火,将穿透护甲的伤害提高至3。", + "tetra/schematic/polearm/head/shared_head/tempered_3.name": "打磨:回火 III", + "tetra/schematic/polearm/head/shared_head/tempered_3.description": "进一步回火,将穿透护甲的伤害提高至5。", + + "tetra.improvement.spearhead/tempered.name": "回火", + "tetra.improvement.spearhead/tempered.prefix": "回火", + "tetra.improvement.spearhead/tempered.description": "攻击无视部分护甲值", + + + + "tetra/schematic/polearm/socket.name": "镶嵌", + "tetra/schematic/polearm/socket.description": "在头部与手柄的连接处镶嵌一枚宝石,不同的宝石提供不同的效果。", + + "tetra/schematic/polearm/socket.slot1": "宝石", + "tetra.module.polearm/socket.name": "镶嵌", + "tetra.module.polearm/socket.description": "一颗宝石,被装进头部与手柄的连接处。这颗宝石附有魔咒,会为持有者提供魔法增益。", + "tetra.module.polearm/socket.material_name": "镶嵌[%s]", + + + + "tetra/schematic/sword/stiletto_blade.name": "锥剑剑刃", + "tetra/schematic/sword/stiletto_blade.description": "将当前剑刃替换为锥剑剑刃。和真的锥子还是不一样的。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/stiletto_blade.slot1": "剑刃材料", + + "tetra/schematic/sword/straight_guard.name": "直形护手", + "tetra/schematic/sword/straight_guard.description": "制作一个直形护手以保护使用者的手部。\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值。", + "tetra/schematic/sword/straight_guard.slot1": "护手材料", + + "tetra/schematic/greatsword/straight_guard.name": "直形护手", + "tetra/schematic/greatsword/straight_guard.description": "制作一个直形护手以保护使用者的手部。\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值。", + "tetra/schematic/greatsword/straight_guard.slot1": "护手材料", + + "tetra/schematic/sword/chillrend_blade.name": "寒裂", + "tetra/schematic/sword/chillrend_blade.description": "一种冰冷的剑刃,能把敌人冻结。", + "tetra/schematic/sword/chillrend_blade.slot1": "寒裂", + + "tetra/schematic/greatsword/longsword_blade.name": "长剑剑刃", + "tetra/schematic/greatsword/longsword_blade.description": "将当前剑刃替换为长剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/greatsword/longsword_blade.slot1": "剑刃材料", + + "tetra/schematic/greatsword/claymore_blade.name": "阔剑剑刃", + "tetra/schematic/greatsword/claymore_blade.description": "将当前剑刃替换为阔剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/greatsword/claymore_blade.slot1": "剑刃材料", + + "tetra/schematic/polearm/handle/basic_handle.name": "基础手柄", + "tetra/schematic/polearm/handle/basic_handle.description": "用所给材料制作的基础手柄替换手柄。", + "tetra/schematic/polearm/handle/basic_handle.slot1": "手柄材料", + + "tetra/schematic/polearm/handle/light_handle.name": "轻手柄", + "tetra/schematic/polearm/handle/light_handle.description": "用所给材料制作的轻手柄替换手柄。轻手柄使物品能够被投掷出去,但和其他手柄相比提供更少的耐久度。", + "tetra/schematic/polearm/handle/light_handle.slot1": "手柄材料", + + "tetra/schematic/polearm/handle/long_handle.name": "长手柄", + "tetra/schematic/polearm/handle/long_handle.description": "用所给材料制作的长手柄替换手柄。长手柄增加攻击范围。", + "tetra/schematic/polearm/handle/long_handle.slot1": "手柄材料", + + "tetra/schematic/polearm/handle/wrap_handle.name": "裹柄", + "tetra/schematic/polearm/handle/wrap_handle.slot1": "材料", + "tetra/schematic/polearm/handle/wrap_handle.description": "使用所给材料裹柄。略微增加伤害和挥动速度,并减轻手柄可能导致的负面效果。", + + "tetra/schematic/polearm/binding.name": "绑定", + "tetra/schematic/polearm/binding.description": "用绳子、皮带或完全不同的材料和加工方法将手柄和工具头部紧密结合。", + "tetra/schematic/polearm/binding.slot1": "材料", + + "tetra/schematic/polearm/head/spearhead/spearhead.name": "矛头", + "tetra/schematic/polearm/head/spearhead/spearhead.description": "用所给材料制作一个矛头,常用于造成伤害。", + "tetra/schematic/polearm/head/spearhead/spearhead.slot1": "头部材料", + + "tetra/schematic/polearm/head/trident/trident.name": "三叉戟头", + "tetra/schematic/polearm/head/trident/trident.description": "用所给材料制作一个三叉戟头,它的制作方式最近终得重见天日。", + "tetra/schematic/polearm/head/trident/trident.slot1": "头部材料", + + "tetra/schematic/polearm/head/halberd/halberd_head.name": "戟头", + "tetra/schematic/polearm/head/halberd/halberd_head.description": "用所给材料制作一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器。", + "tetra/schematic/polearm/head/halberd/halberd_head.slot1": "头部材料", + + "tetra/schematic/polearm/head/pike_head/pike_head.name": "长柄枪头", + "tetra/schematic/polearm/head/pike_head/pike_head.description": "用所给材料制作一个长柄枪头。长柄枪是能穿甲击倒敌人的长距近战武器。", + "tetra/schematic/polearm/head/pike_head/pike_head.slot1": "头部材料", + + "tetra/schematic/polearm/head/glaive_head/glaive_head.name": "长柄刀头", + "tetra/schematic/polearm/head/glaive_head/glaive_head.description": "用所给材料制作一个长柄刀头。长柄刀是能击倒远处敌人的长距近战武器。", + "tetra/schematic/polearm/head/glaive_head/glaive_head.slot1": "头部材料", + + "tetra/schematic/polearm/head/lance_head/lance_head.name": "骑枪头", + "tetra/schematic/polearm/head/lance_head/lance_head.description": "用所给材料制作一个骑枪头。骑枪是常用于马上长矛比武的大型武器,也极擅长刺穿敌人。", + "tetra/schematic/polearm/head/lance_head/lance_head.slot1": "头部材料", + + "tetra/schematic/polearm/head/naginata_head/naginata_head.name": "薙刀头", + "tetra/schematic/polearm/head/naginata_head/naginata_head.description": "用所给材料制作一个薙刀头。薙刀的形制类似武士刀,但薙刀是一种长柄武器。颇受女性武士欢迎。", + "tetra/schematic/polearm/head/naginata_head/naginata_head.slot1": "头部材料", + + "tetra/schematic/polearm/head/scythe_head/scythe_head.name": "巨镰头", + "tetra/schematic/polearm/head/scythe_head/scythe_head.description": "用所给材料制作一个巨镰头。巨镰因其杠杆作用而极为强力,它们最显著的特点则是其横扫攻击。", + "tetra/schematic/polearm/head/scythe_head/scythe_head.slot1": "头部材料", + + "tetra/schematic/polearm/head/vice_of_eden/vice_of_eden.name": "伊甸之罪", + "tetra/schematic/polearm/head/vice_of_eden/vice_of_eden.description": "以伊甸园的碎片锻造成的古老巨镰。你已为此在理性之途前行了很远。", + "tetra/schematic/polearm/head/vice_of_eden/vice_of_eden.slot1": "伊甸之罪", + + "tetra/schematic/greatsword/crucible/crucible_blade.name": "§c裁决剑剑刃§r", + "tetra/schematic/greatsword/crucible/crucible_blade.description": "将当前剑刃替换为裁决剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/greatsword/crucible/crucible_blade.slot1": "剑刃材料", + + "tetra/schematic/polearm/head/soul_fire_scythe/soul_fire_scythe.name": "魂火巨镰", + "tetra/schematic/polearm/head/soul_fire_scythe/soul_fire_scythe.description": "以灵魂沙峡谷散发的纯粹余烬锻造而成的镰刀。会燃尽四周一切事物。", + "tetra/schematic/polearm/head/soul_fire_scythe/soul_fire_scythe.slot1": "魂火巨镰", + + "tetra/schematic/polearm/head/sanguisuga/sanguisuga.name": "血蛭", + "tetra/schematic/polearm/head/sanguisuga/sanguisuga.description": "以恶意碎片制作的古老恶魔长柄刀。它具有强大的吸血能力,但也具有对血液的无尽贪求。", + "tetra/schematic/polearm/head/sanguisuga/sanguisuga.slot1": "血蛭", + + "tetra/schematic/bow/stave/winter_stave.name": "严冬", + "tetra/schematic/bow/stave/winter_stave.description": "以恶意碎片制作的古老恶魔弓。严冬掌控冰霜,能令目标冻结。它渴求血液。", + "tetra/schematic/bow/stave/winter_stave.slot1": "严冬", + + "tetra/schematic/greatsword/tsuba_guard.name": "刀镡", + "tetra/schematic/greatsword/tsuba_guard.description": "刀镡,用于保护手部,以及给予玩家盔甲韧性。\n \n材料§f硬度§r和§f弹性§r增加所提供的盔甲韧性。", + "tetra/schematic/greatsword/tsuba_guard.slot1": "护手材料", + + "tetra/schematic/greatsword/cataclysm_blade/cataclysm_blade.name": "§4灾祸§r", + "tetra/schematic/greatsword/cataclysm_blade/cataclysm_blade.description": "由固化的恶魔精华锻造而得的剑刃。它渴求血液。", + "tetra/schematic/greatsword/cataclysm_blade/cataclysm_blade.slot1": "§4灾祸剑刃§r", + + "tetra/schematic/greatsword/flamberge/flamberge_blade.name": "焰形剑剑刃", + "tetra/schematic/greatsword/flamberge/flamberge_blade.description": "将当前剑刃替换为焰形剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/greatsword/flamberge/flamberge_blade.slot1": "剑刃材料", + + + + "tetra.module.sword/stiletto_blade.item_name": "锥剑", + "tetra.module.sword/stiletto_blade.name": "锥剑剑刃", + "tetra.module.sword/stiletto_blade.description": "一种锋利尖锐的匕首,和锥子不一样。", + "tetra.module.sword/stiletto_blade.material_name": "%s锥剑剑刃", + "tetra.module.sword/stiletto_blade.prefix": "%s", + + "tetra.module.sword/straight_guard.name": "直形护手", + "tetra.module.sword/straight_guard.description": "能保护使用者手部的直形护手。", + "tetra.module.sword/straight_guard.material_name": "%s直形护手", + + "tetra.module.greatsword/straight_guard.name": "直形护手", + "tetra.module.greatsword/straight_guard.description": "能保护使用者手部的直形护手。", + "tetra.module.greatsword/straight_guard.material_name": "%s直形护手", + + "tetra.module.sword/chillrend_blade.item_name": "寒裂", + "tetra.module.sword/chillrend_blade.name": "寒裂", + "tetra.module.sword/chillrend_blade.description": "一种冰冷的剑刃,来自山脉耸立至天际的地方。", + "tetra.variant.chillrend_blade/chillrend_blade": "寒裂", + + "tetra.module.greatsword/longsword_blade.item_name": "长剑", + "tetra.module.greatsword/longsword_blade.name": "长剑剑刃", + "tetra.module.greatsword/longsword_blade.description": "一把长剑,有着坚固的双持剑刃。", + "tetra.module.greatsword/longsword_blade.material_name": "%s长剑剑刃", + "tetra.module.greatsword/longsword_blade.prefix": "%s", + + "tetra.module.greatsword/claymore_blade.item_name": "阔剑", + "tetra.module.greatsword/claymore_blade.name": "阔剑剑刃", + "tetra.module.greatsword/claymore_blade.description": "一把阔剑,有着强力而独特的剑刃。", + "tetra.module.greatsword/claymore_blade.material_name": "%s阔剑剑刃", + "tetra.module.greatsword/claymore_blade.prefix": "%s", + + "tetra.module.polearm/basic_handle.name": "基础手柄", + "tetra.module.polearm/basic_handle.description": "一个基础的手柄。手柄是完整度的主要来源。", + "tetra.module.polearm/basic_handle.material_name": "%s手柄", + + "tetra.module.polearm/light_handle.name": "轻手柄", + "tetra.module.polearm/light_handle.description": "轻手柄提供更少的耐久度,但能让物品被投掷出去。手柄是完整度的主要来源。", + "tetra.module.polearm/light_handle.material_name": "%s轻手柄", + "tetra.variant.light_handle/prismarine": "海晶石轻手柄", + "tetra.variant.light_handle/stick": "脆弱的轻手柄", + + "tetra.module.polearm/long_handle.name": "长手柄", + "tetra.module.polearm/long_handle.description": "长手柄增加攻击范围。手柄是完整度的主要来源。", + "tetra.module.polearm/long_handle.material_name": "%s长手柄", + "tetra.variant.long_handle/stick": "脆弱的长手柄", + + "tetra.module.polearm/binding.name": "绑定", + "tetra.module.polearm/binding.description": "强韧的纤维加强了头部和手柄之间的连接。", + "tetra.module.polearm/binding.material_name": "%s绑定", + + "tetra.variant.polearm_binding/prismarine": "海晶石绑定", + "tetra.variant.polearm_binding/prismarine.description": "一个奇怪的海晶石扣,它加强了头部与手柄的连接。", + + "tetra.variant.polearm_binding/bolt": "螺栓", + "tetra.variant.polearm_binding/bolt.description": "用可调节螺栓将工具头部连接到手柄上。", + "tetra.tweak.polearm_tweak/binding_bolt.label": "螺栓松紧", + "tetra.tweak.polearm_tweak/binding_bolt.tooltip": "§e拧紧§r螺栓,工具更加坚固,增加采集效率。\n§e拧松§r螺栓,工具更有韧性,增加耐久度。", + "tetra.tweak.polearm_tweak/binding_bolt.left": "松", + "tetra.tweak.polearm_tweak/binding_bolt.right": "紧", + + "tetra.module.polearm/spearhead.item_name": "矛", + "tetra.module.polearm/spearhead.name": "矛头", + "tetra.module.polearm/spearhead.description": "一个基础矛头,可以造成伤害。", + "tetra.module.polearm/spearhead.material_name": "%s矛头", + "tetra.module.polearm/spearhead.prefix": "%s", + + "tetra.module.polearm/trident.item_name": "三叉戟", + "tetra.module.polearm/trident.name": "三叉戟头", + "tetra.module.polearm/trident.description": "一个三叉戟头,它的制作方式最近终得重见天日。", + "tetra.module.polearm/trident.material_name": "%s三叉戟头", + "tetra.module.polearm/trident.prefix": "%s", + + "tetra.module.polearm/halberd_head.item_name": "戟", + "tetra.module.polearm/halberd_head.name": "戟头", + "tetra.module.polearm/halberd_head.description": "一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器。", + "tetra.module.polearm/halberd_head.material_name": "%s戟头", + "tetra.module.polearm/halberd_head.prefix": "%s", + + "tetra.module.polearm/pike_head.item_name": "长柄枪", + "tetra.module.polearm/pike_head.name": "长柄枪头", + "tetra.module.polearm/pike_head.description": "一个长柄枪头。长柄枪擅长穿甲和刺穿无护甲的对手,能积攒怒意。", + "tetra.module.polearm/pike_head.material_name": "%s长柄枪头", + "tetra.module.polearm/pike_head.prefix": "%s", + + "tetra.module.polearm/glaive_head.item_name": "长柄刀", + "tetra.module.polearm/glaive_head.name": "长柄刀头", + "tetra.module.polearm/glaive_head.description": "一个长柄刀头。长柄刀是能击倒远处敌人的长距近战武器。", + "tetra.module.polearm/glaive_head.material_name": "%s长柄刀头", + "tetra.module.polearm/glaive_head.prefix": "%s", + + "tetra.module.polearm/lance_head.item_name": "骑枪", + "tetra.module.polearm/lance_head.name": "骑枪头", + "tetra.module.polearm/lance_head.description": "一个骑枪头。骑枪是常用于马上长矛比武的大型武器,也极擅长穿甲和刺穿敌人。", + "tetra.module.polearm/lance_head.material_name": "%s骑枪头", + "tetra.module.polearm/lance_head.prefix": "%s", + + "tetra.module.polearm/naginata_head.item_name": "薙刀", + "tetra.module.polearm/naginata_head.name": "薙刀头", + "tetra.module.polearm/naginata_head.description": "一个薙刀头。薙刀的形制类似武士刀,但薙刀是一种长柄武器。颇受女性武士欢迎。", + "tetra.module.polearm/naginata_head.material_name": "%s薙刀头", + "tetra.module.polearm/naginata_head.prefix": "%s", + + "tetra.module.polearm/scythe_head.item_name": "巨镰", + "tetra.module.polearm/scythe_head.name": "巨镰头", + "tetra.module.polearm/scythe_head.description": "一个巨镰头。巨镰因其杠杆作用而极为强力,它们最显著的特点则是其横扫攻击。", + "tetra.module.polearm/scythe_head.material_name": "%s巨镰头", + "tetra.module.polearm/scythe_head.prefix": "%s", + + "tetra.module.polearm/vice_of_eden.item_name": "§6伊甸之罪§r", + "tetra.module.polearm/vice_of_eden.name": "§6伊甸之罪§r", + "tetra.module.polearm/vice_of_eden.description": "以伊甸园的碎片锻造成的古老巨镰。你已为此在理性之途前行了很远。", + "tetra.variant.vice_of_eden/vice_of_eden": "§6伊甸之罪§r", + + "tetra.module.greatsword/crucible_blade.item_name": "裁决剑", + "tetra.module.greatsword/crucible_blade.name": "裁决剑剑刃", + "tetra.module.greatsword/crucible_blade.description": "开膛破肚,直到完成任务。", + "tetra.module.greatsword/crucible_blade.material_name": "%s裁决剑剑刃", + "tetra.module.greatsword/crucible_blade.prefix": "%s", + + "tetra.module.polearm/soul_fire_scythe.item_name": "魂火巨镰", + "tetra.module.polearm/soul_fire_scythe.name": "魂火巨镰头", + "tetra.module.polearm/soul_fire_scythe.description": "以灵魂沙峡谷散发的纯粹余烬锻造而成的镰刀。会燃尽四周一切事物。", + "tetra.variant.soul_fire_scythe/soul_fire_scythe": "魂火巨镰头", + + "tetra.module.polearm/sanguisuga.item_name": "§4血蛭§r", + "tetra.module.polearm/sanguisuga.name": "§4血蛭§r", + "tetra.module.polearm/sanguisuga.description": "以恶意碎片制作的古老恶魔长柄刀。它具有强大的吸血能力,但也具有对血液的无尽贪求。", + "tetra.variant.sanguisuga/sanguisuga": "§4血蛭§r", + + "tetra.module.bow/winter_stave.item_name": "§4严冬§r", + "tetra.module.bow/winter_stave.name": "§4严冬§r", + "tetra.module.bow/winter_stave.description": "以恶意碎片制作的古老恶魔弓。严冬掌控冰霜,能令目标冻结。它渴求血液。", + "tetra.variant.winter_stave/winter_stave": "§4严冬§r", + + "tetra.module.greatsword/tsuba_guard.name": "刀镡", + "tetra.module.greatsword/tsuba_guard.description": "刀镡,用于保护手部,以及给予玩家盔甲韧性。通常与武士刀刀刃搭配使用。", + "tetra.module.greatsword/tsuba_guard.material_name": "%s刀镡", + + "tetra.module.greatsword/cataclysm_blade.item_name": "§4灾祸§r", + "tetra.module.greatsword/cataclysm_blade.name": "§4灾祸§r", + "tetra.module.greatsword/cataclysm_blade.description": "由固化的恶魔精华锻造而得的剑刃。它渴求血液。", + "tetra.variant.cataclysm_blade/cataclysm_blade": "§c灾祸§r", + + "tetra.module.greatsword/flamberge_blade.item_name": "焰形剑", + "tetra.module.greatsword/flamberge_blade.name": "焰形剑剑刃", + "tetra.module.greatsword/flamberge_blade.description": "一种强力的波浪形剑刃。", + "tetra.module.greatsword/flamberge_blade.material_name": "%s焰形剑剑刃", + "tetra.module.greatsword/flamberge_blade.prefix": "%s", + + + + "tetra.material.socket_thermal_cell": "热力单元", + "tetra.material.socket_thermal_cell.prefix": "§6热力单元§r", + + "tetra.synergy.greatsword/architects_crucible": "缔造者裁决剑", + + "tetra/schematic/greatsword/crucible/hone_vengeance_1.name": "道途:暴怒", + "tetra/schematic/greatsword/crucible/hone_vengeance_1.description": "低生命值时复仇伤害+5%%。", + "tetra/schematic/greatsword/crucible/hone_vengeance_2.name": "打磨:暴怒 II", + "tetra/schematic/greatsword/crucible/hone_vengeance_2.description": "打磨复仇改进。低生命值时伤害+15%%。", + "tetra/schematic/greatsword/crucible/hone_vengeance_3.name": "打磨:暴怒 III", + "tetra/schematic/greatsword/crucible/hone_vengeance_3.description": "进一步打磨暴怒改进。低生命值时伤害+20%%。", + + "tetra/schematic/greatsword/crucible/hone_esoteric_1.name": "道途:奥秘", + "tetra/schematic/greatsword/crucible/hone_esoteric_1.description": "奥秘利刃伤害+5%%。", + "tetra/schematic/greatsword/crucible/hone_esoteric_2.name": "打磨:奥秘 II", + "tetra/schematic/greatsword/crucible/hone_esoteric_2.description": "打磨奥秘利刃改进。奥秘利刃伤害+10%%。", + "tetra/schematic/greatsword/crucible/hone_esoteric_3.name": "打磨:奥秘 III", + "tetra/schematic/greatsword/crucible/hone_esoteric_3.description": "进一步打磨奥秘利刃改进。奥秘利刃伤害+15%%。", + + "tetra/schematic/greatsword/crucible/hone_goliath_1.name": "道途:歌利亚", + "tetra/schematic/greatsword/crucible/hone_goliath_1.description": "对Boss的伤害+25%%。", + "tetra/schematic/greatsword/crucible/hone_goliath_2.name": "打磨:歌利亚 II", + "tetra/schematic/greatsword/crucible/hone_goliath_2.description": "打磨歌利亚杀手改进。对Boss的伤害+50%%。", + "tetra/schematic/greatsword/crucible/hone_goliath_3.name": "打磨:歌利亚 III", + "tetra/schematic/greatsword/crucible/hone_goliath_3.description": "进一步打磨歌利亚杀手改进。对Boss的伤害+75%%。", + + "tetra.improvement.soul_fire_hone/soul_fire.name": "灵魂烈焰", + "tetra.improvement.soul_fire_hone/soul_fire.description": "增加火焰和魔法伤害", + + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_1.name": "灵魂烈焰", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_1.description": "能力造成的火焰和魔法伤害+1。", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_2.name": "打磨:魂焰 II", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_2.description": "打磨灵魂烈焰改进。敌人会着火8秒(两处打磨则为14秒),魔法伤害提升至6点(两处打磨则为9点)。", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_3.name": "打磨:魂焰 III", + "tetra/schematic/polearm/head/soul_fire_scythe/hone_soul_fire_3.description": "进一步打磨灵魂烈焰改进。敌人会着火10秒(两处打磨则为16秒),魔法伤害提升至7点(两处打磨则为10点)。", + + "tetra/schematic/greatsword/flamberge/hone_infernal_1.name": "灼狱之斥", + "tetra/schematic/greatsword/flamberge/hone_infernal_1.description": "有15%%概率将敌人点燃3秒。", + "tetra/schematic/greatsword/flamberge/hone_infernal_2.name": "打磨:灼狱 II", + "tetra/schematic/greatsword/flamberge/hone_infernal_2.description": "打磨灼狱改进。有20%%概率将敌人点燃4秒。", + "tetra/schematic/greatsword/flamberge/hone_infernal_3.name": "打磨:灼狱 III", + "tetra/schematic/greatsword/flamberge/hone_infernal_3.description": "进一步打磨灼狱改进。有25%%概率将敌人点燃5秒。", + "tetra/schematic/greatsword/flamberge/hone_infernal_4.name": "打磨:灼狱 IV", + "tetra/schematic/greatsword/flamberge/hone_infernal_4.description": "进一步打磨灼狱改进。