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We would need to account for the fact that if a player were to disconnect during the game I recommend if a user suddenly disconnects from a game the other player is automatically rewarded the win.
There's also an option to allow reconnects but at a timit limit of within 15 seconds which will add more complex logic to the codebase so might just stick with option 1
The text was updated successfully, but these errors were encountered:
We would need to account for the fact that if a player were to disconnect during the game I recommend if a user suddenly disconnects from a game the other player is automatically rewarded the win.
There's also an option to allow reconnects but at a timit limit of within 15 seconds which will add more complex logic to the codebase so might just stick with option 1
The text was updated successfully, but these errors were encountered: