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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Hierarchical Finite State Machine LGPL-3.0"
config/description="To demostrate the plugin Hierarchical Finite State Mahine 's feature."
run/main_scene="res://addons/hierarchical_finite_state_machine/demo/new_feature_work_with_animation/work_with_animation.tscn"
boot_splash/image="res://splash.png"
config/icon="res://addons/hierarchical_finite_state_machine/script/icon.svg"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/hierarchical_finite_state_machine/plugin.cfg" )
[mono]
project/assembly_name="Hierarchical Finite State Machine LGPL-3.0"
[physics]
common/enable_pause_aware_picking=true