-
Notifications
You must be signed in to change notification settings - Fork 29
/
playgui.py
211 lines (164 loc) · 6.67 KB
/
playgui.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
# playgui.py
# Source: https://github.com/DrGFreeman/rps-cv
#
# MIT License
#
# Copyright (c) 2017-2019 Julien de la Bruere-Terreault <drgfreeman@tuta.io>
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# This file is the main program to run to play the Rock-Paper-Scissors game
# with the pygame graphical user interface (GUI).
import pickle
import random
import sys
import time
import pygame as pg
import pygame.locals
import numpy as np
import cv2
from rpscv import utils
from rpscv import imgproc as imp
from rpscv.gui import RPSGUI
def saveImage(img, gesture, notify=False):
# Define image path and filename
folder = utils.imgPathsRaw[gesture]
name = utils.gestureTxt[gesture] + '-' + time.strftime('%Y%m%d-%H%M%S')
extension = '.png'
if notify:
print('Saving {}'.format(folder + name + extension))
# Save image
cv2.imwrite(folder + name + extension, img)
if __name__ == '__main__':
"""Launches the Rock-Paper-Scissors game with a graphical interface
Command line arguments:
privacy: will display the privacy notice at beginning of game
loop: will launch a new game once current game is over."""
try:
# Initialize game mode variables
privacy = False
loop = False
# Read command line arguments
argv = sys.argv
argv.pop(0)
if len(sys.argv) > 0:
for arg in argv:
if arg == 'privacy':
privacy = True
elif arg == 'loop':
loop = True
else:
print('{} is not a recognized argument'.format(arg))
# Load classifier from pickle file
filename = 'clf.pkl'
with open(filename, 'rb') as f:
clf = pickle.load(f)
# Create camera object with pre-defined settings
cam = utils.cameraSetup()
# Initialize last gesture value
lastGesture = -1
# Define score at which game ends
endScore = 5
# Initialize GUI
gui = RPSGUI(privacy=privacy, loop=loop)
# Load static images for computer gestures
coImgs = {}
img = cv2.imread('img/gui/rock.png', cv2.IMREAD_COLOR)
coImgs[utils.ROCK] = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.imread('img/gui/paper.png', cv2.IMREAD_COLOR)
coImgs[utils.PAPER] = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
img = cv2.imread('img/gui/scissors.png',
cv2.IMREAD_COLOR)
coImgs[utils.SCISSORS] = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
# Load green image
greenImg = cv2.imread('img/gui/green.png', cv2.IMREAD_COLOR)
greenImg = cv2.cvtColor(greenImg, cv2.COLOR_BGR2RGB)
while True:
# Get image from camera
img = imp.crop(cam.getOpenCVImage())
# Convert image to RGB (from BGR)
imgRGB = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
# Set player image to imgRGB
gui.setPlImg(imgRGB)
# Get grayscale image
gray = imp.getGray(imgRGB, threshold=17)
# Count non-background pixels
nonZero = np.count_nonzero(gray)
# Define waiting time
waitTime = 0
# Parameters for saving new images
gesture = None
notify = False
# Check if player hand is present
if nonZero > 9000:
# Predict gesture
predGesture = clf.predict([gray])[0]
if predGesture == lastGesture:
successive += 1
else:
successive = 0
if successive == 2:
print('Player: {}'.format(utils.gestureTxt[predGesture]))
waitTime = 3000
gesture = predGesture
# Computer gesture
computerGesture = random.randint(0,2)
print('Computer: {}'.format(utils.gestureTxt[computerGesture]))
# Set computer image to computer gesture
gui.setCoImg(coImgs[computerGesture])
diff = computerGesture - predGesture
if diff in [-2, 1]:
print('Computer wins!')
gui.setWinner('computer')
elif diff in [-1, 2]:
print('Player wins!')
gui.setWinner('player')
else:
print('Tie')
gui.setWinner('tie')
print('Score: player {}, computer {}\n'.format(gui.plScore,
gui.coScore))
lastGesture = predGesture
else:
lastGesture = -1
# Set computer image to green
gui.setCoImg(greenImg)
gui.setWinner()
# Draw GUI
gui.draw()
# Flip pygame display
pg.display.flip()
# Wait
pg.time.wait(waitTime)
if gesture is not None:
# Save new image
saveImage(img, gesture, notify)
# Check pygame events
for event in pg.event.get():
if event.type == pg.locals.QUIT:
gui.quit()
# Check if scores reach endScore (end of game)
if gui.plScore == endScore or gui.coScore == endScore:
if gui.coScore > gui.plScore:
print('Game over, computer wins...\n')
else:
print('Game over, player wins!!!\n')
gui.gameOver()
finally:
f.close()
cam.close()