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Should be relatively simple - although we ll have to scan the local network somehow for a host. Will need to adjust the multiplayer setting when starting a game to be Disabled, Local, Global as well.
enhancement
  • ChrisNeedham24
  • Opened 
    on Oct 25, 2024
  • #162

Looks like since the GitHub runners updated macos-latest to point to macos-14, which uses an M1 chip and presumably a universal (i.e. multi-architecture) installation of Python, app bundles don t actually ...
infrastructure
  • ChrisNeedham24
  • 1
  • Opened 
    on Sep 23, 2024
  • #160

Desynchronisation very rarely occurs now due to the random number generator being seeded with the turn number in multiplayer games. However, that doesn t mean it never occurs. This issue can be resolved ...
almost a bug
enhancement
  • ChrisNeedham24
  • 1
  • Opened 
    on Sep 22, 2024
  • #157

- As great as a timestamp is for a save name, it would be preferable for them to include other distinguishing details. - Ideally, the new format would include the faction and turn in addition to the ...
enhancement
  • ChrisNeedham24
  • Opened 
    on Sep 22, 2024
  • #156

First and foremost, this would involve turn timers. I imagine this being done client-side, where a timer starts on the client as soon as the turn starts and then just automatically sends an EndTurnEvent ...
enhancement
  • ChrisNeedham24
  • Opened 
    on Sep 22, 2024
  • #155

- In #150, for multiplayer, minification of game models was required in order to send them as packets to and from the game server. - In the process of doing this, a way to minify quads was found ...
refactor
  • ChrisNeedham24
  • 1
  • Opened 
    on Sep 22, 2024
  • #154

Yes, I know it was only just made in #150 but it could definitely be improved. The main two ways I can see this going are to split RequestHandler and EventListener into their own files, and potentially ...
refactor
  • ChrisNeedham24
  • 1
  • Opened 
    on Sep 22, 2024
  • #153

This seems to have gotten over 1000 lines again, even though it was refactored in #106. Some avenues of inquiry: - The logic to show faction details when setting up a game and when joining a game is ...
refactor
  • ChrisNeedham24
  • 1
  • Opened 
    on Sep 22, 2024
  • #152

- Jump straight from 3.10 to 3.12 - there wasn t anything in 3.11 that I thought was worth upgrading for. - Update documentation to reflect that 3.12 is required. - Consider whether there are places ...
documentation
infrastructure
refactor
  • ChrisNeedham24
  • 2
  • Opened 
    on Sep 22, 2024
  • #151

Probably use hatchling, would be good to add a script called microcosm that runs pyxel run microcosm or potentially just define microcosm.py as an entrypoint, that would work too. Update the README to ...
infrastructure
  • ChrisNeedham24
  • Opened 
    on Mar 16, 2024
  • #148
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