You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be good to make a tuner so we can auto-tune our evaluation values, specifically the PSQTs.
It seems that the gist is we create a gradient decent algorithm that takes in evaluation terms as a large vector of parameters. Then we minimize the predicted probability of the game result. We will start with using filtered data so that we can use the static eval function directly instead of having to use qsearch.
It would be good to make a tuner so we can auto-tune our evaluation values, specifically the PSQTs.
It seems that the gist is we create a gradient decent algorithm that takes in evaluation terms as a large vector of parameters. Then we minimize the predicted probability of the game result. We will start with using filtered data so that we can use the static eval function directly instead of having to use
qsearch
.Data sets:
References:
The text was updated successfully, but these errors were encountered: