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stack.h
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stack.h
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/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Copyright © 2009 Andrew Brown <brownan@gmail.com>
*/
#ifndef STACK_H
#define STACK_H
#include "cube.h"
/*
* This struct is what data goes in each slot in the stack
*/
typedef struct {
cube_type cube_data;
int turn;
int distance;
} qdata;
/*
* This struct is each block of data. This should be large so
* we don't do many mallocs
*/
#define BLOCKLEN 10000
typedef struct BLOCK {
struct BLOCK *leftlink;
/* no need for a right link */
qdata data[BLOCKLEN];
} block;
/*
* This structure holds stack specific information.
*/
typedef struct {
block *rightblock;
int rightindex; /* index into last block, points to last element */
long length;
} stacktype;
/*
* Returns a newly allocated stacktype. Use this to make a new stack
*/
#define STACK_NEW calloc(sizeof(stacktype), 1)
int stack_push(stacktype *stack, const char *cube_to_append, int turn, int distance);
int stack_peek_cube(stacktype *stack, cube_type *targetcube);
int stack_peek_turn(stacktype *stack);
int stack_peek_distance(stacktype *stack);
int stack_pop(stacktype *stack);
#endif