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Releases: Deijin27/RanseiLink

RanseiLink 6.0

26 Oct 13:45
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What's New

Mod Features

  • Support for editing Animations (Guide)
    • Kingdom top-screen backgrounds
    • Kingdom bottom-screen backgrounds
    • Kingdom map icons
    • Building medium-size icons
  • Support for new still image types:
    • Building Small Icons
    • Battle Minimaps
    • Kingdom top-screen background (still version of the animation)

Tool Enhancements

  • Re-added the copy-paste functionality for things such as Pokemon and Moves #59
  • Mods now support tags, and you can filter the mod list based on these tags
  • You can now pin mods to the top of the mod list
  • Newly added mods are temporarily sorted the top of the mod list on creation
  • Max link now has indicators if they are above the bronze silver and gold thresholds #34
  • Max link has a "quick set" functionality which allows you to choose what number buttons you want to have to conveniently set many link values consecutively #36. Scenario pokemon ivs and link also support this functionality.
  • The concept of "Overwritten" is now indicated by green checkmarks throughout the tool. So whenever you replace, for example, an animation, a green checkmark appears next to it indicating it's been modified.
  • New "Building Workspace" where you can edit building and scenario info in one place, with buildings grouped by kingdom
  • New "Pokemon Workspace". Pokemon are displayed in a list with pictures and you can filter the list by name and type.
  • New "Warrior Workspace". Base warriors are displayed in a list with pictures and you canfilter the list by name and speciality
  • Bug Report Button that autofills some of the information on the github issue form

Bug Fixes

  • Fix crash that sometimes occurred when restoring window dimensions #62
  • Fix text in button not changing color when disabled
  • Fix minor unoptimisation on warrior name table filtering
  • Added safety measures to make corrupted files less likely e.g. when saving messages they are saved to a temporary file first, then copied to the destination
  • Name max lengths take culture into account

RanseiLink 6.0 Beta

13 Oct 22:41
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RanseiLink 6.0 Beta Pre-release
Pre-release

What's New

Mod Features

  • Support for editing Animations (Guide)
    • Kingdom top-screen backgrounds
    • Kingdom bottom-screen backgrounds
    • Kingdom map icons
    • Building medium-size icons
  • Support for new still image types:
    • Building Small Icons
    • Battle Minimaps

Tool Enhancements

  • Re-added the copy-paste functionality for things such as Pokemon and Moves #59
  • Mods now support tags, and you can filter the mod list based on these tags
  • You can now pin mods to the top of the mod list
  • Newly added mods are temporarily sorted the top of the mod list on creation
  • Max link now has indicators if they are above the bronze silver and gold thresholds #34
  • Max link has a "quick set" functionality which allows you to choose what number buttons you want to have to conveniently set many link values consecutively #36. Scenario pokemon ivs and link also support this functionality.
  • The concept of "Overwritten" is now indicated by green checkmarks throughout the tool. So whenever you replace, for example, an animation, a green checkmark appears next to it indicating it's been modified.
  • New "Building Workspace" where you can edit building and scenario info in one place, with buildings grouped by kingdom
  • New "Pokemon Workspace". Pokemon are displayed in a list with pictures and you can filter the list by name and type.
  • New "Warrior Workspace". Base warriors are displayed in a list with pictures and you canfilter the list by name and speciality
  • Bug Report Button that autofills some of the information on the github issue form

Bug Fixes

  • Fix crash that sometimes occurred when restoring window dimensions #62
  • Fix text in button not changing color when disabled
  • Fix minor unoptimisation on warrior name table filtering
  • Added safety measures to make corrupted files less likely e.g. when saving messages they are saved to a temporary file first, then copied to the destination
  • Name max lengths take culture into account

RanseiLink 6.0 Prerelease

11 Sep 15:25
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Pre-release

Work in progress cross-platform version of RanseiLink

SHA256

  • RanseiLink-XP-6.0-alpha1-linux-arm64.zip: 98416a738c17e4dd3a448bdb43c1cb2de049a9aea38eda13148cce2fbb869622
  • RanseiLink-XP-6.0-alpha1-linux-x64.zip: 5769598749ae7b0d4962537b794a5ecbc1ab21cbd6f94ff5ba5ec7dce350590e
  • RanseiLink-XP-6.0-alpha1-osx-arm64.zip: 61cc49d6dd46818905828d90578d93e374efdca73ffce767b6e0682430286f14
  • RanseiLink-XP-6.0-alpha1-osx-x64.zip: d5342d07893984d13e4ab26d93ff05d3d4c1979523bf85aa636b5904d2b200c4
  • RanseiLink-XP-6.0-alpha1-win-arm64.zip: b9495c440151ce04d7c021add441999b44e9e0b3caa75d25e7cb5f1844c51e8f
  • RanseiLink-XP-6.0-alpha1-win-x64.zip: b553f95d6357f84b14e5cd712e5c5cc956c7d8380019d4d9abf2e5517a02c33d

RanseiLink 5.5

27 May 16:14
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What's New

Mod Features

Tool Enhancements

  • Renamed pokemon and warrior graphics types to more sensible names "Small, Medium, Large, XLarge"
  • 3D Map Viewer: You can view maps from either the map page, or the battle config page (on the battle config page, you can see the background colors too). Just supports viewing the map atm, it's not planned to support editing the 3D geometry, but it is planned to support editing the elevation, and moving around gimmicks in this 3D view. Project
  • On ability, move, and skill pages view the warrior / pokemon that get them in a list. #44
  • Save and restore window dimensions, position, and state

Bug Fixes

  • Fix crash modifying map dimensions
  • Map Importer:
    • Prevent infinite loop when material names are tool long
    • Automatically remove the prefixes maya adds

RanseiLink 5.4

09 Mar 21:18
7c77078
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What's New

Mod Features

  • Edit wandering merchant item #21

Tool Enhancements

  • Scenario Warrior Workspace: Scenario Warrior, Pokemon, and Kingdom in one streamlined view #23
  • Mod selection screen is more compact and displays banner images
  • Nice progress bar style
  • Max link sorting by name and link #29
  • Max link inverse page where you view warriors for a pokemon #29
  • Max link displays images of pokemon/warriors #29
  • Users are prompted to populate graphics defaults on tool launch if they haven't yet #30
  • Main editor is overall more compact

Bug Fixes

  • Fixed patch sprites setting not persisting #19
  • Fixed episode name length being capped #25
  • Partial transfer plugin, and others are fixed based on a rework of how plugin completion is handled #24

Technical Background Changes

  • Normalized results to use FluentResults library
  • Update RanseiLink.Core to .NET6 to accomodate ImageSharp 3.0.0

RanseiLink 5.4 Beta

04 Mar 15:45
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RanseiLink 5.4 Beta Pre-release
Pre-release

What's New

Mod Features

  • Edit wandering merchant item #21

Tool Enhancements

  • Scenario Warrior Workspace: Scenario Warrior, Pokemon, and Kingdom in one streamlined view #23
  • Mod selection screen is more compact and displays banner images
  • Nice progress bar style
  • Max link sorting by name and link #29
  • Max link inverse page where you view warriors for a pokemon #29
  • Max link displays images of pokemon/warriors #29
  • Users are prompted to populate graphics defaults on tool launch if they haven't yet #30
  • Main editor is overall more compact

Bug Fixes

  • Fixed patch sprites setting not persisting #19
  • Fixed episode name length being capped #25
  • Partial transfer plugin, and others are fixed based on a rework of how plugin completion is handled #24

RanseiLink 5.3

11 Dec 19:45
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What's New

  • Fix crash on scenario warrior page
  • Add a different way of specifying exact links, supporting every integer 0-100
  • Label "Hit 5 times" move effect correctly
  • Support editing scenario building information

RanseiLink 5.2

17 Nov 14:54
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What's New

Bug Fixes

  • Fix issue with map editor changes being applied to other mods opened due to improper disposal
  • Fix crash when attempting to move pokemon/gimmicks outside of map area
  • Fix gimmicks not being visually removed from map when deleted
  • Fix map selected pokemon position not changing when clicking a new cell

Features

  • Some useful buttons to set exp to a value that gives an exact link that has been tested to be exact in-game.

RanseiLink 5.1

13 Nov 15:20
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What's New

  • Compatibility with European rom VPYP. RanseiLink considers this cross-compatible with the North American VPYT, since there is only minor text differences.
  • Text filters are now insensitive to accents. e.g. if you search No, it matches Nō
  • Fixed that the window was cropped a little when full screen
  • Basic support to adding and removing messages from the groups that have a message per speaker_id
  • Fix map models were able to be patched without having populated graphics defaults, which caused crash
  • Changes that are hopefully inconsequential to users:
    • We have changed IOC to one that is faster, maybe not noticable, but it stacks up as the app grows
    • We are using an MVVM dialog api. This is a step towards complete separation of view and viewmodel, which would make moving to a different (Cross Platform) ui framework much easier.

RanseiLink 5.0

11 Sep 12:53
d5a60a1
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Changes To Installation

Now there is no longer a need for an installation guide. RanseiLink is published as self-contained. This means the application is a lot bigger, but you no longer need to worry about installing .NET, as the necessary framework is bundled with the app. Just unzip and run.

What's New

  • Extract battle map 3D models to OBJ, edit them, then re-import into the game. You can create fully custom maps. See the Map Editing Guide to learn more. (Big thanks for Scurest, their documentation on NSBMDs helped a lot to getting this working)
  • The elevation at which pokemon and gimmick sprites are placed on a map can now be edited to match your custom 3D model
  • Disable pokemon and gimmick markers on the PSLM view, making it easier to see when editing elevation
  • Pokemon sprite sheets also come with animations. These can now be edited. See the updated guide, and an tool to help you preview you sprites and animations. Also be sure to check out Snap's Guide for creating pokemon sprites in the conquest style.
  • Navigate to messages by warrior by clicking on the link next "Speaker ID" on the base warrior page "tactics tactics tactics"
  • Renamed some text parameters in messages to make more sense.
  • Omitted constant bits in text parameter values, (where you saw 48, 49, 50, now you will see 0, 1, 2.)
  • In text search, include all 3 members of multi-start. messages.