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messages_en_US.properties
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messages_en_US.properties
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CommandHelp.Title: "&e&lQuest Help:"CommandHelp.Quest: "&f/mq quest (help) - Commands about quest."CommandHelp.Editor: "&f/mq editor (help) - Commands about editor."CommandHelp.List: "&f/mq quest list - Check available quests."CommandHelp.View: "&f/mq quest view [questID] - Check quest info."CommandHelp.Take: "&f/mq quest take [questID] - Take specified quest."CommandHelp.Quit: "&f/mq quest quit [questID] - Quit specified quest."AdminCommandHelp.Title: "&c&lAdmin commands help:"AdminCommandHelp.Reload: "&f/mqa reload - Reload MangoQuest plugin."AdminCommandHelp.NextStage: "&f/mqa nextstage [player] [questID] - Force the player to go to the next stage of the specified quest."AdminCommandHelp.FinishObject: "&f/mqa finishobject [player] [questID] [objID] - Force the player to finish the specified object with id."AdminCommandHelp.TakeQuest: "&f/mqa forcetake [player] [questID] - Force player to take the specific quest."AdminCommandHelp.FinishQuest: "&f/mqa forcefinish [player] [questID] - Force player finish the specific quest."AdminCommandHelp.RemovePlayerData: "&f/mqa removedata [player] - Remove the player's quest data."AdminCommandHelp.FriendPoint: "&f/mqa friendpoint [player] [add/set] [NPCID] [value] - Adds/Sets the friendpoint of NPC to specified value."CommandInfo.CommandExecuted: "&bCommands have been successfully executed."CommandInfo.PlayerDataRemoved: "&cYour quest data has been removed. Please contact admin for help if you believe this is an error."CommandInfo.ForceFinishObject: "&eSystem had forced you to finish the quest [%0]&e."CommandInfo.ForceQuitQuest: "&eConsole has forced you to quit the quest [%0]&e. Quest data will not be saved."CommandInfo.ForceQuitConv: "&eConsole has forced you to quit the conversation [%0]&e. Conversation data will not be saved."CommandInfo.ForceFinishQuest: "&eConsole has forced you to finish the quest [%0]&e."CommandInfo.ForceTakeQuest: "&eConsole has forced you to take the quest [%0]&e."CommandInfo.ForceNextStage: "&eA Part Of Your Mission's Progress [%0] &eHave Been Completed By The System。"CommandInfo.InvalidArgument: "Invalid Numbers.Please Insert A Valid Numbers。"CommandInfo.NoPermission: "You Don't Have The Permisson To Execute Specific Command。"CommandInfo.ReloadSuccessful: "Plugin reload successfully."CommandInfo.QuestNotFound: "Specific quest not found."CommandInfo.ConversationNotFound: "Specific Conversation not found."CommandInfo.TargetProgressNotFound: "Your Player Data Have No-Exist Or Removed Mission,The Data Have Lost!Missing Mission's Code: [%0],If You Think This Should Not Happen ,Please Contact The Admin。"CommandInfo.OutdatedQuestVersion: "Your Player Data Have Modified Mission Data,It Have Been Removed!Removed Mission's Code: [%0],If You Think This Should Not Happen ,Please Contact The Admin。"CommandInfo.PlayerLoadComplete: "&aPlayer Quest data completely loaded"CommandInfo.OutRanged: "You Are Not In The Range Of The NPc,Or You Are Too Far From The NPC,Please Get Closer And Try To Accept The Misson Again!"CommandInfo.QuestListFull: "&cYour Quest List is full, cannot accept anymore quest."CommandInfo.Finished: "&a(Done)"CommandInfo.Progress: "&6Progess: ([%0]/[%1])"CommandInfo.ProgressMessage: "&d&lQuest &f[%0] &d&ldone progess: ([%1]/[%2])"CommandInfo.QuestCooldown: "&cYou should wait for [%0] to retake this quest."CommandInfo.NotRedoable: "&cThis is an one-time quest."CommandInfo.AlreadyTaken: "&cYour Quest List have this Quest, could not retake again."CommandInfo.CompleteMessage: "&b&lQuest &f[%0] &b&Finished!"CommandInfo.PlayerDataSaving: "&bSaving Player's Data..."CommandInfo.KickForDataClearing: "System had removed your data,please relogin!"CommandInfo.ClearedListening: "&7Cancel Input."CommandInfo.NoPermTakeQuest: "You have no permission to accept this quest"CommandInfo.FriendPointAdded: "&ePLayer &f[%0] &eand &f[%1]'s &efriendpoint is successfully increased &f[%2] &e!"CommandInfo.FriendPointSet: "&ePlayer &f[%0] &eand &f[%1]'s &efriendpoint is successfully set to &f[%2] &e!"QuestObject.CustomObject: "Custom Quest Target"QuestObject.TalkToNPC: "&aTalk to &f[%0]"QuestObject.ReachLocation: "&aReach to the specific location of &f[%0][%1]"QuestObject.KillMob: "&aKill &f[%0] &f[%1]"QuestObject.DeliverItem: "&aHand in &f[%0] &f[%1] &ato &f[%2]"QuestObject.ConsumeItem: "&aConsume &f[%0] &aof &f[%1]"QuestObject.BreakBlock: "&aDig &f[%0] &aof &f[%1][%2]"QuestObjectName.TalkToNPC: "Talk to the NPC"QuestObjectName.ReachLocation: "Reached Location"QuestObjectName.KillMob: "Kill Mobs"QuestObjectName.DeliverItem: "Hand in the Item"QuestObjectName.ConsumeItem: "Use the Item"QuestObjectName.BreakBlock: "Mine The Block"QuestObjectName.CustomObject: "Custom Quest Target"TriggerType.OnTake: "Trigger when accept"TriggerType.OnFinish: "Trigger when finish"TriggerType.OnQuit: "Trigger when cancel"TriggerType.StageStart: "Stage N Begins"TriggerType.StageFinish: "Stage N Finished"TriggerObject.Wait: "Waiting for N seconds"TriggerObject.Command: "Command"TriggerObject.SendTitle: "Send Title"TriggerObject.SendSubtitle: "Send Subtitle"TriggerObject.SendTitleAndSubtitle: "Send Title and Subtitle"TriggerObject.OpenConversation: "Open Conversation"TriggerObject.SendMessage: "Send Message"TriggerObject.Teleport: "Teleport Player"TriggerObject.GiveAdvancement: "Give Advancement(Testing)"Requirements.Level: "Requirement Levels"Requirements.Money: "Requirement Money"Requirements.Item: "Requirement Items"Requirements.Quest: "Requirement Quest"Requirements.FriendPoint: "Requirement FriendPoint"Requirements.SkillAPIClass: "Requirement Class"Requirements.SkillAPILevel: "Requirement Class Level"Requirements.NotMeet.Level: "&cYou did not reached the Level requirement: "Requirements.NotMeet.Money: "&cYou did not reach the Money requirement: "Requirements.NotMeet.Item: "&cYou did not have the requirement Items: "Requirements.NotMeet.Quest: "&cYou did not finish the requirement Quest: "Requirements.NotMeet.SkillAPIClass: "&cInconsistent Class: "Requirements.NotMeet.SkillAPILevel: "&cYou did not reach the minimum class level. "Requirements.NotMeet.Special: "&cYou did not finish the specific quest requirement."Requirements.NotMeet.FriendPoint: "&cYou did not reach the specific friendpoint requirement."Requirements.NotMeet.Default: "&cYou did not reach the quest requirement."Requirements.NotMeet.NoClass: "&cMisconfigured data,do not have [%0] class."Conversation.ChoiceTitle: "&0=《&c&lSelect&0》="Conversation.Finished: " &8=》 &2&lConversation Finished &8《="Conversation.ClickToAnswer: "&e[Click To Answer]"Conversation.AnswerDenied: "You could not select " + i + " of Options!"Conversation.ChooseAnOption: "&0Choose An Option."Conversation.DefaultQuestFullMessage: "&cYour Quest List is full, could not accept this quest."Conversation.DefaultQuestAcceptMessage: "&2&l[Quest Accepted]&0"Conversation.DefaultQuestDenyMessage: "&c&l[Quest Canceled]&0"Conversation.Title: "&0「[%0]&0」"Conversation.Button: "&0[▼]"QuestEditor.Title: "&9&l〈Quest Editor System〉"QuestEditor.NewQuest: "&2&l [+] &0&l《&2&lNew Quest&0&l》"QuestEditor.EditQuest: "&8&l [✎] &0&l《&8&lEdit Quest&0&l》"QuestEditor.RemoveQuest: "&4&l [✕] &0&l《&4&lRemove Quest&0&l》"QuestEditor.ReturnToEditor: "&6&l [➝] &0&l《&6&lBack to Editor Mode&0&l》"QuestEditor.ExitEditor: "&c&l [-] &0&l《&c&lExit Editor Mode&0&l》"ConversationEditor.ChooseTargetConv: "&8&l[✎]〈Select target conversation〉"ConversationEditor.Title: "&2&lConversation Editor &0&l:"ConversationEditor.NewConversation: "&2&l [+] &0&l《&2&lAdd Conversation》"ConversationEditor.EditConversation: "&8&l [✎] &0&l《&8&lEdit Conversation》"ConversationEditor.RemoveConversation: "&4&l [✕] &0&l《&4&lRemove Conversation》"ConversationEditor.NewConversation.ShowText: "&fClick to Add new Conversation"ConversationEditor.EditConversation.ShowText: "&fClick to join Conversation Interface"ConversationEditor.RemoveConversation.ShowText: "&fClick to remove Conversation Interface"ConversationEditor.ChooseEditConv: "&8&l[✎] &0&lChoose To &8&lEdit &0&lConversation"ConversationEditor.ChooseRemoveConv: "&4&l[✕] &0&lChoose To &c&lRemove &0&lConversation"ConversationEditor.ConvInternalID: "&0&lConversation ID: &0[%0]"ConversationEditor.ConvName: "&0&lConversation Name: &0[%0]"ConversationEditor.ConvNPC: "&0&lNPC: "ConversationEditor.ConvType: "&0&lConversation Type: "ConversationEditor.StartTriggerConv: "&2&l 〈Start Trigger Conversation〉"ConversationEditor.StartTriggerConvText: "&2&lQuest Triggers Conversation"ConversationEditor.FriendConv: "&d&l 〈friendpoint conversation〉"ConversationEditor.FriendConvText: "&d&lFriendPoint Conversation"ConversationEditor.QuestConv: "&9&l 〈Quest Conversation〉"ConversationEditor.QuestConvText: "&9&lQuest Conversation"ConversationEditor.Empty: "Here is empty, please go to another page"ConversationEditor.FriendConvReqPoint: "&0&lFriend Conversation Requirement Point: "ConversationEditor.QuestTrigger: "&0&lQuest Trigger: "ConversationEditor.QuestFullMessage: "&0&lQuest Full Message: "ConversationEditor.QuestAcceptMessage: "&0&lQuest Accept Message: "ConversationEditor.QuestDenyMessage: "&0&lQuest Canceled Message: "ConversationEditor.QuestAcceptActions: "&0&lAccept Quest Action》 "ConversationEditor.QuestDenyActions: "&0&lCancel Quest Action》 "ConversationEditor.ConvType.ShowText: "&fTotal of\n&9Normal Conversation&f(no specific setup)、\n&dFriendPoint Conversation&f(Set FriendPoint)、\n&2Quest Start Conversation&f(Set Quest Details)"ConversationEditor.FriendConvReqPoint.ShowText: "&fReach Requireement Friendpoint to continue the Friend Conversation."ConversationEditor.QuestFullMessage.ShowText: "&Conversation that NPC will say when players reached the Quest Limit."ConversationEditor.QuestAcceptMessage.ShowText: "&fQuest Accept Message."ConversationEditor.QuestDenyMessage.ShowText: "&fQuest Canceled Message."ConversationEditor.ConvInternalID.ShowText: "&fInternal Usage to Control ConversationID."ConversationEditor.ConvName.ShowText: "&fShow In The Conversation Of The NPC,It Will Also Show On The Top Of The Conversation When The Conversation Is In-Progress。\n&7Click to Edit."ConversationEditor.ConvNPC.ShowText: "&fThe NPC That Given This Conversation,If Set As The Affection Point Conversation Must Set-up This Line。\n&7Click to Edit."ConversationEditor.ConvActionInfo: "&6&lConversation Data Editor》"ConversationEditor.ActionObject: "&fAction Object: "ConversationEditor.NoObjectAction: "&fNo Object Action"ConversationEditor.SelectActionType: "&8&l[✎] &0&lSelect Action Type》"ConversationEditor.SelectConvType: "&8&l[✎] &0&lSelect Conversation Type》"ConversationEditor.CreateConv: "&2&l[+]〈Create Conversation〉"ConversationEditor.CreateConvDesc: "&0If want to create new quest, please confirm the following 2 &4 must be &0 Value must enter, and click &2Create &0Button to create new quest."ConversationEditor.NewConvID: "&0&lQuest ConversationID: "ConversationEditor.NewConvName: "&0&lQuest Conversation Name: "ConversationEditor.NewConvNPC: "&0&lQuest Conversation NPC: "ConversationEditor.CreateConvButton: "&2 &l【Create】"ConversationEditor.StartSimulation: "&3&l [✎]《Simulate》"ConversationEditor.EndOfSimulation: "Conversation Simulation had ended。"ConversationEditor.EndOfSimulation.ShowText: "Click to go back to editor page"EnumAction.ChangePage: "Change Page"EnumAction.ChangeLine: "Change Line"EnumAction.Sentence: "Sentence"EnumAction.NPCTalk: "NPC Talk"EnumAction.Choice: "Choise"EnumAction.Button: "Stop Button"EnumAction.Command: "Excute Command"EnumAction.Wait: "Wating"EnumAction.Finish: "End of Conversation"EnumAction.GiveAdvancement: "Give Advancement"EnumAction.TakeQuest: "Accept Quest"EnumAction.Exit: "Exit Conversation"QuestEditor.NewQuest.ShowText: "&fClick to add new quest"QuestEditor.EditQuest.ShowText: "&fClick to join Editor Interface"QuestEditor.RemoveQuest.ShowText: "&fClick to remove Quest Interface"QuestEditor.ReturnToEditor.ShowText: "&eYou have unsaved Quest!"QuestEditor.ExitEditor.ShowText: "&c&lAny changes made will not be saved."QuestEditor.ChooseTargetQuest: "Select Quest Target"QuestEditor.ChooseEditQuest: "&8&l[✎] &0&lSelect to 8&lEdit&0&lQuest"QuestEditor.ChooseRemoveQuest: "&4&l[✕] &0&lSelect to&c&lRemove&0&lQuest"QuestEditor.ChooseTargetQuest: "&2&l[+] &0&lSelect Quest Target"QuestEditor.WarnRemoveQuest1: "&4&lDo you want to remove this quest? "QuestEditor.WarnRemoveConv: "&4&lDo you want to remove this conversation? "QuestEditor.WarnRemoveQuest2: "All the data of this &0&l[%0] &4&lQuest?QuestEditor.WarnRemoveQuest3: "&8&l(Could not Undo, Please consider carefully)"QuestEditor.WarnAccept: "&2&l【✓】"QuestEditor.WarnDeny: "&c&l【✗】"QuestEditor.BasicInfo: "&d&lBasic Info Editor》 "QuestEditor.QuestInternalID: "&0&lQuest ID: &0[%0]"QuestEditor.QuestName: "&0&lQuest Name: &0[%0]"QuestEditor.QuestNPC: "&0&lQuest NPC&0&l: "QuestEditor.QuestObjects: "&0&lQuest Object: "QuestEditor.CommandQuest: "&c&l✗"QuestEditor.IsRedoable: "&0&lRediable&0&l: "QuestEditor.IsQuitable: "&0&lQuitable&0&l: "QuestEditor.true: "&2&l✓"QuestEditor.false: "&c&l✗"QuestEditor.RedoDelay: "&0&lWaiting timer&0&l: "QuestEditor.QuestName.ShowText: "&fClick to Edit Quest Name"QuestEditor.QuestNPC.ShowText: "&fClick to Edit QuestNPC"QuestEditor.IsRedoable.ShowText.true: "&fClick to change to &aRedoable"QuestEditor.IsRedoable.ShowText.false: "&fClick to change to &cQuitable"QuestEditor.IsQuitable.ShowText.true: "&fClick to change to &aCan Abandon"QuestEditor.IsQuitable.ShowText.false: "&fClick to change to &cCouldn't Abandon"QuestEditor.RedoDelay.ShowText: "&fClick to edit Waiting Timer"QuestEditor.IsTimeLimited: "&0&lLimited Quest: "QuestEditor.TimeLimit: "&0&lLimited Time: "QuestEditor.IsTimeLimited.ShowText.true: "&fClick to change &aLimited Quest"QuestEditor.IsTimeLimited.ShowText.false: "&fClick to change &cNot Limited Quest"QuestEditor.TimeLimit.ShowText: "&fClick to edit Limited Quest"QuestEditor.UsePermission: "&0&lLimited Accessors Permission "QuestEditor.UsePermission.ShowText.true: "&fClick to change &aLimited Permission\n&cOnly authorized people can accept the Quest!"QuestEditor.UsePermission.ShowText.false: "&fClick to change &cNo Limit Permission\n&aEveryone can accept the Quest"QuestEditor.WorldLimit: "&0&lWorld Limit "QuestEditor.WorldLimit.ShowText: "&fClick to edit &cWorld Limit\n&cAfter setting, you can only perform Quest in this world!"QuestEditor.QuestSettings: "&9&lQuest Settings Editor》 "QuestEditor.ReqEventStageInfo: "&2&lAdvance Data Editor》"QuestEditor.Requirement: "&3&l 〈Quest Requirement〉"QuestEditor.QuestEvent: "&5&l 〈Quest Event〉"QuestEditor.QuestStage: "&6&l 〈Quest Stage〉"QuestEditor.Requirement.ShowText: "&fClick to to go to &3Quest Requirement &fEditor Interface"QuestEditor.Event.ShowText: "&fClick to to go to &5Quest Event &fEditor Interface"QuestEditor.QuestStage.ShowText: "&fClick to to go to &6Quest Stage &fEditor Interface"QuestEditor.Outline: "&8&lMission Summary》"QuestEditor.Reward: "&6&lReward》"QuestEditor.RewardMoney: "&6&lMoney &6&l$ &0[%0]"QuestEditor.RewardMoney.ShowText: "&fEnter &6Reward Money"QuestEditor.RewardExp: "&2&lExp &0[%0] &2&lXp"QuestEditor.RewardExp.ShowText: "&fEnter &bReward Exp"QuestEditor.RewardFriendPoint: "FriendPoint: "QuestEditor.RewardFriendPoint.ShowText: "&fClick To &7Edit &fFriendPoint Setting"QuestEditor.RewardCommand: "Command: "QuestEditor.RewardCommand.ShowText: "&fClick To &cAdd &fCommand"QuestEditor.RewardItem: "Item: "QuestEditor.RewardItem.ShowText: "&fClick To Open Item Editor"QuestEditor.RewardSkillAPIExp: "&2&lSkillAPI Exp &0[%0] &2&lXp"QuestEditor.RewardSkillAPIExp.ShowText: "&fEnter &2SkillAPI Exp"QuestEditor.Amount: "&0&l[%0]"QuestEditor.WarnSave: "&c&lCaution: Player Currently Executing Will Lost The Progress 。"QuestEditor.SaveAndExit: "&c&lSave/Exit》"QuestEditor.SyncSevAndLoc: "&2&l【Sync Server and Loc】"QuestEditor.SyncSev: "&5&l【SyncServer】"QuestEditor.SyncLoc: "&9&l【SyncLoc】"QuestEditor.QuitEditor: "&0&l[Quit Editor]"QuestEditor.NotSet: "&cNot Set"QuestEditor.Command: "Command"QuestEditor.Point: "Point"QuestEditor.Add: "&2&l[+]"QuestEditor.Edit: "&8&l[✎]"QuestEditor.Remove: "&c&l[✕]"QuestEditor.Return: "&6&l[➝] &6&l[Return]"QuestEditor.GoToEditPage: "&0&l [Go To Edit Page]"QuestEditor.EditTrigger: "&0&lQuest Trigger: "QuestEditor.EditTriggerType: "&0&lTrigger Type: &0&l"QuestEditor.EditTriggerObjectType: "&fTrigger Object Type: "QuestEditor.EditRequirementObject: "&fRequiremet Object: "QuestEditor.SelectTriggerStage: "&0&lSelect Trigger Stage:"QuestEditor.SelectTriggerType: "&0&lSelect Trigger Type:"QuestEditor.SelectTriggerObj: "&0&lSelect Trigger Object:"QuestEditor.EditQuestStage: "&8&l[✎]〈Edit Quest Stage〉"QuestEditor.EditStage: "&8&l[✎]〈Edit Stage([%0])〉"QuestEditor.EditObject: "&8&l[✎]〈Edit Mission Target([%0]-[%1])〉"QuestEditor.EditRequirement: "&8&l[✎]〈Edit Quest Requireement〉"QuestEditor.ChooseStage: "&c(Choose Edit Quest Stage)"QuestEditor.ChooseObject: "&c(Select The Mission Target To Edit。)"