有30%%概率将敌人点燃6秒。" +} \ No newline at end of file diff --git a/projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json b/projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json new file mode 100644 index 000000000000..071f9371d918 --- /dev/null +++ b/projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/en_us.json @@ -0,0 +1,1207 @@ +{ + "art_of_forging.effect.decaying.name": "Decaying", + "art_of_forging.effect.decaying.tooltip": "Applies a withering effect to the target at §e%s potency§r for §e%s seconds§r.", + "tetra.stats.art_of_forging:decaying": "Decaying", + "tetra.stats.art_of_forging:decaying.tooltip_short": "Applies the withering effect", + + "art_of_forging.effect.stormcaller.name": "Storm Caller", + "art_of_forging.effect.stormcaller.tooltip": "Summon §e%s lightning bolts§r at the same time at hit with a §e%s chance§r.", + "tetra.stats.art_of_forging:stormcaller": "Storm Caller", + "tetra.stats.art_of_forging:stormcaller.tooltip_short": "Summons lightning bolts§r at the same time at hit", + + "art_of_forging.effect.evoking_maw.name": "Evoking Maw", + "art_of_forging.effect.evoking_maw.tooltip": "Summons §e%s evoker fangs at the same time at hit.", + "tetra.stats.art_of_forging:evoking_maw": "Evoking Maw", + "tetra.stats.art_of_forging:evoking_maw.tooltip_short": "Summons evoker fangs at the same time at hit", + + "art_of_forging.effect.life_steal.name": "Life Steal", + "art_of_forging.effect.life_steal.tooltip": "Chance to gain §e%s health§r back after a successful hit (§e%s chance).", + "tetra.stats.art_of_forging:life_steal": "Life Steal", + "tetra.stats.art_of_forging:life_steal.tooltip_short": "Chance to gain health back after a successful hit", + + "art_of_forging.effect.knockback.name": "Knockback", + "art_of_forging.effect.knockback.tooltip": "Knocks back target by an additional §e%s strength§r (This effect can also be reversed to drag targets in).", + "tetra.stats.art_of_forging:knockback": "Knockback", + "tetra.stats.art_of_forging:knockback.tooltip_short": "Knocks back target by an additional amount", + + "art_of_forging.effect.life_fiber_loss.name": "Life Fiber Loss", + "art_of_forging.effect.life_fiber_loss.tooltip": "On the death of your opponent, you get buffed for §e%s seconds.", + "tetra.stats.art_of_forging:life_fiber_loss": "Life Fiber Loss", + "tetra.stats.art_of_forging:life_fiber_loss.tooltip_short": "On the death of your opponent, you gain buffs", + + "art_of_forging.effect.cavalry.name": "Cavalry", + "art_of_forging.effect.cavalry.tooltip": "Does an bonus §e%s damage§r while riding an entity.", + "tetra.stats.art_of_forging:cavalry": "Cavalry", + "tetra.stats.art_of_forging:cavalry.tooltip_short": "Does an bonus damage while riding an entity", + + "art_of_forging.effect.dismounting.name": "Dismounting", + "art_of_forging.effect.dismounting.tooltip": "Does an bonus §e%s damage§r to mounted entities, with a §e%s chance§r to dismount them.", + "tetra.stats.art_of_forging:dismounting": "Dismounting", + "tetra.stats.art_of_forging:dismounting.tooltip_short": "Does an bonus damage to mounted entities, with a chance to dismount them", + + "art_of_forging.effect.dragon_mist.name": "Draconic Mist", + "art_of_forging.effect.dragon_mist.tooltip": "A mist that lasts for §e%s seconds§r with a §e%s chance§r to be summoned.", + "tetra.stats.art_of_forging:dragon_mist": "Draconic Mist", + "tetra.stats.art_of_forging:dragon_mist.tooltip_short": "A mist that has a chance to be summoned", + + "art_of_forging.effect.disorienting.name": "Disorienting", + "art_of_forging.effect.disorienting.tooltip": "Inflicts slowness, weakness and confusion at §e%s potency§r, that lasts for §e%s seconds§r.", + "tetra.stats.art_of_forging:disorienting": "Disorienting", + "tetra.stats.art_of_forging:disorienting.tooltip_short": "Inflicts slowness, weakness and confusion at §e%s potency§r, that lasts for §e%s seconds§r", + + "art_of_forging.effect.vengeance.name": "Vengeance", + "art_of_forging.effect.vengeance.tooltip": "You deal §e%s percent more damage§r, at §e%s hearts or less§r.", + "tetra.stats.art_of_forging:vengeance": "Vengeance", + "tetra.stats.art_of_forging:vengeance.tooltip_short": "You deal more damage at low health", + + "art_of_forging.effect.resolve.name": "Resolve", + "art_of_forging.effect.resolve.tooltip": "You gain strength and resistance for §e%s seconds§r, at §e%s hearts or less§r.", + "tetra.stats.art_of_forging:resolve": "Resolve", + "tetra.stats.art_of_forging:resolve.tooltip_short": "You gain strength and resistance at low health", + + "art_of_forging.effect.devouring.name": "Curse of Devouring", + "art_of_forging.effect.devouring.tooltip": "If you do not attack any entity for a period of time, your item will begin to consume your life force.", + "tetra.stats.art_of_forging:devouring": "Curse of Devouring", + "tetra.stats.art_of_forging:devouring.tooltip_short": "If you do not attack any entity for a period of time, your item will begin to consume your life force", + + "art_of_forging.effect.infernal_rebuke.name": "Infernal Rebuke", + "art_of_forging.effect.infernal_rebuke.tooltip": "Sets enemies on fire for §e%s seconds§r and knocks them back, with a §e%s chance§r to do so.", + "tetra.stats.art_of_forging:infernal_rebuke": "Infernal Rebuke", + "tetra.stats.art_of_forging:infernal_rebuke.tooltip_short": "Sets enemies on fire and knocks them back, with a chance to do so", + + "art_of_forging.effect.hubris.name": "Curse of Hubris", + "art_of_forging.effect.hubris.tooltip": "At 90 percent health or greater, you deal §e%s extra damage§r. However, upon losing health, your weapon damage decreases until more than half its original damage at 30 percent or lower.", + "tetra.stats.art_of_forging:hubris": "Curse of Hubris", + "tetra.stats.art_of_forging:hubris.tooltip_short": "At full health you deal extra damage, however, the lower your health is the less damage you deal", + + "art_of_forging.effect.slaughtering.name": "Slaughtering", + "art_of_forging.effect.slaughtering.tooltip": "You deal §e%s extra damage§r when your target is above §e%s percent health§r.", + "tetra.stats.art_of_forging:slaughtering": "Slaughtering", + "tetra.stats.art_of_forging:slaughtering.tooltip_short": "You deal extra damage when your target is above a certain amount of health", + + "art_of_forging.effect.carnage.name": "Carnage", + "art_of_forging.effect.carnage.tooltip": "As you attack your target, you gain a 10 percent bonus in damage. For each consecutive attack, 10 percent more damage is added up to 40 percent. This stack is lost upon death.", + "tetra.stats.art_of_forging:carnage": "Carnage", + "tetra.stats.art_of_forging:carnage.tooltip_short": "As you attack your target, you gain bonus damage that is stacked for each attack until your death", + + "art_of_forging.effect.judgement.name": "Judgement", + "art_of_forging.effect.judgement.tooltip": "If you enemy is below §e%s health§r, you have a §e%s percent chance§r to instantly kill them.", + "tetra.stats.art_of_forging:judgement": "Judgement", + "tetra.stats.art_of_forging:judgement.tooltip_short": "If you enemy is below a certain amount of health, you have a chance to instantly kill them", + + "art_of_forging.effect.retribution.name": "Retribution", + "art_of_forging.effect.retribution.tooltip": "You deal §e%s damage§r when you are attacked, with a §e%s percent chance§r harm your attacker.", + "tetra.stats.art_of_forging:retribution": "Retribution", + "tetra.stats.art_of_forging:retribution.tooltip_short": "You deal more damage when you are attacked, with a chance harm your attacker", + + "art_of_forging.effect.esoteric_edge.name": "Esoteric Edge", + "art_of_forging.effect.esoteric_edge.tooltip": "§e%s percent of your damage§r is converted into magic damage.", + "tetra.stats.art_of_forging:esoteric_edge": "Esoteric Edge", + "tetra.stats.art_of_forging:esoteric_edge.tooltip_short": "A percentage of your damage is converted into magic damage", + + "art_of_forging.effect.feasting.name": "Feasting", + "art_of_forging.effect.feasting.tooltip": "Regain hunger by §e%s amount§r, with a §e%s percent§r to take effect.", + "tetra.stats.art_of_forging:feasting": "Feasting", + "tetra.stats.art_of_forging:feasting.tooltip_short": "Regain hunger by a certain amount with a chance to take effect", + + "art_of_forging.effect.nano_fused.name": "Nano-Fused", + "art_of_forging.effect.nano_fused.tooltip": "You have a §e%s chance§r to have an altered drops from certain mobs.", + "tetra.stats.art_of_forging:nano_fused": "Nano-Fused", + "tetra.stats.art_of_forging:nano_fused.tooltip_short": "You have a chance to have an altered drops from certain mobs", + + "art_of_forging.effect.beheading.name": "Beheading", + "art_of_forging.effect.beheading.tooltip": "You have a §e%s chance§r to drop a mob or player skull upon death.", + "tetra.stats.art_of_forging:beheading": "Beheading", + "tetra.stats.art_of_forging:beheading.tooltip_short": "You have a chance to drop a mob or player skull upon death", + + "art_of_forging.effect.soul_charged.name": "Soul Charged", + "art_of_forging.effect.soul_charged.tooltip": "Upon killing an entity, you gain 1 soul charge point. Once you gain 5 points, you are able to release a wave of fire and magic damage in a radius around you. Requires ability level 2 or greater.", + "tetra.stats.art_of_forging:soul_charged": "Soul Charged", + "tetra.stats.art_of_forging:soul_charged.tooltip_short": "Upon killing an entity, you gain 1 charge point. On gaining max points, release a wave of fire and magic damage around you", + + "art_of_forging.effect.sonic_shock.name": "Sonic Shock", + "art_of_forging.effect.sonic_shock.tooltip": "Release a sonic boom attack that deals §e%s damage§r to the target.", + "tetra.stats.art_of_forging:sonic_shock": "Sonic Shock", + "tetra.stats.art_of_forging:sonic_shock.tooltip_short": "Release a sonic boom attack", + + "art_of_forging.effect.flame_protection.name": "Fire Protection", + "art_of_forging.effect.flame_protection.tooltip": "Grants fire resistance §e%s§r upon wearing.", + "tetra.stats.art_of_forging:flame_protection": "Fire Protection", + "tetra.stats.art_of_forging:flame_protection.tooltip_short": "Grants fire resistance upon wearing", + + "art_of_forging.effect.arcane_protection.name": "Arcane Protection", + "art_of_forging.effect.arcane_protection.tooltip": "Reduces incoming magic damage by §e%s§r upon wearing.", + "tetra.stats.art_of_forging:arcane_protection": "Arcane Protection", + "tetra.stats.art_of_forging:arcane_protection.tooltip_short": "Reduces incoming magic damage upon wearing", + + "art_of_forging.effect.strength_infused.name": "Strength Infused", + "art_of_forging.effect.strength_infused.tooltip": "Grants strength §e%s§r upon wearing.", + "tetra.stats.art_of_forging:strength_infused": "Strength Infused", + "tetra.stats.art_of_forging:strength_infused.tooltip_short": "Grants strength upon wearing", + + "art_of_forging.effect.healing_infused.name": "Healing Infused", + "art_of_forging.effect.healing_infused.tooltip": "Grants regeneration §e%s§r upon wearing.", + "tetra.stats.art_of_forging:healing_infused": "Healing Infused", + "tetra.stats.art_of_forging:healing_infused.tooltip_short": "Grants regeneration upon wearing", + + "art_of_forging.effect.karma_infused.name": "Karma Infused", + "art_of_forging.effect.karma_infused.tooltip": "Based on what you've killed, you will receive luck or bad luck for §e%s§r seconds upon wearing, each with increasing potency for your deeds.", + "tetra.stats.art_of_forging:karma_infused": "Karma Infused", + "tetra.stats.art_of_forging:karma_infused.tooltip_short": "Based on what you've killed, you will receive either good luck or bad luck", + + "art_of_forging.effect.haste_infused.name": "Haste Infused", + "art_of_forging.effect.haste_infused.tooltip": "Grants haste §e%s§r upon wearing.", + "tetra.stats.art_of_forging:haste_infused": "Haste Infused", + "tetra.stats.art_of_forging:haste_infused.tooltip_short": "Grants haste upon wearing", + + "art_of_forging.effect.third_sight.name": "Hunter's Mark", + "art_of_forging.effect.third_sight.tooltip": "Grants glowing for §e%s§r seconds on any living entity you have damaged.", + "tetra.stats.art_of_forging:third_sight": "Hunter's Mark", + "tetra.stats.art_of_forging:third_sight.tooltip_short": "Grants glowing on any living entity you have damaged", + + "art_of_forging.effect.conquering.name": "Conquering", + "art_of_forging.effect.conquering.tooltip": "Holding this weapon grants you strength, while weakening your opponents on hit. When reaching the max amount of kills, you gain increased strength at the cost of reduced max health.", + "tetra.stats.art_of_forging:conquering": "Conquering", + "tetra.stats.art_of_forging:conquering.tooltip_short": "Holding this weapon grants you strength, while weakening your opponents on hit.", + + "art_of_forging.effect.subjugation.name": "Subjugation", + "art_of_forging.effect.subjugation.tooltip": "Constantly attacking a target for 10 hits straight allows you to unleash a charged, targeted attack, giving the target blindness, slowness, and weakness. This attack also heals you.", + "tetra.stats.art_of_forging:subjugation": "Subjugation", + "tetra.stats.art_of_forging:subjugation.tooltip_short": "Constantly attacking a target allows you to unleash a targeted attack that inflicts debuffs and steals their life", + + "art_of_forging.effect.goliath_slayer.name": "Goliath Slayer", + "art_of_forging.effect.goliath_slayer.tooltip": "Deals §e%s§r more damage to bosses or boss-like entities.", + "tetra.stats.art_of_forging:goliath_slayer": "Goliath Slayer", + "tetra.stats.art_of_forging:goliath_slayer.tooltip_short": "Deals more damage to bosses or boss-like entities", + + + + "itemGroup.art_of_forging_tab": "Art of Forging", + "creativetab.art_of_forging": "Art of Forging", + + + + "effect.art_of_forging.devouring": "Devoured", + "effect.art_of_forging.evoking_maw": "Evoking Maw", + "effect.art_of_forging.defuse_creeper": "Defused", + "effect.art_of_forging.mortal_wounds": "Mortal Wounds", + "effect.art_of_forging.targeted": "Targeted", + + + + "item.art_of_forging.curious_artifact": "Curious Artifact", + + "item.art_of_forging.resonant_alloy": "Resonant Alloy", + "item.art_of_forging.forged_steel_ingot": "Forged Steel Ingot", + "item.art_of_forging.vobrite_crystal": "Vobrite Crystal", + "item.art_of_forging.vobrivium_ingot": "Vobrivium Ingot", + "item.art_of_forging.endsteel_ingot": "Endsteel Ingot", + + "item.art_of_forging.life_fiber": "Life Fibers", + "item.art_of_forging.fang_charm": "Evoker Fang Charm", + "item.art_of_forging.sigil_of_eden": "Sigil of Eden", + "item.art_of_forging.enigmatic_construct": "Enigmatic Construct", + "item.art_of_forging.ancient_axe": "Ancient Axe", + "item.art_of_forging.ancient_blade": "Ancient Blade", + "item.art_of_forging.ancient_flail": "Ancient Flail", + "item.art_of_forging.demonic_axe": "Annihilated Axe", + "item.art_of_forging.demonic_blade": "Cataclysmic Blade", + "item.art_of_forging.demonic_flail": "Grievous Flail", + "item.art_of_forging.rending_scissor_red": "Rending Scissor [Red]", + "item.art_of_forging.rending_scissor_purple": "Rending Scissor [Purple]", + "item.art_of_forging.rending_scissor_complete": "Rending Scissors", + + "item.art_of_forging.nano_insectoid": "Nano-Insectoid", + "item.art_of_forging.encoded_canister": "Encoded Canister", + "item.art_of_forging.esoteric_codex": "Esoteric Codex", + "item.art_of_forging.mark_of_the_architect": "The Architect's Apocrypha", + "item.art_of_forging.shockwave_chamber": "Shockwave Chamber", + "item.art_of_forging.devils_soul_gem": "Dark Orb", + + "item.art_of_forging.dragon_soul": "Dragon Soul", + "item.art_of_forging.shards_of_malice": "Shards of Malice", + "item.art_of_forging.potent_mixture": "Potent Mixture", + "item.art_of_forging.heart_of_ender": "Heart of Ender", + "item.art_of_forging.eerie_shard": "Eerie Shard", + "item.art_of_forging.soul_ember": "Soul Ember", + "item.art_of_forging.fragment_of_eden": "Fragment of Eden", + + + + "item.enigmatic_construct.tooltip": "A strange machination constructed from the maimed soul of the Ender Dragon. It feels wrong.", + "item.life_fiber.tooltip": "A synthetic replica of the real deal.", + "item.ancient_item.tooltip": "An weapon forged long ago. It requires malicious energy to be reawakened.", + "item.sigil_of_eden.tooltip": "What have you done.", + + + + "tetra.material.forged_steel_ingot": "Forged Steel", + "tetra.material.forged_steel_ingot.prefix": "Forged Steel", + + "tetra.material.vobrivium_ingot": "Vobrivium", + "tetra.material.vobrivium_ingot.prefix": "Vobrivium", + + "tetra.material.vobrite_crystal": "Vobrite Crystal", + "tetra.material.vobrite_crystal.prefix": "§bVobrite Crystal§r", + + "tetra.material.sigil_of_eden": "Sigil of Eden", + "tetra.material.sigil_of_eden.prefix": "§4Sigil of Eden§r", + + "tetra.material.fang_charm": "Fang Charm", + "tetra.material.fang_charm.prefix": "§eFang Charm§r", + + "tetra.material.endsteel_ingot": "Endsteel", + "tetra.material.endsteel_ingot.prefix": "Endsteel", + + "tetra.material.life_fiber": "Life Fiber", + "tetra.material.life_fiber.prefix": "§cLife Fiber§r", + + "tetra.material.socket_heart_of_ender": "Heart of Ender", + "tetra.material.socket_heart_of_ender.prefix": "§dHeart of Ender§r", + + "tetra.material.shard_of_malice": "Shard of Malice", + "tetra.material.shard_of_malice.prefix": "§cShard of Malice§r", + + "tetra.material.socket_shard_of_malice": "Shard of Malice", + "tetra.material.socket_shard_of_malice.prefix": "§cShard of Malice§r", + + + + "tetra.slot.artifact/casing": "Casing", + "tetra.slot.artifact/internal": "Internal", + "tetra.slot.artifact/attachment": "Attachment", + + + + "tetra/schematic/sword/rapier_blade.name": "Rapier blade", + "tetra/schematic/sword/rapier_blade.description": "Replace the current sword blade with a rapier, an elegant blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/rapier_blade.slot1": "Blade material", + + "tetra.module.sword/rapier_blade.item_name": "Rapier", + "tetra.module.sword/rapier_blade.name": "Rapier", + "tetra.module.sword/rapier_blade.description": "A light, swift and elegant blade.", + "tetra.module.sword/rapier_blade.material_name": "%s rapier", + "tetra.module.sword/rapier_blade.prefix": "%s", + + "tetra/schematic/sword/flamberge/flamberge_blade.name": "Flamberge blade", + "tetra/schematic/sword/flamberge/flamberge_blade.description": "Replace the current sword blade with a flamberge.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/flamberge/flamberge_blade.slot1": "Blade material", + + "tetra.module.sword/flamberge_blade.item_name": "Flamberge", + "tetra.module.sword/flamberge_blade.name": "Flamberge", + "tetra.module.sword/flamberge_blade.description": "A wavy, yet powerful blade.", + "tetra.module.sword/flamberge_blade.material_name": "%s flamberge", + "tetra.module.sword/flamberge_blade.prefix": "%s", + + "tetra/schematic/sword/crucible/crucible_blade.name": "§cCrucible Blade§r", + "tetra/schematic/sword/crucible/crucible_blade.description": "Replace the current sword blade with a crucible blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/crucible/crucible_blade.slot1": "Blade material", + + "tetra.module.sword/crucible_blade.item_name": "Crucible", + "tetra.module.sword/crucible_blade.name": "Crucible", + "tetra.module.sword/crucible_blade.description": "Rip and Tear, until it is done.", + "tetra.module.sword/crucible_blade.material_name": "%s crucible", + "tetra.module.sword/crucible_blade.prefix": "%s", + + "tetra/schematic/double/tomahawk/tomahawk.name": "Tomahawk head", + "tetra/schematic/double/tomahawk/tomahawk.description": "A tomahawk axe head. Used from throwing at others.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/double/tomahawk/tomahawk.slot1": "Head material", + + "tetra.module.double/tomahawk.item_name": "Tomahawk", + "tetra.module.double/tomahawk.name": "Tomahawk head", + "tetra.module.double/tomahawk.description": "A tomahawk axe head, can be thrown at enemies to attack them", + "tetra.module.double/tomahawk.material_name": "%s tomahawk", + "tetra.module.double/tomahawk.prefix": "%s", + + "tetra/schematic/single/head/halberd_head/halberd_head.name": "Halberd head", + "tetra/schematic/single/head/halberd_head/halberd_head.description": "Forge a halberd head from the given material. Halberds make for an ideal ranged melee weapon, granting stun and armor penetration.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/halberd_head/halberd_head.slot1": "Head material", + + "tetra.module.single/halberd_head.item_name": "Halberd", + "tetra.module.single/halberd_head.name": "Halberd head", + "tetra.module.single/halberd_head.description": "A halberd head, an ideal ranged melee weapon that grants stun and armor penetration.", + "tetra.module.single/halberd_head.material_name": "%s halberd", + "tetra.module.single/halberd_head.prefix": "%s", + + "tetra/schematic/sword/saber_blade.name": "Saber blade", + "tetra/schematic/sword/saber_blade.description": "Replace the current sword blade with a saber, a regal and militant blade.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/saber_blade.slot1": "Blade material", + + "tetra.module.sword/saber_blade.item_name": "Saber", + "tetra.module.sword/saber_blade.name": "Saber", + "tetra.module.sword/saber_blade.description": "A regal and militant blade.", + "tetra.module.sword/saber_blade.material_name": "%s saber", + "tetra.module.sword/saber_blade.prefix": "%s", + + "tetra/schematic/sword/key_guard.name": "Key guard", + "tetra/schematic/sword/key_guard.description": "Craft a key guard which protects the hand, as well as giving the player a special moxxy.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/sword/key_guard.slot1": "Guard material", + + "tetra.module.sword/key_guard.name": "Key guard", + "tetra.module.sword/key_guard.description": "A key guard which both protects the hand, as well as gives the player a special moxxy in their attitude.", + "tetra.module.sword/key_guard.material_name": "%s key guard", + + "tetra/schematic/single/head/mace_head/mace_head.name": "Mace head", + "tetra/schematic/single/head/mace_head/mace_head.description": "Forge a mace head from the given material. Maces are a strong melee weapon, stuning enemies and crushing their armor.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/mace_head/mace_head.slot1": "Head material", + + "tetra.module.single/mace_head.item_name": "Mace", + "tetra.module.single/mace_head.name": "Mace head", + "tetra.module.single/mace_head.description": "A mace head, a strong melee weapon, capabile of stunning enemies and crushing their armor.", + "tetra.module.single/mace_head.material_name": "%s mace", + "tetra.module.single/mace_head.prefix": "%s", + + "tetra.module.bow/dreadnought_stave.item_name": "Dreadnought bow", + "tetra.module.bow/dreadnought_stave.name": "Dreadnought stave", + "tetra.module.bow/dreadnought_stave.description": "A dreadnought bow stave. Dreadnought staves are more powerful than typical bow staves.", + "tetra.module.bow/dreadnought_stave.material_name": "%s dreadnought stave", + "tetra.module.bow/dreadnought_stave.prefix": "%s", + + "tetra/schematic/bow/stave/dreadnought_stave.name": "Dreadnought stave", + "tetra/schematic/bow/stave/dreadnought_stave.description": "Replaces the stave with a dreadnought stave crafted from the given materials. Dreadnought staves are more powerful than typical bow staves.\n \nMaterial §fhardness§r increases §fstrength§r and §fdraw time§r.\nMaterial §fflexibility§r increases §fstrength§r and slightly decreases §fdraw time§r.", + "tetra/schematic/bow/stave/dreadnought_stave.slot1": "Material", + + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.name": "Void Worm Pickaxe", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.description": "A pickaxe head made from the Void Worm mandibles, nothing personal kid.", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.slot1": "Void Worm Pickaxe", + + "tetra.module.double/void_worm_pickaxe.item_name": "Void Worm Pickaxe", + "tetra.module.double/void_worm_pickaxe.name": "Void Worm Pickaxe", + "tetra.module.double/void_worm_pickaxe.description": "A pickaxe head made from the Void Worm mandibles, nothing personal kid.", + "tetra.variant.void_worm_pickaxe/void_worm_pickaxe": "Void Worm Pickaxe", + + "tetra/schematic/sword/void_worm_cleaver.name": "Void Worm Cleaver", + "tetra/schematic/sword/void_worm_cleaver.description": "A blade made from the mandible of the Devourer-I mean-Void Worm.", + "tetra/schematic/sword/void_worm_cleaver.slot1": "Void Worm Cleaver", + + "tetra.module.sword/void_worm_cleaver.item_name": "Void Worm Cleaver", + "tetra.module.sword/void_worm_cleaver.name": "Void Worm Cleaver", + "tetra.module.sword/void_worm_cleaver.description": "YOU CANNOT BUTCHER A GOD.", + "tetra.variant.void_worm_cleaver/void_worm_cleaver": "Void Worm Cleaver", + + "tetra/schematic/sword/shifting_blade.name": "§dShifting Blade§r", + "tetra/schematic/sword/shifting_blade.description": "A strange blade made from amethyst blocks. Its properties give it a magical edge.", + "tetra/schematic/sword/shifting_blade.slot1": "§dShifting Blade§r", + + "tetra.module.sword/shifting_blade.item_name": "§dShifting Blade§r", + "tetra.module.sword/shifting_blade.name": "§dShifting Blade§r", + "tetra.module.sword/shifting_blade.description": "A strange blade made from amethyst blocks. Its properties give it a magical edge.", + "tetra.variant.shifting_blade/shifting_blade": "§dShifting Blade§r", + + "tetra/schematic/sword/bastard_blade.name": "Bastard blade", + "tetra/schematic/sword/bastard_blade.description": "Replace the current sword blade with a bastard blade, a practical sword.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/bastard_blade.slot1": "Blade material", + + "tetra.module.sword/bastard_blade.item_name": "Bastard Blade", + "tetra.module.sword/bastard_blade.name": "Bastard Blade", + "tetra.module.sword/bastard_blade.description": "A practical blade.", + "tetra.module.sword/bastard_blade.material_name": "%s bastard blade", + "tetra.module.sword/bastard_blade.prefix": "%s", + + "tetra/schematic/sword/executioner_blade.name": "Executioner blade", + "tetra/schematic/sword/executioner_blade.description": "Replace the current sword blade with an executioner blade, a formidable sword.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/executioner_blade.slot1": "Blade material", + + "tetra.module.sword/executioner_blade.item_name": "Executioner blade", + "tetra.module.sword/executioner_blade.name": "Executioner blade", + "tetra.module.sword/executioner_blade.description": "A formidable blade.", + "tetra.module.sword/executioner_blade.material_name": "%s executioner blade", + "tetra.module.sword/executioner_blade.prefix": "%s", + + "tetra/schematic/sword/rending_scissor_red.name": "§4Rending Scissor [Red]§r", + "tetra/schematic/sword/rending_scissor_red.description": "A scissor blade made from hardened Life Fibers", + "tetra/schematic/sword/rending_scissor_red.slot1": "Rending Scissor", + + "tetra.module.sword/rending_scissor_red.item_name": "Rending Scissor", + "tetra.module.sword/rending_scissor_red.name": "Rending Scissor", + "tetra.module.sword/rending_scissor_red.description": "A scissor blade made from hardened Life Fibers.", + "tetra.variant.rending_scissor_red/rending_scissor_red": "§4Rending Scissor [Red]§r", + + "tetra/schematic/sword/rending_scissor_purple.name": "§5Rending Scissor [Purple]§r", + "tetra/schematic/sword/rending_scissor_purple.description": "A scissor blade made from hardened Life Fibers", + "tetra/schematic/sword/rending_scissor_purple.slot1": "Rending Scissor", + + "tetra.module.sword/rending_scissor_purple.item_name": "Rending Scissor", + "tetra.module.sword/rending_scissor_purple.name": "Rending Scissor", + "tetra.module.sword/rending_scissor_purple.description": "A scissor blade made from hardened Life Fibers.", + "tetra.variant.rending_scissor_purple/rending_scissor_purple": "§5Rending Scissor [Purple]§r", + + "tetra/schematic/sword/katana/katana_blade.name": "Katana blade", + "tetra/schematic/sword/katana/katana_blade.description": "Replace the current sword blade with a katana blade, an honorable sword.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/katana/katana_blade.slot1": "Blade material", + + "tetra.module.sword/katana_blade.item_name": "Katana", + "tetra.module.sword/katana_blade.name": "Katana", + "tetra.module.sword/katana_blade.description": "An honorable blade.", + "tetra.module.sword/katana_blade.material_name": "%s katana", + "tetra.module.sword/katana_blade.prefix": "%s", + + "tetra/schematic/shield/plate/kite.name": "Kite plate", + "tetra/schematic/shield/plate/kite.description": "Craft a kite shield plate, kite shields can block for an indefinite with no cooldown, and has a lower ability cooldown that a tower shield.", + "tetra/schematic/shield/plate/kite.slot1": "Material", + + "tetra.module.shield/kite.item_name": "Kite shield", + "tetra.module.shield/kite.name": "Kite shield", + "tetra.module.shield/kite.description": "A long, thin shield that can block indefinitely without cooldown.", + "tetra.module.shield/kite.material_name": "%s kite shield", + "tetra.module.shield/kite.prefix": "%s", + + "tetra/schematic/single/head/cane_head/cane_head.name": "Walking Cane", + "tetra/schematic/single/head/cane_head/cane_head.description": "Forge a cane head from the given material. Canes are a versatile utility tool, increasing movement speed for travel.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/cane_head/cane_head.slot1": "Head material", + + "tetra.module.single/cane_head.item_name": "Cane", + "tetra.module.single/cane_head.name": "Walking cane", + "tetra.module.single/cane_head.description": "A walking cane, a verastile utility tool used to aid in movement. Holding it allows you to increase your movement speed for travel", + "tetra.module.single/cane_head.material_name": "%s cane", + "tetra.module.single/cane_head.prefix": "%s", + + "tetra/schematic/crossbow/stave/burst_stave.name": "Burst Stave", + "tetra/schematic/crossbow/stave/burst_stave.description": "A crossbow stave made from a planar stabilizer. This stave can fire multiple arrows at once, as well as dragging entities towards you.", + "tetra/schematic/crossbow/stave/burst_stave.slot1": "Burst Stave", + + "tetra.module.crossbow/burst_stave.item_name": "Burst Stave", + "tetra.module.crossbow/burst_stave.name": "Burst Stave", + "tetra.module.crossbow/burst_stave.description": "A crossbow stave made from a planar stabilizer. This stave can fire multiple arrows at once, as well as dragging entities towards you.", + "tetra.variant.burst_stave/burst_stave": "Burst Stave", + + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.name": "Quarter Staff", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.description": "Forge a quarter staff from the given material. Quarter Staffs are good for close combat, allowing for quick strikes and the ability to block.\n \nMaterial §fhardness§r increases §fdamage§r.\nMaterial §fdensity§r slightly increases §fdamage§r and slightly decreases §fattack speed§r.", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.slot1": "Head material", + + "tetra.module.single/quarter_staff_head.item_name": "Quarter Staff", + "tetra.module.single/quarter_staff_head.name": "Quarter Staff", + "tetra.module.single/quarter_staff_head.description": "A quarter staff, used for close combat for quick strikes and the ability to block. It can also stun opponents for a short amount of time", + "tetra.module.single/quarter_staff_head.material_name": "%s quarter staff", + "tetra.module.single/quarter_staff_head.prefix": "%s", + + "tetra.module.bow/compound_string.name": "Compound String", + "tetra.module.bow/compound_string.description": "A compound string. It is more powerful than typical bow strings.", + "tetra.module.bow/compound_string.material_name": "%s compound string", + + "tetra/schematic/bow/string/compound_string.name": "Compound string", + "tetra/schematic/bow/string/compound_string.description": "Replaces the current string with a compound string crafted from the given materials. Compound strings are more powerful than normal bow strings. The bowstring is the primary source of integrity for bows.", + "tetra/schematic/bow/string/compound_string.slot1": "Material", + + "tetra.module.crossbow/dreadnought_cross_stave.item_name": "Dreadnought crossbow", + "tetra.module.crossbow/dreadnought_cross_stave.name": "Dreadnought stave", + "tetra.module.crossbow/dreadnought_cross_stave.description": "A dreadnought crossbow stave. Dreadnought staves are more powerful than typical crossbow staves.", + "tetra.module.crossbow/dreadnought_cross_stave.material_name": "%s dreadnought stave", + "tetra.module.crossbow/dreadnought_cross_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.name": "Dreadnought stave", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.description": "Replaces the stave with a dreadnought stave crafted from the given materials. Dreadnought staves are more powerful than typical crossbow staves.", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.slot1": "Material", + + "tetra/schematic/crossbow/socket.name": "Socket", + "tetra/schematic/crossbow/socket.description": "Solder a crossbow by carefully placing gemstones onto the stave, providing different effects depending on the gem.", + "tetra/schematic/crossbow/socket.slot1": "Gem", + "tetra.module.crossbow/socket.name": "Socket", + "tetra.module.crossbow/socket.description": "A gem, soldered carefully onto the stave of the crossbow. The gem is enchanted and provides magical boons to the wielder of the crossbow.", + "tetra.module.crossbow/socket.material_name": "Socket [%s]", + + "tetra.module.crossbow/compound_cross_string.name": "Compound String", + "tetra.module.crossbow/compound_cross_string.description": "A compound string. It is more powerful than typical bow strings.", + "tetra.module.crossbow/compound_cross_string.material_name": "%s compound string", + + "tetra/schematic/crossbow/string/compound_cross_string.name": "Compound string", + "tetra/schematic/crossbow/string/compound_cross_string.description": "Replaces the current string with a compound string crafted from the given materials. Compound strings are more powerful than normal bow strings. The bowstring is the primary source of integrity for bows.", + "tetra/schematic/crossbow/string/compound_cross_string.slot1": "Material", + + "tetra/schematic/sword/echo_fuller.name": "Echo Fuller", + "tetra/schematic/sword/echo_fuller.description": "A fuller crafted from an echo shard. It might spread sculk taint.", + "tetra/schematic/sword/echo_fuller.slot1": "Echo Fuller", + + "tetra.module.sword/echo_fuller.name": "§1Echo Fuller§r", + "tetra.module.sword/echo_fuller.description": "A fuller crafted from an echo shard. It might spread sculk taint.", + "tetra.variant.echo_fuller/echo_fuller": "§1Echo Fuller§r", + + "tetra/schematic/sword/euclidean_dagger.name": "§6Euclidean Dagger§r", + "tetra/schematic/sword/euclidean_dagger.description": "An ancient dagger forged from a fragment of Eden. The night belongs to you.", + "tetra/schematic/sword/euclidean_dagger.slot1": "§6Euclidean Dagger§r", + + "tetra.module.sword/euclidean_dagger.item_name": "§6Euclidean Dagger§r", + "tetra.module.sword/euclidean_dagger.name": "§6Euclidean Dagger§r", + "tetra.module.sword/euclidean_dagger.description": "An ancient dagger forged from a fragment of Eden. The night belongs to you.", + "tetra.variant.euclidean_dagger/euclidean_dagger": "§6Euclidean Dagger§r", + + "tetra/schematic/double/annihilator_axe/annihilator_axe.name": "§4Annihilator§r", + "tetra/schematic/double/annihilator_axe/annihilator_axe.description": "An axe head forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/double/annihilator_axe/annihilator_axe.slot1": "§4Annihilator§r", + + "tetra.module.double/annihilator_axe.item_name": "§4Annihilator§r", + "tetra.module.double/annihilator_axe.name": "§4Annihilator Axe Head§r", + "tetra.module.double/annihilator_axe.description": "An axe head forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.annihilator_axe/annihilator_axe": "§cAnnihilator§r", + + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.name": "§4Cataclysm§r", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.description": "A blade forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.slot1": "§4Cataclysm§r", + + "tetra.module.sword/cataclysm_blade.item_name": "§4Cataclysm§r", + "tetra.module.sword/cataclysm_blade.name": "§4Cataclysm§r", + "tetra.module.sword/cataclysm_blade.description": "A blade forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.cataclysm_blade/cataclysm_blade": "§cCataclysm§r", + + "tetra/schematic/single/head/mourning_star/mourning_star.name": "§4Mourning Star§r", + "tetra/schematic/single/head/mourning_star/mourning_star.description": "A flail forged from demonic essence solidified. It hungers for blood.", + "tetra/schematic/single/head/mourning_star/mourning_star.slot1": "§4Mourning Star§r", + + "tetra.module.single/mourning_star.item_name": "§4Mourning Star§r", + "tetra.module.single/mourning_star.name": "§4Mourning Star§r", + "tetra.module.single/mourning_star.description": "A flail forged from demonic essence solidified. It hungers for blood.", + "tetra.variant.mourning_star/mourning_star": "§cMourning Star§r", + + "tetra/schematic/double/reaping_scythe/reaping_scythe.name": "Reaping Scythe head", + "tetra/schematic/double/reaping_scythe/reaping_scythe.description": "A reaping scythe head. Used from beheading opponents.\n \nMaterial §fhardness§r increases §fdamage and chance of beheading§r.", + "tetra/schematic/double/reaping_scythe/reaping_scythe.slot1": "Head material", + + "tetra.module.double/reaping_scythe.item_name": "Reaping Scythe", + "tetra.module.double/reaping_scythe.name": "Reaping Scythe head", + "tetra.module.double/reaping_scythe.description": "A reaping scythe head, can be used to behead enemies to take their skulls.", + "tetra.module.double/reaping_scythe.material_name": "%s reaping scythe", + "tetra.module.double/reaping_scythe.prefix": "%s", + + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.name": "Soul Fire Scythe", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.description": "A scythe forged from the pure embers emitted from the Soul Sand Valley. All burns around it.", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.slot1": "Soul Fire Scythe", + + "tetra.module.double/soul_fire_scythe.item_name": "Soul Fire Scythe", + "tetra.module.double/soul_fire_scythe.name": "Soul Fire Scythe", + "tetra.module.double/soul_fire_scythe.description": "A scythe forged from the pure embers emitted from the Soul Sand Valley. All burns around it.", + "tetra.variant.soul_fire_scythe/soul_fire_scythe": "Soul Fire Scythe", + + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.name": "Shockwave Hammer", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.description": "A hammer head forged from the shockwave chamber. It knocks enemies back and has a powerful slam attack, along with a chance to summon lightning.", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.slot1": "Shockwave Hammer", + + "tetra.module.double/shockwave_hammer.item_name": "Shockwave Hammer", + "tetra.module.double/shockwave_hammer.name": "Shockwave Hammer", + "tetra.module.double/shockwave_hammer.description": "A hammer head forged from the shockwave chamber. It knocks enemies back and has a powerful slam attack, along with a chance to summon lightning.", + "tetra.variant.shockwave_hammer/shockwave_hammer": "Shockwave Hammer", + + "tetra/schematic/double/slime_hammer/slime_hammer.name": "Slime Hammer", + "tetra/schematic/double/slime_hammer/slime_hammer.description": "A hammer head made from fun, squishy slime. Not intended as a weapon.", + "tetra/schematic/double/slime_hammer/slime_hammer.slot1": "Slime Hammer", + + "tetra.module.double/slime_hammer.item_name": "Slime Hammer", + "tetra.module.double/slime_hammer.name": "Slime Hammer", + "tetra.module.double/slime_hammer.description": "A hammer head made from fun, squishy slime. Not intended as a weapon.", + "tetra.variant.slime_hammer/slime_hammer": "Slime Hammer", + + "tetra/schematic/sword/eerie_fuller.name": "Eerie Fuller", + "tetra/schematic/sword/eerie_fuller.description": "A fuller crafted from an eerie shard dropped by the Warden. It allows the user to produce their own sonic boom.", + "tetra/schematic/sword/eerie_fuller.slot1": "Eerie Fuller", + + "tetra.module.sword/eerie_fuller.name": "§3Eerie Fuller§r", + "tetra.module.sword/eerie_fuller.description": "A fuller crafted from an eerie shard dropped by the Warden. It allows the user to produce their own sonic boom.", + "tetra.variant.eerie_fuller/eerie_fuller": "§3Eerie Fuller§r", + + "tetra/schematic/sword/tonal_blade.name": "Tonal blade", + "tetra/schematic/sword/tonal_blade.description": "Replace the current sword blade with a tonal blade, a sword tuned into the resonant frequency of living beings.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/tonal_blade.slot1": "Blade material", + + "tetra.module.sword/tonal_blade.item_name": "Tonal blade", + "tetra.module.sword/tonal_blade.name": "Tonal blade", + "tetra.module.sword/tonal_blade.description": "A blade tuned into the resonant frequency of living beings.", + "tetra.module.sword/tonal_blade.material_name": "%s tonal blade", + "tetra.module.sword/tonal_blade.prefix": "%s", + + "tetra/schematic/bow/stave/remembrance_stave.name": "Remembrance", + "tetra/schematic/bow/stave/remembrance_stave.description": "A bow crafted using the strange magics of a foreign law. Used to fight and protect the world She cared about.", + "tetra/schematic/bow/stave/remembrance_stave.slot1": "Remember Her", + + "tetra.module.bow/remembrance_stave.item_name": "The Remembrance", + "tetra.module.bow/remembrance_stave.name": "The Remembrance", + "tetra.module.bow/remembrance_stave.description": "A bow crafted using the strange magics of a foreign law. Used to fight and protect the world She cared about.", + "tetra.variant.remembrance_stave/remembrance_stave": "The Remembrance", + + "tetra/schematic/sword/rending_scissor_complete.name": "§cRending Scissors§r", + "tetra/schematic/sword/rending_scissor_complete.description": "A complete scissor blade made from hardened Life Fibers", + "tetra/schematic/sword/rending_scissor_complete.slot1": "Rending Scissors", + + "tetra.module.sword/rending_scissor_complete.item_name": "Rending Scissors", + "tetra.module.sword/rending_scissor_complete.name": "Rending Scissors", + "tetra.module.sword/rending_scissor_complete.description": "A complete scissor blade made from hardened Life Fibers.", + "tetra.variant.rending_scissor_complete/rending_scissor_complete": "§cRending Scissors§r", + + "tetra/schematic/sword/scissor_blade_left.name": "Left Scissor Blade", + "tetra/schematic/sword/scissor_blade_left.description": "Replace the current sword blade with a scissor blade, a sword made to render fabric and sinew.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/scissor_blade_left.slot1": "Blade material", + + "tetra.module.sword/scissor_blade_left.item_name": "Scissor Blade", + "tetra.module.sword/scissor_blade_left.name": "Scissor Blade", + "tetra.module.sword/scissor_blade_left.description": "A blade made to render fabric and sinew.", + "tetra.module.sword/scissor_blade_left.material_name": "%s scissor blade", + "tetra.module.sword/scissor_blade_left.prefix": "%s", + + "tetra/schematic/sword/scissor_blade_right.name": "Right Scissor Blade", + "tetra/schematic/sword/scissor_blade_right.description": "Replace the current sword blade with a scissor blade, a sword made to render fabric and sinew.