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hog.py
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hog.py
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"""The Game of Hog."""
from dice import six_sided, four_sided, make_test_dice
from ucb import main, trace, interact
GOAL_SCORE = 100 # The goal of Hog is to score 100 points.
######################
# Phase 1: Simulator #
######################
def roll_dice(num_rolls, dice=six_sided):
"""Simulate rolling the DICE exactly NUM_ROLLS > 0 times. Return the sum of
the outcomes unless any of the outcomes is 1. In that case, return 1.
num_rolls: The number of dice rolls that will be made.
dice: A function that simulates a single dice roll outcome.
"""
# These assert statements ensure that num_rolls is a positive integer.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls > 0, 'Must roll at least once.'
n = num_rolls
prev = 0
curr = 0
while (n > 0):
prev, curr = curr, curr + dice()
n = n - 1
if(curr == prev + 1):
curr = 1
while(n > 0):
dice()
n = n - 1
return curr
return curr
def free_bacon(score):
"""Return the points scored from rolling 0 dice (Free Bacon).
score: The opponent's current score.
"""
assert score < 100, 'The game should be over.'
left, right = score // 10, score % 10
if(left > right):
return right + 1
else:
return left + 1
def take_turn(num_rolls, opponent_score, dice=six_sided):
"""Simulate a turn rolling NUM_ROLLS dice, which may be 0 (Free Bacon).
Return the points scored for the turn by the current player.
num_rolls: The number of dice rolls that will be made.
opponent_score: The total score of the opponent.
dice: A function that simulates a single dice roll outcome.
"""
# Leave these assert statements here; they help check for errors.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls >= 0, 'Cannot roll a negative number of dice in take_turn.'
assert num_rolls <= 10, 'Cannot roll more than 10 dice.'
assert opponent_score < 100, 'The game should be over.'
if(num_rolls == 0):
return free_bacon(opponent_score)
else:
return roll_dice(num_rolls,dice)
def is_swap(player_score, opponent_score):
"""
Return whether the two scores should be swapped
"""
p, o = player_score, opponent_score
while(p != 0 and o != 0):
if(p % 10 == o % 10):
return True
p, o = p // 10, o // 10
return False
def other(player):
"""Return the other player, for a player PLAYER numbered 0 or 1.
>>> other(0)
1
>>> other(1)
0
"""
return 1 - player
def silence(score0, score1):
"""Announce nothing (see Phase 2)."""
return silence
def play(strategy0, strategy1, score0=0, score1=0, dice=six_sided,
goal=GOAL_SCORE, say=silence):
"""Simulate a game and return the final scores of both players, with Player
0's score first, and Player 1's score second.
A strategy is a function that takes two total scores as arguments (the
current player's score, and the opponent's score), and returns a number of
dice that the current player will roll this turn.
strategy0: The strategy function for Player 0, who plays first.
strategy1: The strategy function for Player 1, who plays second.
score0: Starting score for Player 0
score1: Starting score for Player 1
dice: A function of zero arguments that simulates a dice roll.
goal: The game ends and someone wins when this score is reached.
say: The commentary function to call at the end of the first turn.
"""
player = 0 # Which player is about to take a turn, 0 (first) or 1 (second)
score0 = score0 + take_turn(strategy0(score0,score1),score1,dice)
if(is_swap(score0,score1)):
score0, score1 = score1, score0
x = say(score0,score1)
while(score0 < goal and score1 < goal):
score1 = score1 + take_turn(strategy1(score1,score0),score0,dice)
if(is_swap(score1,score0)):
score0, score1 = score1, score0
x = x(score0,score1)
if(score0 >= goal or score1 >= goal):
break
score0 = score0 + take_turn(strategy0(score0,score1),score1,dice)
if(is_swap(score0,score1)):
score0, score1 = score1, score0
x = x(score0,score1)
return score0, score1
#######################
# Phase 2: Commentary #
#######################
def say_scores(score0, score1):
"""A commentary function that announces the score for each player."""
print("Player 0 now has", score0, "and Player 1 now has", score1)
return say_scores
def announce_lead_changes(previous_leader=None):
"""Return a commentary function that announces lead changes.
>>> f0 = announce_lead_changes()
>>> f1 = f0(5, 0)
Player 0 takes the lead by 5
>>> f2 = f1(5, 12)
Player 1 takes the lead by 7
>>> f3 = f2(8, 12)
>>> f4 = f3(8, 13)
>>> f5 = f4(15, 13)
Player 0 takes the lead by 2
"""
def say(score0, score1):
if score0 > score1:
leader = 0
elif score1 > score0:
leader = 1
else:
leader = None
if leader != None and leader != previous_leader:
print('Player', leader, 'takes the lead by', abs(score0 - score1))
return announce_lead_changes(leader)
return say
def both(f, g):
"""Return a commentary function that says what f says, then what g says.
NOTE: the following game is not possible under the rules, it's just
an example for the sake of the doctest
>>> h0 = both(say_scores, announce_lead_changes())
>>> h1 = h0(10, 0)
Player 0 now has 10 and Player 1 now has 0
Player 0 takes the lead by 10
>>> h2 = h1(10, 6)
Player 0 now has 10 and Player 1 now has 6
>>> h3 = h2(6, 17)
Player 0 now has 6 and Player 1 now has 17
Player 1 takes the lead by 11
"""
def say(score0, score1):
return both(f(score0, score1), g(score0, score1))
return say
def announce_highest(who, previous_high=0, previous_score=0):
"""Return a commentary function that announces when WHO's score
increases by more than ever before in the game.
NOTE: the following game is not possible under the rules, it's just
an example for the sake of the doctest
>>> f0 = announce_highest(1) # Only announce Player 1 score gains
>>> f1 = f0(12, 0)
>>> f2 = f1(12, 11)
11 point(s)! That's the biggest gain yet for Player 1
>>> f3 = f2(20, 11)
>>> f4 = f3(13, 20)
>>> f5 = f4(20, 35)
15 point(s)! That's the biggest gain yet for Player 1
>>> f6 = f5(20, 47) # Player 1 gets 12 points; not enough for a new high
>>> f7 = f6(21, 47)
>>> f8 = f7(21, 77)
30 point(s)! That's the biggest gain yet for Player 1
>>> f9 = f8(77, 22) # Swap!
>>> f10 = f9(33, 77) # Swap!
55 point(s)! That's the biggest gain yet for Player 1
"""
assert who == 0 or who == 1, 'The who argument should indicate a player.'
def lala(s0,s1):
if(who == 0):
x = s0
else:
x = s1
if(x - previous_score > previous_high):
print(x - previous_score, 'point(s)! That\'s the biggest gain yet for Player',who)
return announce_highest(who,x - previous_score,x)
return announce_highest(who,previous_high,x)
return lala
#######################
# Phase 3: Strategies #
#######################
def always_roll(n):
"""Return a strategy that always rolls N dice.
A strategy is a function that takes two total scores as arguments (the
current player's score, and the opponent's score), and returns a number of
dice that the current player will roll this turn.
>>> strategy = always_roll(5)
>>> strategy(0, 0)
5
>>> strategy(99, 99)
5
"""
def strategy(score, opponent_score):
return n
return strategy
def make_averaged(fn, num_samples=1000):
"""Return a function that returns the average value of FN when called.
To implement this function, you will have to use *args syntax, a new Python
feature introduced in this project. See the project description.
>>> dice = make_test_dice(4, 2, 5, 1)
>>> averaged_dice = make_averaged(dice, 1000)
>>> averaged_dice()
3.0
"""
def mom(*args):
x, avg = num_samples, 0
while(x > 0):
avg = avg + fn(*args)
x = x - 1
return avg / num_samples
return mom
def max_scoring_num_rolls(dice=six_sided, num_samples=1000):
"""Return the number of dice (1 to 10) that gives the highest average turn
score by calling roll_dice with the provided DICE over NUM_SAMPLES times.
Assume that the dice always return positive outcomes.
>>> dice = make_test_dice(1, 6)
>>> max_scoring_num_rolls(dice)
1
"""
x, roll, prev, score = 1, 1, 0, 0
la = make_averaged(roll_dice,num_samples)
while x <= 10:
score = la(x,dice)
if score > prev:
prev = score
roll = x
x = x + 1
return roll
def winner(strategy0, strategy1):
"""Return 0 if strategy0 wins against strategy1, and 1 otherwise."""
score0, score1 = play(strategy0, strategy1)
if score0 > score1:
return 0
else:
return 1
def average_win_rate(strategy, baseline=always_roll(4)):
"""Return the average win rate of STRATEGY against BASELINE. Averages the
winrate when starting the game as player 0 and as player 1.
"""
win_rate_as_player_0 = 1 - make_averaged(winner)(strategy, baseline)
win_rate_as_player_1 = make_averaged(winner)(baseline, strategy)
return (win_rate_as_player_0 + win_rate_as_player_1) / 2
def run_experiments():
"""Run a series of strategy experiments and report results."""
if False: # Change to False when done finding max_scoring_num_rolls
six_sided_max = max_scoring_num_rolls(six_sided)
print('Max scoring num rolls for six-sided dice:', six_sided_max)
if False: # Change to True to test always_roll(8)
print('always_roll(6) win rate:', average_win_rate(always_roll(6)))
if False: # Change to True to test bacon_strategy
print('bacon_strategy win rate:', average_win_rate(bacon_strategy))
if True: # Change to True to test swap_strategy
print('swap_strategy win rate:', average_win_rate(swap_strategy))
if False: # Change to True to test final_strategy
print('final_strategy win rate:', average_win_rate(final_strategy))
def bacon_strategy(score, opponent_score, margin=8, num_rolls=4):
"""This strategy rolls 0 dice if that gives at least MARGIN points, and
rolls NUM_ROLLS otherwise.
"""
if free_bacon(opponent_score) >= margin:
return 0
return num_rolls
def swap_strategy(score, opponent_score, margin=8, num_rolls=4):
"""This strategy rolls 0 dice when it triggers a beneficial swap. It also
rolls 0 dice if it gives at least MARGIN points and does not trigger a
non-beneficial swap. Otherwise, it rolls NUM_ROLLS.
"""
if free_bacon(opponent_score) >= margin and not(is_swap(score + free_bacon(opponent_score),opponent_score)):
return 0
elif free_bacon(opponent_score) >= margin and (score + free_bacon(opponent_score)) <= opponent_score:
return 0
elif is_swap(score + free_bacon(opponent_score),opponent_score) and opponent_score > score + free_bacon(opponent_score):
return 0
return num_rolls
def final_strategy(score, opponent_score):
"""Write a brief description of your final strategy.
*** YOUR DESCRIPTION HERE ***
"""
return 4 # Replace this statement
##########################
# Command Line Interface #
##########################
@main
def run(*args):
"""Read in the command-line argument and calls corresponding functions.
This function uses Python syntax/techniques not yet covered in this course.
"""
import argparse
parser = argparse.ArgumentParser(description="Play Hog")
parser.add_argument('--run_experiments', '-r', action='store_true',
help='Runs strategy experiments')
args = parser.parse_args()
if args.run_experiments:
run_experiments()