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iso_diamond.rs
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iso_diamond.rs
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use bevy::{prelude::*, render::texture::ImageSettings};
use bevy_ecs_tilemap::prelude::*;
mod helpers;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(Camera2dBundle::default());
let texture_handle: Handle<Image> = asset_server.load("iso_color.png");
let tilemap_size = TilemapSize { x: 128, y: 128 };
let mut tile_storage = TileStorage::empty(tilemap_size);
let tilemap_entity = commands.spawn().id();
let tilemap_id = TilemapId(tilemap_entity);
bevy_ecs_tilemap::helpers::fill_tilemap_rect(
TileTexture(0),
TilePos { x: 0, y: 0 },
TilemapSize { x: 128, y: 128 },
tilemap_id,
&mut commands,
&mut tile_storage,
);
bevy_ecs_tilemap::helpers::fill_tilemap_rect(
TileTexture(1),
TilePos { x: 64, y: 0 },
TilemapSize { x: 128, y: 64 },
tilemap_id,
&mut commands,
&mut tile_storage,
);
bevy_ecs_tilemap::helpers::fill_tilemap_rect(
TileTexture(2),
TilePos { x: 0, y: 64 },
TilemapSize { x: 64, y: 128 },
tilemap_id,
&mut commands,
&mut tile_storage,
);
bevy_ecs_tilemap::helpers::fill_tilemap_rect(
TileTexture(3),
TilePos { x: 64, y: 64 },
TilemapSize { x: 128, y: 128 },
tilemap_id,
&mut commands,
&mut tile_storage,
);
let tile_size = TilemapTileSize { x: 64.0, y: 32.0 };
commands
.entity(tilemap_entity)
.insert_bundle(TilemapBundle {
grid_size: TilemapGridSize { x: 64.0, y: 32.0 },
size: tilemap_size,
storage: tile_storage,
texture: TilemapTexture(texture_handle),
tile_size,
mesh_type: TilemapMeshType::Isometric(IsoType::Diamond),
..Default::default()
});
}
fn main() {
App::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("Iso Diamond Example"),
..Default::default()
})
.insert_resource(ImageSettings::default_nearest())
.add_plugins(DefaultPlugins)
.add_plugin(TilemapPlugin)
.add_startup_system(startup)
.add_system(helpers::camera::movement)
.run();
}