QuestEditor.Stage: "&0[Stage([%0])]"QuestEditor.Object: "&0[Targets([%0])]"QuestEditor.ObjectName: "&0&lTarget's Type: &c"QuestEditor.SelectObjectType: "&0&lSelect Mission Target's Type:"QuestEditor.NewQuestTitle: "&2&l[+]〈New Quest〉"QuestEditor.NewQuestDesc: "&0If Want Create A New Mission,Please Make Sure Insert The 2&4Must Have&0Information,Then Click&2Create&0Button,Then The Mission Is Created。"QuestEditor.NewQuestID: "&0&lNew Quest ID:&0 "QuestEditor.NewQuestName: "&0&lNew Quest Name:&0 "QuestEditor.NewQuestButton: "&2&l 【Create Quest】"QuestEditor.TalkToNPC: "Talk To NPC: "QuestEditor.ReachLocation: "Reach Location: "QuestEditor.KillMob: "Kill Mob: "QuestEditor.DeliverItem: "Deliver Item: "QuestEditor.ConsumeItem: "Use Item: "QuestEditor.BreakBlock: "Break Block: "QuestEditor.DeliverNPC: "Deliver NPC: "QuestEditor.MythicMobs: "MTMMob Data: "QuestEditor.MobName: "Mob Name: "QuestEditor.MobType: "Mob Type: "QuestEditor.ReachRadius: "Reach Radius: "QuestEditor.WithinBlocks: " Within Blocks: "QuestEditor.LocationName: "Location Name: "QuestEditor.TalkNPC: "Talk NPC: "QuestEditor.ActivateConversation: "Activate Converstation: "QuestEditor.TargetAmount: "Target Amount: "QuestEditor.MoneyReq: "Money Requirement: "QuestEditor.LevelReq: "Level Requirement: "QuestEditor.ItemReq: "Item Requirement: "QuestEditor.SkillAPIClassReq: "SkillAPI Class Requirement: "QuestEditor.SkillAPILevelReq: "SkillAPI Level Requirement: "QuestEditor.FriendPointReq: "FriendPoint Requirement: "QuestEditor.QuestReq: "Quest Requirement: "QuestVisibility.OnTake: "&0&l「On Take」: "QuestVisibility.OnProgress: "&0&l「On Progress」: "QuestVisibility.OnFinish: "&0&l「Finished」: "QuestVisibility.true: "&fClick To &aOpen"QuestVisibility.false: "&fClick To &cClose"QuestQuitMsg.QuitQuest: "&c&l【Quit Quest】&0"QuestQuitMsg.Cancel: "&a&l【Cancel】&0"QuestQuitMsg.DefaultQuit: "&0Yes, I want to Quit!"QuestQuitMsg.DefaultCancel: "&0No, I want to Cancel!"QuestQuitMsg.Denied: "&cThis Quest Can't Be Canceled."QuestQuitMsg.Title: "&4&lGive Up Quest》"QuestQuitMsg.WarnAccept: "&0&lConfirm want to Give Up [%0] &0&lQuest?"QuestQuitMsg.WarnAccept2: "&8&l(Quest Progress will be reseted. Are you sure?)"EditorMessage.EnterCancel: "&7(Enter cancel。)"EditorMessage.UseCommand: "Please use /mq e to open editor mode!"EditorMessage.NotInEditor: "You are not in editor mode!"EditorMessage.PleaseQuitEdtior: "&cPlease Quit Editor Mode!"EditorMessage.Exited: "&aExited Editor Mode!"EditorMessage.QuestEmpty: "This Quest is empty, could not save!"EditorMessage.ConversationEmpty: "This Conversation is empty, could not save!"EditorMessage.QuestSaveCfgSuccess: "[%0] &aQuest has been saved in config!"EditorMessage.QuestSaveSevSuccess: "[%0] &bQuest has been saved in server!"EditorMessage.ConvSaveCfgSuccess: "&[%0] &Conversation has been saved in config"EditorMessage.ConvSaveSevSuccess: "[%0] &bConversation has been saved in server!"EditorMessage.QuitEditing: "Found The Mission/Conversation That Is In-Progress Currently,Start This Specific Mission/Conversation And Exit?"EditorMessage.Entered: "Entered Editor Mode. Could not Trade with NPC in this mode."EditorMessage.StageCreated: "&eNew Quest Stage has been created."EditorMessage.StageCreated2: "&eDue To Every Mission Stage Contains At Least&c&lOne&eTarget,Already&aAdded New Defult Target Automatically&e。"EditorMessage.StageCreated3: "&eThe Defult Target Can Change Follow Self-Required。"EditorMessage.NPCRemoved: "&cCanceled Current Mission's NPC。"EditorMessage.WrongFormat: "Invalid Object!"EditorMessage.ObjectExist: "This Item Already Exist In The Mission Requirement!"EditorMessage.ObjectRegistered: "Successfully Recorded: [%0]"EditorMessage.ObjectRemoved: "Specific Object Have Been Removed。"EditorMessage.QuestRemoved: "Mission [%0] Have Been Removed。"EditorMessage.ConversationRemoved: "Conversation [%0] Have Been Removed。"EditorMessage.ItemRegistered: "Item Successfully Recorded。"EditorMessage.ItemSaved: "&aItem Successfully Saved。"