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clientMain.c
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clientMain.c
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//Example usage of the clientCode.c "library". Tentative and will be replaced by a proper GUI application//
#include "clientCode.h"
#include <signal.h>
void receiveMessageCallback(char * message);
void receiveNewUserCallback(char * message);
void receiveUserLeftCallback(char * message);
void catchSignal(int num);
int keepRunning;
int main (int argc, char **argv)
{
char message[BUFLEN];
keepRunning = 1;
if (argc < 4) {
fprintf(stderr, "Usage: Server IP, Nickname and then icon #");
return 0;
}
connectToServer(argv[1], receiveMessageCallback, receiveNewUserCallback, receiveUserLeftCallback, argv[2], atoi(argv[3]));
while(keepRunning == 1) {
scanf("%s", message);
sendMessage(message);
}
printf("Cleanup");
closeConnection();
return (0);
}
void receiveMessageCallback(char * message) {
printf("%s\n", message);
}
void receiveNewUserCallback(char * message) {
printf("New User: %s\n", message);
}
void receiveUserLeftCallback(char * message) {
printf("Lost user: %s\n", message);
}
void catchSignal(int num) {
keepRunning = 0;
}