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mp_basic.py
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mp_basic.py
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# Importing Required Modules & libraries
from tkinter import *
import pygame
import os
# Defining MusicPlayer Class
class MusicPlayer:
# Defining Constructor
def __init__(self, root):
self.root = root
# Title of the window
self.root.title("Music Player")
# Window Geometry
self.root.geometry("1000x200+200+200")
# Initiating Pygame
pygame.init()
# Initiating Pygame Mixer
pygame.mixer.init()
# Declaring track Variable
self.track = StringVar()
# Declaring Status Variable
self.status = StringVar()
# Creating Track Frame for Song label & status label
trackframe = LabelFrame(self.root, text="Song Track", font=(
"times new roman", 15, "bold"), bg="grey", fg="white", bd=5, relief=GROOVE)
trackframe.place(x=0, y=0, width=600, height=100)
# Inserting Song Track Label
songtrack = Label(trackframe, textvariable=self.track, width=20, font=(
"times new roman", 24, "bold"), bg="grey", fg="gold").grid(row=0, column=0, padx=10, pady=5)
# Inserting Status Label
trackstatus = Label(trackframe, textvariable=self.status, font=(
"times new roman", 24, "bold"), bg="grey", fg="gold").grid(row=0, column=1, padx=10, pady=5)
# Creating Button Frame
buttonframe = LabelFrame(self.root, text="Control Panel", font=(
"times new roman", 15, "bold"), bg="grey", fg="white", bd=5, relief=GROOVE)
buttonframe.place(x=0, y=100, width=600, height=100)
# Inserting Play Button
playbtn = Button(buttonframe, text="PLAY", command=self.playsong, width=6, height=1, font=(
"times new roman", 16, "bold"), fg="navyblue", bg="gold").grid(row=0, column=0, padx=10, pady=5)
# Inserting Pause Button
playbtn = Button(buttonframe, text="PAUSE", command=self.pausesong, width=8, height=1, font=(
"times new roman", 16, "bold"), fg="navyblue", bg="gold").grid(row=0, column=1, padx=10, pady=5)
# Inserting Unpause Button
playbtn = Button(buttonframe, text="UNPAUSE", command=self.unpausesong, width=10, height=1, font=(
"times new roman", 16, "bold"), fg="navyblue", bg="gold").grid(row=0, column=2, padx=10, pady=5)
# Inserting Stop Button
playbtn = Button(buttonframe, text="STOP", command=self.stopsong, width=6, height=1, font=(
"times new roman", 16, "bold"), fg="navyblue", bg="gold").grid(row=0, column=3, padx=10, pady=5)
# Creating Playlist Frame
songsframe = LabelFrame(self.root, text="Song Playlist", font=(
"times new roman", 15, "bold"), bg="grey", fg="white", bd=5, relief=GROOVE)
songsframe.place(x=600, y=0, width=400, height=200)
# Inserting scrollbar
scrol_y = Scrollbar(songsframe, orient=VERTICAL)
# Inserting Playlist listbox
self.playlist = Listbox(songsframe, yscrollcommand=scrol_y.set, selectbackground="gold", selectmode=SINGLE, font=(
"times new roman", 12, "bold"), bg="silver", fg="navyblue", bd=5, relief=GROOVE)
# Applying Scrollbar to listbox
scrol_y.pack(side=RIGHT, fill=Y)
scrol_y.config(command=self.playlist.yview)
self.playlist.pack(fill=BOTH)
# Changing Directory for fetching Songs
os.chdir("..\\assets")
# Fetching Songs
songtracks = os.listdir()
# Inserting Songs into Playlist
for track in songtracks:
self.playlist.insert(END, track)
# Defining Play Song Function
def playsong(self):
# Displaying Selected Song title
self.track.set(self.playlist.get(ACTIVE))
# Displaying Status
self.status.set("-Playing")
# Loading Selected Song
pygame.mixer.music.load(self.playlist.get(ACTIVE))
# Playing Selected Song
pygame.mixer.music.play()
def stopsong(self):
# Displaying Status
self.status.set("-Stopped")
# Stopped Song
pygame.mixer.music.stop()
def pausesong(self):
# Displaying Status
self.status.set("-Paused")
# Paused Song
pygame.mixer.music.pause()
def unpausesong(self):
# Displaying Status
self.status.set("-Playing")
# Playing back Song
pygame.mixer.music.unpause()
# Creating TK Container
root = Tk()
# Passing Root to MusicPlayer Class
MusicPlayer(root)
# Root Window Looping
root.mainloop()