EditorMessage.ItemInHand: "Please Hold The Item In Main Hand For The System To Read!"EditorMessage.ChangeObject: "&aEdit Mission Target's Type Will Reset The Defult Point,Please Adjust The Target Content According To Your Needs。"EditorMessage.NPCNotFound: "NPC: [%0] Not Found"EditorMessage.DefaultLocation: "Default Location"EditorMessage.YourEntry: "&7Entry: [%0]"EditorMessage.CancelEntry: "&dCanceled Entry"EditorMessage.NPCSelcted: "&aYou Have Choosed &f[%0] &a!"EditorMessage.IDRegistered: "&aSuccessfully Set The Mission's Inner ID: [%0]"EditorMessage.NameRegistered: "&aSuccessfully Set The Mission's Name: [%0]"EditorMessage.NPCRegistered: "&aSuccessfully Set Mission NPC: [%0]"EditorMessage.FriendPointRegistered: "&aSuccessfully Set NPC's Friendly Point : [%0] / [%1] 点"EditorMessage.NotSkillAPIClass: "[%0] Is Not A Jobs Name!"EditorMessage.NewQuest.EnterID: "&2&l[+]〈New Mission〉\n&0Please Close The Window,And Insert The New&c&lContent ID&0。(Please Use English)"EditorMessage.NewQuest.EnterName: "&2&l[+]〈New Mission〉\n&0Please Close The Window,And Insert The New&c&lName&0。"EditorMessage.NewQuest.Successful: "&6New Mission: [%0] &aSuccess&6&l!"EditorMessage.NewQuest.Failed: "&cNot Enough Required Data!Please Confirm The Data And Try Again!"EditorMessage.NewConv.EnterID: "&2&l[+]〈New Conversation〉\n&0Please Close The Window,And Insert The New&c&lContent ID&0。(Please Use English)"EditorMessage.NewConv.EnterName: "&2&l[+]〈New Conversation〉\n&0Please Close The Window,And Insert The New&c&lName&0。"EditorMessage.NewConv.EnterNPC: "&2&l[+]〈New Conversation〉\n&0Please Close The Window,And&c&lLeft Click The&0Specific NPC。"EditorMessage.NewConv.Successful: "&6New Conversation: [%0] &aSuccess&6&l!"EditorMessage.NewConv.Failed: "&cNot Enough Required Data!Please Confirm The Data And Try Again!"EditorMessage.EnterValue: "&cPlease Close The Window,\n&cAnd Open Chat Window To Insert The Numbers。\n&7(Please Follow The Type To Insert The Content)"EditorMessage.RightClick: "&cPlease Close The Window,\n&cAnd Right Click While Holding The Item In Main Hand,\n&cThe System Will Read It Automatically。"EditorMessage.ClickNPC: "&cPlease Close The Window,\n&cAnd Left Click The Specific NPC,Or Direct Insert The NPC Code。"EditorMessage.FriendPoint: "&cPlease Close The Window,\n&cAnd Follow The Format Insert:\n&0[NPC Code]:[Affection Point]。"EditorMessage.TargetNPC: "&cPlease Close The Window,\n&cAnd Insert The Targeted NPC Code。"EditorMessage.FriendPointReq: "&cPlease Close The Window,\n&cAnd Insert The Friendly Point。"EditorMessage.EnterCommand: "&cPlease Close The Window,\n&cAnd Insert The Specific Rewards,\n&cPlayer Variables Please Use<player>。\n&7(No Need Use'/'At The Begining。)"EditorMessage.Outline: "&cPlease Close The Window,\n&cAnd Open The Chat Window To Insert The Mission Summary。\n&7(Please[Line][Blank][Content])\n&7(Example:1 This Is The First Line)"EditorMessage.BreakBlock: "&cPlease Close The Window,\n&cAnd Destroy The Block,\n&cSystem Will Read Automatically。"EditorMessage.EnterAmount: "&cPlease Close The Window,\n&cAnd Open The Chat Window To Insert The Amount。"EditorMessage.EnterMobID: "&cPlease Close The Window,\n&cAnd Insert Custom Mob's ID。\n&c(Or Hit The Monster With Left Click)"EditorMessage.EnterMobName: "&cPlease Close The Window,\n&cAnd Insert Custom Mob's Name。"EditorMessage.HitMob: "&cPlease Close The Window,\n&cAnd Hit The Mob With Left Click,\n&cSystem Will Read Automatically。"EditorMessage.ReachLocation: "&cPlease Close The Window,\n&cAnd Reach The Targeted Place,\n&cInsert The Range,\n&cThe System Will Read Automatically。"EditorMessage.LocationName: "&cPlease Close The Window,\n&cAnd Insert The Targeted Place's Name。"EditorMessage.MoneyAmount: "&cPlease Close The Window,\n&cInsert Money Reward Amount。"EditorMessage.ExpAmount: "&cPlease Close The Window,\n&cAnd Insert Experiance Amount。"EditorMessage.NPCTalk: "&cPlease Close The Window,\n&cAnd Open The Chat Window To Insert Content And NPC ID。\n&4&lFormat:[Content]@[NPC ID]"EditorMessage.TitleAndSubtitle: "&cPlease Close The Window,\n&cAnd Open The Chat Window To Insert The Theme Information。\n&4&lFormat:[Theme]%[Second Theme]"EditorMessage.Teleport: "&cPlease Close The Window,\n&cAnd Open The Chat Window To Insert The Coordinate And World。