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bsrpc

Discord Rich Presence support for Beat Saber, now with 100% more configurability!

Displays information about the current song (including ranked status), modifiers (as emojis), play/pause state, multi/singleplayer, current score, combo and accuracy by default. Time left is also displayed while playing (speed modifiers are also accounted for).

Important

Please wait around 30-60s after launching the game for the Rich Presence to appear, it can take some time after starting the game.

Discord account card showing the Beat Saber rich presence Discord profile activity tab showing the Beat Saber rich presence

Credits: Profile picture by brizunzies, banner by Zell

Configuration

While the mod has a few basic configuration options exposed on the UI via the Mod Settings menu, currently most config options can be edited via the JSON file primarily, as I have no idea how to create an interface for some of these options. If you happen to be well-versed in creating in-game configuration UIs any help would be greatly appreciated.

DiscordClientId

Can be used to provide a custom Discord App ID in case you want to define your own image files, or change the first line of the Rich Presence, as that's controlled by the App's name.

The default is an App ID created by the mod's author that works with the default configuration of the mod.

If you want to create your own App, you will need to upload image assets with specific names to match the ones defined in the mod. See the RichPresenceResources.cs file for exact names.

MultiplayerDetection

When true the mod will detect when you are in the built-in Multiplayer menu. It will also change the "lobby type" displayed in later steps.

MultiplayerPartyInfo

When true and MultiplayerDetection is also enabled, the mod will display the size of the lobby as well as the number of people in it inside the rich presence.

LargeImageSongCover

When true the mod sets the song cover image as the large image, if it's available. It only works for songs available on BeatSaver, and can be set to false to show the image of the current envorment instead, which is also used as a fallback in case no cover art is available.

ShowElapsedTimes

When true the amount of time spent in the Main Menu or Multiplayer Lobby is displayed. The timer resets after starting a map or going in and out of a lobby.

ShowMapType

When true the map type (standard, one-saber, 360, etc.) will be displayed as the small image for the rich presence. The SmallTextFormat tooltip configured later will not be readable if this is set to false.

UseEndTime

When true the "end time" for the rich presence activity is calculated and set dynamically based on the current song speed modifiers while actively playing a map. When set to false, only the "start time" will ever be set.

Note

Since Discord's new activity history update the activity no longer shows a timer in the activity details when an end time is set. When this is set to true your activity will report no visible time progress while playing a map. In order to work around this, the new remainingTimePlaying field has been introduced to show the remaining time in a similar manner only while the game is not paused.

TrackLastSceneSwitch (Per-Activity Start Time)

When false the activity start time is set to (roughly) when the game was opened and will not change when switching between menus and playing a map. Useful if you want to show your total playtime instead of time spent in a level for example.

Note

Since Discord's new activity history tracks time spent in games differently, this setting is off by default. If you want to go back to the previous behavior, you can enable this setting, but I take no responsibility for incorrectly displayed play times. You can still show time-based map progress information in the other parts of the rich presence by using the newly-introduced time variables.

MapType

This can be used to change the text displayed when using the mapType variable. Set the value to the text you want to see displayed, or an empty string to prevent that value from being displayed. Fallback can be set if you want a specific text to be displayed in case the map type being reported by the DataPuller mod does not have a readable name mapping. By default this is null and it will display the value sent by DataPuller.

Data Line Formatting

There are several options which accept "format lists":

  • DetailsFormat - the 2nd line of the rich presence (below the app name) while playing a song
  • StateFormat - the 3rd line of the rich presence while playing a song
  • LargeTextFormat - tooltip displayed when hovering over the large image
  • SmallTextFormat - tooltip displayed when hovering over the small image

Each string in the list will only be appended to the final output in case it has a "valid" value (valid is subjective and it is defined by the mod). Each value in the list takes the form of "prefix{{variable}}suffix" where prefix and suffix can be an arbitrary number of characters before and after the variable, respectively, and variable is the name of the variable from the table below.

The strings also have configurable separators that go between each valid item. By default this is a space for DetailsFormat and StateFormat, and a slash surrounded by spaces (/) for LargeTextFormat and SmallTextFormat. You can also disable displaying the individual lines by setting them to null instead of the list.

Variable Description Example Additional formatting Validity criteria
songName Title of the song Country Roads Not empty
songSubName Sub-name of the song Squeepo Remix Not empty
songAuthor Author of the song Jaroslav Beck, Kings & Folk Not empty
mapper Mapper + lighter names (comma separated) Mawntee, tychailatte Not empty
mappers Mapper names (comma separated) altrevin, Freek Not empty
lighters Lighter names (comma separated) altrevin, Freek Not empty
contentRating Map content rating Safe Not empty
difficulty Human-readable difficulty Expert "ExpertPlus" replaced by "Expert+" Not empty
customDifficulty Custom difficulty name Lawless Not empty
ranked Ranked text Based on configuration If map is ranked
qualified Qualified text Based on configuration If map is ranked
stars ScoreSaber ranked stars 4,22 Up to two decimals Greater than 0
blstars BeatLeader ranked stars 6,98 Up to two decimals Greater than 0
pp ScoreSaber perofrmance points 167,89 Up to two decimals Greater than 0
playState Emoji indicating play state ▶️ Based on configuration Not empty
modifiersState Emojis indicating modifiers 🧘 Based on configuration Not empty
lobbyType Single/multiplayer or practice 👤 Based on configuration Not empty
mapType Type of the current map One Saber Based on configuration Not empty
score Total score 123,456 Greater than 0
topScore Top score for mode and difficulty 156,789 Greater than 0
combo Consecutive hits without misses 234 No decimals Greater than 0
misses Totall misses & bad cuts 12 No decimals Greater than 0
energy Player health 90 0-100, no % sign
bpm Song beats per minute 180 No decimals Greater than 0
njs Song note jump speed 14,21 Up to two decimals Greater than 0
accuracy Current accuracy 86,24 Two decimals, excluding % sign
rank Accuracy ranking letter SS Not empty
bsr BSR key of custom maps 97f6 Not empty
fc Full combo text ✅FC Based on configuration No misses & not empty
gameVersion Version of the game 1.29.1 Not empty
pluginVersion Version of the mod 1.1.2 Not empty
remainingTime Time left in the current map 1:23
elapsedTime Time elapsed in the current map 0:42
totalTime Total duration of the map 2:05
remainingTimePlaying remainingTime while playing 2:05 Game is not paused
pausedSince Time elapsed since the game was paused 5:22 Game is paused

FullComboValue

This can be used to change the text displayed when using the fullCombo variable. Set the value to the text you want to see displayed, or an empty string to prevent that value from being displayed.

MainMenuValue

This controls the 2nd line of the rich presence while in the main menu. Set the value to the text you want to see displayed, or an empty string to prevent that value from being displayed.

MultiplayerLobbyValue

This controls the 2nd line of the rich presence while in a multiplayer lobby. Set the value to the text you want to see displayed, or an empty string to prevent that value from being displayed.

Emoji configuration

The PlayStateEmoji, ModifierEmoji and LobbyTypeEmoji options allow you to remap the emoji displayed in the playState, modifiersState and lobbyType variables. Set the value to the emoji (or any arbitrary text) you want to see displayed, or an empty string to prevent that value from being displayed.

Dependencies