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PearlCalculatorCore

Just A Pearl Calculator Core Project Attempt

This calculator support Windows / Linux /OS X , only need see PearlCalculatorLib PearlCalculatorCP and PearlCalculatorWFA(EOL)

only PearlCalculatorCP support mutil platform

How to install

first, you need install .net core 3.1

Windows :

cpbuild.ps1

Linux / OS X :

cpbuild.sh

PearlCalculationLib

this lib is for calculation. you can include this lib to your project. and use all the method with in.

the lib has been seperated in three parts.

General

it is for calculating most of the case and traditional FTL.

Manually

it is for manually input two TNT position and pearl position with pearl velocity to calculate how many TNT is need to go to a speicific location.

with TNT amount entered. you can calculate where it go and the velocity of it.


Relay

it is WIP project.

look downward for more information

PearlCalculatorCore is for debug and calculate with cmd. you can just ignore that.
PearlCalculatorWFA is a GUI for user to enter all the information and view on the result.
PearlCalculatorCP is a cross platform GUI for user to enter all the information and view on the result, base on AvaloniaUI
RelayCalculatorWFA is a Gui for user to enter all the information and runs "Relay" part of the "PearlCalculationLib".

How to use:

PearlCalculationLib

  • General

    in the class Data, you will need to enter all the value in order to get a correct result.

    1. for the four TNT data, you need to enter a coordinate which is the exploding location of the TNT.

    2. for the destination data, just enter a coordinate that you want your pearl to fly to.

    3. for the pearl. you need to fill in it's velocity(use .WithVector()) and position(use .WithPosition()).

    4. for the BlueTNT and RedTNT, fill in the amount of TNT that will explode.

    5. for the TNTWeight, fill in a number between 0 ~ 100. this is for sorting result. high number mean result with higher TNT amount will be on the front of the result list.

    6. for the MaxTick, this indicates the maximium ticks you want your pearl to be flying.

    7. MaxCalculateTNTMaxCalculateTNT and MaxCalculateDistance, just leave it empty.

    8. Direction, this is for telling Calculation Where should the pearl fly.

    9. DefaultRedDuper and DefaultBlueDuper, they indicate where the TNT will land on the lava with out moving it. just enter direction for it.

    10. TNTResult, it is for keeping all the result that is calculated. it contains ticks(how many ticks the pearl need to fly), redTNT, blueTNT, distance(the distance between pearl and the destination), totalTNT(blueTNT + redTNT).

    in the class Calculation, you will see two public method called CalculateTNTAmount() and CalculatePearlTrace().
    they calculates how much TNT you need and the trace of the pearl.

  • Manually
    like "General", but your had to manually enter TNT location and information about pearl.


BTW, the calculator take TNT position and pearl Position. and calculates how TNT accelerates the pearl.

(how to get exploding location? just get download fabric carpet and use "/log tnt". beware of the spam)