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bubble.go
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bubble.go
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// Copyright 2016 Josh Deprez
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package awakengine
import "github.com/DrJosh9000/vec"
var bubblePartSize = vec.I2{5, 5}
// Bubble renders a bubble at any size larger than bubblePartSize.Mul(3)
type Bubble struct {
*View
Key string
added bool
}
func (b *Bubble) Surround(r vec.Rect) {
b.View.SetBounds(r.Expand(bubblePartSize))
}
func (b *Bubble) AddToScene(s *Scene) {
if b.added {
return
}
b.added = true
s.AddPart(
&bubblePart{b, 0}, &bubblePart{b, 1}, &bubblePart{b, 2},
&bubblePart{b, 3}, &bubblePart{b, 4}, &bubblePart{b, 5},
&bubblePart{b, 6}, &bubblePart{b, 7}, &bubblePart{b, 8},
)
}
type bubblePart struct {
*Bubble
i int
}
func (b *bubblePart) ImageKey() string { return b.Bubble.Key }
func (b *bubblePart) Src() (x0, y0, x1, y1 int) {
x0, y0 = vec.Div(b.i, 3).EMul(bubblePartSize).C()
x1, y1 = x0+bubblePartSize.X, y0+bubblePartSize.X
return
}
func (b *bubblePart) Dst() (x0, y0, x1, y1 int) {
j, k := vec.Div(b.i, 3).C()
x1, y1 = b.View.Size().C()
switch j {
case 0:
x1 = x0 + bubblePartSize.X
case 1:
x0 += bubblePartSize.X
x1 -= bubblePartSize.X
case 2:
x0 = x1 - bubblePartSize.X
}
switch k {
case 0:
y1 = y0 + bubblePartSize.X
case 1:
y0 += bubblePartSize.X
y1 -= bubblePartSize.X
case 2:
y0 = y1 - bubblePartSize.X
}
return
}