From 89724f692d094dd7f6f6c36c0fdffe07ec37bd2d Mon Sep 17 00:00:00 2001 From: Devon7925 Date: Thu, 4 Jul 2024 21:18:48 -0600 Subject: [PATCH] 0.1.2 changelog --- documentation/changelogs/0.1.2.md | 43 +++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 documentation/changelogs/0.1.2.md diff --git a/documentation/changelogs/0.1.2.md b/documentation/changelogs/0.1.2.md new file mode 100644 index 0000000..2b0fcdb --- /dev/null +++ b/documentation/changelogs/0.1.2.md @@ -0,0 +1,43 @@ +# 0.1.2 The gamemode update +## General +* Chunks near players are now priotitized for updates +* Lobby selector now displays more information +* Added selector for single player presets +* Collision between LockToOwner projectiles without a hit effect and terrain is now disabled +* Projectile terrain collisions are now prioritized to be closer to the center of the projectile +* Added direction parameter to LockToOwner +## Gamemodes +* Added gamemode setting +* Worldgen settings now affect terrain generation +* Practice range is now a gamemode +* Cooldowns now reset on deck swap in the practice range +### Control mode +* Added control mode +* Added new terrain generation for control mode +* Two teams fight over control of the center +* Damage below a certain height +* Players get healing towards their spawn and enemy projectiles are deleted near their spawn +* Players can only edit cards while in their spawn +## Open world Worldgen +* Added trees to worldgen +* Reduced the frequency of grass on the underside of terrain +* Tuned worldgen +* Added wood and leaf materials +## Card Editor +* Card editor is now fullscreen +* You can now see other players decks via card editor +* Card editor now disables gameplay rendering while open for performance +# Rendering +* Improved max depth water rendering +* Improved transparent shadows +* Improved reflections +# Major bugfixes +* Fixed step up mechanic triggering when it shouldn't +* Fixed controls still being activated when opening a menu +* Fixed silent failure on failed deck import +* Prevented the player from getting a buggy negative overhealth condition +* Fixed onhit passive effect not working +* Fixed overhealth passive effect not working +* Fixed passives not being checked for reasonability + +