Rotated display size on RPi4 #104
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Hello, I'm using a vertical monitor and I'm using the "rotate 270" command line to get it to the correct orientation. Is there any way to get around that and get it back to a 4:3 ratio? Cheers! P.s In addition. Is there any way to rotate the scorebezel? This ignores the rotate command. Cheers again! |
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Replies: 3 comments
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There are |
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Ah ok, Thanks for the quick reply! I'll check out the discord!
…On Wed, 17 May 2023 at 15:30, DirtBagXon ***@***.***> wrote:
-rotate is pretty basic and not widely used as far as I am aware. It
currently states in the log that *"aspect ratios will be ignored"* in all
but a 180 degree rotation, when you specify the argument.
I made some progress on it recently, but the SDL viewport still isn't
supporting an aspect driven rotation without video corruption. So it is,
what it is, for the moment: A gimmick. There is some support on refactoring
a logical viewport in the works *(when time allows)*, this may help in a
future version.
I don't have a vertical monitor for testing, however there are hypseus
Discord users that are using them. So it may be worth asking a question in
there.
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Version 2.11.2 will have support for auxiliary bezel rotation, this will not be as versatile as OS level orientation switching using:
But gives satisfactory results, as below, using:
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Version 2.11.2 will have support for auxiliary bezel rotation, this will not be as versatile as OS level orientation switching using:
-vertical_screen
.But gives satisfactory results, as below, using:
-rotate 90