diff --git a/Pawns/DeusEx/Classes/NSFCloneAugShield1.uc b/Pawns/DeusEx/Classes/NSFCloneAugShield1.uc index e4774c7d9..f04c27179 100644 --- a/Pawns/DeusEx/Classes/NSFCloneAugShield1.uc +++ b/Pawns/DeusEx/Classes/NSFCloneAugShield1.uc @@ -18,8 +18,8 @@ function BeginPlay() function GiveNametag() { - MultiSkins[2]=Texture'NSFCloneAugTough1Body2'; - CarcassType=Class'DeusEx.NSFCloneAugTough1Carcass2'; + //MultiSkins[2]=Texture'NSFCloneAugTough1Body2'; can't compile with missing texture, also placeholder carcass below + CarcassType=Class'NSFCloneAugTough1NametagCarcass'; } //Copied straight from Walton - values definitely need to be changed diff --git a/Pawns/DeusEx/Classes/NSFCloneAugStealth1.uc b/Pawns/DeusEx/Classes/NSFCloneAugStealth1.uc index 78761fe09..a19249fab 100644 --- a/Pawns/DeusEx/Classes/NSFCloneAugStealth1.uc +++ b/Pawns/DeusEx/Classes/NSFCloneAugStealth1.uc @@ -27,7 +27,7 @@ function Carcass SpawnCarcass() function GiveNametag() { MultiSkins[2]=Texture'NSFCloneAugStealth1BodyNametag'; - CarcassType=Class'DeusEx.NSFCloneAugStealth1NametagCarcass'; + CarcassType=Class'NSFCloneAugStealth1NametagCarcass'; } function ResetSkinStyle() diff --git a/Pawns/DeusEx/Classes/NSFCloneAugStealth1NametagCarcass.uc b/Pawns/DeusEx/Classes/NSFCloneAugStealth1NametagCarcass.uc index e6b000935..29b06e02e 100644 --- a/Pawns/DeusEx/Classes/NSFCloneAugStealth1NametagCarcass.uc +++ b/Pawns/DeusEx/Classes/NSFCloneAugStealth1NametagCarcass.uc @@ -1,7 +1,7 @@ //============================================================================= -// NSFCloneAugStealth1Carcass. +// NSFCloneAugStealth1NametagCarcass. //============================================================================= -class NSFCloneAugStealth1Carcass extends NSFClone2Carcass; +class NSFCloneAugStealth1NametagCarcass extends NSFClone2Carcass; defaultproperties { diff --git a/Pawns/DeusEx/Classes/NSFCloneAugTough1.uc b/Pawns/DeusEx/Classes/NSFCloneAugTough1.uc index 2b9b2b8a8..4437a86cc 100644 --- a/Pawns/DeusEx/Classes/NSFCloneAugTough1.uc +++ b/Pawns/DeusEx/Classes/NSFCloneAugTough1.uc @@ -10,7 +10,7 @@ function BeginPlay() //Random chance of switching body texture and switching to NSFCloneAugTough1Carcass2 if (Rand(100) < 5){ MultiSkins[2]=Texture'NSFCloneAugTough1BodyNametag'; - CarcassType=Class'DeusEx.NSFCloneAugTough1NametagCarcass'; + CarcassType=Class'NSFCloneAugTough1NametagCarcass'; } }