\n \nMaterial §fhardness§r increases §fdamage§r.", + "tetra/schematic/sword/scissor_blade_right.slot1": "Blade material", + + "tetra.module.sword/scissor_blade_right.item_name": "Scissor Blade", + "tetra.module.sword/scissor_blade_right.name": "Scissor Blade", + "tetra.module.sword/scissor_blade_right.description": "A blade made to render fabric and sinew.", + "tetra.module.sword/scissor_blade_right.material_name": "%s scissor blade", + "tetra.module.sword/scissor_blade_right.prefix": "%s", + + "tetra/schematic/artifact/casing/bell.name": "Bell Artifact", + "tetra/schematic/artifact/casing/bell.description": "Replace the current artifact casing with a bell, a casing that increases your belt slot by 1.", + "tetra/schematic/artifact/casing/bell.slot1": "Artifact material", + + "tetra.module.artifact/casing/bell.item_name": "Bell Artifact", + "tetra.module.artifact/casing/bell.name": "Bell Artifact", + "tetra.module.artifact/casing/bell.description": "A bell artifact.", + "tetra.module.artifact/casing/bell.material_name": "%s bell artifact", + "tetra.module.artifact/casing/bell.prefix": "%s", + + "tetra/schematic/artifact/casing/machination.name": "Machination Artifact", + "tetra/schematic/artifact/casing/machination.description": "Replace the current artifact casing with a machination, a casing that increases your curio slot by 1.", + "tetra/schematic/artifact/casing/machination.slot1": "Artifact material", + + "tetra.module.artifact/casing/machination.item_name": "Machination Artifact", + "tetra.module.artifact/casing/machination.name": "Machination Artifact", + "tetra.module.artifact/casing/machination.description": "A machination artifact.", + "tetra.module.artifact/casing/machination.material_name": "%s machination artifact", + "tetra.module.artifact/casing/machination.prefix": "%s", + + "tetra/schematic/artifact/casing/relic.name": "Relic Artifact", + "tetra/schematic/artifact/casing/relic.description": "Replace the current artifact casing with a relic, a casing that increases your charm slot by 1.", + "tetra/schematic/artifact/casing/relic.slot1": "Artifact material", + + "tetra.module.artifact/casing/relic.item_name": "Relic Artifact", + "tetra.module.artifact/casing/relic.name": "Relic Artifact", + "tetra.module.artifact/casing/relic.description": "A relic artifact.", + "tetra.module.artifact/casing/relic.material_name": "%s relic artifact", + "tetra.module.artifact/casing/relic.prefix": "%s", + + "tetra/schematic/artifact/internal/orb.name": "Orb Component", + "tetra/schematic/artifact/internal/orb.description": "Replace the current artifact internal with an orb, an internal component that applies passive buffs.", + "tetra/schematic/artifact/internal/orb.slot1": "Orb material", + + "tetra.module.artifact/internal/orb.name": "Orb component", + "tetra.module.artifact/internal/orb.description": "An orb internal component.", + "tetra.module.artifact/internal/orb.material_name": "%s orb component", + + "tetra/schematic/artifact/attachment/binding.name": "Binding", + "tetra/schematic/artifact/attachment/binding.description": "Replace the current artifact attachment with some bindings, a cosmetic feature.", + "tetra/schematic/artifact/attachment/binding.slot1": "Binding material", + + "tetra.module.artifact/attachment/binding.name": "Binding", + "tetra.module.artifact/attachment/binding.description": "A binding attachment.", + "tetra.module.artifact/attachment/binding.material_name": "%s binding", + + "tetra.module.crossbow/light_stave.item_name": "Light crossbow", + "tetra.module.crossbow/light_stave.name": "Light stave", + "tetra.module.crossbow/light_stave.description": "A light crossbow stave. This stave is lighter than most crossbow staves, having a faster draw time at the cost of decreased damage.", + "tetra.module.crossbow/light_stave.material_name": "%s light stave", + "tetra.module.crossbow/light_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/light_stave.name": "Light stave", + "tetra/schematic/crossbow/stave/light_stave.description": "Replaces the stave with a light crossbow stave crafted from the given materials. This stave is lighter than most crossbow staves, having a faster draw time at the cost of decreased damage.", + "tetra/schematic/crossbow/stave/light_stave.slot1": "Material", + + "tetra.module.crossbow/heavy_stave.item_name": "Heavy crossbow", + "tetra.module.crossbow/heavy_stave.name": "Heavy stave", + "tetra.module.crossbow/heavy_stave.description": "A heavy crossbow stave. This stave is heavy than most crossbow staves, having increased damage at the cost of slower draw time.", + "tetra.module.crossbow/heavy_stave.material_name": "%s heavy stave", + "tetra.module.crossbow/heavy_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/heavy_stave.name": "Heavy stave", + "tetra/schematic/crossbow/stave/heavy_stave.description": "Replaces the stave with a heavy crossbow stave crafted from the given materials. This stave is heavy than most crossbow staves, having increased damage at the cost of slower draw time.", + "tetra/schematic/crossbow/stave/heavy_stave.slot1": "Material", + + "tetra.module.crossbow/light_stock.name": "Light stock", + "tetra.module.crossbow/light_stock.description": "A light crossbow stock. This lighter stock provides some integrity and hosts several of the mechanical parts of the crossbow. The lighter stock provides faster draw time, at the cost of lower durability and damage.", + "tetra.module.crossbow/light_stock.material_name": "%s light stock", + + "tetra/schematic/crossbow/stock/light_stock.name": "Light stock", + "tetra/schematic/crossbow/stock/light_stock.description": "Replaces the stock with a one crafted from the given materials.", + "tetra/schematic/crossbow/stock/light_stock.slot1": "Material", + + "tetra/schematic/sword/tsuba_guard.name": "Tsuba guard", + "tetra/schematic/sword/tsuba_guard.description": "Craft a tsuba guard which protects the hand, as well as granting the player extra armor toughness.\n \nMaterial §fhardness§r and §fflexibility§r increases the armor amount.", + "tetra/schematic/sword/tsuba_guard.slot1": "Guard material", + + "tetra.module.sword/tsuba_guard.name": "Tsuba guard", + "tetra.module.sword/tsuba_guard.description": "A tsube guard which both protects the hand, as well well as granting the player extra armor toughness. Typically used in conjunction with katana blades.", + "tetra.module.sword/tsuba_guard.material_name": "%s tsuba guard", + + + + "tetra.synergy.double/quarry_hammer": "Quarry Hammer", + "tetra.synergy.double/mjolnir": "Mjolnir", + "tetra.synergy.double/dual_throwing_axe": "Double-Bit Axe", + "tetra.synergy.sword/murasama": "Murasama Blade", + "tetra.synergy.sword/architects_crucible": "Architect's Crucible", + "tetra.synergy.sword/thousand_cold_nights": "Thousand Cold Nights", + + + + "tetra/schematic/katana/murasama_blade.name": "Murasama", + "tetra/schematic/katana/murasama_blade.description": "Improve your katana into the legendary Murasama blade.", + "tetra/schematic/katana/murasama_blade.slot1": "Murasama Blade", + + "tetra.improvement.sword/murasama_imprv.name": "Murasama-ified", + "tetra.improvement.sword/murasama_imprv.description": "Allow your katana to take on the mantle of Murasama", + + "tetra/schematic/double/basic_hammer/utilize.name": "Utilize", + "tetra/schematic/double/basic_hammer/utilize.description": "Utilize the head of tool to unlock a unique specialty within the module", + + "tetra.improvement.double/utilized.name": "Utilized", + + "tetra.improvement.head_hone/radius_tier.name": "Depth", + "tetra.improvement.head_hone/radius_tier.prefix": "Depth", + "tetra.improvement.head_hone/radius_tier.description": "Increases tunnel depth", + + "tetra/schematic/double/basic_hammer/hone_radius_1.name": "Depth", + "tetra/schematic/double/basic_hammer/hone_radius_1.description": "Increase the depth at which your hammer can tunnel.", + "tetra/schematic/double/basic_hammer/hone_radius_2.name": "Hone: Depth II", + "tetra/schematic/double/basic_hammer/hone_radius_2.description": "Hone the depth improvement. The effect is increased to 27.", + "tetra/schematic/double/basic_hammer/hone_radius_3.name": "Hone: Depth III", + "tetra/schematic/double/basic_hammer/hone_radius_3.description": "Further hone the depth improvement. The effect is increased to 36.", + "tetra/schematic/double/basic_hammer/hone_radius_4.name": "Hone: Depth IV", + "tetra/schematic/double/basic_hammer/hone_radius_4.description": "Further hone the depth improvement. The effect is increased to 45.", + "tetra/schematic/double/basic_hammer/hone_radius_5.name": "Hone: Depth V", + "tetra/schematic/double/basic_hammer/hone_radius_5.description": "Further hone the depth improvement. The effect is increased to 54.", + + "tetra.improvement.blade/vengeance_tier.name": "Wrathful", + "tetra.improvement.blade/vengeance_tier.prefix": "Wrathful", + "tetra.improvement.blade/vengeance_tier.description": "Increases vengeance damage", + + "tetra/schematic/sword/crucible/hone_vengeance_1.name": "Path: Wrath", + "tetra/schematic/sword/crucible/hone_vengeance_1.description": "Increase vengeance damage by 5 percent at low health.", + "tetra/schematic/sword/crucible/hone_vengeance_2.name": "Hone: Wrathful II", + "tetra/schematic/sword/crucible/hone_vengeance_2.description": "Hone the vengeance improvement. Damage is up to 15 percent at low health.", + "tetra/schematic/sword/crucible/hone_vengeance_3.name": "Hone: Wrathful III", + "tetra/schematic/sword/crucible/hone_vengeance_3.description": "Further hone the vengeance improvement. Damage is up to 20 percent at low health.", + + "tetra.improvement.blade/infernal.name": "Infernal", + "tetra.improvement.blade/infernal.prefix": "Infernal", + "tetra.improvement.blade/infernal.description": "Chance to set enemies ablaze and knock them back when hit.", + + "tetra/schematic/sword/flamberge/hone_infernal_1.name": "Infernal Rebuke", + "tetra/schematic/sword/flamberge/hone_infernal_1.description": "Set enemies ablaze for 3 seconds, with a 15 percent chance to occur.", + "tetra/schematic/sword/flamberge/hone_infernal_2.name": "Hone: Infernal II", + "tetra/schematic/sword/flamberge/hone_infernal_2.description": "Hone the infernal improvement. Set enemies ablaze for 4 seconds, with a 20 percent chance to occur.", + "tetra/schematic/sword/flamberge/hone_infernal_3.name": "Hone: Infernal III", + "tetra/schematic/sword/flamberge/hone_infernal_3.description": "Further hone the infernal improvement. Set enemies ablaze for 5 seconds, with a 25 percent chance to occur", + "tetra/schematic/sword/flamberge/hone_infernal_4.name": "Hone: Infernal IV", + "tetra/schematic/sword/flamberge/hone_infernal_4.description": "Further hone the infernal improvement. Set enemies ablaze for 6 seconds, with a 30 percent chance to occur", + + "tetra.improvement.soul_fire_hone/soul_fire.name": "Soul Blazed", + "tetra.improvement.soul_fire_hone/soul_fire.description": "Increases fire and magic damage dealt", + + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.name": "Soul Blazed", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.description": "Increases fire and magic damage dealt by the ability by 1.", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.name": "Hone: Blazed II", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.description": "Hone the soul fire improvement. Enemies stay on fire for 8 seconds (14 if double honed), while magic damage increases to 6 (9 if double honed).", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.name": "Hone: Blazed III", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.description": "Further hone the soul fire improvement. Enemies stay on fire for 10 (16 if double honed) seconds, while magic damage increases to 7 (10 if double honed).", + + "tetra/schematic/crucible/architects_crucible.name": "Architect's Crucible", + "tetra/schematic/crucible/architects_crucible.description": "Improve your crucible into the true Architect's Crucible.", + "tetra/schematic/crucible/architects_crucible.slot1": "Architect's Crucible", + + "tetra.improvement.sword/architect_imprv.name": "Forbidden Architecture", + "tetra.improvement.sword/architect_imprv.description": "Allow your crucible to take on the mantle of the Architect's Crucible.", + + "tetra.improvement.blade/esoteric_tier.name": "Esoteric", + "tetra.improvement.blade/esoteric_tier.prefix": "Esoteric", + "tetra.improvement.blade/esoteric_tier.description": "Increases esoteric edge damage", + + "tetra/schematic/sword/crucible/hone_esoteric_1.name": "Path: Esotericism", + "tetra/schematic/sword/crucible/hone_esoteric_1.description": "Increase esoteric edge damage by 5 percent.", + "tetra/schematic/sword/crucible/hone_esoteric_2.name": "Hone: Esoteric II", + "tetra/schematic/sword/crucible/hone_esoteric_2.description": "Hone the esoteric edge improvement. Esoteric edge damage is up to 10 percent.", + "tetra/schematic/sword/crucible/hone_esoteric_3.name": "Hone: Esoteric III", + "tetra/schematic/sword/crucible/hone_esoteric_3.description": "Further hone the esoteric edge improvement. Esoteric edge damage is up to 15 percent.", + + "tetra.improvement.nano_fused.name": "Nano-Infused", + "tetra.improvement.nano_fused.description": "Infuse the weapon with a nano-insectoid, altering loot drops for specific mobs.", + + "tetra/schematic/shared/hone_nano_fused_1.name": "Nano-Infused", + "tetra/schematic/shared/hone_nano_fused_1.description": "Infuse the weapon with a nano-insectoid, altering loot drops for specific mobs.", + "tetra/schematic/shared/hone_nano_fused_1.slot1": "Infuse", + + "tetra/schematic/katana/thousand_cold_nights.name": "Thousand Cold Nights", + "tetra/schematic/katana/thousand_cold_nights.description": "Corrupt your katana into the legendary Thousand Cold Nights blade.", + "tetra/schematic/katana/thousand_cold_nights.slot1": "Thousand Cold Nights", + + "tetra.improvement.sword/thousand_cold_nights_imprv.name": "Demonic", + "tetra.improvement.sword/thousand_cold_nights_imprv.description": "Allow your katana to become the Thousand Cold Nights blade.", + + + "tetra.variant.compound_string/string": "Basic compound string", + "tetra.variant.compound_string/hide": "Hide dual cord", + "tetra.variant.compound_string/leather": "Leather dual cord", + "tetra.variant.compound_string/phantom_membrane": "Double-twined phantom membrane", + "tetra.variant.compound_string/dragon_sinew": "Dragon sinew compound", + + "tetra.variant.compound_cross_string/string": "Basic compound string", + "tetra.variant.compound_cross_string/hide": "Hide dual cord", + "tetra.variant.compound_cross_string/leather": "Leather dual cord", + "tetra.variant.compound_cross_string/phantom_membrane": "Double-twined phantom membrane", + "tetra.variant.compound_cross_string/dragon_sinew": "Dragon sinew compound", + + "tetra/schematic/single/head/halberd_head/serrated_1.name": "Serrate", + "tetra/schematic/single/head/halberd_head/serrated_1.description": "Serrate the head. Attacks have a 30%% chance to cause the target to bleed for 4 damage over 2 seconds. Not effective against undead.", + "tetra/schematic/single/head/halberd_head/serrated_2.name": "Hone: Serrated II", + "tetra/schematic/single/head/halberd_head/serrated_2.description": "Hone the serrated improvement, increases the damage dealt to 8.", + "tetra/schematic/single/head/halberd_head/serrated_3.name": "Hone: Serrated III", + "tetra/schematic/single/head/halberd_head/serrated_3.description": "Further hone the serrated improvement, increases the damage dealt to 16.", + + "tetra.improvement.halberd_head/serrated.name": "Serrated", + "tetra.improvement.halberd_head/serrated.prefix": "Serrated", + "tetra.improvement.halberd_head/serrated.description": "Attacks may inflict bleed", + + "tetra/schematic/single/head/halberd_head/tempered_1.name": "Temper", + "tetra/schematic/single/head/halberd_head/tempered_1.description": "Temper the the blade, greatly increasing its hardness. Causes some of the damage dealt to ignore armor.", + "tetra/schematic/single/head/halberd_head/tempered_2.name": "Hone: Tempered II", + "tetra/schematic/single/head/halberd_head/tempered_2.description": "Hone the tempered improvement, increases the amount of damage that penetrates armor to 3.", + "tetra/schematic/single/head/halberd_head/tempered_3.name": "Hone: Tempered III", + "tetra/schematic/single/head/halberd_head/tempered_3.description": "Further hone the serrated improvement, increases the amount of damage that penetrates armor to 5.", + + "tetra.improvement.halberd_head/tempered.name": "Tempered", + "tetra.improvement.halberd_head/tempered.prefix": "Tempered", + "tetra.improvement.halberd_head/tempered.description": "Attacks partially ignore armor", + + "tetra/schematic/crossbow/stave/hone_damage_1.name": "Hone: Damage I", + "tetra/schematic/crossbow/stave/hone_damage_1.description": "Hone the module to increase the overall damage.", + "tetra/schematic/crossbow/stave/hone_damage_2.name": "Hone: Damage II", + "tetra/schematic/crossbow/stave/hone_damage_2.description": "Further hone the damage improvement for this module.", + "tetra/schematic/crossbow/stave/hone_damage_3.name": "Hone: Damage III", + "tetra/schematic/crossbow/stave/hone_damage_3.description": "Further hone the damage improvement for this module.", + "tetra/schematic/crossbow/stave/hone_damage_4.name": "Hone: Damage IV", + "tetra/schematic/crossbow/stave/hone_damage_4.description": "Further hone the damage improvement for this module.", + "tetra/schematic/crossbow/stave/hone_damage_5.name": "Hone: Damage V", + "tetra/schematic/crossbow/stave/hone_damage_5.description": "Further hone the damage improvement for this module.", + + "tetra.improvement.crossbow_stave_hone/damage.name": "Hone: Damage", + "tetra.improvement.crossbow_stave_hone/damage.description": "Increases damage dealt", + + "tetra/schematic/crossbow/stave/hone_speed_1.name": "Hone: Speed I", + "tetra/schematic/crossbow/stave/hone_speed_1.description": "Hone the module to increase the overall draw speed.", + "tetra/schematic/crossbow/stave/hone_speed_2.name": "Hone: Speed II", + "tetra/schematic/crossbow/stave/hone_speed_2.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/crossbow/stave/hone_speed_3.name": "Hone: Speed III", + "tetra/schematic/crossbow/stave/hone_speed_3.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/crossbow/stave/hone_speed_4.name": "Hone: Speed IV", + "tetra/schematic/crossbow/stave/hone_speed_4.description": "Further hone the draw speed improvement for this module.", + "tetra/schematic/crossbow/stave/hone_speed_5.name": "Hone: Speed V", + "tetra/schematic/crossbow/stave/hone_speed_5.description": "Further hone the draw speed improvement for this module.", + + "tetra.improvement.crossbow_stave_hone/speed.name": "Hone: Speed", + "tetra.improvement.crossbow_stave_hone/speed.description": "Increases draw speed", + + "tetra.improvement.halberd_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.halberd_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.tomahawk_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.tomahawk_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.annihilator_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.annihilator_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.reaping_scythe_hone/damage.name": "Hone: Damage", + "tetra.improvement.reaping_scythe_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.soul_fire_hone/damage.name": "Hone: Damage", + "tetra.improvement.soul_fire_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.mourning_star_hone/damage.name": "Hone: Damage", + "tetra.improvement.mourning_star_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.shockwave_head_hone/damage.name": "Hone: Damage", + "tetra.improvement.shockwave_head_hone/damage.description": "Increases damage dealt", + + "tetra.improvement.blade/goliath_tier.name": "Goliath", + "tetra.improvement.blade/goliath_tier.description": "Increases damage against bosses", + + "tetra/schematic/sword/crucible/hone_goliath_1.name": "Path: The Goliath", + "tetra/schematic/sword/crucible/hone_goliath_1.description": "Increase damage against bosses by 25 percent.", + "tetra/schematic/sword/crucible/hone_goliath_2.name": "Hone: Goliath II", + "tetra/schematic/sword/crucible/hone_goliath_2.description": "Hone the goliath slayer improvement. Damage against bosses is up to 50 percent.", + "tetra/schematic/sword/crucible/hone_goliath_3.name": "Hone: Goliath III", + "tetra/schematic/sword/crucible/hone_goliath_3.description": "Further hone the goliath slayer improvement. Damage against bosses is up to 75 percent.", + + + + "tetra.variant_category.reagent.label": "Reagent", + + "tetra.material.warped_muscle": "Warped Muscle", + "tetra.material.warped_muscle.prefix": "Warped Muscle", + + "tetra.variant.spike/serrated_tooth": "Serrated Shark Tooth", + + "tetra.material.diabolium_ingot": "Diabolium", + "tetra.material.diabolium_ingot.prefix": "Diabolium", + + "tetra.material.echo_shard": "Echo Shard", + "tetra.material.echo_shard.prefix": "Echo Shard", + + "tetra.material.socket_void_worm_eye": "Void Worm Eye", + "tetra.material.socket_void_worm_eye.prefix": "§dVoid Worm Eye§r", + + "tetra.material.blaze_powder": "Blaze Powder", + "tetra.material.blaze_powder.prefix": "§6Blaze Powder§r", + + "tetra.material.ghast_tear": "Ghast Tear", + "tetra.material.ghast_tear.prefix": "§fGhast Tear§r", + + "tetra.material.glass": "Glass", + "tetra.material.glass.prefix": "§fGlass§r", + + "tetra.material.glowstone_dust": "Glowstone Dust", + "tetra.material.glowstone_dust.prefix": "§eGlowstone Dust§r", + + "tetra.material.magma_cream": "Magma Cream", + "tetra.material.magma_cream.prefix": "§cMagma Cream§r", + + "tetra.material.redstone_dust": "Redstone Dust", + "tetra.material.redstone_dust.prefix": "§4Redstone Dust§r", + + "tetra.material.reagent_emerald": "Emerald", + "tetra.material.reagent_emerald.prefix": "§aEmerald§r", + + + + "item.tetra.scroll.tetra/flamberge_blade.prefix": "Art of Forging, Chapter 1", + "item.tetra.scroll.tetra/flamberge_blade.name": "Flamberges", + "item.tetra.scroll.tetra/flamberge_blade.description": "Contains knowledge on how to forge flamberge blades", + "item.tetra.scroll.tetra/flamberge_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.single/head/halberd_head/halberd_head.prefix": "Art of Forging, Chapter 2", + "item.tetra.scroll.single/head/halberd_head/halberd_head.name": "Halberds", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description": "Contains knowledge on how to forge halberd heads", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/key_guard.prefix": "Art of Forging, Chapter 3", + "item.tetra.scroll.sword/key_guard.name": "Key guards", + "item.tetra.scroll.sword/key_guard.description": "Contains knowledge on how to forge key guards", + "item.tetra.scroll.sword/key_guard.