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example.cpp
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example.cpp
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#define Phoenix_No_WPI // remove WPI dependencies
#include "ctre/Phoenix.h"
#include "ctre/phoenix/platform/Platform.hpp"
#include "ctre/phoenix/unmanaged/Unmanaged.h"
#include <chrono>
#include <iostream>
#include <string>
#include <thread>
#include <unistd.h>
#include <SDL2/SDL.h>
using namespace ctre::phoenix;
using namespace ctre::phoenix::platform;
using namespace ctre::phoenix::motorcontrol;
using namespace ctre::phoenix::motorcontrol::can;
/* make some talons for drive train */
std::string interface = "can0";
TalonSRX talLeft(1, interface); //Use the specified interface
TalonSRX talRght(0); //Use the default interface (can0)
void initDrive()
{
/* both talons should blink green when driving forward */
talRght.SetInverted(true);
}
void drive(double fwd, double turn)
{
double left = fwd - turn;
double rght = fwd + turn; /* positive turn means turn robot LEFT */
talLeft.Set(ControlMode::PercentOutput, left);
talRght.Set(ControlMode::PercentOutput, rght);
}
/** simple wrapper for code cleanup */
void sleepApp(int ms)
{
std::this_thread::sleep_for(std::chrono::milliseconds(ms));
}
int main() {
// Comment out the call if you would rather use the automatically running diag-server, note this requires uninstalling diagnostics from Tuner.
// c_SetPhoenixDiagnosticsStartTime(-1); // disable diag server, instead we will use the diag server stand alone application that Tuner installs
/* setup drive */
initDrive();
while (true) {
/* we are looking for gamepad (first time or after disconnect),
neutral drive until gamepad (re)connected. */
drive(0, 0);
// wait for gamepad
printf("Waiting for gamepad...\n");
while (true) {
/* SDL seems somewhat fragile, shut it down and bring it up */
SDL_Quit();
SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1"); //so Ctrl-C still works
SDL_Init(SDL_INIT_JOYSTICK);
/* poll for gamepad */
int res = SDL_NumJoysticks();
if (res > 0) { break; }
if (res < 0) { printf("Err = %i\n", res); }
/* yield for a bit */
sleepApp(20);
}
printf("Waiting for gamepad...Found one\n");
// Open the joystick for reading and store its handle in the joy variable
SDL_Joystick *joy = SDL_JoystickOpen(0);
if (joy == NULL) {
/* back to top of while loop */
continue;
}
// Get information about the joystick
const char *name = SDL_JoystickName(joy);
const int num_axes = SDL_JoystickNumAxes(joy);
const int num_buttons = SDL_JoystickNumButtons(joy);
const int num_hats = SDL_JoystickNumHats(joy);
printf("Now reading from joystick '%s' with:\n"
"%d axes\n"
"%d buttons\n"
"%d hats\n\n",
name,
num_axes,
num_buttons,
num_hats);
/* I'm using a logitech F350 wireless in D mode.
If num axis is 6, then gamepad is in X mode, so neutral drive and wait for D mode.
[SAFETY] This means 'X' becomes our robot-disable button.
This can be removed if that's not the goal. */
if (num_axes >= 6) {
/* back to top of while loop */
continue;
}
// Keep reading the state of the joystick in a loop
while (true) {
/* poll for disconnects or bad things */
SDL_Event event;
if (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) { break; }
if (event.jdevice.type == SDL_JOYDEVICEREMOVED) { break; }
}
/* grab some stick values */
double y = ((double)SDL_JoystickGetAxis(joy, 1)) / -32767.0;
double turn = ((double)SDL_JoystickGetAxis(joy, 2)) / -32767.0;
drive(y, turn);
/* [SAFETY] only enable drive if top left shoulder button is held down */
if (SDL_JoystickGetButton(joy, 4)) {
ctre::phoenix::unmanaged::Unmanaged::FeedEnable(100);
}
/* loop yield for a bit */
sleepApp(20);
}
/* we've left the loop, likely due to gamepad disconnect */
drive(0, 0);
SDL_JoystickClose(joy);
printf("gamepad disconnected\n");
}
SDL_Quit();
return 0;
}