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Rendering artifacts and broken clipping on 13-inch 2019 MacBook Pro #1498

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kring opened this issue Aug 15, 2024 · 3 comments
Open

Rendering artifacts and broken clipping on 13-inch 2019 MacBook Pro #1498

kring opened this issue Aug 15, 2024 · 3 comments
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@kring
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kring commented Aug 15, 2024

UE 5.2 / Cesium for Unreal doesn't work very well on this machine. I'm inclined to blame the terrible GPU (an "Intel Iris Plus Graphics 655 1536 MB"), but I don't know for sure.

Tilesets with raster overlays have visible triangle edges for no apparent reason:
Screenshot 2024-08-15 at 3 50 30 PM

Also, polygon clipping doesn't work reliably. The box you can see at the top of the screenshot should be excluding Cesium OSM Buildings inside it. Instead, some buildings (presumably the large ones from low-detail tiles) are completely visible, and for the rest the triangle edges are visible again:

Screenshot 2024-08-15 at 3 45 37 PM
@kring
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kring commented Aug 15, 2024

It also doesn't like something about the custom material in the 10_CesiumOSMWindows_Metadata level:

Screenshot 2024-08-15 at 3 54 46 PM

@kring
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kring commented Aug 15, 2024

It's not just tilesets with raster overlays that show triangle edges. Here's Google Photorealistic 3D Tiles:
Screenshot 2024-08-15 at 3 58 34 PM

@j9liu j9liu added the bug Something isn't working label Aug 15, 2024
@kring
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kring commented Sep 11, 2024

The same (or very similar) problem was noted on the community forum on a Windows 11 machine. Also with an Intel integrated GPU.
https://community.cesium.com/t/google-photorealistic-3d-tiles-prevent-these-thin-lines/35035

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