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device.cpp
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device.cpp
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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "device.h"
enum menu_action_type {
ACTION_NONE,
ACTION_SUBMENU,
ACTION_INVOKE
};
struct menu_entry;
struct menu {
const char** names;
const menu_entry* entries;
};
union menu_action {
const menu* submenu;
Device::BuiltinAction action;
};
struct menu_entry {
menu_action_type action_type;
const menu_action action;
};
static const char* WIPE_MENU_NAMES[] = {
#ifndef RELEASE_BUILD
"System reset (keep media)",
#endif
"Full factory reset",
#ifndef AB_OTA_UPDATER
"Wipe cache partition",
#endif // !AB_OTA_UPDATER
nullptr
};
static const menu_entry WIPE_MENU_ENTRIES[] = {
#ifndef RELEASE_BUILD
{ ACTION_INVOKE, { .action = Device::WIPE_DATA } },
#endif
{ ACTION_INVOKE, { .action = Device::WIPE_FULL } },
#ifndef AB_OTA_UPDATER
{ ACTION_INVOKE, { .action = Device::WIPE_CACHE } },
#endif
{ ACTION_NONE, { .action = Device::NO_ACTION } }
};
static const menu WIPE_MENU = {
WIPE_MENU_NAMES,
WIPE_MENU_ENTRIES
};
static const char* ADVANCED_MENU_NAMES[] = {
"Reboot recovery",
#ifdef DOWNLOAD_MODE
"Reboot to download mode",
#else
"Reboot to bootloader",
#endif
#ifndef RELEASE_BUILD
"Mount /system",
"Wipe system partition",
#endif
"View recovery logs",
"Run graphics test",
"Power off",
nullptr
};
static const menu_entry ADVANCED_MENU_ENTRIES[] = {
{ ACTION_INVOKE, { .action = Device::REBOOT_RECOVERY } },
#ifdef DOWNLOAD_MODE
{ ACTION_INVOKE, { .action = Device::REBOOT_BOOTLOADER } },
#else
{ ACTION_INVOKE, { .action = Device::REBOOT_BOOTLOADER } },
#endif
#ifndef RELEASE_BUILD
{ ACTION_INVOKE, { .action = Device::MOUNT_SYSTEM } },
{ ACTION_INVOKE, { .action = Device::WIPE_SYSTEM } },
#endif
{ ACTION_INVOKE, { .action = Device::VIEW_RECOVERY_LOGS } },
{ ACTION_INVOKE, { .action = Device::RUN_GRAPHICS_TEST } },
{ ACTION_INVOKE, { .action = Device::SHUTDOWN } },
{ ACTION_NONE, { .action = Device::NO_ACTION } }
};
static const menu ADVANCED_MENU = {
ADVANCED_MENU_NAMES,
ADVANCED_MENU_ENTRIES
};
static const char* MAIN_MENU_NAMES[] = {
"Reboot system now",
"Apply update",
"Factory reset",
"Advanced",
nullptr
};
static const menu_entry MAIN_MENU_ENTRIES[] = {
{ ACTION_INVOKE, { .action = Device::REBOOT } },
{ ACTION_INVOKE, { .action = Device::APPLY_UPDATE } },
{ ACTION_SUBMENU, { .submenu = &WIPE_MENU } },
{ ACTION_SUBMENU, { .submenu = &ADVANCED_MENU } },
{ ACTION_NONE, { .action = Device::NO_ACTION } }
};
static const menu MAIN_MENU = {
MAIN_MENU_NAMES,
MAIN_MENU_ENTRIES
};
Device::Device(RecoveryUI* ui) :
ui_(ui) {
menu_stack.push(&MAIN_MENU);
}
const char* const* Device::GetMenuItems() {
const menu* m = menu_stack.top();
return m->names;
}
Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
if (menu_position < 0) {
if (menu_position == Device::kGoBack) {
if (menu_stack.size() > 1) {
menu_stack.pop();
}
}
return NO_ACTION;
}
const menu* m = menu_stack.top();
const menu_entry* entry = m->entries + menu_position;
if (entry->action_type == ACTION_SUBMENU) {
menu_stack.push(entry->action.submenu);
return NO_ACTION;
}
return entry->action.action;
}
void Device::GoHome() {
while (menu_stack.size() > 1) {
menu_stack.pop();
}
}
int Device::HandleMenuKey(int key, int visible) {
if (!visible) {
return kNoAction;
}
if (key & KEY_FLAG_ABS) {
return key;
}
switch (key) {
case KEY_RIGHTSHIFT:
case KEY_DOWN:
case KEY_VOLUMEDOWN:
case KEY_MENU:
return kHighlightDown;
case KEY_LEFTSHIFT:
case KEY_UP:
case KEY_VOLUMEUP:
case KEY_SEARCH:
return kHighlightUp;
case KEY_ENTER:
case KEY_POWER:
case BTN_MOUSE:
case KEY_SEND:
return kInvokeItem;
case KEY_BACKSPACE:
case KEY_BACK:
return kGoBack;
case KEY_HOME:
case KEY_HOMEPAGE:
return kGoHome;
default:
// If you have all of the above buttons, any other buttons
// are ignored. Otherwise, any button cycles the highlight.
return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
}
}