ChroMapper 0.10.763
ChroMapper developers out to break your plugins (but its worth it, i swear)
DOWNLOAD HERE (Windows, macOS, Linux)
Changelog
Want ChroMapper updates faster? Consider changing your Release Channel to Dev
in Experimental Settings.
- ChroMapper internals have been refactored with memory efficiency in mind.
- Overall, performance and efficiency should be improved throughout map editing.
- THIS BREAKS MOST PLUGINS FOR CHROMAPPER
0.9.690
- Most affected plugins have updated versions available in the
#plugins
channel of the ChroMapper Discord.
- Most affected plugins have updated versions available in the
- GPU Accelerated Spectrogram
- Generation speeds is now nearly instantaneous and happen during the loading screen.
- Rendering performance has also improved with a shader-based solution.
- A bunch of new customization options are now available for the spectrogram, including Sample Size, Logarithmic Shift, and shell texturing settings for those who still prefer a bit of depth to their spectrogram.
- The 3D Spectrogram is officially cut. It did not provide much useful information, especially compared to the 2D counterpart, and re-implementing a true 3D Spectrogram would undo some of the performance gains from the rewrite.
- Further macOS stability improvements.
- We recently gained access to an Apple Silicon device to finally crack down on some of the long standing issues with ChroMapper on Apple Silicon.
- Further support for Noodle Extensions animations and features
worldPositionStays
support implemented- Note color inheritance (
baseNote0Color
,baseNote1Color
) support implemented - Animation operations (
opMul
,opAdd
, etc.) support implemented - Fixed animation problems with NE Geometry
- Improved (but not perfect) note jump animation
- Certain finer details will be implemented next Stable update.
- Update to Unity 2021.3 and .NET Standard 2.1
- Translation updates thanks to our CrowdIn project.
- Misc. bug fixes and improvements.