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UtageUguiTitle.cs
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UtageUguiTitle.cs
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using System;
using UnityEngine;
using Utage;
[AddComponentMenu("Utage/TemplateUI/Title")]
public class UtageUguiTitle : UguiView
{
public UtageUguiConfig config;
public UtageUguiLoadWait download;
public GameObject downloadButton;
public UtageUguiGallery gallery;
public UtageUguiSaveLoad load;
public UtageUguiMainGame mainGame;
[SerializeField]
private AdvEngineStarter starter;
private void OnCloseLoadChapter(string startLabel)
{
this.download.onClose.RemoveAllListeners();
this.Close();
this.mainGame.OpenStartLabel(startLabel);
}
private void OnOpen()
{
if (this.downloadButton != null)
{
this.downloadButton.SetActive(false);
}
}
public void OnTapConfig()
{
this.Close();
this.config.Open(this);
}
public void OnTapDownLoad()
{
this.Close();
this.download.Open(this);
}
public void OnTapGallery()
{
this.Close();
this.gallery.Open(this);
}
public void OnTapLoad()
{
this.Close();
this.load.OpenLoad(this);
}
public void OnTapStart()
{
this.Close();
this.mainGame.OpenStartGame();
}
public void OnTapStartLabel(string label)
{
this.Close();
this.mainGame.OpenStartLabel(label);
}
public AdvEngineStarter Starter
{
get
{
if (this.starter == null)
{
}
return (this.starter = Object.FindObjectOfType<AdvEngineStarter>());
}
}
}