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UE 5.2 / Cesium for Unreal doesn't work very well on this machine. I'm inclined to blame the terrible GPU (an "Intel Iris Plus Graphics 655 1536 MB"), but I don't know for sure.
Tilesets with raster overlays have visible triangle edges for no apparent reason:
Also, polygon clipping doesn't work reliably. The box you can see at the top of the screenshot should be excluding Cesium OSM Buildings inside it. Instead, some buildings (presumably the large ones from low-detail tiles) are completely visible, and for the rest the triangle edges are visible again:
The text was updated successfully, but these errors were encountered:
UE 5.2 / Cesium for Unreal doesn't work very well on this machine. I'm inclined to blame the terrible GPU (an "Intel Iris Plus Graphics 655 1536 MB"), but I don't know for sure.
Tilesets with raster overlays have visible triangle edges for no apparent reason:
Also, polygon clipping doesn't work reliably. The box you can see at the top of the screenshot should be excluding Cesium OSM Buildings inside it. Instead, some buildings (presumably the large ones from low-detail tiles) are completely visible, and for the rest the triangle edges are visible again:
The text was updated successfully, but these errors were encountered: