Zebra Scene | Post Processed Scene |
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This project uses perlin noise as a lookup table to elevate valleys with a tesselation and a vertex shader.
The implementation of the elevation shader can be found at StripedVertexModifier.shader
Platform:
- developed on Unity 2018.4
- tested on MacOS
References:
- Noise Shader Library for Unity - https://github.com/keijiro/NoiseShader