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.single/head/mace_head/mace_head.prefix": "Art of Forging, Chapter 4", + "item.tetra.scroll.single/head/mace_head/mace_head.name": "Maces", + "item.tetra.scroll.single/head/mace_head/mace_head.description": "Contains knowledge on how to forge mace heads", + "item.tetra.scroll.single/head/mace_head/mace_head.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.tetra/crucible_blade.prefix": "Art of Forging, Chapter 5", + "item.tetra.scroll.tetra/crucible_blade.name": "The Crucible", + "item.tetra.scroll.tetra/crucible_blade.description": "Contains knowledge on how to forge the Crucible", + "item.tetra.scroll.tetra/crucible_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.bow/stave/dreadnought_stave.prefix": "Art of Forging, Chapter 6", + "item.tetra.scroll.bow/stave/dreadnought_stave.name": "Dreadnought Stave", + "item.tetra.scroll.bow/stave/dreadnought_stave.description": "Contains knowledge on how to craft the dreadnought bow stave", + "item.tetra.scroll.bow/stave/dreadnought_stave.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/katana/katana_blade.prefix": "Art of Forging, Chapter 7", + "item.tetra.scroll.sword/katana/katana_blade.name": "Katana Blade", + "item.tetra.scroll.sword/katana/katana_blade.description": "Contains knowledge on how to forge a katana blade and a matching tsuba guard", + "item.tetra.scroll.sword/katana/katana_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.bow/string/compound_string.prefix": "Art of Forging, Chapter 8", + "item.tetra.scroll.bow/string/compound_string.name": "Compound String", + "item.tetra.scroll.bow/string/compound_string.description": "Contains knowledge on how to twine a compounded bow string", + "item.tetra.scroll.bow/string/compound_string.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.utilize/hammer.prefix": "Art of Forging: Chapter 9", + "item.tetra.scroll.utilize/hammer.name": "Quarry Hammer", + "item.tetra.scroll.utilize/hammer.description": "Contains knowledge on how to utilize a hammer head to dig tunnels", + "item.tetra.scroll.utilize/hammer.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/tonal_blade.prefix": "Art of Forging, Chapter 10", + "item.tetra.scroll.sword/tonal_blade.name": "Tonal Blade", + "item.tetra.scroll.sword/tonal_blade.description": "Contains knowledge on how to forge a tonal blade", + "item.tetra.scroll.sword/tonal_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.tetra/rending_scissor_complete.prefix": "Art of Forging, Chapter ?", + "item.tetra.scroll.tetra/rending_scissor_complete.name": "Rending Scissors Complete", + "item.tetra.scroll.tetra/rending_scissor_complete.description": "Contains knowledge from a different world on how to create the Rending Scissors", + "item.tetra.scroll.tetra/rending_scissor_complete.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/katana/murasama_blade.prefix": "Art of Forging, Chapter ?", + "item.tetra.scroll.sword/katana/murasama_blade.name": "Murasama", + "item.tetra.scroll.sword/katana/murasama_blade.description": "Contains knowledge from a different world on how create the Murasama", + "item.tetra.scroll.sword/katana/murasama_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/crucible/architects_crucible_blade.prefix": "Art of Forging, Chapter 0", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.name": "Architect's Crucible", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description": "Contains forbidden knowledge on how to forge the Architect's True Crucible", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description_extended": "§7[§8shift + rmb§7]§8 read more", + + "item.tetra.scroll.sword/thousand_cold_nights.prefix": "Art of Forging, Chapter ?", + "item.tetra.scroll.sword/thousand_cold_nights.name": "Thousand Cold Nights", + "item.tetra.scroll.sword/thousand_cold_nights.description": "Contains demonic knowledge on how to recreate the Thousand Cold Nights", + "item.tetra.scroll.sword/thousand_cold_nights.description_extended": "§7[§8shift + rmb§7]§8 read more", + + + + "tetra.variant.sword_socket/void_worm_eye": "Bound [§dVoid Worm Eye§r]", + "tetra.variant.sword_socket/void_worm_eye.description": "A legendary Void Worm Eye, bound onto the sword where the blade meets the hilt.\n \nA god does not fear death, thus provinding all of combined effects of the gems.", + + "tetra.variant.double_socket/void_worm_eye": "Bound [§dVoid Worm Eye§r]", + "tetra.variant.double_socket/void_worm_eye.description": "A legendary Void Worm Eye, bound onto the side of the tool head.\n \nA god does not fear death, thus provinding all of combined effects of the gems.", + + "tetra.variant.single_socket/void_worm_eye": "Bound [§dVoid Worm Eye§r]", + "tetra.variant.single_socket/void_worm_eye.description": "A legendary Void Worm Eye, bound where the head meets the handle.\n \nA god does not fear death, thus provinding all of combined effects of the gems.", + + + + "tetra.advancements.art_of_forging.intro.title": "Intro To Forging (§eAoF§r)", + "tetra.advancements.art_of_forging.intro.description": "Delve into the art of forging modules", + + "tetra.advancements.scrolls.root.title": "Hidden Secrets (§eAoF§r)", + "tetra.advancements.scrolls.root.description": "Find a scroll, the locate the Art of Forging schematics", + + "art_of_forging.advancements.materials.root.title": "Materium Compendium (§eAoF§r)", + "art_of_forging.advancements.materials.root.description": "Create a resonant alloy mixture to begin forging new materials.", + + + "tetra.advancements.art_of_forging.rapier_upgrade.title": "Glorified Needle", + "tetra.advancements.art_of_forging.rapier_upgrade.description": "Craft a rapier", + + "tetra.advancements.art_of_forging.flamberge_upgrade.title": "Heat-Waved Blade", + "tetra.advancements.art_of_forging.flamberge_upgrade.description": "Craft a flamberge", + + "tetra.advancements.art_of_forging.crucible_upgrade.title": "The Only Thing They Fear", + "tetra.advancements.art_of_forging.crucible_upgrade.description": "Craft the legendary crucible blade", + + "tetra.advancements.art_of_forging.dreadnought_upgrade.title": "Let It Rain Hellfire", + "tetra.advancements.art_of_forging.dreadnought_upgrade.description": "Craft a dreadnought stave", + + "tetra.advancements.art_of_forging.tomahawk_upgrade.title": "Here's Johnny!", + "tetra.advancements.art_of_forging.tomahawk_upgrade.description": "Craft a tomahawk head", + + "tetra.advancements.upgrades.bastard_upgrade.title": "Premarital Smithing", + "tetra.advancements.upgrades.bastard_upgrade.description": "Craft a bastard blade", + + "tetra.advancements.upgrades.executioner_upgrade.title": "Off with their heads!", + "tetra.advancements.upgrades.executioner_upgrade.description": "Craft an executioner blade", + + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.title": "Don't Lose Your Way!", + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.description": "Craft the red rending scissor blade.", + + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.title": "I'm Not Your Cute Woman", + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.description": "Craft the purple rending scissor blade", + + "tetra.advancements.art_of_forging.katana_upgrade.title": "Way Of The Blade", + "tetra.advancements.art_of_forging.katana_upgrade.description": "Craft a katana blade", + + "tetra.advancements.art_of_forging.echo_fuller.title": "I Used To Be Divinity", + "tetra.advancements.art_of_forging.echo_fuller.description": "Find an echo shard and use it as a sword fuller!", + + "tetra.advancements.art_of_forging.eerie_fuller.title": "The Sound of Silence", + "tetra.advancements.art_of_forging.eerie_fuller.description": "Slay a Warden using a nano-infused weapon, and take its coveted shard as a sword fuller!", + + "tetra.advancements.art_of_forging.architects_crucible.title": "Total Absolution", + "tetra.advancements.art_of_forging.architects_crucible.description": "Upgrade your Crucible blade to reveal its true power, into The Architect's Crucible", + + "tetra.advancements.art_of_forging.murasama_blade.title": "There Will Be Bloodshed", + "tetra.advancements.art_of_forging.murasama_blade.description": "Upgrade the katana blade into the legendary Murasama", + + "tetra.advancements.art_of_forging.remembrance_upgrade.title": "You Are Not Alone", + "tetra.advancements.art_of_forging.remembrance_upgrade.description": "Craft a Remembrance stave using a Dark Orb", + + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.title": "The Night Belongs To You", + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.description": "Craft a Euclidean Dagger using a Sigil of Eden", + + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.title": "Dressed To Kill!", + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.description": "Craft a completed Rending Scissor blade", + + + "tetra.advancements.scrolls.find_scroll_halberd.title": "Feudal Warfare", + "tetra.advancements.scrolls.find_scroll_halberd.description": "Find a halberd scroll", + + "tetra.advancements.scrolls.find_scroll_key_guard.title": "Kingdom Hearts", + "tetra.advancements.scrolls.find_scroll_key_guard.description": "Find a key guard scroll", + + "tetra.advancements.scrolls.find_scroll_mace.title": "Degrading Blows", + "tetra.advancements.scrolls.find_scroll_mace.description": "Find a mace scroll", + + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.title": "Send The Artillery!", + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.description": "Find a dreadnought stave scroll", + + "tetra.advancements.scrolls.get_scroll_flamberge.title": "Can You Take The Heat?", + "tetra.advancements.scrolls.get_scroll_flamberge.description": "Obtain a flamberge scroll", + + "tetra.advancements.scrolls.get_scroll_crucible.title": "A Hellish Endeavor", + "tetra.advancements.scrolls.get_scroll_crucible.description": "Obtain the legendary Crucible scroll", + + "tetra.advancements.scrolls.find_scroll_compound_string.title": "Prepare For Trouble, And Make It Double!", + "tetra.advancements.scrolls.find_scroll_compound_string.description": "Find a compound bow string scroll", + + "tetra.advancements.scrolls.find_scroll_tonal_blade.title": "What's That Sound?", + "tetra.advancements.scrolls.find_scroll_tonal_blade.description": "Find a tonal blade scroll", + + "tetra.advancements.scrolls.get_scroll_katana.title": "Study The Sword", + "tetra.advancements.scrolls.get_scroll_katana.description": "Obtain a katana scroll", + + "tetra.advancements.scrolls.get_scroll_murasama.title": "Memories Broken", + "tetra.advancements.scrolls.get_scroll_murasama.description": "Obtain the legendary Murasama scroll", + + "tetra.advancements.scrolls.get_scroll_quarry_hammer.title": "Mountains Into Ant Hills", + "tetra.advancements.scrolls.get_scroll_quarry_hammer.description": "Obtains a quarry hammer scroll", + + "tetra.advancements.scrolls.get_scroll_rending_scissors.title": "If Only I Had Thorns Like A Thistle", + "tetra.advancements.scrolls.get_scroll_rending_scissors.description": "Obtain the legendary Rending Scissors scroll", + + "tetra.advancements.scrolls.get_scroll_architects_crucible.title": "The Art of Forging", + "tetra.advancements.scrolls.get_scroll_architects_crucible.description": "Obtain the ascendant Architect's Crucible scroll", + + + "art_of_forging.advancements.materials.forged_steel.title": "Steel of The Ancients", + "art_of_forging.advancements.materials.forged_steel.description": "Smelt down some resonant alloy to created a Forged Steel ingot", + + "art_of_forging.advancements.materials.vobrite_crystal.title": "Crystallized Storm Clouds", + "art_of_forging.advancements.materials.vobrite_crystal.description": "Find a vobrite crystal in a shipwreck", + + "art_of_forging.advancements.materials.vobrivium_ingot.title": "Thunderstruck", + "art_of_forging.advancements.materials.vobrivium_ingot.description": "Create a Vobrivium ingot by infusing a Forged Steel ingot with a vobrite crystal", + + "art_of_forging.advancements.materials.endsteel_ingot.title": "Endgame Materials", + "art_of_forging.advancements.materials.endsteel_ingot.description": "Create an Endsteel ingot by infusing a Forged Steel ingot with dragon's breath", + + "art_of_forging.advancements.materials.find_demonic_item.title": "Ancient And Malicious", + "art_of_forging.advancements.materials.find_demonic_item.description": "Find a demonic item in an Ancient City chest", + + "art_of_forging.advancements.materials.find_all_demonic_items.title": "Evil Delights Breed Evil Ends", + "art_of_forging.advancements.materials.find_all_demonic_items.description": "Obtain all three of the demonic artifacts", + + "art_of_forging.advancements.materials.sigil_of_eden.title": "Take Me Back To Eden", + "art_of_forging.advancements.materials.sigil_of_eden.description": "Obtain a Sigil of Eden, occasionally dropped by the Wither", + + + "tetra.advancements.spelunking.find_nano_insectoid.title": "Nano Machines", + "tetra.advancements.spelunking.find_nano_insectoid.description": "Loot a forged container and find a nano-insectoid", + + "tetra.advancements.spelunking.craft_shockwave_chamber.title": "Hardware Overdrive", + "tetra.advancements.spelunking.craft_shockwave_chamber.description": "Craft a shockwave chamber using a combustion chamber, planar stablizer and vobrite crystals", + + "tetra.advancements.spelunking.find_canister.title": "Encoded Secrets", + "tetra.advancements.spelunking.find_canister.description": "Find an Encoded Canister in a forged container", + + "tetra.advancements.spelunking.find_codex.title": "Hidden Truths", + "tetra.advancements.spelunking.find_codex.description": "Find an Esoteric Codex in a forged container", + + "tetra.advancements.spelunking.craft_architects_mark.title": "Forbidden Knowledge", + "tetra.advancements.spelunking.craft_architects_mark.description": "Craft The Architect's Apocrypha using an Encoded Canister and an Esoteric Codex", + + "tetra.advancements.spelunking.shockwave_hammer.title": "Lightning In A Hammer", + "tetra.advancements.spelunking.shockwave_hammer.description": "Craft a Shockwave Hammer using a shockwave chamber", + + "tetra.advancements.spelunking.devils_soul_gem.title": "Ai Yo", + "tetra.advancements.spelunking.devils_soul_gem.description": "Obtain a Dark Orb by defeating the Wither using a nano-infused item", + + "tetra.advancements.spelunking.eerie_shard.title": "To Defeat The Undefeatable", + "tetra.advancements.spelunking.eerie_shard.description": "Kill a Warden and obtain its eerie shard using a nano-infused item", + + + + "item.tetra.scroll.art_of_forging.details": "§l§nThe Art of Forging§r\\n Forging, the practice of forming metal into anything you desire. While previously a coveted practice that only the Ancient Smiths and Forge God could partake in, I have discovered a new method of creating your own tools. I release my knowledge onto you, in hopes that you will eventually forge your own masterpieces. \r§l§nFlamberges§r\\n The flamberge. Not only impressive in use of battle but also one of stunning design. It carries the iconic waved blade, perfect for landing a blow that leaves your opponent bleeding. Perhaps of intentional, or unintentional design, one may hone the blade to set enemies ablaze once harmed. \r§l§nHalberds§r\\n A strong, and classic weapon. Used primarily for siege, and for good reason; this weapon combines the traits of a blade, axe, and polearm into one. Best for penetrating the armor of your foes, as well as dismounting and damaging enemies from their mounts. \r§l§nMaces§r\\n Maces; a deadly weapon to any armored opponent. This bludgeoning will ignore armor, leaving devastating blows. At the cost of speed, of course. A nasty weapon to have in your arsenal, a conqueror on the battlefield. \r§l§nDreadnought§r\\n The dreadnought stave is the perfect blend of speed and fury, allowing the ranger to send down a barrage of arrows upon their enemies. Perfect for knocking down those who stand in your way, and perfect for enacting vengeance. This can be used on both standard bows and crossbows. \r§l§nKatana§r\\n A blade hailing from the eastern most corners of this world. The combination of a balanced blade and careful craftsmanship, this blade is suitable for anyone wanting an quality weapon. A katana can cut down anything into shreds and shards. \r§l§nCompound String§r\\n Compound strings, made by twining two bowstrings rather than just one. Although it slows down draw speed, it makes up for it with raw power, giving arrows a harder impact than a typical bowstring. Combining with a dreadnought stave is the perfect combination for ranged warfare. \r§l§nQuarry Hammer§r\\n The hammer has hidden potential within it. By utilizing a specific niche within it, you can unlock the Quarry Hammer. This hammer is ideal for boring tunnels and holes, able to tear up the earth with little effort. If you want a tool that can make quick work of stones and ores, then you have found the perfect item for you. \n§l§nTonal Blade§r\\n A blade, carefully formed with resemblance to an instrument, this weapon makes up for its low damage with it's unique ability. The blade is able to tune into an enemies' resonant frequencies, causing them to be disoriented for quite some time. \r§c§l§nThe Crucible§r\\n §kThe page is incomprehensible and torn. Perhaps something is missing?