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NESAPUEmulator.h
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/*
* NESAPUEmulator.h
*
* Copyright (c) 2010 Auston Stewart
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import <Foundation/Foundation.h>
#import <CoreAudio/CoreAudio.h>
#import <AudioToolbox/AudioToolbox.h>
#include "nes_apu/Nes_Apu.h"
#include "nes_apu/Blip_Buffer.h"
#define NUM_BUFFERS 3
@class NES6502Interpreter;
typedef uint8_t (*CPUMemoryReadPointer)(id, SEL, uint16_t);
typedef struct {
NES6502Interpreter *cpuInterpreter;
CPUMemoryReadPointer memoryReadFunction;
} NESMemoryReader;
typedef struct {
AudioStreamBasicDescription dataFormat;
AudioQueueRef queue;
AudioQueueBufferRef buffers[NUM_BUFFERS];
UInt32 bufferByteSize;
UInt32 numPacketsToRead;
SInt64 packetsToPlay;
BOOL isRunning;
Blip_Buffer* blipBuffer;
} NESAPUState;
static void HandleOutputBuffer (
void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer
);
@interface NESAPUEmulator : NSObject {
Nes_Apu *nesAPU;
Blip_Buffer *blipBuffer;
NESAPUState *nesAPUState;
blip_time_t time;
uint_fast32_t _lastCPUCycle;
uint8_t _apuStatus;
}
- (void)beginAPUPlayback;
- (void)stopAPUPlayback;
// Set function for APU to call when it needs to read memory (DMC samples)
-(void)setDMCReadObject:(NES6502Interpreter *)cpu;
// Set output sample rate
- (BOOL)setOutputSampleRate:(long)rate;
// Write to register (0x4000-0x4017, except 0x4014 and 0x4016)
- (void)writeByte:(uint8_t)byte toAPUFromCPUAddress:(uint16_t)address onCycle:(uint_fast32_t)cycle;
// Read from status register at 0x4015
- (uint8_t)readAPUStatusOnCycle:(uint_fast32_t)cycle;
// End a 1/60 sound frame
- (double)endFrameOnCycle:(uint_fast32_t)cycle;
// Number of samples in buffer
- (long)numberOfBufferedSamples;
- (void)clearBuffer;
- (void)pause;
- (void)resume;
// Save/load snapshot of emulation state
- (void)saveSnapshot;
- (void)loadSnapshot;
- (int)pendingDMCReadsOnCycle:(uint_fast32_t)cycle;
- (void)runAPUUntilCPUCycle:(uint_fast32_t)cycle;
@end