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wear_ui.h
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wear_ui.h
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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RECOVERY_WEAR_UI_H
#define RECOVERY_WEAR_UI_H
#include "screen_ui.h"
class WearRecoveryUI : public ScreenRecoveryUI {
public:
WearRecoveryUI();
virtual ~WearRecoveryUI() { }
void Init();
// overall recovery state ("background image")
void SetBackground(Icon icon);
// progress indicator
void SetProgressType(ProgressType type);
void ShowProgress(float portion, float seconds);
void SetProgress(float fraction);
void SetStage(int current, int max);
// text log
void ShowText(bool visible);
bool IsTextVisible();
bool WasTextEverVisible();
// printing messages
void Print(const char* fmt, ...);
void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3);
void ShowFile(const char* filename);
void ShowFile(FILE* fp);
// menu display
void StartMenu(const char* const * headers, const char* const * items,
int initial_selection);
int SelectMenu(int sel, bool abs = false);
void EndMenu();
void Redraw();
protected:
int progress_bar_height, progress_bar_width;
// progress bar vertical position, it's centered horizontally
int progress_bar_y;
// outer of window
int outer_height, outer_width;
// Unusable rows when displaying the recovery menu, including the lines
// for headers (Android Recovery, build id and etc) and the bottom lines
// that may otherwise go out of the screen.
int menu_unusable_rows;
// number of intro frames (default: 22) and loop frames (default: 60)
int intro_frames;
int loop_frames;
// Number of frames per sec (default: 30) for both of intro and loop.
int animation_fps;
private:
Icon currentIcon;
bool intro_done;
int current_frame;
GRSurface* backgroundIcon[5];
GRSurface* *introFrames;
GRSurface* *loopFrames;
ProgressType progressBarType;
float progressScopeStart, progressScopeSize, progress;
double progressScopeTime, progressScopeDuration;
static const int kMaxCols = 96;
static const int kMaxRows = 96;
// Log text overlay, displayed when a magic key is pressed
char text[kMaxRows][kMaxCols];
size_t text_cols, text_rows;
// Number of text rows seen on screen
int visible_text_rows;
size_t text_col, text_row, text_top;
bool show_text;
bool show_text_ever; // has show_text ever been true?
char menu[kMaxRows][kMaxCols];
bool show_menu;
const char* const* menu_headers_;
int menu_items, menu_sel;
int menu_start, menu_end;
pthread_t progress_t;
private:
void draw_background_locked(Icon icon);
void draw_progress_locked();
void draw_screen_locked();
void update_screen_locked();
static void* progress_thread(void* cookie);
void progress_loop();
void PutChar(char);
void ClearText();
void PrintV(const char*, bool, va_list);
};
#endif // RECOVERY_WEAR_UI_H