§r", + + "item.tetra.scroll.otherworldly.details": "§l§nOTHERWORLDLY§r\\n After toying with an abandoned ruined portal, I have managed to find a link between this world and other worlds across this foreign realm of reality.", + + "item.tetra.scroll.true_crucible.details": "§c§l§nThe Crucible§r\\n The Crucible, a powerful blade forged from malice and spite. While a potent weapon on its own, forging it in the same fashion as The Architect did allows the blade to gain esoteric properties, coverting part of it's physical damage into the metaphysical." +} \ No newline at end of file diff --git a/projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json b/projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json new file mode 100644 index 000000000000..d367e4457f8e --- /dev/null +++ b/projects/1.20/assets/art-of-forging-a-tetra-addon/art_of_forging/lang/zh_cn.json @@ -0,0 +1,1207 @@ +{ + "art_of_forging.effect.decaying.name": "衰朽", + "art_of_forging.effect.decaying.tooltip": "给予目标§e%2$s秒§r的§e%1$s级§r凋零效果。", + "tetra.stats.art_of_forging:decaying": "衰朽", + "tetra.stats.art_of_forging:decaying.tooltip_short": "给予目标凋零效果", + + "art_of_forging.effect.stormcaller.name": "风暴召唤者", + "art_of_forging.effect.stormcaller.tooltip": "有§e%2$s%%概率§r在攻击时召唤§e%1$s束闪电§r。", + "tetra.stats.art_of_forging:stormcaller": "风暴召唤者", + "tetra.stats.art_of_forging:stormcaller.tooltip_short": "攻击时召唤闪电束", + + "art_of_forging.effect.evoking_maw.name": "唤魔巨口", + "art_of_forging.effect.evoking_maw.tooltip": "在攻击时召唤§e%s个唤魔者尖牙§r。", + "tetra.stats.art_of_forging:evoking_maw": "唤魔巨口", + "tetra.stats.art_of_forging:evoking_maw.tooltip_short": "攻击时召唤唤魔者尖牙", + + "art_of_forging.effect.life_steal.name": "生命偷取", + "art_of_forging.effect.life_steal.tooltip": "有§e%2$s%%概率§r在攻击击中后恢复§e%1$s点生命值§r。", + "tetra.stats.art_of_forging:life_steal": "生命偷取", + "tetra.stats.art_of_forging:life_steal.tooltip_short": "有概率在攻击击中后恢复生命值", + + "art_of_forging.effect.knockback.name": "击退", + "art_of_forging.effect.knockback.tooltip": "击退目标的力量额外增加§e%s级§r(拉近目标的力量也会增加)。", + "tetra.stats.art_of_forging:knockback": "击退", + "tetra.stats.art_of_forging:knockback.tooltip_short": "增加击退敌人的力量", + + "art_of_forging.effect.life_fiber_loss.name": "生命纤维损失", + "art_of_forging.effect.life_fiber_loss.tooltip": "对手倒下时,你会获得§e%s秒§r的增益。", + "tetra.stats.art_of_forging:life_fiber_loss": "生命纤维损失", + "tetra.stats.art_of_forging:life_fiber_loss.tooltip_short": "对手倒下时获得增益", + + "art_of_forging.effect.cavalry.name": "骑兵", + "art_of_forging.effect.cavalry.tooltip": "骑乘实体时额外造成§e%s点伤害§r。", + "tetra.stats.art_of_forging:cavalry": "骑兵", + "tetra.stats.art_of_forging:cavalry.tooltip_short": "骑乘实体时额外造成伤害", + + "art_of_forging.effect.dismounting.name": "卸座", + "art_of_forging.effect.dismounting.tooltip": "对骑乘中的实体额外造成§e%s点伤害§r,同时有§e%s%%概率§r将其卸下。", + "tetra.stats.art_of_forging:dismounting": "卸座", + "tetra.stats.art_of_forging:dismounting.tooltip_short": "对骑乘中的实体额外造成伤害,同时有概率将其卸下", + + "art_of_forging.effect.dragon_mist.name": "龙雾", + "art_of_forging.effect.dragon_mist.tooltip": "有§e%2$s%%概率§r召唤持续§e%1$s秒§r的迷雾。", + "tetra.stats.art_of_forging:dragon_mist": "龙雾", + "tetra.stats.art_of_forging:dragon_mist.tooltip_short": "有概率召唤迷雾", + + "art_of_forging.effect.disorienting.name": "迷失", + "art_of_forging.effect.disorienting.tooltip": "给予目标§e%2$s秒§r的§e%1$s级§r缓慢、虚弱,和反胃效果。", + "tetra.stats.art_of_forging:disorienting": "迷失", + "tetra.stats.art_of_forging:disorienting.tooltip_short": "给予目标§e%2$s秒§r的§e%1$s级§r缓慢、虚弱,和反胃效果", + + "art_of_forging.effect.vengeance.name": "复仇", + "art_of_forging.effect.vengeance.tooltip": "在生命值§e小于等于%2$s颗心§r时伤害§e+%1$s%%§r。", + "tetra.stats.art_of_forging:vengeance": "复仇", + "tetra.stats.art_of_forging:vengeance.tooltip_short": "低生命值时造成更多伤害", + + "art_of_forging.effect.resolve.name": "决心", + "art_of_forging.effect.resolve.tooltip": "在生命值§e小于等于%2$s颗心§r时获得§e%1$s秒§r的力量和抗性提升效果。", + "tetra.stats.art_of_forging:resolve": "决心", + "tetra.stats.art_of_forging:resolve.tooltip_short": "低生命值时获得力量和抗性提升", + + "art_of_forging.effect.devouring.name": "吞噬诅咒", + "art_of_forging.effect.devouring.tooltip": "如果一段时间内没有攻击过任何实体,物品就会开始汲取你的生命力。", + "tetra.stats.art_of_forging:devouring": "吞噬诅咒", + "tetra.stats.art_of_forging:devouring.tooltip_short": "如果一段时间内没有攻击过任何实体,物品就会开始汲取你的生命力", + + "art_of_forging.effect.infernal_rebuke.name": "灼狱之斥", + "art_of_forging.effect.infernal_rebuke.tooltip": "有§e%2$s%%概率§r击退敌人并将其点燃§e%1$s秒§r。", + "tetra.stats.art_of_forging:infernal_rebuke": "灼狱之斥", + "tetra.stats.art_of_forging:infernal_rebuke.tooltip_short": "有概率点燃并击退敌人", + + "art_of_forging.effect.hubris.name": "狂妄诅咒", + "art_of_forging.effect.hubris.tooltip": "生命值大于90%%时,额外造成§e%s点伤害§r。失去生命时伤害同时降低,最低在30%%或更低生命值时降至原有伤害的一半。", + "tetra.stats.art_of_forging:hubris": "狂妄诅咒", + "tetra.stats.art_of_forging:hubris.tooltip_short": "满生命值时额外造成伤害,生命值越低造成的伤害越少", + + "art_of_forging.effect.slaughtering.name": "宰杀", + "art_of_forging.effect.slaughtering.tooltip": "目标生命值高于§e%2$s%%§r时额外造成§e%1$s点伤害§r。", + "tetra.stats.art_of_forging:slaughtering": "宰杀", + "tetra.stats.art_of_forging:slaughtering.tooltip_short": "目标生命值高于特定值时额外造成伤害", + + "art_of_forging.effect.carnage.name": "屠戮", + "art_of_forging.effect.carnage.tooltip": "攻击目标时伤害+10%%。每连续攻击一次,伤害即+10%%,最多+40%%。此效果会在死亡后失去。", + "tetra.stats.art_of_forging:carnage": "屠戮", + "tetra.stats.art_of_forging:carnage.tooltip_short": "每次攻击敌人时获得伤害增益,效果叠加计算,死亡时清空", + + "art_of_forging.effect.judgement.name": "审判", + "art_of_forging.effect.judgement.tooltip": "如果敌人的生命值低于§e%s点§r,则你有§e%s%%概率§r立即击杀它们。", + "tetra.stats.art_of_forging:judgement": "审判", + "tetra.stats.art_of_forging:judgement.tooltip_short": "敌人生命值低于特定值时有概率立即击杀它们", + + "art_of_forging.effect.retribution.name": "报偿", + "art_of_forging.effect.retribution.tooltip": "受攻击时你造成§e%s点伤害§r,同时有§e%s%%概率§r对攻击者造成伤害。", + "tetra.stats.art_of_forging:retribution": "报偿", + "tetra.stats.art_of_forging:retribution.tooltip_short": "受攻击时造成更多伤害,同时有概率对攻击者造成伤害", + + "art_of_forging.effect.esoteric_edge.name": "奥秘利刃", + "art_of_forging.effect.esoteric_edge.tooltip": "§e你伤害的%s%%§r转换为魔法伤害。", + "tetra.stats.art_of_forging:esoteric_edge": "奥秘利刃", + "tetra.stats.art_of_forging:esoteric_edge.tooltip_short": "将一部分伤害转换为魔法伤害", + + "art_of_forging.effect.feasting.name": "享宴", + "art_of_forging.effect.feasting.tooltip": "有§e%2$s%%概率§r恢复§e%1$s点§r饥饿值。", + "tetra.stats.art_of_forging:feasting": "享宴", + "tetra.stats.art_of_forging:feasting.tooltip_short": "有概率恢复饥饿值", + + "art_of_forging.effect.nano_fused.name": "纳米融合", + "art_of_forging.effect.nano_fused.tooltip": "有§e%s%%概率§r改变某些生物的掉落物。", + "tetra.stats.art_of_forging:nano_fused": "纳米融合", + "tetra.stats.art_of_forging:nano_fused.tooltip_short": "有概率改变某些生物的掉落物", + + "art_of_forging.effect.beheading.name": "斩首", + "art_of_forging.effect.beheading.tooltip": "有§e%s%%概率§r使生物和玩家在死亡时掉落头颅。", + "tetra.stats.art_of_forging:beheading": "斩首", + "tetra.stats.art_of_forging:beheading.tooltip_short": "有概率使生物和玩家在死亡时掉落头颅", + + "art_of_forging.effect.soul_charged.name": "灵魂充能", + "art_of_forging.effect.soul_charged.tooltip": "击杀实体时获得1点灵魂充能。获得5点后,即可施放一道火焰并对距你一定范围内目标造成魔法伤害。需要至少II级。", + "tetra.stats.art_of_forging:soul_charged": "灵魂充能", + "tetra.stats.art_of_forging:soul_charged.tooltip_short": "击杀实体时获得1点灵魂充能,积攒满后可对周围造成火焰和魔法伤害", + + "art_of_forging.effect.sonic_shock.name": "音波尖啸", + "art_of_forging.effect.sonic_shock.tooltip": "释放一道音波,对目标造成§e%s点伤害§r。", + "tetra.stats.art_of_forging:sonic_shock": "音波尖啸", + "tetra.stats.art_of_forging:sonic_shock.tooltip_short": "释放音波尖啸攻击", + + "art_of_forging.effect.flame_protection.name": "火焰保护", + "art_of_forging.effect.flame_protection.tooltip": "佩戴时给予火焰保护§e%s§r。", + "tetra.stats.art_of_forging:flame_protection": "火焰保护", + "tetra.stats.art_of_forging:flame_protection.tooltip_short": "佩戴时给予火焰保护", + + "art_of_forging.effect.arcane_protection.name": "奥术保护", + "art_of_forging.effect.arcane_protection.tooltip": "佩戴时受到的魔法伤害§e-%s%%§r。", + "tetra.stats.art_of_forging:arcane_protection": "奥术保护", + "tetra.stats.art_of_forging:arcane_protection.tooltip_short": "佩戴时减少受到的魔法伤害", + + "art_of_forging.effect.strength_infused.name": "力量灌注", + "art_of_forging.effect.strength_infused.tooltip": "佩戴时给予力量§e%s§r。", + "tetra.stats.art_of_forging:strength_infused": "力量灌注", + "tetra.stats.art_of_forging:strength_infused.tooltip_short": "佩戴时给予力量", + + "art_of_forging.effect.healing_infused.name": "治疗灌注", + "art_of_forging.effect.healing_infused.tooltip": "佩戴时给予生命恢复§e%s§r。", + "tetra.stats.art_of_forging:healing_infused": "治疗灌注", + "tetra.stats.art_of_forging:healing_infused.tooltip_short": "佩戴时给予生命恢复", + + "art_of_forging.effect.karma_infused.name": "业力灌注", + "art_of_forging.effect.karma_infused.tooltip": "根据你所击杀的事物,佩戴时你会获得§e%s§r秒的幸运或霉运,击杀行为越多,效果等级越强。", + "tetra.stats.art_of_forging:karma_infused": "业力灌注", + "tetra.stats.art_of_forging:karma_infused.tooltip_short": "根据你所击杀的事物获得幸运或霉运", + + "art_of_forging.effect.haste_infused.name": "急迫灌注", + "art_of_forging.effect.haste_infused.tooltip": "佩戴时给予急迫§e%s§r。", + "tetra.stats.art_of_forging:haste_infused": "急迫灌注", + "tetra.stats.art_of_forging:haste_infused.tooltip_short": "佩戴时给予急迫", + + "art_of_forging.effect.third_sight.name": "猎人标记", + "art_of_forging.effect.third_sight.tooltip": "给予你攻击过的生物§e%s§r秒的发光。", + "tetra.stats.art_of_forging:third_sight": "猎人标记", + "tetra.stats.art_of_forging:third_sight.tooltip_short": "给予你攻击过的生物发光", + + "art_of_forging.effect.conquering.name": "征服", + "art_of_forging.effect.conquering.tooltip": "持有此武器时会获得力量,同时击中敌人会削弱它们。击杀数达到上限时,力量效果强度提升,但最大生命值下降。", + "tetra.stats.art_of_forging:conquering": "征服", + "tetra.stats.art_of_forging:conquering.tooltip_short": "持有此武器时会获得力量,同时击中敌人会削弱它们", + + "art_of_forging.effect.subjugation.name": "镇压", + "art_of_forging.effect.subjugation.tooltip": "持续攻击目标10次后,即可释放一次充能锁定攻击,给予目标失明、缓慢、虚弱,同时治疗自身。", + "tetra.stats.art_of_forging:subjugation": "镇压", + "tetra.stats.art_of_forging:subjugation.tooltip_short": "持续攻击目标后即可释放一次充能锁定攻击,给予目标负面效果并偷取它们的生命", + + "art_of_forging.effect.goliath_slayer.name": "歌利亚杀手", + "art_of_forging.effect.goliath_slayer.tooltip": "对Boss和类Boss实体造成的伤害§e+%s§r。", + "tetra.stats.art_of_forging:goliath_slayer": "歌利亚杀手", + "tetra.stats.art_of_forging:goliath_slayer.tooltip_short": "对Boss和类Boss实体造成更多伤害", + + + + "itemGroup.art_of_forging_tab": "锻造之艺", + "creativetab.art_of_forging": "锻造之艺", + + + + "effect.art_of_forging.devouring": "吞噬", + "effect.art_of_forging.evoking_maw": "唤魔巨口", + "effect.art_of_forging.defuse_creeper": "引信拆除", + "effect.art_of_forging.mortal_wounds": "致命伤口", + "effect.art_of_forging.targeted": "锁定", + + + + "item.art_of_forging.curious_artifact": "奇异饰件", + + "item.art_of_forging.resonant_alloy": "谐振合金", + "item.art_of_forging.forged_steel_ingot": "锻造钢锭", + "item.art_of_forging.vobrite_crystal": "白澜水晶", + "item.art_of_forging.vobrivium_ingot": "白澜钢锭", + "item.art_of_forging.endsteel_ingot": "末地钢锭", + + "item.art_of_forging.life_fiber": "生命纤维", + "item.art_of_forging.fang_charm": "唤魔者尖牙护符", + "item.art_of_forging.sigil_of_eden": "伊甸印记", + "item.art_of_forging.enigmatic_construct": "神秘构件", + "item.art_of_forging.ancient_axe": "远古斧头", + "item.art_of_forging.ancient_blade": "远古剑刃", + "item.art_of_forging.ancient_flail": "远古链锤", + "item.art_of_forging.demonic_axe": "湮灭斧头", + "item.art_of_forging.demonic_blade": "灾祸剑刃", + "item.art_of_forging.demonic_flail": "悲痛链锤", + "item.art_of_forging.rending_scissor_red": "断斩之剪[红]", + "item.art_of_forging.rending_scissor_purple": "断斩之剪[紫]", + "item.art_of_forging.rending_scissor_complete": "断斩之剪", + + "item.art_of_forging.nano_insectoid": "纳米类虫体", + "item.art_of_forging.encoded_canister": "加密罐筒", + "item.art_of_forging.esoteric_codex": "奥秘法典", + "item.art_of_forging.mark_of_the_architect": "缔造者伪经", + "item.art_of_forging.shockwave_chamber": "震击室", + "item.art_of_forging.devils_soul_gem": "黑暗宝珠", + + "item.art_of_forging.dragon_soul": "龙魂", + "item.art_of_forging.shards_of_malice": "恶意碎片", + "item.art_of_forging.potent_mixture": "高能混合物", + "item.art_of_forging.heart_of_ender": "末影之心", + "item.art_of_forging.eerie_shard": "怪异碎片", + "item.art_of_forging.soul_ember": "灵魂余烬", + "item.art_of_forging.fragment_of_eden": "伊甸碎片", + + + + "item.enigmatic_construct.tooltip": "用末影龙残破的灵魂制造的奇怪机械构件。很是诡异。", + "item.life_fiber.tooltip": "真品的人工复制件。", + "item.ancient_item.tooltip": "长久之前锻造而成的武器。需要邪恶能量才可唤醒。", + "item.sigil_of_eden.tooltip": "你都做了什么。", + + + + "tetra.material.forged_steel_ingot": "锻造钢", + "tetra.material.forged_steel_ingot.prefix": "锻造钢", + + "tetra.material.vobrivium_ingot": "白澜钢", + "tetra.material.vobrivium_ingot.prefix": "白澜钢", + + "tetra.material.vobrite_crystal": "白澜水晶", + "tetra.material.vobrite_crystal.prefix": "§b白澜水晶§r", + + "tetra.material.sigil_of_eden": "伊甸印记", + "tetra.material.sigil_of_eden.prefix": "§4伊甸印记§r", + + "tetra.material.fang_charm": "尖牙护符", + "tetra.material.fang_charm.prefix": "§e尖牙护符§r", + + "tetra.material.endsteel_ingot": "末地钢", + "tetra.material.endsteel_ingot.prefix": "末地钢", + + "tetra.material.life_fiber": "生命纤维", + "tetra.material.life_fiber.prefix": "§c生命纤维§r", + + "tetra.material.socket_heart_of_ender": "末影之心", + "tetra.material.socket_heart_of_ender.prefix": "§d末影之心§r", + + "tetra.material.shard_of_malice": "恶意碎片", + "tetra.material.shard_of_malice.prefix": "§c恶意碎片§r", + + "tetra.material.socket_shard_of_malice": "恶意碎片", + "tetra.material.socket_shard_of_malice.prefix": "§c恶意碎片§r", + + + + "tetra.slot.artifact/casing": "外壳", + "tetra.slot.artifact/internal": "核心", + "tetra.slot.artifact/attachment": "配件", + + + + "tetra/schematic/sword/rapier_blade.name": "迅捷剑剑刃", + "tetra/schematic/sword/rapier_blade.description": "将当前剑刃替换为迅捷剑剑刃,一种优雅的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/rapier_blade.slot1": "剑刃材料", + + "tetra.module.sword/rapier_blade.item_name": "迅捷剑", + "tetra.module.sword/rapier_blade.name": "迅捷剑剑刃", + "tetra.module.sword/rapier_blade.description": "一种轻巧,迅捷又优雅的剑刃。", + "tetra.module.sword/rapier_blade.material_name": "%s迅捷剑剑刃", + "tetra.module.sword/rapier_blade.prefix": "%s", + + "tetra/schematic/sword/flamberge/flamberge_blade.name": "焰形剑剑刃", + "tetra/schematic/sword/flamberge/flamberge_blade.description": "将当前剑刃替换为焰形剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/flamberge/flamberge_blade.slot1": "剑刃材料", + + "tetra.module.sword/flamberge_blade.item_name": "焰形剑", + "tetra.module.sword/flamberge_blade.name": "焰形剑剑刃", + "tetra.module.sword/flamberge_blade.description": "一种强力的波浪形剑刃。", + "tetra.module.sword/flamberge_blade.material_name": "%s焰形剑剑刃", + "tetra.module.sword/flamberge_blade.prefix": "%s", + + "tetra/schematic/sword/crucible/crucible_blade.name": "§c裁决剑剑刃§r", + "tetra/schematic/sword/crucible/crucible_blade.description": "将当前剑刃替换为裁决剑剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/crucible/crucible_blade.slot1": "剑刃材料", + + "tetra.module.sword/crucible_blade.item_name": "裁决剑", + "tetra.module.sword/crucible_blade.name": "裁决剑剑刃", + "tetra.module.sword/crucible_blade.description": "开膛破肚,直到完成任务。", + "tetra.module.sword/crucible_blade.material_name": "%s裁决剑剑刃", + "tetra.module.sword/crucible_blade.prefix": "%s", + + "tetra/schematic/double/tomahawk/tomahawk.name": "印第安战斧头", + "tetra/schematic/double/tomahawk/tomahawk.description": "一个印第安战斧头,适用于扔向敌人造成伤害。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/double/tomahawk/tomahawk.slot1": "头部材料", + + "tetra.module.double/tomahawk.item_name": "印第安战斧", + "tetra.module.double/tomahawk.name": "印第安战斧头", + "tetra.module.double/tomahawk.description": "一个印第安战斧头,可向敌人掷出以攻击。", + "tetra.module.double/tomahawk.material_name": "%s印第安战斧头", + "tetra.module.double/tomahawk.prefix": "%s", + + "tetra/schematic/single/head/halberd_head/halberd_head.name": "戟头", + "tetra/schematic/single/head/halberd_head/halberd_head.description": "用所给材料制作一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/halberd_head/halberd_head.slot1": "头部材料", + + "tetra.module.single/halberd_head.item_name": "戟", + "tetra.module.single/halberd_head.name": "戟头", + "tetra.module.single/halberd_head.description": "一个戟头。戟是既能击晕又能穿甲的绝佳长距近战武器。", + "tetra.module.single/halberd_head.material_name": "%s戟头", + "tetra.module.single/halberd_head.prefix": "%s", + + "tetra/schematic/sword/saber_blade.name": "军刀刀刃", + "tetra/schematic/sword/saber_blade.description": "将当前剑刃替换为军刀刀刃,一种富有皇家和军旅气息的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/saber_blade.slot1": "刀刃材料", + + "tetra.module.sword/saber_blade.item_name": "军刀", + "tetra.module.sword/saber_blade.name": "军刀刀刃", + "tetra.module.sword/saber_blade.description": "一种富有皇家和军旅气息的剑刃。", + "tetra.module.sword/saber_blade.material_name": "%s军刀刀刃", + "tetra.module.sword/saber_blade.prefix": "%s", + + "tetra/schematic/sword/key_guard.name": "键刃护手", + "tetra/schematic/sword/key_guard.description": "制作一个键刃护手,既能保护双手,又非常有格调。\n \n材料§f硬度§r和§f弹性§r增加所提供的护甲值。", + "tetra/schematic/sword/key_guard.slot1": "护手材料", + + "tetra.module.sword/key_guard.name": "键刃护手", + "tetra.module.sword/key_guard.description": "一个键刃护手,既能保护双手,又非常有格调。", + "tetra.module.sword/key_guard.material_name": "%s键刃护手", + + "tetra/schematic/single/head/mace_head/mace_head.name": "钉锤头", + "tetra/schematic/single/head/mace_head/mace_head.description": "用所给材料锻造一个钉锤头。钉锤是极为强力的近战武器,能击晕敌人并破坏其盔甲。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/mace_head/mace_head.slot1": "头部材料", + + "tetra.module.single/mace_head.item_name": "钉锤", + "tetra.module.single/mace_head.name": "钉锤头", + "tetra.module.single/mace_head.description": "一个钉锤头。钉锤是极为强力的近战武器,能击晕敌人并破坏其盔甲。", + "tetra.module.single/mace_head.material_name": "%s钉锤头", + "tetra.module.single/mace_head.prefix": "%s", + + "tetra.module.bow/dreadnought_stave.item_name": "无畏弓", + "tetra.module.bow/dreadnought_stave.name": "无畏弓弓材", + "tetra.module.bow/dreadnought_stave.description": "一把无畏弓的弓材,无畏弓弓材比普通弓材更为强力。", + "tetra.module.bow/dreadnought_stave.material_name": "%s无畏弓弓材", + "tetra.module.bow/dreadnought_stave.prefix": "%s", + + "tetra/schematic/bow/stave/dreadnought_stave.name": "无畏弓弓材", + "tetra/schematic/bow/stave/dreadnought_stave.description": "用所给材料制作的无畏弓弓材替换当前弓材。无畏弓弓材比普通弓材更为强力。\n \n材料§f硬度§r增加§f拉弓力量§r和§f拉弓耗时§r。\n材料§f弹性§r增加§f拉弓力量§r并略微减少§f拉弓耗时§r。", + "tetra/schematic/bow/stave/dreadnought_stave.slot1": "材料", + + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.name": "虚空蠕虫镐", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.description": "用虚空蠕虫大颚做的镐头,这无关私人恩怨,小子。", + "tetra/schematic/double/void_worm_pickaxe/void_worm_pickaxe.slot1": "虚空蠕虫镐", + + "tetra.module.double/void_worm_pickaxe.item_name": "虚空蠕虫镐", + "tetra.module.double/void_worm_pickaxe.name": "虚空蠕虫镐", + "tetra.module.double/void_worm_pickaxe.description": "用虚空蠕虫大颚做的镐头,这无关私人恩怨,小子。", + "tetra.variant.void_worm_pickaxe/void_worm_pickaxe": "虚空蠕虫镐", + + "tetra/schematic/sword/void_worm_cleaver.name": "虚空蠕虫劈刀", + "tetra/schematic/sword/void_worm_cleaver.description": "用神明吞噬——我的意思是,虚空蠕虫的大颚做的剑刃。", + "tetra/schematic/sword/void_worm_cleaver.slot1": "虚空蠕虫劈刀", + + "tetra.module.sword/void_worm_cleaver.item_name": "虚空蠕虫劈刀", + "tetra.module.sword/void_worm_cleaver.name": "虚空蠕虫劈刀", + "tetra.module.sword/void_worm_cleaver.description": "你永远无法屠戮神。", + "tetra.variant.void_worm_cleaver/void_worm_cleaver": "虚空蠕虫劈刀", + + "tetra/schematic/sword/shifting_blade.name": "§d变化之刃§r", + "tetra/schematic/sword/shifting_blade.description": "用紫水晶块做的一种奇怪剑刃。它的特性使剑刃带有魔法气息。", + "tetra/schematic/sword/shifting_blade.slot1": "§d变化之刃§r", + + "tetra.module.sword/shifting_blade.item_name": "§d变化之刃§r", + "tetra.module.sword/shifting_blade.name": "§d变化之刃§r", + "tetra.module.sword/shifting_blade.description": "用紫水晶块做的一种奇怪剑刃。它的特性使剑刃带有魔法气息。", + "tetra.variant.shifting_blade/shifting_blade": "§d变化之刃§r", + + "tetra/schematic/sword/bastard_blade.name": "变种剑剑刃", + "tetra/schematic/sword/bastard_blade.description": "将当前剑刃替换为变种剑剑刃,一种实用的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/bastard_blade.slot1": "剑刃材料", + + "tetra.module.sword/bastard_blade.item_name": "变种剑", + "tetra.module.sword/bastard_blade.name": "变种剑剑刃", + "tetra.module.sword/bastard_blade.description": "一种实用的剑刃。", + "tetra.module.sword/bastard_blade.material_name": "%s变种剑剑刃", + "tetra.module.sword/bastard_blade.prefix": "%s", + + "tetra/schematic/sword/executioner_blade.name": "行刑剑剑刃", + "tetra/schematic/sword/executioner_blade.description": "将当前剑刃替换为行刑剑剑刃,一种可怖的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/executioner_blade.slot1": "剑刃材料", + + "tetra.module.sword/executioner_blade.item_name": "行刑剑", + "tetra.module.sword/executioner_blade.name": "行刑剑剑刃", + "tetra.module.sword/executioner_blade.description": "一种可怖的剑刃。", + "tetra.module.sword/executioner_blade.material_name": "%s行刑剑剑刃", + "tetra.module.sword/executioner_blade.prefix": "%s", + + "tetra/schematic/sword/rending_scissor_red.name": "§4断斩之剪[红]§r", + "tetra/schematic/sword/rending_scissor_red.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra/schematic/sword/rending_scissor_red.slot1": "断斩之剪", + + "tetra.module.sword/rending_scissor_red.item_name": "断斩之剪", + "tetra.module.sword/rending_scissor_red.name": "断斩之剪", + "tetra.module.sword/rending_scissor_red.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra.variant.rending_scissor_red/rending_scissor_red": "§4断斩之剪[红]§r", + + "tetra/schematic/sword/rending_scissor_purple.name": "§5断斩之剪[紫]§r", + "tetra/schematic/sword/rending_scissor_purple.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra/schematic/sword/rending_scissor_purple.slot1": "断斩之剪", + + "tetra.module.sword/rending_scissor_purple.item_name": "断斩之剪", + "tetra.module.sword/rending_scissor_purple.name": "断斩之剪", + "tetra.module.sword/rending_scissor_purple.