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Config.cs
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Config.cs
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using System.ComponentModel;
using Exiled.API.Interfaces;
namespace SCP008X
{
public sealed class Config : IConfig
{
public bool IsEnabled { get; set; } = true;
[Description("Only enable this if you're looking for bug sources!")]
public bool DebugMode { get; set; }
[Description("Display plugins stats at the end of the round?")]
public bool SummaryStats { get; set; }
public int InfectionChance { get; set; } = 100;
public int CureChance { get; set; } = 50;
[Description("Toggle players getting infected via area of effect")]
public bool AoeInfection { get; set; } = false;
[Description("Set AOE infection to run when infected players turn?")]
public bool AoeTurned { get; set; } = false;
[Description("Set the percentage chance players will get infected by area of effect")]
public int AoeChance { get; set; } = 50;
[Description("Allow SCP-049 to instantly revive targets?")]
public bool BuffDoctor { get; set; } = false;
public int ZombieHealth { get; set; } = 300;
[Description("How much AHP should be given to Zombies?")]
public int Scp008Buff { get; set; } = 10;
public int MaxAhp { get; set; } = 100;
public bool CassieAnnounce { get; set; } = true;
public string Announcement { get; set; } = "SCP 0 0 8 containment breach detected . Allremaining";
public int ZombieDamage { get; set; } = 24;
[Description("This is the text that will be displayed to SCP-049-2 players on spawn")]
public string SuicideBroadcast { get; set; } = "";
[Description("Text displayed to players after they've been infected")]
public string InfectionAlert { get; set; } = "You've been infected! Use SCP-500 or a medkit to be cured!";
[Description("Text displayed to newly turned SCP-049-2 players")]
public string SpawnHint { get; set; } = "Players you hit will be infected with SCP-008!";
[Description("Should players keep their inventory after turning into a zombie? Items cannot be used by them.")]
public bool RetainInventory { get; set; } = true;
}
}