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layers.rs
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layers.rs
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use bevy::{prelude::*, render::texture::ImageSettings};
use bevy_ecs_tilemap::prelude::*;
mod helpers;
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(Camera2dBundle::default());
let texture_handle: Handle<Image> = asset_server.load("tiles.png");
let tilemap_size = TilemapSize { x: 32, y: 32 };
// Layer 1
let mut tile_storage = TileStorage::empty(tilemap_size);
let tilemap_entity = commands.spawn().id();
bevy_ecs_tilemap::helpers::fill_tilemap(
TileTexture(0),
tilemap_size,
TilemapId(tilemap_entity),
&mut commands,
&mut tile_storage,
);
let tile_size = TilemapTileSize { x: 16.0, y: 16.0 };
commands
.entity(tilemap_entity)
.insert_bundle(TilemapBundle {
grid_size: TilemapGridSize { x: 16.0, y: 16.0 },
size: tilemap_size,
storage: tile_storage,
texture: TilemapTexture(texture_handle.clone()),
tile_size,
transform: bevy_ecs_tilemap::helpers::get_centered_transform_2d(
&tilemap_size,
&tile_size,
0.0,
),
..Default::default()
});
// Layer 2
let mut tile_storage = TileStorage::empty(tilemap_size);
let tilemap_entity = commands.spawn().id();
bevy_ecs_tilemap::helpers::fill_tilemap(
TileTexture(2),
tilemap_size,
TilemapId(tilemap_entity),
&mut commands,
&mut tile_storage,
);
commands
.entity(tilemap_entity)
.insert_bundle(TilemapBundle {
grid_size: TilemapGridSize { x: 16.0, y: 16.0 },
size: tilemap_size,
storage: tile_storage,
texture: TilemapTexture(texture_handle),
tile_size: TilemapTileSize { x: 16.0, y: 16.0 },
transform: bevy_ecs_tilemap::helpers::get_centered_transform_2d(
&tilemap_size,
&tile_size,
1.0,
) * Transform::from_xyz(32.0, 32.0, 0.0),
..Default::default()
});
}
fn main() {
App::new()
.insert_resource(WindowDescriptor {
width: 1270.0,
height: 720.0,
title: String::from("Layers Example"),
..Default::default()
})
.insert_resource(ImageSettings::default_nearest())
.add_plugins(DefaultPlugins)
.add_plugin(TilemapPlugin)
.add_startup_system(startup)
.add_system(helpers::camera::movement)
.run();
}