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Currently, game workflows have to be implemented in Python (using state machines, RXPy and MQTT).
It would be useful to be able to implement workflows in Javascript (using similiar libraries, for instance Nools for rule-based interactions, RXJS and Paho MQTT JS)
The text was updated successfully, but these errors were encountered:
Currently, game workflows have to be implemented in Python (using state machines, RXPy and MQTT).
It would be useful to be able to implement workflows in Javascript (using similiar libraries, for instance Nools for rule-based interactions, RXJS and Paho MQTT JS)
The text was updated successfully, but these errors were encountered: