Header style: version (YYYY-MM-DD)
- Major release.
- Pushed HUD fully to GitHub repo.
- Added documentation.
- Removed some things.
- Deleted stupid customization thing. Was unneeded and not liked among peers and other testers.
- Fixed certain elements not drawing as expected.
- Fixed animations not being layered correctly in
./scripts/hudanimations_manifest.txt
- Fixed main menu shortcuts (bookmarks) not properly being aligned, causing them to be underlapped by the friends list customization.
- Updated multiple menus to be in line with Disguise Menu's style:
- Build Menu
- Destroy Menu
- Taunt Menu
- To be determined: Eureka Effect Menu
- Added backgrounds to Buildings on the left.
- Make Taunt menu smaller, not taking so much of screen space.
- Made chat slightly wider.
- Updated crosshair custom.
- Added Pixel Perfect crosshair.
- Updated
clientscheme.res
.- Added new crosshair preset colors.
- Updated
customization
folder.- Renamed to correct spelling.
- (Thanks brain for missing that for so long...)
- Renamed to correct spelling.
- Updated Pixel Perfect crosshair.
- Added outline.
- Positioning is 0.5 pixels offset, so on higher resolutions, you may need to tweak the width and height of the axes.
- Added damage event to change color of crosshair upon dealing damage to an entity.
- Default sets color to soft red (read
./resource/clientscheme.res
for colors).
- Default sets color to soft red (read
- Added outline.
- Added transparent viewmodel element.
- Open
./customization/transparent_viewmodels.res
for more information.
- Open
- Added team indicator.
- Team indicator is a line that's underneath both your health and ammo.
- This can be disabled by opening
./customization/team_indicator_bar_WHATEVER.res
whereWHATEVER
is what you want to edit.
- This can be disabled by opening
- Team indicator is a line that's underneath both your health and ammo.
- Moved customizations to be able to be moved instead of modifying the contents.
- Added new modification.
- This mod moves the health and ammo into the lower corners of the screen instead of being based on the center.
- Added custom map background (soon to change).
- Cleaned up health and ammo positioning to be cleaner to modify in the future.
- Modified
sourcescheme.res
.- Made source UIs cleaner and more comfortable to the eyes.