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A way to make the aid spell (or similar effects) work properly when applied.
Example. The Aid spell increases max hp
which is easily done via the (system.attributes.hp.tempmax) flag in an effect
But it also adds this maximum on cast and not just change the possible max value
Their doesn't seem to be a flag to trigger this in conjunction. Like a one time heal on effect applying that doesn't re apply every time the token takes damage or so.
Meaning, is there a way to make a flag increase max hp while an effect is applied like (system.attributes.hp.tempmax) but also give the effects target a one time to apply trigger heel of the same value to fill the new HP maximum?
This effect could apply to not just the aid spell, but other effects that grant a temporary increase to a tokens max hp as well. (for example, I have a player fighter with an ability to bolster their life with a temp max +30 using system.attributes.hp.tempmax), but i always manually have to fill up the new expanded hit point pool with the 30 points.
The text was updated successfully, but these errors were encountered:
Not sure how spell slot use would work, I think the effects tie in to active effects or so dynamic active effects or so. But most other things work fine via the DF convenient effect thingy.
A ok. ye i do have midiqol. But their flags normally include their name. Maybe such a flag for an initial effect apply to heal doesn't exist. Only annoying flags that apply hp every time the hp bar is updated, causing the actor to heal when they should take dmg XD
A way to make the aid spell (or similar effects) work properly when applied.
Example. The Aid spell increases max hp
which is easily done via the (system.attributes.hp.tempmax) flag in an effect
But it also adds this maximum on cast and not just change the possible max value
Their doesn't seem to be a flag to trigger this in conjunction. Like a one time heal on effect applying that doesn't re apply every time the token takes damage or so.
Meaning, is there a way to make a flag increase max hp while an effect is applied like (system.attributes.hp.tempmax) but also give the effects target a one time to apply trigger heel of the same value to fill the new HP maximum?
This effect could apply to not just the aid spell, but other effects that grant a temporary increase to a tokens max hp as well. (for example, I have a player fighter with an ability to bolster their life with a temp max +30 using system.attributes.hp.tempmax), but i always manually have to fill up the new expanded hit point pool with the 30 points.
The text was updated successfully, but these errors were encountered: