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When falling next to the ladder, the raycasts hit its steps. This causes the player to be able to move in the air, because the layermask used is Physics.AllLayers.
The text was updated successfully, but these errors were encountered:
When falling next to the ladder, the raycasts hit its steps. This causes the player to be able to move in the air, because the layermask used is Physics.AllLayers.
The text was updated successfully, but these errors were encountered: