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NESApplicationController.h
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NESApplicationController.h
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/* NESApplicationController.h
*
* Copyright (c) 2010 Auston Stewart
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import <Cocoa/Cocoa.h>
@class NESPlayfieldView, NES6502Interpreter, NESAPUEmulator, NESPPUEmulator, NESCartridgeEmulator, NESControllerInterface;
@interface NESApplicationController : NSObject <NSApplicationDelegate> {
uint_fast32_t ppuCyclesInLastFrame;
double lastTimingCorrection;
NES6502Interpreter *cpuInterpreter;
NESAPUEmulator *apuEmulator;
NESPPUEmulator *ppuEmulator;
NESCartridgeEmulator *cartEmulator;
NSArray *instructions;
NSDictionary *cpuRegisters;
NSTimer *gameTimer;
CGDisplayModeRef _fullScreenMode;
CGDisplayModeRef _windowedMode;
NSString *romFilePath;
NSMutableDictionary *_currentInstruction;
IBOutlet NESPlayfieldView *playfieldView;
IBOutlet NSTextField *peekField;
IBOutlet NSTextField *pokeField;
IBOutlet NSWindow *debuggerWindow;
IBOutlet NSMenuItem *playPauseMenuItem;
IBOutlet NSMenuItem *resetMenuItem;
IBOutlet NESControllerInterface *_controllerInterface;
IBOutlet NSWindow *preferencesWindow;
IBOutlet NSButton *runDebugButton;
BOOL debuggerIsVisible;
BOOL gameIsLoaded;
BOOL gameIsRunning;
BOOL playOnActivate;
BOOL applicationHasLaunched;
}
- (IBAction)play:(id)sender;
- (IBAction)setBreak:(id)sender;
- (IBAction)runUntilBreak:(id)sender;
- (IBAction)loadROM:(id)sender;
- (IBAction)resetCPU:(id)sender;
- (IBAction)advanceFrame:(id)sender;
- (IBAction)step:(id)sender;
- (IBAction)peek:(id)sender;
- (IBAction)poke:(id)sender;
- (IBAction)showAndHideDebugger:(id)sender;
- (IBAction)showPreferences:(id)sender;
- (IBAction)toggleFullScreenMode:(id)sender;
- (BOOL)loadROMAtPath:(NSString *)path;
- (BOOL)gameIsLoaded;
- (void)setGameIsLoaded:(BOOL)flag;
- (void)updatecpuRegisters;
- (void)updateInstructions:(BOOL)force;
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
@property (retain) NSDictionary *cpuRegisters;
@property (retain) NSArray *instructions;
@end