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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "SfxrGenerator",
"language": "GDScript",
"path": "res://addons/godot_sfxr/SfxrGenerator.gd"
}, {
"base": "Object",
"class": "SfxrGlobals",
"language": "GDScript",
"path": "res://addons/godot_sfxr/SfxrGlobals.gd"
} ]
_global_script_class_icons={
"SfxrGenerator": "",
"SfxrGlobals": ""
}
[application]
config/name="Skein"
run/main_scene="res://Demo.tscn"
config/icon="res://icon.png"
[autoload]
Skein="*res://addons/skein/SkeinSingleton.tscn"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
gdscript/warnings/unused_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=1600
window/size/height=900
[editor_plugins]
enabled=PoolStringArray( "res://addons/skein/plugin.cfg", "res://addons/godot-plugin-refresher/plugin.cfg", "res://addons/godot_sfxr/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"