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ButtonDom.ino
209 lines (167 loc) · 3.97 KB
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ButtonDom.ino
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// I am really sorry for this terrible code, if it proves fun
//this weekend I will make it better. I promise!
//Released under GPL V3 - I think that means have at it, but keep it free!
int redbtn = 2;
int blubtn = 3;
int redstate = 0;
int blustate = 0;
int red = 10;
int redbright = 0;
int redfade = 1;
int redscore;
int redcap;
int grn = 9;
int grnbright = 0;
int grnfade = 1;
int grnscore;
int grncap;
int blu = 11;
int blubright = 0;
int blufade = 1;
int bluscore;
int blucap;
int gamelength;
int x = 0;
long previousMillis;
long gametick;
// the setup routine runs once when you press reset:
void setup() {
pinMode(red, OUTPUT);
pinMode(grn, OUTPUT);
pinMode(blu, OUTPUT);
pinMode(redbtn, INPUT);
pinMode(blubtn, INPUT);
gamelength = 600;
redscore = 0;
redcap = 0;
bluscore = 0;
blucap = 0;
previousMillis = 0;
gametick = 1000;
Serial.begin(9600);
}
// the loop routine runs over and over again forever:
void loop() {
unsigned long currentMillis = millis();
if(currentMillis - previousMillis > gametick) {
previousMillis = currentMillis;
if (redcap == 1) redscore = redscore + 1;
if (blucap == 1) bluscore = bluscore + 1;
Serial.print("Red Score: ");
Serial.println(redscore);
Serial.print("Blu Score: ");
Serial.println(bluscore);
Serial.print("Game Time (ish): ");
Serial.println((currentMillis/1000));
}
if ((currentMillis/1000) > gamelength) {
if (redscore > bluscore) {
while (x = 100) {
analogWrite(red, 0);
delay(200);
analogWrite(red, 255);
delay(200);
}
}
if (redscore < bluscore) {
while (x = 100) {
analogWrite(blu, 0);
delay(200);
analogWrite(blu, 255);
delay(200);
}
}
if (redscore = bluscore) {
while (x = 100) {
analogWrite(red, 0);
delay(200);
analogWrite(red, 255);
delay(200);
analogWrite(red, 0);
delay(200);
analogWrite(blu, 0);
delay(200);
analogWrite(blu, 255);
delay(200);
analogWrite(blu, 0);
delay(200);
}
}
}
redstate = digitalRead(redbtn);
blustate = digitalRead(blubtn);
if (redstate == HIGH) {
blucap = 0;
analogWrite(red, redbright);
analogWrite(blu, blubright);
delay(40);
redbright = redbright + redfade;
blubright = blubright - blufade;
if (redbright >= 255) {
redbright = 255;
if (redcap == 0) {
redscore = redscore + 5;
redcap = 1;
}
analogWrite(red, 0);
delay(200);
analogWrite(red, 255);
delay(200);
analogWrite(red, 0);
delay(200);
analogWrite(red, 255);
delay(200);
analogWrite(red, 0);
delay(200);
analogWrite(red, 255);
delay(200);
analogWrite(red, 0);
delay(200);
analogWrite(red, 255);
delay(200);
}
if (blubright <= 0) {
blubright = 0;
}
delay(30);
}
else {
analogWrite(red, redbright);
analogWrite(blu, blubright);
}
if (blustate == HIGH) {
redcap = 0;
analogWrite(red, redbright);
analogWrite(blu, blubright);
delay(40);
redbright = redbright - redfade;
blubright = blubright + blufade;
if (blubright >= 255) {
blubright = 255;
if (blucap == 0){
bluscore = bluscore + 5;
blucap = 1;
}
analogWrite(blu, 0);
delay(200);
analogWrite(blu, 255);
delay(200);
analogWrite(blu, 0);
delay(200);
analogWrite(blu, 255);
delay(200);
analogWrite(blu, 0);
delay(200);
analogWrite(blu, 255);
delay(200);
analogWrite(blu, 0);
delay(200);
analogWrite(blu, 255);
delay(200);
}
if (redbright <= 0) {
redbright = 0;
}
delay(30);
}
}