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The "correct" way to do it would be to create a bezel (they are just png) for the ultra-wide monitor and respect the original aspect ratio of the game video. Much like you would on a vertical screen. If you do this please join and share them in the Discord #bezel channels. The "hacky" way to correct this, and ignore the aspect ratio of the game video, is to use the But either way, something has to give..... |
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you have done an awesome job already. I just wanted to make sure it wasn't me that overlooked a feature to make this work. I might have put in a wrong example. but having a specific bezel pack only for ultrawide would make it hard to maintain in the long run. now for Singe there is not that many games that it is a huge problem. thanks alot for all your answers |
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I run an ultrawide monitor. Is there any way to make the bezel fit or force Hypseus to run a specific window resolution.
I run it in fullscreen window
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