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POLICIES

Can Ur edited this page Jul 20, 2022 · 52 revisions

Policies are functionally a blend of perks & interactions



Depending on your state ideology, you will receive a collection of policies you can choose to enact.

Policies can be used on yourself or as interactions with other countryballs

Surveillance

Be tactical with your playstyle, create your own way of government!



POLICY EFFECTS

PERKS ON POPULACE

PERKS ON OTHER COUNTRYBALLS

PERKS ON SELF





Surrender

Ends the game. Centrists are too moderate to even give up


Populism

Massively increase the impact of your answers for 8 turns



- Authoritarian Policies

Nuke

Devastates a country and one of its neighbours

Through +


Scorched Ideology

Bomb the ideology out of a country, reverting it to centrism


Censoring

Reshuffle the populace & bleep out some ideas


Surveillance

Limit the expression of your people and force deradicalization


Death Flights

Throw all economically left-wing ideologies out of a helicopter

Through +


Redirective Institutional Facility (Not Gulag)

"Educate" all economically right-wing ideologies

Through +



- Libertarian Policies

McNuke

Recreationally obliterates a country and one of its neighbours, at a slight discount

Through +


The Purge

General population sweep that radicalizes


Great Pacific Garbage Match

Recklessly start throwing random garbage towards a country for 6 War Turns


Freedom of Disassociation

Your populace can't start a revolt for 8 turns. Why revolt if you got freedom?


Supply & Depend

Import a new citizen into your populace


The Neoliberal

Literally do nothing


Overton Shift

Shift the overton window and completely reshuffe your populace



- Economic Policies

Marketplace Of Ideas

Let a country gradually become your ideology through trade influence. Active for 10 turns


Prophet's Sales Pitch

Immediately convert another country to your ideology


The People's Worthless Voucher

Freeze your public opinion for 6 turns


- Nationalistic Policies

Blitzkrieg

Offensive warfare designed to strike swiftly within 4 War Turns


Imperial March

Global frenzy! Go on a giant rampage for 10 War Turns


Kamikaze

Automatically conquer a country by sacrifice


### "Special Military Operation"

Declare a country's independence or something, causing a war lasting for 8 War Turns somehow.


Dutiful Warmonger

Encourage another country to declare a war on a neighbour


Roman Conquest

Glorious conquest by military force for 10 War Turns



- Diplomatic Policies

Geo-Alliance

Strong diplomatic ties with a country for 12 turns. Locks the ability to declare wars


Diplomatic Agreement

Temporarily buffs a country's opinion of you


Territorial Swap

Move your country without wars! Swaps territories with a selected country


Cease for Peace

Halts your ongoing war



- Traditionalistic Policies

Tribal War

You gotta stick to your roots after engaging with sticks! 10 War Turns


Holy Crusade

Create a divine schism by sword for 8 War Turns


Saintless Siege

Violent skirmish without some prophet guy telling you to do so. 8 War Turns



- Progressive Policies

Robot Takeover

0s and 1s, execute me! Technological siege for 8 War Turns


Big Brain Chip

See public opinion estimates before answering for 5 turns


Copycat

Steal the identity of an entire country