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The only reason for that plugin was to allow monaco-languageclient to work with vite dev, but it interacted poorly with the rest of my stacks, with error on imports on wasm among others.
The only reason for that plugin was to allow monaco-languageclient to work with vite dev, but it interacted poorly with the rest of my stacks, with error on imports on wasm among others.
This patch scoped it to @CodinGame packages which is all I needed: windmill-labs@7006c0d
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