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WirelessAudio

Wireless Audio streaming service created in C++ using Win32 API and QT for the UI. The application utilizes compeltion routine to get the most performance out of the networking code, as well as multicast for the audio stream.

The program acts as a media player and streaming services.

KeyFeatures

Key features include:

  • Server multicasts music simultaneously to all connected clients
  • Clients can request a specific song from the library and download it locally
  • Clients can upload a local song to the server so the server will play it
  • Clients can opt-in to a peer-to-peer microphone conversation with any other connected clients
  • Clients can play local music locally with pause/resume/skip functionality