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gif.js
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gif.js
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// Generic functions
var bitsToNum = function(ba) {
return ba.reduce(function(s, n) { return s * 2 + n; }, 0);
};
var byteToBitArr = function(bite) {
var a = [];
for (var i = 7; i >= 0; i--) {
a.push(!!(bite & (1 << i)));
}
return a;
};
// Stream
/**
* @constructor
*/ // Make compiler happy.
var Stream = function(data) {
this.data = data;
this.len = this.data.length;
this.pos = 0;
this.readByte = function() {
if (this.pos >= this.data.length) {
throw new Error('Attempted to read past end of stream.');
}
return data.charCodeAt(this.pos++) & 0xFF;
};
this.readBytes = function(n) {
var bytes = [];
for (var i = 0; i < n; i++) {
bytes.push(this.readByte());
}
return bytes;
};
this.read = function(n) {
var s = '';
for (var i = 0; i < n; i++) {
s += String.fromCharCode(this.readByte());
}
return s;
};
this.readUnsigned = function() { // Little-endian.
var a = this.readBytes(2);
return (a[1] << 8) + a[0];
};
};
var lzwDecode = function(minCodeSize, data) {
// TODO: Now that the GIF parser is a bit different, maybe this should get an array of bytes instead of a String?
var pos = 0; // Maybe this streaming thing should be merged with the Stream?
var readCode = function(size) {
var code = 0;
for (var i = 0; i < size; i++) {
if (data.charCodeAt(pos >> 3) & (1 << (pos & 7))) {
code |= 1 << i;
}
pos++;
}
return code;
};
var output = [];
var clearCode = 1 << minCodeSize;
var eoiCode = clearCode + 1;
var codeSize = minCodeSize + 1;
var dict = [];
var clear = function() {
dict = [];
codeSize = minCodeSize + 1;
for (var i = 0; i < clearCode; i++) {
dict[i] = [i];
}
dict[clearCode] = [];
dict[eoiCode] = null;
};
var code;
var last;
while (true) {
last = code;
code = readCode(codeSize);
if (code === clearCode) {
clear();
continue;
}
if (code === eoiCode) break;
if (code < dict.length) {
if (last !== clearCode) {
dict.push(dict[last].concat(dict[code][0]));
}
} else {
if (code !== dict.length) throw new Error('Invalid LZW code.');
dict.push(dict[last].concat(dict[last][0]));
}
output.push.apply(output, dict[code]);
if (dict.length === (1 << codeSize) && codeSize < 12) {
// If we're at the last code and codeSize is 12, the next code will be a clearCode, and it'll be 12 bits long.
codeSize++;
}
}
// I don't know if this is technically an error, but some GIFs do it.
//if (Math.ceil(pos / 8) !== data.length) throw new Error('Extraneous LZW bytes.');
return output;
};
// The actual parsing; returns an object with properties.
var parseGIF = function(st, handler) {
handler || (handler = {});
// LZW (GIF-specific)
var parseCT = function(entries) { // Each entry is 3 bytes, for RGB.
var ct = [];
for (var i = 0; i < entries; i++) {
ct.push(st.readBytes(3));
}
return ct;
};
var readSubBlocks = function() {
var size, data;
data = '';
do {
size = st.readByte();
data += st.read(size);
} while (size !== 0);
return data;
};
var parseHeader = function() {
var hdr = {};
hdr.sig = st.read(3);
hdr.ver = st.read(3);
if (hdr.sig !== 'GIF') throw new Error('Not a GIF file.'); // XXX: This should probably be handled more nicely.
hdr.width = st.readUnsigned();
hdr.height = st.readUnsigned();
var bits = byteToBitArr(st.readByte());
hdr.gctFlag = bits.shift();
hdr.colorRes = bitsToNum(bits.splice(0, 3));
hdr.sorted = bits.shift();
hdr.gctSize = bitsToNum(bits.splice(0, 3));
hdr.bgColor = st.readByte();
hdr.pixelAspectRatio = st.readByte(); // if not 0, aspectRatio = (pixelAspectRatio + 15) / 64
if (hdr.gctFlag) {
hdr.gct = parseCT(1 << (hdr.gctSize + 1));
}
handler.hdr && handler.hdr(hdr);
};
var parseExt = function(block) {
var parseGCExt = function(block) {
var blockSize = st.readByte(); // Always 4
var bits = byteToBitArr(st.readByte());
block.reserved = bits.splice(0, 3); // Reserved; should be 000.
