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UtageUguiSoundRoom.cs
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UtageUguiSoundRoom.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Serialization;
using Utage;
[AddComponentMenu("Utage/TemplateUI/SoundRoom")]
public class UtageUguiSoundRoom : UguiView
{
[FormerlySerializedAs("categoryGirdPage")]
public UguiCategoryGridPage categoryGridPage;
[SerializeField]
private AdvEngine engine;
[SerializeField]
private UtageUguiGallery gallery;
private bool isChangedBgm;
private bool isInit;
private List<AdvSoundSettingData> itemDataList = new List<AdvSoundSettingData>();
public UguiListView listView;
private readonly int perPageCount = 20;
private UtageUguiSoundRoomItem playingItem;
private void CallBackCreateItem(GameObject go, int index)
{
UtageUguiSoundRoomItem component = go.GetComponent<UtageUguiSoundRoomItem>();
AdvSoundSettingData data = this.itemDataList[index];
component.Init(data, new Action<UtageUguiSoundRoomItem>(this.OnTap), index);
}
[DebuggerHidden]
private IEnumerator CoPlaySound(string path)
{
return new <CoPlaySound>c__Iterator1 { path = path, $this = this };
}
[DebuggerHidden]
private IEnumerator CoWaitOpen()
{
return new <CoWaitOpen>c__Iterator0 { $this = this };
}
private void OnClose()
{
this.isInit = false;
this.listView.ClearItems();
this.categoryGridPage.Clear();
if (this.isChangedBgm)
{
this.Engine.SoundManager.StopAll(0.2f);
}
this.isChangedBgm = false;
}
private void OnOpen()
{
this.isInit = false;
this.isChangedBgm = false;
this.listView.ClearItems();
this.categoryGridPage.Clear();
base.StartCoroutine(this.CoWaitOpen());
}
private void OnTap(UtageUguiSoundRoomItem item)
{
AdvSoundSettingData data = item.Data;
string path = this.Engine.DataManager.SettingDataManager.SoundSetting.LabelToFilePath(data.Key, SoundType.Bgm);
if (this.playingItem != null)
{
this.playingItem.Stop();
}
this.playingItem = item;
this.playingItem.Play();
base.StartCoroutine(this.CoPlaySound(path));
}
private void OpenCurrentCategory(UguiCategoryGridPage categoryGridPage)
{
this.itemDataList = this.Engine.DataManager.SettingDataManager.SoundSetting.GetSoundRoomList();
int currentIndex = categoryGridPage.categoryToggleGroup.CurrentIndex;
int index = this.perPageCount * currentIndex;
int num3 = this.itemDataList.Count - index;
int count = (num3 < this.perPageCount) ? num3 : this.perPageCount;
this.itemDataList = this.itemDataList.GetRange(index, count);
categoryGridPage.OpenCurrentCategory(this.itemDataList.Count, new Action<GameObject, int>(this.CallBackCreateItem));
}
private void Update()
{
if (this.isInit && InputUtil.IsMouseRightButtonDown())
{
this.Gallery.Back();
}
}
public AdvEngine Engine
{
get
{
if (this.engine == null)
{
}
return (this.engine = Object.FindObjectOfType<AdvEngine>());
}
}
public UtageUguiGallery Gallery
{
get
{
if (this.gallery == null)
{
}
return (this.gallery = Object.FindObjectOfType<UtageUguiGallery>());
}
}
[CompilerGenerated]
private sealed class <CoPlaySound>c__Iterator1 : IEnumerator, IDisposable, IEnumerator<object>
{
internal object $current;
internal bool $disposing;
internal int $PC;
internal UtageUguiSoundRoom $this;
internal AssetFile <file>__0;
internal string path;
[DebuggerHidden]
public void Dispose()
{
this.$disposing = true;
this.$PC = -1;
}
public bool MoveNext()
{
uint num = (uint) this.$PC;
this.$PC = -1;
switch (num)
{
case 0:
this.$this.isChangedBgm = true;
this.<file>__0 = AssetFileManager.Load(this.path, this.$this);
break;
case 1:
break;
default:
goto Label_00A7;
}
if (!this.<file>__0.IsLoadEnd)
{
this.$current = null;
if (!this.$disposing)
{
this.$PC = 1;
}
return true;
}
this.$this.Engine.SoundManager.PlayBgm(this.<file>__0);
this.<file>__0.Unuse(this.$this);
this.$PC = -1;
Label_00A7:
return false;
}
[DebuggerHidden]
public void Reset()
{
throw new NotSupportedException();
}
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return this.$current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return this.$current;
}
}
}
[CompilerGenerated]
private sealed class <CoWaitOpen>c__Iterator0 : IEnumerator, IDisposable, IEnumerator<object>
{
internal object $current;
internal bool $disposing;
internal int $PC;
internal UtageUguiSoundRoom $this;
internal List<string> <soundRoomListTitles>__0;
internal int <titilesCount>__0;
[DebuggerHidden]
public void Dispose()
{
this.$disposing = true;
this.$PC = -1;
}
public bool MoveNext()
{
uint num = (uint) this.$PC;
this.$PC = -1;
switch (num)
{
case 0:
case 1:
if (this.$this.Engine.IsWaitBootLoading)
{
this.$current = null;
if (!this.$disposing)
{
this.$PC = 1;
}
return true;
}
this.$this.itemDataList = this.$this.Engine.DataManager.SettingDataManager.SoundSetting.GetSoundRoomList();
this.<soundRoomListTitles>__0 = new List<string>();
this.<titilesCount>__0 = (this.$this.itemDataList.Count / this.$this.perPageCount) + 1;
for (int i = 0; i < this.<titilesCount>__0; i++)
{
int num3 = i;
int num4 = this.$this.perPageCount * num3;
int num5 = this.$this.itemDataList.Count - num4;
int num6 = (num5 < this.$this.perPageCount) ? num5 : this.$this.perPageCount;
this.<soundRoomListTitles>__0.Add((((i * this.$this.perPageCount) + 1)).ToString() + "~" + (((i * this.$this.perPageCount) + num6)).ToString());
}
this.$this.categoryGridPage.Init(this.<soundRoomListTitles>__0.ToArray(), new Action<UguiCategoryGridPage>(this.$this.OpenCurrentCategory));
this.$this.isInit = true;
this.$PC = -1;
break;
}
return false;
}
[DebuggerHidden]
public void Reset()
{
throw new NotSupportedException();
}
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return this.$current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return this.$current;
}
}
}
}