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gsl_minmax.h
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gsl_minmax.h
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/* gsl_minmax.h
*
* Copyright (C) 2008 Gerard Jungman, Brian Gough
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __GSL_MINMAX_H__
#define __GSL_MINMAX_H__
#include <gsl/gsl_inline.h>
#undef __BEGIN_DECLS
#undef __END_DECLS
#ifdef __cplusplus
# define __BEGIN_DECLS extern "C" {
# define __END_DECLS }
#else
# define __BEGIN_DECLS /* empty */
# define __END_DECLS /* empty */
#endif
__BEGIN_DECLS
/* Define MAX and MIN macros/functions if they don't exist. */
/* plain old macros for general use */
#define GSL_MAX(a,b) ((a) > (b) ? (a) : (b))
#define GSL_MIN(a,b) ((a) < (b) ? (a) : (b))
/* function versions of the above, in case they are needed */
double gsl_max (double a, double b);
double gsl_min (double a, double b);
/* inline-friendly strongly typed versions */
#ifdef HAVE_INLINE
INLINE_FUN int GSL_MAX_INT (int a, int b);
INLINE_FUN int GSL_MIN_INT (int a, int b);
INLINE_FUN double GSL_MAX_DBL (double a, double b);
INLINE_FUN double GSL_MIN_DBL (double a, double b);
INLINE_FUN long double GSL_MAX_LDBL (long double a, long double b);
INLINE_FUN long double GSL_MIN_LDBL (long double a, long double b);
INLINE_FUN int
GSL_MAX_INT (int a, int b)
{
return GSL_MAX (a, b);
}
INLINE_FUN int
GSL_MIN_INT (int a, int b)
{
return GSL_MIN (a, b);
}
INLINE_FUN double
GSL_MAX_DBL (double a, double b)
{
return GSL_MAX (a, b);
}
INLINE_FUN double
GSL_MIN_DBL (double a, double b)
{
return GSL_MIN (a, b);
}
INLINE_FUN long double
GSL_MAX_LDBL (long double a, long double b)
{
return GSL_MAX (a, b);
}
INLINE_FUN long double
GSL_MIN_LDBL (long double a, long double b)
{
return GSL_MIN (a, b);
}
#else
#define GSL_MAX_INT(a,b) GSL_MAX(a,b)
#define GSL_MIN_INT(a,b) GSL_MIN(a,b)
#define GSL_MAX_DBL(a,b) GSL_MAX(a,b)
#define GSL_MIN_DBL(a,b) GSL_MIN(a,b)
#define GSL_MAX_LDBL(a,b) GSL_MAX(a,b)
#define GSL_MIN_LDBL(a,b) GSL_MIN(a,b)
#endif /* HAVE_INLINE */
__END_DECLS
#endif /* __GSL_POW_INT_H__ */