block.disposalMethod = bitsToNum(bits.splice(0, 3));
block.userInput = bits.shift();
block.transparencyGiven = bits.shift();
block.delayTime = st.readUnsigned();
block.transparencyIndex = st.readByte();
block.terminator = st.readByte();
handler.gce && handler.gce(block);
};
var parseComExt = function(block) {
block.comment = readSubBlocks();
handler.com && handler.com(block);
};
var parsePTExt = function(block) {
// No one *ever* uses this. If you use it, deal with parsing it yourself.
var blockSize = st.readByte(); // Always 12
block.ptHeader = st.readBytes(12);
block.ptData = readSubBlocks();
handler.pte && handler.pte(block);
};
var parseAppExt = function(block) {
var parseNetscapeExt = function(block) {
var blockSize = st.readByte(); // Always 3
block.unknown = st.readByte(); // ??? Always 1? What is this?
block.iterations = st.readUnsigned();
block.terminator = st.readByte();
handler.app && handler.app.NETSCAPE && handler.app.NETSCAPE(block);
};
var parseUnknownAppExt = function(block) {
block.appData = readSubBlocks();
// FIXME: This won't work if a handler wants to match on any identifier.
handler.app && handler.app[block.identifier] && handler.app[block.identifier](block);
};
var blockSize = st.readByte(); // Always 11
block.identifier = st.read(8);
block.authCode = st.read(3);
switch (block.identifier) {
case 'NETSCAPE':
parseNetscapeExt(block);
break;
default:
parseUnknownAppExt(block);
break;
}
};
var parseUnknownExt = function(block) {
block.data = readSubBlocks();
handler.unknown && handler.unknown(block);
};
block.label = st.readByte();
switch (block.label) {
case 0xF9:
block.extType = 'gce';
parseGCExt(block);
break;
case 0xFE:
block.extType = 'com';
parseComExt(block);
break;
case 0x01:
block.extType = 'pte';
parsePTExt(block);
break;
case 0xFF:
block.extType = 'app';
parseAppExt(block);
break;
default:
block.extType = 'unknown';
parseUnknownExt(block);
break;
}
};
var parseImg = function(img) {
var deinterlace = function(pixels, width) {
// Of course this defeats the purpose of interlacing. And it's *probably*
// the least efficient way it's ever been implemented. But nevertheless...
var newPixels = new Array(pixels.length);
var rows = pixels.length / width;
var cpRow = function(toRow, fromRow) {
var fromPixels = pixels.slice(fromRow * width, (fromRow + 1) * width);
newPixels.splice.apply(newPixels, [toRow * width, width].concat(fromPixels));
};
// See appendix E.
var offsets = [0,4,2,1];
var steps = [8,8,4,2];
var fromRow = 0;
for (var pass = 0; pass < 4; pass++) {
for (var toRow = offsets[pass]; toRow < rows; toRow += steps[pass]) {
cpRow(toRow, fromRow)
fromRow++;
}
}
return newPixels;
};
img.leftPos = st.readUnsigned();
img.topPos = st.readUnsigned();
img.width = st.readUnsigned();
img.height = st.readUnsigned();
var bits = byteToBitArr(st.readByte());
img.lctFlag = bits.shift();
img.interlaced = bits.shift();
img.sorted = bits.shift();
img.reserved = bits.splice(0, 2);
img.lctSize = bitsToNum(bits.splice(0, 3));
if (img.lctFlag) {
img.lct = parseCT(1 << (img.lctSize + 1));
}
img.lzwMinCodeSize = st.readByte();
var lzwData = readSubBlocks();
img.pixels = lzwDecode(img.lzwMinCodeSize, lzwData);
if (img.interlaced) { // Move
img.pixels = deinterlace(img.pixels, img.width);
}
handler.img && handler.img(img);
};
var parseBlock = function() {
var block = {};
block.sentinel = st.readByte();
switch (String.fromCharCode(block.sentinel)) { // For ease of matching
case '!':
block.type = 'ext';
parseExt(block);
break;
case ',':
block.type = 'img';
parseImg(block);
break;
case ';':
block.type = 'eof';
handler.eof && handler.eof(block);
break;
default:
throw new Error('Unknown block: 0x' + block.sentinel.toString(16)); // TODO: Pad this with a 0.
}
if (block.type !== 'eof') setTimeout(parseBlock, 0);
};
var parse = function() {
parseHeader();
setTimeout(parseBlock, 0);
};
parse();
};
// BEGIN_NON_BOOKMARKLET_CODE
if (typeof exports !== 'undefined') {
exports.Stream = Stream;
exports.parseGIF = parseGIF;
}
// END_NON_BOOKMARKLET_CODE