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# 0.1.2 The gamemode update | ||
## General | ||
* Chunks near players are now priotitized for updates | ||
* Lobby selector now displays more information | ||
* Added selector for single player presets | ||
* Collision between LockToOwner projectiles without a hit effect and terrain is now disabled | ||
* Projectile terrain collisions are now prioritized to be closer to the center of the projectile | ||
* Added direction parameter to LockToOwner | ||
## Gamemodes | ||
* Added gamemode setting | ||
* Worldgen settings now affect terrain generation | ||
* Practice range is now a gamemode | ||
* Cooldowns now reset on deck swap in the practice range | ||
### Control mode | ||
* Added control mode | ||
* Added new terrain generation for control mode | ||
* Two teams fight over control of the center | ||
* Damage below a certain height | ||
* Players get healing towards their spawn and enemy projectiles are deleted near their spawn | ||
* Players can only edit cards while in their spawn | ||
## Open world Worldgen | ||
* Added trees to worldgen | ||
* Reduced the frequency of grass on the underside of terrain | ||
* Tuned worldgen | ||
* Added wood and leaf materials | ||
## Card Editor | ||
* Card editor is now fullscreen | ||
* You can now see other players decks via card editor | ||
* Card editor now disables gameplay rendering while open for performance | ||
# Rendering | ||
* Improved max depth water rendering | ||
* Improved transparent shadows | ||
* Improved reflections | ||
# Major bugfixes | ||
* Fixed step up mechanic triggering when it shouldn't | ||
* Fixed controls still being activated when opening a menu | ||
* Fixed silent failure on failed deck import | ||
* Prevented the player from getting a buggy negative overhealth condition | ||
* Fixed onhit passive effect not working | ||
* Fixed overhealth passive effect not working | ||
* Fixed passives not being checked for reasonability | ||
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