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changelog.md

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Changelog

Header style: version (YYYY-MM-DD)

1.0.0 (2022-06-15)

  • Major release.
    • Pushed HUD fully to GitHub repo.
  • Added documentation.
  • Removed some things.
    • Deleted stupid customization thing. Was unneeded and not liked among peers and other testers.

1.0.1 (2022-06-16)

  • Fixed certain elements not drawing as expected.
  • Fixed animations not being layered correctly in ./scripts/hudanimations_manifest.txt
  • Fixed main menu shortcuts (bookmarks) not properly being aligned, causing them to be underlapped by the friends list customization.

1.0.2 (2022-07-16)

  • Updated multiple menus to be in line with Disguise Menu's style:
    • Build Menu
    • Destroy Menu
    • Taunt Menu
    • To be determined: Eureka Effect Menu
  • Added backgrounds to Buildings on the left.
  • Make Taunt menu smaller, not taking so much of screen space.
  • Made chat slightly wider.

1.0.3 (2022-07-24)

  • Updated crosshair custom.
    • Added Pixel Perfect crosshair.
  • Updated clientscheme.res.
    • Added new crosshair preset colors.

1.1.0 (2022-08-07)

  • Updated customization folder.
    • Renamed to correct spelling.
      • (Thanks brain for missing that for so long...)
  • Updated Pixel Perfect crosshair.
    • Added outline.
      • Positioning is 0.5 pixels offset, so on higher resolutions, you may need to tweak the width and height of the axes.
    • Added damage event to change color of crosshair upon dealing damage to an entity.
      • Default sets color to soft red (read ./resource/clientscheme.res for colors).
  • Added transparent viewmodel element.
    • Open ./customization/transparent_viewmodels.res for more information.
  • Added team indicator.
    • Team indicator is a line that's underneath both your health and ammo.
      • This can be disabled by opening ./customization/team_indicator_bar_WHATEVER.res where WHATEVER is what you want to edit.

1.2.0 (2022-09-23)

  • Moved customizations to be able to be moved instead of modifying the contents.

1.3.0 (2022-17-10)

  • Added new modification.
    • This mod moves the health and ammo into the lower corners of the screen instead of being based on the center.
  • Added custom map background (soon to change).
  • Cleaned up health and ammo positioning to be cleaner to modify in the future.
  • Modified sourcescheme.res.
    • Made source UIs cleaner and more comfortable to the eyes.