Releases: Devon7925/voxel-game
Releases · Devon7925/voxel-game
0.1.2 - The gamemode update
0.1.2 The gamemode update
General
- Chunks near players are now priotitized for updates
- Lobby selector now displays more information
- Added selector for single player presets
- Collision between LockToOwner projectiles without a hit effect and terrain is now disabled
- Projectile terrain collisions are now prioritized to be closer to the center of the projectile
- Added direction parameter to LockToOwner
Gamemodes
- Added gamemode setting
- Worldgen settings now affect terrain generation
- Practice range is now a gamemode
- Cooldowns now reset on deck swap in the practice range
Control mode
- Added control mode
- Added new terrain generation for control mode
- Two teams fight over control of the center
- Damage below a certain height
- Players get healing towards their spawn and enemy projectiles are deleted near their spawn
- Players can only edit cards while in their spawn
Open world Worldgen
- Added trees to worldgen
- Reduced the frequency of grass on the underside of terrain
- Tuned worldgen
- Added wood and leaf materials
Card Editor
- Card editor is now fullscreen
- You can now see other players decks via card editor
- Card editor now disables gameplay rendering while open for performance
Rendering
- Improved max depth water rendering
- Improved transparent shadows
- Improved reflections
Major bugfixes
- Fixed step up mechanic triggering when it shouldn't
- Fixed controls still being activated when opening a menu
- Fixed silent failure on failed deck import
- Prevented the player from getting a buggy negative overhealth condition
- Fixed onhit passive effect not working
- Fixed overhealth passive effect not working
- Fixed passives not being checked for reasonability