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@Creeperface010a7ea6c does seem to fix the deadlocked server, but water still does not flow right in this build. Repro is to create a block underwater and then destroy the block. Water never fills in the void.
I believe this has to do with the change from fill_level block trait that only had 8 values, to liquid_depth block trait that has 16 values. The flow conditions probably need to be updated.
Expected Behavior
Water to update and flow correctly.
Actual Behavior
Water deadlocked the main thread.
Steps to Reproduce
Please water somewhere to produce many block updates.
Crashdump, Backtrace or Other Files
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