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When writing a plugin for Maya from Autodesk a user encountered the problem that Maya is distributed with
a dll for GMP, and the plugin crashes when it uses this one.
Let's suppose Autodesk did not modify the source code of the GMP.
Is it possible to identify the version of the GMP they use, so that the plugin can include the same gmp.h used by Maya?
Or could it work with the maya.exe and the plugin.dll be in separate directories with their respective gmp.dll side by side.
The user who reported this issue to us also pointed to a link in an Autodesk forum, but there no answer was given.
The text was updated successfully, but these errors were encountered:
Is there any way compile gmp and a project that links cgal library into one .dll?
So that copy paste of gmp dll from one pc to another would not be needed?
Issue Details
When writing a plugin for Maya from Autodesk a user encountered the problem that Maya is distributed with
a dll for GMP, and the plugin crashes when it uses this one.
Let's suppose Autodesk did not modify the source code of the GMP.
Is it possible to identify the version of the GMP they use, so that the plugin can include the same gmp.h used by Maya?
Or could it work with the
maya.exe
and theplugin.dll
be in separate directories with their respectivegmp.dll
side by side.The user who reported this issue to us also pointed to a link in an Autodesk forum, but there no answer was given.
The text was updated successfully, but these errors were encountered: