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add validation to the GioNode/GioEdge/etc. objects themselves
maybe a ValidatingGioWriter is not needed. -> is required to check interplay of objects
Every stream of valid/creatable GioObjects should be handled by GioWriter,
delegates to GraphMLWriter -- and the ValidatingGraphmlWriter catches all wrongly nested/ordered elements.
The text was updated successfully, but these errors were encountered:
add validation to the GioNode/GioEdge/etc. objects themselves
maybe a ValidatingGioWriter is not needed. -> is required to check interplay of objects
Every stream of valid/creatable GioObjects should be handled by GioWriter,
delegates to GraphMLWriter -- and the ValidatingGraphmlWriter catches all wrongly nested/ordered elements.
The text was updated successfully, but these errors were encountered: