From a6c4c7e796a5e5f59c6ebab239b3127c0c52dbb2 Mon Sep 17 00:00:00 2001 From: Die4Ever Date: Thu, 14 Sep 2023 16:19:57 -0500 Subject: [PATCH] NG+ lower caps for skill costs --- .github/release_template.md | 1 + DXRModules/DeusEx/Classes/DXRFlagsNGPMaxRando.uc | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/.github/release_template.md b/.github/release_template.md index dd6d32175..792eaaa6f 100644 --- a/.github/release_template.md +++ b/.github/release_template.md @@ -26,6 +26,7 @@ If you don't know what Deus Ex Randomizer is, then here's our old trailer which
Click to expand Minor Changes + *
diff --git a/DXRModules/DeusEx/Classes/DXRFlagsNGPMaxRando.uc b/DXRModules/DeusEx/Classes/DXRFlagsNGPMaxRando.uc index 39a77f776..6e7d53e62 100644 --- a/DXRModules/DeusEx/Classes/DXRFlagsNGPMaxRando.uc +++ b/DXRModules/DeusEx/Classes/DXRFlagsNGPMaxRando.uc @@ -191,8 +191,8 @@ function NewGamePlus() SetGlobalSeed("NewGamePlus"); p.CombatDifficulty=FClamp(p.CombatDifficulty*1.3,0,15); //Anything over 15 is kind of unreasonably impossible - NewGamePlusVal(settings.minskill, 1.1, exp, 10, 1000); - NewGamePlusVal(settings.maxskill, 1.1, exp, 10, 1500); + NewGamePlusVal(settings.minskill, 1.1, exp, 10, 500); + NewGamePlusVal(settings.maxskill, 1.1, exp, 10, 1000); NewGamePlusVal(settings.enemiesrandomized, 1.2, exp, 10, 1000); NewGamePlusVal(settings.enemystats, 1.2, exp, 5, 100); NewGamePlusVal(settings.hiddenenemiesrandomized, 1.2, exp, 10, 1000);