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra.variant.rending_scissor_purple/rending_scissor_purple": "§5断斩之剪[紫]§r", + + "tetra/schematic/sword/katana/katana_blade.name": "武士刀刀刃", + "tetra/schematic/sword/katana/katana_blade.description": "将当前剑刃替换为武士刀刀刃,一种荣耀的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/katana/katana_blade.slot1": "刀刃材料", + + "tetra.module.sword/katana_blade.item_name": "武士刀", + "tetra.module.sword/katana_blade.name": "武士刀刀刃", + "tetra.module.sword/katana_blade.description": "一种荣耀的剑刃。", + "tetra.module.sword/katana_blade.material_name": "%s武士刀刀刃", + "tetra.module.sword/katana_blade.prefix": "%s", + + "tetra/schematic/shield/plate/kite.name": "鸢盾盾面", + "tetra/schematic/shield/plate/kite.description": "制作一个鸢盾盾面,鸢盾可以一直被举起,其能力冷却时间比塔盾的更短。", + "tetra/schematic/shield/plate/kite.slot1": "材料", + + "tetra.module.shield/kite.item_name": "鸢盾", + "tetra.module.shield/kite.name": "鸢盾盾面", + "tetra.module.shield/kite.description": "一种可以一直举起的,又长又细的盾牌。", + "tetra.module.shield/kite.material_name": "%s鸢盾盾面", + "tetra.module.shield/kite.prefix": "%s", + + "tetra/schematic/single/head/cane_head/cane_head.name": "拐杖头", + "tetra/schematic/single/head/cane_head/cane_head.description": "用所给材料制作一个拐杖头。拐杖是一种多功能工具,能在旅行时提升速度。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/cane_head/cane_head.slot1": "头部材料", + + "tetra.module.single/cane_head.item_name": "拐杖", + "tetra.module.single/cane_head.name": "拐杖头", + "tetra.module.single/cane_head.description": "拐杖是辅助行动用的多功能工具,持有能让你在走动时速度更快。", + "tetra.module.single/cane_head.material_name": "%s拐杖头", + "tetra.module.single/cane_head.prefix": "%s", + + "tetra/schematic/crossbow/stave/burst_stave.name": "爆发弓弓材", + "tetra/schematic/crossbow/stave/burst_stave.description": "用平面稳定器制成的弓材,适用于弩。这种弓材能同时发射多支箭,也能将实体拉向你。", + "tetra/schematic/crossbow/stave/burst_stave.slot1": "爆发弓弓材", + + "tetra.module.crossbow/burst_stave.item_name": "爆发弓", + "tetra.module.crossbow/burst_stave.name": "爆发弓弓材", + "tetra.module.crossbow/burst_stave.description": "用平面稳定器制成的弓材,适用于弩。这种弓材能同时发射多支箭,也能将实体拉向你。", + "tetra.variant.burst_stave/burst_stave": "爆发弓弓材", + + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.name": "锤头棍端", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.description": "用所给材料制作一个锤头棍端。锤头棍适用于近身格斗,攻击迅猛并能阻挡敌方攻击。\n \n材料§f硬度§r增加§f伤害§r。\n材料§f密度§r略微增加§f伤害§r并略微减少§f攻击速度§r。", + "tetra/schematic/single/head/quarter_staff_head/quarter_staff_head.slot1": "头部材料", + + "tetra.module.single/quarter_staff_head.item_name": "锤头棍", + "tetra.module.single/quarter_staff_head.name": "锤头棍端", + "tetra.module.single/quarter_staff_head.description": "锤头棍,适用于近身格斗,攻击迅猛并能阻挡敌方攻击,也能击晕敌方一段时间。", + "tetra.module.single/quarter_staff_head.material_name": "%s锤头棍端", + "tetra.module.single/quarter_staff_head.prefix": "%s", + + "tetra.module.bow/compound_string.name": "复合弓弦", + "tetra.module.bow/compound_string.description": "复合弓弦,比普通弓弦更为强力。", + "tetra.module.bow/compound_string.material_name": "%s复合弓弦", + + "tetra/schematic/bow/string/compound_string.name": "复合弓弦", + "tetra/schematic/bow/string/compound_string.description": "用所给材料制成的复合弓弦替换当前弓弦。复合弓弦比普通弓弦更为强力。弓弦是弓完整度的主要来源。", + "tetra/schematic/bow/string/compound_string.slot1": "材料", + + "tetra.module.crossbow/dreadnought_cross_stave.item_name": "无畏弩", + "tetra.module.crossbow/dreadnought_cross_stave.name": "无畏弓弓材", + "tetra.module.crossbow/dreadnought_cross_stave.description": "一个无畏弩弓材。无畏弓弓材比普通弓材更为强力。", + "tetra.module.crossbow/dreadnought_cross_stave.material_name": "%s无畏弓弓材", + "tetra.module.crossbow/dreadnought_cross_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.name": "无畏弓弓材", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.description": "用所给材料制作的无畏弓弓材替换当前弓材。无畏弓弓材比普通弓材更为强力。", + "tetra/schematic/crossbow/stave/dreadnought_cross_stave.slot1": "材料", + + "tetra/schematic/crossbow/socket.name": "镶嵌", + "tetra/schematic/crossbow/socket.description": "在弓材上镶嵌一枚宝石,不同的宝石提供不同的效果。", + "tetra/schematic/crossbow/socket.slot1": "宝石", + "tetra.module.crossbow/socket.name": "镶嵌", + "tetra.module.crossbow/socket.description": "一颗宝石,被精心镶在弩的弓材上。这颗宝石附有魔咒,会为持有者提供魔法增益。", + "tetra.module.crossbow/socket.material_name": "镶嵌[%s]", + + "tetra.module.crossbow/compound_cross_string.name": "复合弓弦", + "tetra.module.crossbow/compound_cross_string.description": "复合弓弦,比普通弓弦更为强力。", + "tetra.module.crossbow/compound_cross_string.material_name": "%s复合弓弦", + + "tetra/schematic/crossbow/string/compound_cross_string.name": "复合弓弦", + "tetra/schematic/crossbow/string/compound_cross_string.description": "用所给材料制成的复合弓弦替换当前弓弦。复合弓弦比普通弓弦更为强力。弓弦是弓完整度的主要来源。", + "tetra/schematic/crossbow/string/compound_cross_string.slot1": "材料", + + "tetra/schematic/sword/echo_fuller.name": "回响附层", + "tetra/schematic/sword/echo_fuller.description": "用回响碎片制成的附层。可能会散播幽匿侵染。", + "tetra/schematic/sword/echo_fuller.slot1": "回响附层", + + "tetra.module.sword/echo_fuller.name": "§1回响附层§r", + "tetra.module.sword/echo_fuller.description": "用回响碎片制成的附层。可能会散播幽匿侵染。", + "tetra.variant.echo_fuller/echo_fuller": "§1回响附层§r", + + "tetra/schematic/sword/euclidean_dagger.name": "§6欧几里得匕首§r", + "tetra/schematic/sword/euclidean_dagger.description": "由伊甸园的碎片锻造而成的远古匕首。夜晚是你的天地。", + "tetra/schematic/sword/euclidean_dagger.slot1": "§6欧几里得匕首§r", + + "tetra.module.sword/euclidean_dagger.item_name": "§6欧几里得匕首§r", + "tetra.module.sword/euclidean_dagger.name": "§6欧几里得匕首§r", + "tetra.module.sword/euclidean_dagger.description": "由伊甸园的碎片锻造而成的远古匕首。夜晚是你的天地。", + "tetra.variant.euclidean_dagger/euclidean_dagger": "§6欧几里得匕首§r", + + "tetra/schematic/double/annihilator_axe/annihilator_axe.name": "§4湮灭§r", + "tetra/schematic/double/annihilator_axe/annihilator_axe.description": "由固化的恶魔精华锻造而得的斧头。它渴求血液。", + "tetra/schematic/double/annihilator_axe/annihilator_axe.slot1": "§4湮灭斧头§r", + + "tetra.module.double/annihilator_axe.item_name": "§4湮灭§r", + "tetra.module.double/annihilator_axe.name": "§4湮灭§r", + "tetra.module.double/annihilator_axe.description": "由固化的恶魔精华锻造而得的斧头。它渴求血液。", + "tetra.variant.annihilator_axe/annihilator_axe": "§c湮灭§r", + + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.name": "§4灾祸§r", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.description": "由固化的恶魔精华锻造而得的剑刃。它渴求血液。", + "tetra/schematic/sword/cataclysm_blade/cataclysm_blade.slot1": "§4灾祸剑刃§r", + + "tetra.module.sword/cataclysm_blade.item_name": "§4灾祸§r", + "tetra.module.sword/cataclysm_blade.name": "§4灾祸§r", + "tetra.module.sword/cataclysm_blade.description": "由固化的恶魔精华锻造而得的剑刃。它渴求血液。", + "tetra.variant.cataclysm_blade/cataclysm_blade": "§c灾祸§r", + + "tetra/schematic/single/head/mourning_star/mourning_star.name": "§4哀星§r", + "tetra/schematic/single/head/mourning_star/mourning_star.description": "由固化的恶魔精华锻造而得的链锤。它渴求血液。", + "tetra/schematic/single/head/mourning_star/mourning_star.slot1": "§4哀星§r", + + "tetra.module.single/mourning_star.item_name": "§4哀星§r", + "tetra.module.single/mourning_star.name": "§4哀星§r", + "tetra.module.single/mourning_star.description": "由固化的恶魔精华锻造而得的链锤。它渴求血液。", + "tetra.variant.mourning_star/mourning_star": "§c哀星§r", + + "tetra/schematic/double/reaping_scythe/reaping_scythe.name": "收割镰刀头", + "tetra/schematic/double/reaping_scythe/reaping_scythe.description": "一个收割镰刀头。能够斩下对手的首级。\n \n材料§f硬度§r增加§f伤害和斩首概率§r。", + "tetra/schematic/double/reaping_scythe/reaping_scythe.slot1": "头部材料", + + "tetra.module.double/reaping_scythe.item_name": "收割镰刀", + "tetra.module.double/reaping_scythe.name": "收割镰刀头", + "tetra.module.double/reaping_scythe.description": "一个收割镰刀头,能够斩首敌人,用于获取头颅。", + "tetra.module.double/reaping_scythe.material_name": "%s收割镰刀头", + "tetra.module.double/reaping_scythe.prefix": "%s", + + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.name": "魂火镰刀头", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.description": "以灵魂沙峡谷散发的纯粹余烬锻造而成的镰刀。会燃尽四周一切事物。", + "tetra/schematic/double/soul_fire_scythe/soul_fire_scythe.slot1": "魂火镰刀", + + "tetra.module.double/soul_fire_scythe.item_name": "魂火镰刀", + "tetra.module.double/soul_fire_scythe.name": "魂火镰刀头", + "tetra.module.double/soul_fire_scythe.description": "以灵魂沙峡谷散发的纯粹余烬锻造而成的镰刀。会燃尽四周一切事物。", + "tetra.variant.soul_fire_scythe/soul_fire_scythe": "魂火镰刀头", + + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.name": "震击锤头", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.description": "用震击室锻造而成的锤。它能击退敌人,拥有强力的猛击攻击,且有概率召唤闪电。", + "tetra/schematic/double/shockwave_hammer/shockwave_hammer.slot1": "震击锤头", + + "tetra.module.double/shockwave_hammer.item_name": "震击锤", + "tetra.module.double/shockwave_hammer.name": "震击锤头", + "tetra.module.double/shockwave_hammer.description": "用震击室锻造而成的锤。它能击退敌人,拥有强力的猛击攻击,且有概率召唤闪电。", + "tetra.variant.shockwave_hammer/shockwave_hammer": "震击锤头", + + "tetra/schematic/double/slime_hammer/slime_hammer.name": "黏液锤头", + "tetra/schematic/double/slime_hammer/slime_hammer.description": "用柔软又弹性十足的黏性制成的锤头。并非作为武器设计。", + "tetra/schematic/double/slime_hammer/slime_hammer.slot1": "黏液锤头", + + "tetra.module.double/slime_hammer.item_name": "黏液锤", + "tetra.module.double/slime_hammer.name": "黏液锤头", + "tetra.module.double/slime_hammer.description": "用柔软又弹性十足的黏性制成的锤头。并非作为武器设计。", + "tetra.variant.slime_hammer/slime_hammer": "黏液锤头", + + "tetra/schematic/sword/eerie_fuller.name": "怪异附层", + "tetra/schematic/sword/eerie_fuller.description": "用监守者掉落的怪异碎片制作的附层。使用者可借此释放音波冲击。", + "tetra/schematic/sword/eerie_fuller.slot1": "怪异附层", + + "tetra.module.sword/eerie_fuller.name": "§3怪异附层§r", + "tetra.module.sword/eerie_fuller.description": "用监守者掉落的怪异碎片制作的附层。使用者可借此释放音波冲击。", + "tetra.variant.eerie_fuller/eerie_fuller": "§3怪异附层§r", + + "tetra/schematic/sword/tonal_blade.name": "音调剑剑刃", + "tetra/schematic/sword/tonal_blade.description": "将当前剑刃替换为音调剑剑刃,一种调谐至生物共振频率的剑刃。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/tonal_blade.slot1": "剑刃材料", + + "tetra.module.sword/tonal_blade.item_name": "音调剑", + "tetra.module.sword/tonal_blade.name": "音调剑剑刃", + "tetra.module.sword/tonal_blade.description": "一种调谐至生物共振频率的剑刃。", + "tetra.module.sword/tonal_blade.material_name": "%s音调剑剑刃", + "tetra.module.sword/tonal_blade.prefix": "%s", + + "tetra/schematic/bow/stave/remembrance_stave.name": "忆念", + "tetra/schematic/bow/stave/remembrance_stave.description": "以异域的奇特魔法制成的弓。曾用于保卫她所关心的世界。", + "tetra/schematic/bow/stave/remembrance_stave.slot1": "记住她", + + "tetra.module.bow/remembrance_stave.item_name": "忆念", + "tetra.module.bow/remembrance_stave.name": "忆念", + "tetra.module.bow/remembrance_stave.description": "以异域的奇特魔法制成的弓。曾用于保卫她所关心的世界。", + "tetra.variant.remembrance_stave/remembrance_stave": "忆念", + + "tetra/schematic/sword/rending_scissor_complete.name": "§c断斩之剪§r", + "tetra/schematic/sword/rending_scissor_complete.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra/schematic/sword/rending_scissor_complete.slot1": "断斩之剪", + + "tetra.module.sword/rending_scissor_complete.item_name": "断斩之剪", + "tetra.module.sword/rending_scissor_complete.name": "断斩之剪", + "tetra.module.sword/rending_scissor_complete.description": "用硬化的生命纤维制成的剪刀形剑刃。", + "tetra.variant.rending_scissor_complete/rending_scissor_complete": "§c断斩之剪§r", + + "tetra/schematic/sword/scissor_blade_left.name": "左片剪太刀", + "tetra/schematic/sword/scissor_blade_left.description": "将当前剑刃替换为片剪太刀,一种用来斩断纤维和筋腱的剑。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/scissor_blade_left.slot1": "刀刃材料", + + "tetra.module.sword/scissor_blade_left.item_name": "片剪太刀", + "tetra.module.sword/scissor_blade_left.name": "片剪太刀", + "tetra.module.sword/scissor_blade_left.description": "一种用来斩断纤维和筋腱的剑刃。", + "tetra.module.sword/scissor_blade_left.material_name": "%s片剪太刀", + "tetra.module.sword/scissor_blade_left.prefix": "%s", + + "tetra/schematic/sword/scissor_blade_right.name": "右片剪太刀", + "tetra/schematic/sword/scissor_blade_right.description": "将当前剑刃替换为片剪太刀,一种用来斩断纤维和筋腱的剑。\n \n材料§f硬度§r增加§f伤害§r。", + "tetra/schematic/sword/scissor_blade_right.slot1": "刀刃材料", + + "tetra.module.sword/scissor_blade_right.item_name": "片剪太刀", + "tetra.module.sword/scissor_blade_right.name": "片剪太刀", + "tetra.module.sword/scissor_blade_right.description": "一种用来斩断纤维和筋腱的剑刃。", + "tetra.module.sword/scissor_blade_right.material_name": "%s片剪太刀", + "tetra.module.sword/scissor_blade_right.prefix": "%s", + + "tetra/schematic/artifact/casing/bell.name": "钟形饰件", + "tetra/schematic/artifact/casing/bell.description": "将当前饰件外壳替换为钟形,可使腰带槽位数增加1。", + "tetra/schematic/artifact/casing/bell.slot1": "饰件材料", + + "tetra.module.artifact/casing/bell.item_name": "钟形饰件", + "tetra.module.artifact/casing/bell.name": "钟形饰件", + "tetra.module.artifact/casing/bell.description": "一个钟形的饰件。", + "tetra.module.artifact/casing/bell.material_name": "%s钟形饰件", + "tetra.module.artifact/casing/bell.prefix": "%s", + + "tetra/schematic/artifact/casing/machination.name": "奇械饰件", + "tetra/schematic/artifact/casing/machination.description": "将当前饰件外壳替换为奇械,可使饰品槽位数增加1。", + "tetra/schematic/artifact/casing/machination.slot1": "饰件材料", + + "tetra.module.artifact/casing/machination.item_name": "奇械饰件", + "tetra.module.artifact/casing/machination.name": "奇械饰件", + "tetra.module.artifact/casing/machination.description": "一个奇械饰件。", + "tetra.module.artifact/casing/machination.material_name": "%s奇械饰件", + "tetra.module.artifact/casing/machination.prefix": "%s", + + "tetra/schematic/artifact/casing/relic.name": "器物饰件", + "tetra/schematic/artifact/casing/relic.description": "将当前饰件外壳替换为器物,可使护符槽位数增加1。", + "tetra/schematic/artifact/casing/relic.slot1": "饰件材料", + + "tetra.module.artifact/casing/relic.item_name": "器物饰件", + "tetra.module.artifact/casing/relic.name": "器物饰件", + "tetra.module.artifact/casing/relic.description": "一个器物饰件。", + "tetra.module.artifact/casing/relic.material_name": "%s器物饰件", + "tetra.module.artifact/casing/relic.prefix": "%s", + + "tetra/schematic/artifact/internal/orb.name": "球珠组件", + "tetra/schematic/artifact/internal/orb.description": "将当前饰件核心替换为球珠,这种核心组件能给予被动增益。", + "tetra/schematic/artifact/internal/orb.slot1": "球珠材料", + + "tetra.module.artifact/internal/orb.name": "球珠组件", + "tetra.module.artifact/internal/orb.description": "一个球珠核心组件。", + "tetra.module.artifact/internal/orb.material_name": "%s球珠组件", + + "tetra/schematic/artifact/attachment/binding.name": "绑定", + "tetra/schematic/artifact/attachment/binding.description": "将当前饰件配件替换为绑定结,仅作装饰使用。", + "tetra/schematic/artifact/attachment/binding.slot1": "绑定材料", + + "tetra.module.artifact/attachment/binding.name": "绑定", + "tetra.module.artifact/attachment/binding.description": "一个绑定配件。", + "tetra.module.artifact/attachment/binding.material_name": "%s绑定", + + "tetra.module.crossbow/light_stave.item_name": "轻型弩", + "tetra.module.crossbow/light_stave.name": "轻型弓材", + "tetra.module.crossbow/light_stave.description": "一个轻型弩用弓材。这种弓材比大多数弩用弓材轻巧,拉弦速度快但伤害较低。", + "tetra.module.crossbow/light_stave.material_name": "%s轻型弓材", + "tetra.module.crossbow/light_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/light_stave.name": "轻型弓材", + "tetra/schematic/crossbow/stave/light_stave.description": "用所给材料制作的轻型弓材替换当前弓材。这种弓材比大多数弩用弓材轻巧,拉弦速度快但伤害较低。", + "tetra/schematic/crossbow/stave/light_stave.slot1": "材料", + + "tetra.module.crossbow/heavy_stave.item_name": "重型弩", + "tetra.module.crossbow/heavy_stave.name": "重型弓材", + "tetra.module.crossbow/heavy_stave.description": "一个重型弩用弓材。这种弓材比大多数弩用弓材轻巧,伤害高但拉弦速度较低。", + "tetra.module.crossbow/heavy_stave.material_name": "%s重型弓材", + "tetra.module.crossbow/heavy_stave.prefix": "%s", + + "tetra/schematic/crossbow/stave/heavy_stave.name": "重型弓材", + "tetra/schematic/crossbow/stave/heavy_stave.description": "用所给材料制作的重型弓材替换当前弓材。这种弓材比大多数弩用弓材轻巧,伤害高但拉弦速度较低。", + "tetra/schematic/crossbow/stave/heavy_stave.slot1": "材料", + + "tetra.module.crossbow/light_stock.name": "轻型弩身", + "tetra.module.crossbow/light_stock.description": "一个轻型弩身。轻型弩身提供部分完整度并能装载一些机械构件。轻型弩身加快了拉弦速度,但耐久度和伤害较低。", + "tetra.module.crossbow/light_stock.material_name": "%s轻型弩身", + + "tetra/schematic/crossbow/stock/light_stock.name": "轻型弩身", + "tetra/schematic/crossbow/stock/light_stock.description": "用所给材料制作的轻型弩身替换当前弩身。", + "tetra/schematic/crossbow/stock/light_stock.slot1": "材料", + + "tetra/schematic/sword/tsuba_guard.name": "刀镡", + "tetra/schematic/sword/tsuba_guard.description": "制作一个刀镡用于保护手部,同时额外给予玩家盔甲韧性。\n \n材料§f硬度§r和§f弹性§r增加所提供的盔甲韧性。", + "tetra/schematic/sword/tsuba_guard.slot1": "护手材料", + + "tetra.module.sword/tsuba_guard.name": "刀镡", + "tetra.module.sword/tsuba_guard.description": "刀镡,用于保护手部,以及给予玩家盔甲韧性。通常与武士刀刀刃搭配使用。", + "tetra.module.sword/tsuba_guard.material_name": "%s刀镡", + + + + "tetra.synergy.double/quarry_hammer": "采石锤", + "tetra.synergy.double/mjolnir": "雷神之锤", + "tetra.synergy.double/dual_throwing_axe": "双刃斧", + "tetra.synergy.sword/murasama": "村雨", + "tetra.synergy.sword/architects_crucible": "缔造者裁决剑", + "tetra.synergy.sword/thousand_cold_nights": "十千夜寒", + + + + "tetra/schematic/katana/murasama_blade.name": "村雨", + "tetra/schematic/katana/murasama_blade.description": "将你的武士刀改进为传说级的村雨。", + "tetra/schematic/katana/murasama_blade.slot1": "村雨", + + "tetra.improvement.sword/murasama_imprv.name": "村雨", + "tetra.improvement.sword/murasama_imprv.description": "将你的武士刀淬炼锻造成村雨。", + + "tetra/schematic/double/basic_hammer/utilize.name": "复用", + "tetra/schematic/double/basic_hammer/utilize.description": "复用工具头部以发掘该模块的全新专长。", + + "tetra.improvement.double/utilized.name": "复用", + + "tetra.improvement.head_hone/radius_tier.name": "深掘", + "tetra.improvement.head_hone/radius_tier.prefix": "深掘", + "tetra.improvement.head_hone/radius_tier.description": "增加挖掘深度", + + "tetra/schematic/double/basic_hammer/hone_radius_1.name": "深掘", + "tetra/schematic/double/basic_hammer/hone_radius_1.description": "增加锤的挖掘深度。", + "tetra/schematic/double/basic_hammer/hone_radius_2.name": "打磨:深掘 II", + "tetra/schematic/double/basic_hammer/hone_radius_2.description": "提升深掘深度。同时挖掘的方块数提升至27。", + "tetra/schematic/double/basic_hammer/hone_radius_3.name": "打磨:深掘 III", + "tetra/schematic/double/basic_hammer/hone_radius_3.description": "进一步提升挖掘深度。同时挖掘的方块数提升至36。", + "tetra/schematic/double/basic_hammer/hone_radius_4.name": "打磨:深掘 IV", + "tetra/schematic/double/basic_hammer/hone_radius_4.description": "进一步提升挖掘深度。同时挖掘的方块数提升至45。", + "tetra/schematic/double/basic_hammer/hone_radius_5.name": "打磨:深掘 V", + "tetra/schematic/double/basic_hammer/hone_radius_5.description": "进一步提升挖掘深度。同时挖掘的方块数提升至54。", + + "tetra.improvement.blade/vengeance_tier.name": "暴怒", + "tetra.improvement.blade/vengeance_tier.prefix": "暴怒", + "tetra.improvement.blade/vengeance_tier.description": "增加复仇伤害", + + "tetra/schematic/sword/crucible/hone_vengeance_1.name": "道途:暴怒", + "tetra/schematic/sword/crucible/hone_vengeance_1.description": "低生命值时复仇伤害+5%%。", + "tetra/schematic/sword/crucible/hone_vengeance_2.name": "打磨:暴怒 II", + "tetra/schematic/sword/crucible/hone_vengeance_2.description": "打磨暴怒改进。低生命值时伤害+15%%。", + "tetra/schematic/sword/crucible/hone_vengeance_3.name": "打磨:暴怒 III", + "tetra/schematic/sword/crucible/hone_vengeance_3.description": "进一步打磨暴怒改进。低生命值时伤害+20%%。", + + "tetra.improvement.blade/infernal.name": "灼狱", + "tetra.improvement.blade/infernal.prefix": "灼狱", + "tetra.improvement.blade/infernal.description": "攻击有概率点燃并击退敌人", + + "tetra/schematic/sword/flamberge/hone_infernal_1.name": "灼狱之斥", + "tetra/schematic/sword/flamberge/hone_infernal_1.description": "有15%%概率将敌人点燃3秒。", + "tetra/schematic/sword/flamberge/hone_infernal_2.name": "打磨:灼狱 II", + "tetra/schematic/sword/flamberge/hone_infernal_2.description": "打磨灼狱改进。有20%%概率将敌人点燃4秒。", + "tetra/schematic/sword/flamberge/hone_infernal_3.name": "打磨:灼狱 III", + "tetra/schematic/sword/flamberge/hone_infernal_3.description": "进一步打磨灼狱改进。有25%%概率将敌人点燃5秒。", + "tetra/schematic/sword/flamberge/hone_infernal_4.name": "打磨:灼狱 IV", + "tetra/schematic/sword/flamberge/hone_infernal_4.description": "进一步打磨灼狱改进。有30%%概率将敌人点燃6秒。", + + "tetra.improvement.soul_fire_hone/soul_fire.name": "灵魂烈焰", + "tetra.improvement.soul_fire_hone/soul_fire.description": "增加火焰和魔法伤害", + + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.name": "灵魂烈焰", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_1.description": "能力造成的火焰和魔法伤害+1。", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.name": "打磨:魂焰 II", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_2.description": "打磨灵魂烈焰改进。敌人会着火8秒(两处打磨则为14秒),魔法伤害提升至6点(两处打磨则为9点)。", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.name": "打磨:魂焰 III", + "tetra/schematic/double/soul_fire_scythe/hone_soul_fire_3.description": "进一步打磨灵魂烈焰改进。敌人会着火10秒(两处打磨则为16秒),魔法伤害提升至7点(两处打磨则为10点)。", + + "tetra/schematic/crucible/architects_crucible.name": "缔造者裁决剑", + "tetra/schematic/crucible/architects_crucible.description": "将你的裁决剑改进为真正的缔造者裁决剑。", + "tetra/schematic/crucible/architects_crucible.slot1": "缔造者裁决剑", + + "tetra.improvement.sword/architect_imprv.name": "禁忌缔造", + "tetra.improvement.sword/architect_imprv.description": "赋予你的裁决剑以缔造者裁决剑的核心。", + + "tetra.improvement.blade/esoteric_tier.name": "奥秘", + "tetra.improvement.blade/esoteric_tier.prefix": "奥秘", + "tetra.improvement.blade/esoteric_tier.description": "增加奥秘利刃伤害", + + "tetra/schematic/sword/crucible/hone_esoteric_1.name": "道途:奥秘", + "tetra/schematic/sword/crucible/hone_esoteric_1.description": "奥秘利刃伤害+5%%。", + "tetra/schematic/sword/crucible/hone_esoteric_2.name": "打磨:奥秘 II", + "tetra/schematic/sword/crucible/hone_esoteric_2.description": "打磨奥秘利刃改进。