\n&4&lFormat:[World Name]:[x]:[y]:[z]"Cmdlog.Disabled: "Disabled!"Cmdlog.UsingLocale: "Using Locale: [%0]"Cmdlog.LocaleNotFound: "Locale Not Found!"Cmdlog.UsingDefaultLocale: "Using Default Locale: [%0]"Cmdlog.PlayerDataDeleted: "Player [%0] Data Deleted"Cmdlog.EnumActionError: "Error:[%0] Not A Correct Conversation Action(EnumAction)"Cmdlog.NPCError: "Error:Mission [%0] NPC Have Wrong Setting,Or Not Yet Install Citizens Plugin!"Cmdlog.OptionNotFound: "Error: Choice [%0] (Located Under The Code Name [%1] NPC's Configuration File) Does Not Exist,Please Delete The Item!"Cmdlog.NoValidConversation: "Error:Mission [%0] Does Not Insert The Correct Trigger Conversation ID,Skip Reading The Current Object。"Cmdlog.NoValidObject: "Error:Mission [%0] Does Not Have Correct Mission Type,Please Check The Configuration File。"Cmdlog.MTMMobNotFound: "Cant Find The Custom Mob With [%0] ,Please Set Again!"Cmdlog.MTMNotInstalled: "Detected MythicMob's Item,But Didn't Read MythicMob's Plugin Connect,Skip The Read。"Cmdlog.QuestLoaded: "The Mission Have Been Read Completely。Read [%0] Mission Completely。"Cmdlog.ChoiceLoaded: "Choice Have Been Read Completely!Read [%0] Choice Completely!"Cmdlog.OptionLoaded: "Interact Choice Have Been Read Completely!Read [%0] Interact Choice Completely!"Cmdlog.ConversationLoaded: "The Conversation Have Been Read Completely!Read [%0] Conversation Completely!"Cmdlog.TriggerConversationLoaded: "Mission Triggered Conversation Have Been Read Completely!Read [%0] Conversation Completely!"Cmdlog.TranslationLoaded: "Translate File Have Been Read Completely!"Cmdlog.NPCNotValid: "NPC Coded As [%0] 's NPC Does Not Exist!Please Delete This NPC's Data!"Cmdlog.NPCLoaded: "NPC's Data Reading Complete。Read [%0] NPC Conversation Data Completely。"Cmdlog.AdvancementLoading: "Progress Reading Complete: [%0]"Cmdlog.AdvancementLoaded: "Read [%0] Progress Completely(TEST)。"Cmdlog.QuestDeleted: "Mission [%0]([%1]) Have Deleted yml's Data。"Cmdlog.ConversationDeleted: "Conversation [%0]([%1]) Have Deleted yml's Data。"Cmdlog.QuestSaved: "Mission [%0]([%1]) Saving Complete!"Cmdlog.ConversationSaved: "Conversation [%0]([%1]) Reading Complete!"Cmdlog.VersionNotSupported1: "Your Server Version Could Not Support This Plugin,Supported Version:1.8~1.11.2."Cmdlog.VerisonNotSupported2: "Plugin Not supported, please remove it."Cmdlog.LoadedNMSVersion: "Reading Server Version As:NMS [%0]。"Cmdlog.FileNotFound: "File Not Found [%0],Opening New File!"Cmdlog.IOException: "Error while reading Config!Please contact the author"Cmdlog.DebugMode: "Debug Mode"Cmdlog.NewRegister: "New Player [%0] Have Registered Data!"Cmdlog.ObjectLoadingError: "Reading Mission [%0] Target [%1]-[%2] Occured Error,Please Check Is The Format Correct。"PluginHooker.CitizensHooked: "Citizens - Citizens Linked!"PluginHooker.VaultHooked: "Vault - Vault Linked!"PluginHooker.MythicMobsHooked: "MythicMobs - MythicMobs Linked!"PluginHooker.ShopkeepersHooked: "Shopkeepers - Shopkeepers Linked!"PluginHooker.EconomyHooked: "Economy Plugin Linked"PluginHooker.SkillAPIHooked: "SkillAPI - Skill Plugin Linked!"PluginHooker.RPGshopHooked: "RPGshop - RPGShop Linked!"PluginHooker.CitizensNotHooked1: "- You did not install Citizens Plugin"PluginHooker.CitizensNotHooked2: "- Citizens Plugin Not Paired with Server Version"PluginHooker.VaultNotHooked: "- You did not install Vault Plugin"PluginHooker.MythicMobsNotHooked: "Could Not Detect MythicMobs Plugin, Some Features may not use!"PluginHooker.ShopkeepersNotHooked: "Could Not Detect Shopkeepers Plugin, Some Features may not use!"PluginHooker.EconomyNotHooked: "Could Not Detect Economy Plugin,please install or could not give money!"PluginHooker.SkillAPINotHooked: "Could Not Detect Shopkeepers Plugin, Some Features may not use!"PluginHooker.PluginNotHooked: "Cant Connect To The Required Plugin,The Cause Of This Error Can Be:"PluginHooker.PleaseInstall: "Please Check And Fix The Error ,If You Make Sure You Install The Right Version,Please Contact The Plugin Developer 。"