From 09c831e28c788c5c43989a0fa2088e9f5ef5ea2a Mon Sep 17 00:00:00 2001 From: Charpurrr Date: Sat, 7 Sep 2024 22:56:20 +0200 Subject: [PATCH] Fixed an oversight with Bonking --- entities/player/shared/states/dry/airborne/dive_states/dive.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/entities/player/shared/states/dry/airborne/dive_states/dive.gd b/entities/player/shared/states/dry/airborne/dive_states/dive.gd index 01e5481..acec8e3 100644 --- a/entities/player/shared/states/dry/airborne/dive_states/dive.gd +++ b/entities/player/shared/states/dry/airborne/dive_states/dive.gd @@ -62,7 +62,7 @@ func _trans_rules(): if actor.is_on_floor(): return &"DiveSlide" - if actor.push_rays.is_colliding() or actor.is_on_wall(): + if actor.is_on_wall(): return &"Bonk" if movement.can_air_action() and Input.is_action_just_pressed(&"groundpound"):