奥秘利刃伤害+10%%。", + "tetra/schematic/sword/crucible/hone_esoteric_3.name": "打磨:奥秘 III", + "tetra/schematic/sword/crucible/hone_esoteric_3.description": "进一步打磨奥秘利刃改进。奥秘利刃伤害+15%%。", + + "tetra.improvement.nano_fused.name": "纳米融合", + "tetra.improvement.nano_fused.description": "将武器与纳米类虫体融合,以此改变某些生物的掉落物。", + + "tetra/schematic/shared/hone_nano_fused_1.name": "纳米融合", + "tetra/schematic/shared/hone_nano_fused_1.description": "将武器与纳米类虫体融合,以此改变某些生物的掉落物。", + "tetra/schematic/shared/hone_nano_fused_1.slot1": "融合", + + "tetra/schematic/katana/thousand_cold_nights.name": "十千夜寒", + "tetra/schematic/katana/thousand_cold_nights.description": "将你的武士刀腐化为传说级的十千夜寒。", + "tetra/schematic/katana/thousand_cold_nights.slot1": "十千夜寒", + + "tetra.improvement.sword/thousand_cold_nights_imprv.name": "恶魔", + "tetra.improvement.sword/thousand_cold_nights_imprv.description": "将你的武士刀变为十千夜寒。", + + + "tetra.variant.compound_string/string": "基础复合弓弦", + "tetra.variant.compound_string/hide": "双重兔皮绳", + "tetra.variant.compound_string/leather": "双重皮革绳", + "tetra.variant.compound_string/phantom_membrane": "双重拧制幻翼膜", + "tetra.variant.compound_string/dragon_sinew": "复合龙筋", + + "tetra.variant.compound_cross_string/string": "基础复合弓弦", + "tetra.variant.compound_cross_string/hide": "双重兔皮绳", + "tetra.variant.compound_cross_string/leather": "双重皮革绳", + "tetra.variant.compound_cross_string/phantom_membrane": "双重拧制幻翼膜", + "tetra.variant.compound_cross_string/dragon_sinew": "复合龙筋", + + "tetra/schematic/single/head/halberd_head/serrated_1.name": "锯齿", + "tetra/schematic/single/head/halberd_head/serrated_1.description": "给剑刃附上锯齿。有30%%的概率对目标造成共计4点,持续2秒的流血伤害。对亡灵生物无效。", + "tetra/schematic/single/head/halberd_head/serrated_2.name": "打磨:锯齿 II", + "tetra/schematic/single/head/halberd_head/serrated_2.description": "打磨锯齿,将伤害增加至8。", + "tetra/schematic/single/head/halberd_head/serrated_3.name": "打磨:锯齿 III", + "tetra/schematic/single/head/halberd_head/serrated_3.description": "打磨锯齿,将伤害增加至16。", + + "tetra.improvement.halberd_head/serrated.name": "锯齿", + "tetra.improvement.halberd_head/serrated.prefix": "锯齿", + "tetra.improvement.halberd_head/serrated.description": "攻击能够造成流血效果", + + "tetra/schematic/single/head/halberd_head/tempered_1.name": "回火", + "tetra/schematic/single/head/halberd_head/tempered_1.description": "对刃进行回火,极大地提升硬度。能够无视护甲造成一些伤害。", + "tetra/schematic/single/head/halberd_head/tempered_2.name": "打磨:回火 II", + "tetra/schematic/single/head/halberd_head/tempered_2.description": "进一步回火,将穿透护甲的伤害增加至3。", + "tetra/schematic/single/head/halberd_head/tempered_3.name": "打磨:回火 III", + "tetra/schematic/single/head/halberd_head/tempered_3.description": "进一步回火,将穿透护甲的伤害增加至5。", + + "tetra.improvement.halberd_head/tempered.name": "回火", + "tetra.improvement.halberd_head/tempered.prefix": "回火", + "tetra.improvement.halberd_head/tempered.description": "攻击无视部分护甲", + + "tetra/schematic/crossbow/stave/hone_damage_1.name": "打磨:伤害 I", + "tetra/schematic/crossbow/stave/hone_damage_1.description": "打磨组件,增加伤害。", + "tetra/schematic/crossbow/stave/hone_damage_2.name": "打磨:伤害 II", + "tetra/schematic/crossbow/stave/hone_damage_2.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/crossbow/stave/hone_damage_3.name": "打磨:伤害 III", + "tetra/schematic/crossbow/stave/hone_damage_3.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/crossbow/stave/hone_damage_4.name": "打磨:伤害 IV", + "tetra/schematic/crossbow/stave/hone_damage_4.description": "进一步提升组件的伤害改进,增加伤害增益。", + "tetra/schematic/crossbow/stave/hone_damage_5.name": "打磨:伤害 V", + "tetra/schematic/crossbow/stave/hone_damage_5.description": "进一步提升组件的伤害改进,增加伤害增益。", + + "tetra.improvement.crossbow_stave_hone/damage.name": "打磨:伤害", + "tetra.improvement.crossbow_stave_hone/damage.description": "增加伤害", + + "tetra/schematic/crossbow/stave/hone_speed_1.name": "打磨:速度 I", + "tetra/schematic/crossbow/stave/hone_speed_1.description": "打磨组件,增加拉弓速度。", + "tetra/schematic/crossbow/stave/hone_speed_2.name": "打磨:速度 II", + "tetra/schematic/crossbow/stave/hone_speed_2.description": "进一步提升组件的拉弓速度改进。", + "tetra/schematic/crossbow/stave/hone_speed_3.name": "打磨:速度 III", + "tetra/schematic/crossbow/stave/hone_speed_3.description": "进一步提升组件的拉弓速度改进。", + "tetra/schematic/crossbow/stave/hone_speed_4.name": "打磨:速度 IV", + "tetra/schematic/crossbow/stave/hone_speed_4.description": "进一步提升组件的拉弓速度改进。", + "tetra/schematic/crossbow/stave/hone_speed_5.name": "打磨:速度 V", + "tetra/schematic/crossbow/stave/hone_speed_5.description": "进一步提升组件的拉弓速度改进。", + + "tetra.improvement.crossbow_stave_hone/speed.name": "打磨:速度", + "tetra.improvement.crossbow_stave_hone/speed.description": "增加拉弓速度", + + "tetra.improvement.halberd_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.halberd_head_hone/damage.description": "增加伤害", + + "tetra.improvement.tomahawk_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.tomahawk_head_hone/damage.description": "增加伤害", + + "tetra.improvement.annihilator_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.annihilator_head_hone/damage.description": "增加伤害", + + "tetra.improvement.reaping_scythe_hone/damage.name": "打磨:伤害", + "tetra.improvement.reaping_scythe_hone/damage.description": "增加伤害", + + "tetra.improvement.soul_fire_hone/damage.name": "打磨:伤害", + "tetra.improvement.soul_fire_hone/damage.description": "增加伤害", + + "tetra.improvement.mourning_star_hone/damage.name": "打磨:伤害", + "tetra.improvement.mourning_star_hone/damage.description": "增加伤害", + + "tetra.improvement.shockwave_head_hone/damage.name": "打磨:伤害", + "tetra.improvement.shockwave_head_hone/damage.description": "增加伤害", + + "tetra.improvement.blade/goliath_tier.name": "歌利亚", + "tetra.improvement.blade/goliath_tier.description": "增加对Boss伤害", + + "tetra/schematic/sword/crucible/hone_goliath_1.name": "道途:歌利亚", + "tetra/schematic/sword/crucible/hone_goliath_1.description": "对Boss的伤害+25%%。", + "tetra/schematic/sword/crucible/hone_goliath_2.name": "打磨:歌利亚 II", + "tetra/schematic/sword/crucible/hone_goliath_2.description": "打磨歌利亚杀手改进。对Boss的伤害+50%%。", + "tetra/schematic/sword/crucible/hone_goliath_3.name": "打磨:歌利亚 III", + "tetra/schematic/sword/crucible/hone_goliath_3.description": "进一步打磨歌利亚杀手改进。对Boss的伤害+75%%。", + + + + "tetra.variant_category.reagent.label": "反应核心", + + "tetra.material.warped_muscle": "诡异肌", + "tetra.material.warped_muscle.prefix": "诡异肌", + + "tetra.variant.spike/serrated_tooth": "鲨鱼锯齿", + + "tetra.material.diabolium_ingot": "恶魔锭", + "tetra.material.diabolium_ingot.prefix": "恶魔", + + "tetra.material.echo_shard": "回响碎片", + "tetra.material.echo_shard.prefix": "回响碎片", + + "tetra.material.socket_void_worm_eye": "虚空蠕虫之眼", + "tetra.material.socket_void_worm_eye.prefix": "§d虚空蠕虫之眼§r", + + "tetra.material.blaze_powder": "烈焰粉", + "tetra.material.blaze_powder.prefix": "§6烈焰粉§r", + + "tetra.material.ghast_tear": "恶魂之泪", + "tetra.material.ghast_tear.prefix": "§f恶魂之泪§r", + + "tetra.material.glass": "玻璃", + "tetra.material.glass.prefix": "§f玻璃§r", + + "tetra.material.glowstone_dust": "荧石粉", + "tetra.material.glowstone_dust.prefix": "§e荧石粉§r", + + "tetra.material.magma_cream": "岩浆膏", + "tetra.material.magma_cream.prefix": "§c岩浆膏§r", + + "tetra.material.redstone_dust": "红石粉", + "tetra.material.redstone_dust.prefix": "§4红石粉§r", + + "tetra.material.reagent_emerald": "绿宝石", + "tetra.material.reagent_emerald.prefix": "§a绿宝石§r", + + + + "item.tetra.scroll.tetra/flamberge_blade.prefix": "锻造之艺,第壹章", + "item.tetra.scroll.tetra/flamberge_blade.name": "焰形剑", + "item.tetra.scroll.tetra/flamberge_blade.description": "记载着有关制作焰形剑剑刃的知识", + "item.tetra.scroll.tetra/flamberge_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.single/head/halberd_head/halberd_head.prefix": "锻造之艺,第贰章", + "item.tetra.scroll.single/head/halberd_head/halberd_head.name": "戟", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description": "记载着有关制作戟头的知识", + "item.tetra.scroll.single/head/halberd_head/halberd_head.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/key_guard.prefix": "锻造之艺,第叁章", + "item.tetra.scroll.sword/key_guard.name": "键刃护手", + "item.tetra.scroll.sword/key_guard.description": "记载着有关制作键刃护手的知识", + "item.tetra.scroll.sword/key_guard.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.single/head/mace_head/mace_head.prefix": "锻造之艺,第肆章", + "item.tetra.scroll.single/head/mace_head/mace_head.name": "钉锤", + "item.tetra.scroll.single/head/mace_head/mace_head.description": "记载着有关制作钉锤头的知识", + "item.tetra.scroll.single/head/mace_head/mace_head.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.tetra/crucible_blade.prefix": "锻造之艺,第伍章", + "item.tetra.scroll.tetra/crucible_blade.name": "裁决剑", + "item.tetra.scroll.tetra/crucible_blade.description": "记载着有关制作裁决剑剑刃的知识", + "item.tetra.scroll.tetra/crucible_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.bow/stave/dreadnought_stave.prefix": "锻造之艺,第陆章", + "item.tetra.scroll.bow/stave/dreadnought_stave.name": "无畏弓", + "item.tetra.scroll.bow/stave/dreadnought_stave.description": "记载着有关制作无畏弓弓材的知识", + "item.tetra.scroll.bow/stave/dreadnought_stave.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/katana/katana_blade.prefix": "锻造之艺,第柒章", + "item.tetra.scroll.sword/katana/katana_blade.name": "武士刀", + "item.tetra.scroll.sword/katana/katana_blade.description": "记载着有关制作武士刀刀刃与配套刀镡的知识", + "item.tetra.scroll.sword/katana/katana_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.bow/string/compound_string.prefix": "锻造之艺,第捌章", + "item.tetra.scroll.bow/string/compound_string.name": "复合弓弦", + "item.tetra.scroll.bow/string/compound_string.description": "记载着有关制作复合弓弦的知识", + "item.tetra.scroll.bow/string/compound_string.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.utilize/hammer.prefix": "锻造之艺,第玖章", + "item.tetra.scroll.utilize/hammer.name": "采石锤", + "item.tetra.scroll.utilize/hammer.description": "记载着有关如何将锤复用于挖掘隧道的知识", + "item.tetra.scroll.utilize/hammer.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/tonal_blade.prefix": "锻造之艺,第拾章", + "item.tetra.scroll.sword/tonal_blade.name": "音调剑", + "item.tetra.scroll.sword/tonal_blade.description": "记载着有关制作音调剑剑刃的知识", + "item.tetra.scroll.sword/tonal_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.tetra/rending_scissor_complete.prefix": "锻造之艺,第?章", + "item.tetra.scroll.tetra/rending_scissor_complete.name": "断斩之剪", + "item.tetra.scroll.tetra/rending_scissor_complete.description": "记载着有关制作断斩之剪的异世界知识", + "item.tetra.scroll.tetra/rending_scissor_complete.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/katana/murasama_blade.prefix": "锻造之艺,第?章", + "item.tetra.scroll.sword/katana/murasama_blade.name": "村雨", + "item.tetra.scroll.sword/katana/murasama_blade.description": "记载着有关制作村雨的异世界知识", + "item.tetra.scroll.sword/katana/murasama_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/crucible/architects_crucible_blade.prefix": "锻造之艺,第零章", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.name": "缔造者裁决剑", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description": "记载着有关制作真正的缔造者裁决剑的禁忌知识", + "item.tetra.scroll.sword/crucible/architects_crucible_blade.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + "item.tetra.scroll.sword/thousand_cold_nights.prefix": "锻造之艺,第?章", + "item.tetra.scroll.sword/thousand_cold_nights.name": "十千夜寒", + "item.tetra.scroll.sword/thousand_cold_nights.description": "记载着有关复刻十千夜寒的恶魔知识", + "item.tetra.scroll.sword/thousand_cold_nights.description_extended": "§7[§8Shift+右键§7]§8浏览更多", + + + + "tetra.variant.sword_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", + "tetra.variant.sword_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进剑刃与剑柄的连接处\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + + "tetra.variant.double_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", + "tetra.variant.double_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进工具的顶端\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + + "tetra.variant.single_socket/void_worm_eye": "绑定[§d虚空蠕虫之眼§r]", + "tetra.variant.single_socket/void_worm_eye.description": "一颗传说级的虚空蠕虫之眼, 被装进头部与手柄的连接处\n \n神,不惧死亡,因此其能提供所有宝石的组合效果", + + + + "tetra.advancements.art_of_forging.intro.title": "初识锻造(§eAoF§r)", + "tetra.advancements.art_of_forging.intro.description": "探索锻造之艺的各组件", + + "tetra.advancements.scrolls.root.title": "秘密(§eAoF§r)", + "tetra.advancements.scrolls.root.description": "找到锻造之艺的各工艺图纸", + + "art_of_forging.advancements.materials.root.title": "材料总汇(§eAoF§r)", + "art_of_forging.advancements.materials.root.description": "制造一份谐振合金混合物,以此开启锻造新材料之途。", + + + "tetra.advancements.art_of_forging.rapier_upgrade.title": "荣耀尖针", + "tetra.advancements.art_of_forging.rapier_upgrade.description": "制作一把迅捷剑", + + "tetra.advancements.art_of_forging.flamberge_upgrade.title": "热浪之剑", + "tetra.advancements.art_of_forging.flamberge_upgrade.description": "制作一把焰形剑", + + "tetra.advancements.art_of_forging.crucible_upgrade.title": "它们唯一畏惧的……", + "tetra.advancements.art_of_forging.crucible_upgrade.description": "制作传说级的裁决剑", + + "tetra.advancements.art_of_forging.dreadnought_upgrade.title": "地狱之火倾盆而下", + "tetra.advancements.art_of_forging.dreadnought_upgrade.description": "制作一把无畏弓", + + "tetra.advancements.art_of_forging.tomahawk_upgrade.title": "Here's Johnny!", + "tetra.advancements.art_of_forging.tomahawk_upgrade.description": "制作一把印第安战斧", + + "tetra.advancements.upgrades.bastard_upgrade.title": "变种锻造", + "tetra.advancements.upgrades.bastard_upgrade.description": "制作一把变种剑", + + "tetra.advancements.upgrades.executioner_upgrade.title": "砍下他们的头!", + "tetra.advancements.upgrades.executioner_upgrade.description": "制作一把行刑剑", + + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.title": "保持内心坚定!", + "tetra.advancements.art_of_forging.rending_scissor_red_upgrade.description": "制作一把红色断斩之剪", + + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.title": "别叫我可爱女人", + "tetra.advancements.art_of_forging.rending_scissor_purple_upgrade.description": "制作一把紫色断斩之剪", + + "tetra.advancements.art_of_forging.katana_upgrade.title": "武士刀之道", + "tetra.advancements.art_of_forging.katana_upgrade.description": "制作一把武士刀", + + "tetra.advancements.art_of_forging.echo_fuller.title": "我也曾不可一世", + "tetra.advancements.art_of_forging.echo_fuller.description": "找到回响碎片并将其制成剑刃附层!", + + "tetra.advancements.art_of_forging.eerie_fuller.title": "寂静之声", + "tetra.advancements.art_of_forging.eerie_fuller.description": "用纳米融合武器击杀监守者,再用它那人人觊觎的碎片制成刀剑附层!", + + "tetra.advancements.art_of_forging.architects_crucible.title": "大赦天下", + "tetra.advancements.art_of_forging.architects_crucible.description": "升级你的裁决剑,释放其真正力量,制成缔造者裁决剑", + + "tetra.advancements.art_of_forging.murasama_blade.title": "此处将要鲜血四溅", + "tetra.advancements.art_of_forging.murasama_blade.description": "将武士刀升级为传说级的村雨", + + "tetra.advancements.art_of_forging.remembrance_upgrade.title": "你并不孤单", + "tetra.advancements.art_of_forging.remembrance_upgrade.description": "用黑暗宝珠制作忆念弓材", + + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.title": "夜晚是你的天地", + "tetra.advancements.art_of_forging.euclidean_dagger_upgrade.description": "用伊甸印记制作欧几里得匕首", + + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.title": "斩服少女!", + "tetra.advancements.art_of_forging.rending_scissor_complete_upgrade.description": "制作完整的断斩之剪", + + + "tetra.advancements.scrolls.find_scroll_halberd.title": "封建战争", + "tetra.advancements.scrolls.find_scroll_halberd.description": "找到戟卷轴", + + "tetra.advancements.scrolls.find_scroll_key_guard.title": "王国之心", + "tetra.advancements.scrolls.find_scroll_key_guard.description": "找到键刃护手卷轴", + + "tetra.advancements.scrolls.find_scroll_mace.title": "侮辱重击", + "tetra.advancements.scrolls.find_scroll_mace.description": "找到钉锤卷轴", + + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.title": "把火炮运过来!", + "tetra.advancements.scrolls.find_scroll_dreadnought_stave.description": "找到无畏弓卷轴", + + "tetra.advancements.scrolls.get_scroll_flamberge.title": "你能忍受这热度吗?", + "tetra.advancements.scrolls.get_scroll_flamberge.description": "获得焰形剑卷轴", + + "tetra.advancements.scrolls.get_scroll_crucible.title": "地狱远征", + "tetra.advancements.scrolls.get_scroll_crucible.description": "获得传说级的裁决剑卷轴", + + "tetra.advancements.scrolls.find_scroll_compound_string.title": "那我们就大发慈悲地来双倍吧!", + "tetra.advancements.scrolls.find_scroll_compound_string.description": "找到复合弓弦卷轴", + + "tetra.advancements.scrolls.find_scroll_tonal_blade.title": "那是什么声音?", + "tetra.advancements.scrolls.find_scroll_tonal_blade.description": "找到音调剑卷轴", + + "tetra.advancements.scrolls.get_scroll_katana.title": "研究刀剑", + "tetra.advancements.scrolls.get_scroll_katana.description": "获得武士刀卷轴", + + "tetra.advancements.scrolls.get_scroll_murasama.title": "回忆已经破碎", + "tetra.advancements.scrolls.get_scroll_murasama.description": "获得传说级的村雨卷轴", + + "tetra.advancements.scrolls.get_scroll_quarry_hammer.title": "山脉化作蚁丘", + "tetra.advancements.scrolls.get_scroll_quarry_hammer.description": "获得采石锤卷轴", + + "tetra.advancements.scrolls.get_scroll_rending_scissors.title": "若如荆棘般锋芒毕露", + "tetra.advancements.scrolls.get_scroll_rending_scissors.description": "获得传说级的断斩之剪卷轴", + + "tetra.advancements.scrolls.get_scroll_architects_crucible.title": "锻造之艺", + "tetra.advancements.scrolls.get_scroll_architects_crucible.description": "获得极其强大的缔造者裁决剑卷轴", + + + "art_of_forging.advancements.materials.forged_steel.title": "上古精钢", + "art_of_forging.advancements.materials.forged_steel.description": "烧炼谐振合金,制作锻造钢锭", + + "art_of_forging.advancements.materials.vobrite_crystal.title": "晶态暴雨云", + "art_of_forging.advancements.materials.vobrite_crystal.description": "在沉船中找到白澜水晶", + + "art_of_forging.advancements.materials.vobrivium_ingot.title": "雷击", + "art_of_forging.advancements.materials.vobrivium_ingot.description": "将锻造钢与白澜水晶融合,制成白澜钢锭", + + "art_of_forging.advancements.materials.endsteel_ingot.title": "游戏后期材料", + "art_of_forging.advancements.materials.endsteel_ingot.description": "将锻造钢与龙息融合,制成末地钢锭", + + "art_of_forging.advancements.materials.find_demonic_item.title": "古老而邪恶", + "art_of_forging.advancements.materials.find_demonic_item.description": "在远古城市箱子中找到恶魔物品", + + "art_of_forging.advancements.materials.find_all_demonic_items.title": "邪恶之乐滋生邪恶事端", + "art_of_forging.advancements.materials.find_all_demonic_items.description": "获得所有三件恶魔物件", + + "art_of_forging.advancements.materials.sigil_of_eden.title": "带我回到伊甸园", + "art_of_forging.advancements.materials.sigil_of_eden.description": "获得伊甸印记,凋灵偶尔会掉落它", + + + "tetra.advancements.spelunking.find_nano_insectoid.title": "纳米机器", + "tetra.advancements.spelunking.find_nano_insectoid.description": "在遗迹的锻造容器中找到纳米类虫体", + + "tetra.advancements.spelunking.craft_shockwave_chamber.title": "硬件过载", + "tetra.advancements.spelunking.craft_shockwave_chamber.description": "用燃烧室、平面稳定器、白澜水晶制作震击室", + + "tetra.advancements.spelunking.find_canister.title": "加密之秘", + "tetra.advancements.spelunking.find_canister.description": "在锻造容器中找到加密罐筒", + + "tetra.advancements.spelunking.find_codex.title": "隐藏的真相", + "tetra.advancements.spelunking.find_codex.description": "在锻造容器中找到奥秘法典", + + "tetra.advancements.spelunking.craft_architects_mark.title": "禁忌知识", + "tetra.advancements.spelunking.craft_architects_mark.description": "用加密罐筒和奥秘法典制作缔造者伪经", + + "tetra.advancements.spelunking.shockwave_hammer.title": "锤中闪电", + "tetra.advancements.spelunking.shockwave_hammer.description": "用震击室制作震击锤", + + "tetra.advancements.spelunking.devils_soul_gem.title": "哎哟", + "tetra.advancements.spelunking.devils_soul_gem.description": "用纳米融合物品击杀凋灵,并获得黑暗宝珠", + + "tetra.advancements.spelunking.eerie_shard.title": "击败不败之物", + "tetra.advancements.spelunking.eerie_shard.description": "用纳米融合物品击杀监守者,并获得怪异碎片", + + + + "item.tetra.scroll.art_of_forging.details": "§l§n锻造之艺§r\\n锻造,将金属塑形之艺。在此之前,制造独属自己的工具是仅有上古铁匠们和锻造之神才能掌握的艺术,但如今,我已寻得此术新途。我将向你传授我的知识,希冀于你最终能锻造出独属于你的大作。\r§l§n焰形剑§r\\n焰形剑。本身设计引人注目,作战时亦表现极佳。其标志性的波浪形剑刃能使你的对手饱受流血之苦。不知是否为刻意设计,这种剑可打磨为击中即点燃敌人。\r§l§n戟§r\\n强大而又经典的武器。主要在围攻时使用,且极适用于这种战斗。这把武器综合了剑刃、斧刃和长柄武器的特色,能极好地穿透敌人的盔甲,也能攻击卸下坐在坐骑上的敌人。\r§l§n钉锤§r\\n钉锤,盔甲的克星。这种钝器会无视盔甲,从而造成伤害性极强的重击。当然,攻击速度会受到影响。钉锤是你武器库中极度危险的武器,也是战场上的常胜将军。\r§l§n无畏弓§r\\n无畏弓弓材是速度与狂怒的完美综合体,弓手能用这种弓向敌人倾泻箭雨。是击杀拦路敌人的绝配,也是复仇的绝配。普通弓和弩都能使用这种弓材。\r§l§n武士刀§r\\n饱受赞誉的刀剑,来自世界极东。刃身平衡且工艺精细,是欲求高质量武器者的不二之选。武士刀能将任何事物斩作碎片。\r§l§n复合弓弦§r\\n复合弓弦,由两根弓弦共同拧制而成。虽然它会降低拉弓速度,但相应地,弓的伤害会增加,射出的箭比普通弓弦所射出的更具冲击力。其与无畏弓弓材配合使用则是远程作战武器的绝妙组合。\r§l§n采石锤§r\\n锤子本身拥有特殊潜能。若是复用其某种特殊性质,就得到了采石锤。这种锤子是挖掘隧道和开孔的理想工具,只费些许工夫就能撕裂大地。如果你想要一把能迅速处理石头和矿石的工具,采石锤便是最佳选择。\n§l§n音调剑§r\\n具有做工精致、形如乐器的剑刃。这种武器的独特能力平衡了其伤害的低下。此类剑能调谐至敌人的共振频率,从而令其迷失一段时间。\r§c§l§n裁决剑§r\\n§k这一页破烂不堪,完全无法解读。也许缺了什么东西?§r", + + "item.tetra.scroll.otherworldly.details": "§l§n异世界§r\\n在随意玩弄某座废弃传送门之后,我借此现实的异类领域成功找到了联通这个世界与其他世界的通路。", + + "item.tetra.scroll.true_crucible.details": "§c§l§n裁决剑§r\\n裁决剑,以恶意与怨念锻铸而成的强大剑刃。直接使用已是强力武器,若以缔造者所用的同样步骤再加锻造,更能令其获得奥秘能力,让部分物理伤害超越物理桎梏。" +}