TimeFormat.Day: "Day"TimeFormat.Hour: "Hour"TimeFormat.Minute: "Minute"TimeFormat.Second: "Second"TimeFormat.NoCooldown: "No Cooldown"SyntaxError.IllegalArgument: "&cIllegal Argument!"SyntaxError.ReqEntry: "&7Req Entry: "SyntaxError.YourEntry: "&7Your Entry: "SyntaxError.NPCNotValid: "NPC Not Valid!"SyntaxError.WorldNotValid: "Unvalid World!"Syntax.Number: "Number"Syntax.NPCID: "NPC ID"Syntax.World: "World"Syntax.Boolean: "Boolean(true or false)"Syntax.NPCTalk: "[NPCTalk]@[NPCID]"Syntax.FriendPoint: "[NPCID]:[FriendPoint]"Syntax.TitleAndSubtitle: "[Title]%[Subtitle]"Syntax.Teleport: "[World]:[x]:[y]:[z]"QuestJourney.QuestFailed: "&cTime Out,&r[%0] &cQuest Failed!"QuestJourney.TimeLeft: "&4Time Left [%0]"QuestJourney.TakeButton: "&2&l【✓】"QuestJourney.QuitButton: "&4&l【✗】"QuestJourney.RewardButton: "&6&l【❖】"QuestJourney.QuestProgress: "&0&l[Quest In Progression]"QuestJourney.QuestToTake: "&0&l[Avaliable Quest]"QuestJourney.QuestFinished: "&0&l[Finished Quest]"QuestJourney.FinishedTimes: " Finished [%0] Times"QuestJourney.DefaultNPCTalk: "..."QuestJourney.ClickToView: "&eCLick To View [%0] &e Quest Info"QuestJourney.WaitFor: "&cYou need to wait for [%0] to retake this quest."QuestJourney.NPCLocDisplay: "&6Location: [%0] ([%1],[%2],[%3])"QuestJourney.NPCFriendMessage: "&l[%0]&0:「[%1]」"QuestJourney.ProgressText: "&f「[%0]&f」"QuestJourney.NotRevealed: "&8&l???"QuestGUI.QuestReturnSymbol: "&0- &6&l? &0"QuestGUI.QuestDoingSymbol: "&0- &8&l? &0"QuestGUI.NewQuestSymbol: "&0- &6&l! &0"QuestGUI.RedoableQuestSymbol: "&0- &8&l! &0"QuestGUI.OldFriendConversation: "&0- &7&o[%0] &7&o〈&c&o♥&7&o〉"QuestGUI.NewFriendConversation: "&0- &6&l! &0&l[%0] &0&l〈&c♥&0&l〉"QuestGUI.InteractionList: "&0&l[Interaction List]"QuestGUI.Trade: "&0- &6&l$&0【Trade】"QuestGUI.Conversation: "&9&l【COnversation】"QuestGUI.Hover.ClaimReward: "&6CLick &fTo Claim Reward"QuestGUI.Hover.ClickToChat: "&9CLick &fTo Chat"QuestGUI.Hover.QuitWarning: "&cAbort Mission &f[%0] \n&4All The Progress Will Lost。"QuestGUI.Hover.TakeQuest: "&aAccept Quest &f[%0]"QuestReward.RewardUnclaimed: "&eYou have [%0] &eUnclaimed Rewards!Claim It!"QuestReward.RewardDropped: "&cReward Dropped due to full inventory!"QuestReward.GiveItemReward: "&eMission Reward - Awarded [%0] &f[%1] &e"QuestReward.GiveMoneyReward: "&eMission Reward - Awarded &f[%0] &e"QuestReward.GiveExpReward: "&eMission Reward - Awarded &f[%0] &e&aExperiance"QuestReward.GiveSkillAPIExpReward: "&eMission Reward - Awarded &f[%0] &e点&aJob Experiance"QuestReward.SelectReward: "&0Below &0&l[%0] &0Pick One Reward &0&l[%1] &0个:"QuestReward.RewardTitle: "&e&l[❖] Select Reward》&0"QuestReward.RewardEditTitle: "&8&l[✎] Choose Edit Target》&0"QuestReward.ChoiceEditTitle: "&8&l[✎] Edit Rewards》&0"QuestReward.RewardGlassPane: "&cChoose&6 &f&l[%0] &e&aReward"QuestReward.EditGlassPane: "&cEdit &eGlass &bPane"QuestReward.EditRewardAmount: "&e&lEdit Reward Amount"QuestReward.CurrentRewardAmount: "&fCurrent Reward Amount: &f&l[%0]"QuestReward.RewardReceived: "&6Reward Recieved!"QuestReward.ClickToEdit: "&7Click to Edit."QuestReward.NewRewardChoice: "&a&lNew Reward Choise"QuestReward.NewRewardChoiceLore: "&7The More Choice Of REward,The More Intresting The Mission!"QuestReward.EnterRewardAmount: "&eInsert Reward Amounts。(Enter 'Cancel' to cancel )"QuestReward.DefaultRewardIcon: "&cDefault Reward Icon"QuestReward.TooManyChoices: "Too Much Reward!The Reward Cant Over The Defult Limit!"QuestReward.RewardAmount: "[%0] 个"QuestReward.RemoveChoice: "&cRemove Reward"QuestReward.RemoveChoiceLore: "&7I do not want this reward..."QuestReward.RemoveDueToEmpty: "&cBecause The Reward Is Out Of Stock,The System Have Remove That Choice!"QuestReward.RewardNPC: "&fReward NPC(Defult As The Mission NPC): [%0]"Scoreboard.Title: "&e&lQuest Helper"Scoreboard.CurrentQuests: "&f&lCurrent Quest:"Scoreboard.AvailableQuests: "&f&lAvaliable Quest:"Scoreboard.GoFindNPC: "&aFind &f[%0]"Scoreboard.TakeFromGUI: "&aTake From GUI"Scoreboard.QuestObject.ItemToDeliver: "&aDeliver [%0] [%1]"Scoreboard.QuestObject.TargetNPC: "&aGive [%0]"CustomObject.ObjectRegistered: "Custom Mission Target Register Complete: [%0]"CustomObject.ObjectNotFound: "Object Not Found: [%0]"CustomObject.NotEditable: "Custom Mission Target Cant Be Edited By Using Editor"Translation.UnknownEntity: "Unknown Entity"Translation.UnknownItem: "Unknown Item"Translation.UnknownNPC: "Unknown NPC"